Search found 481 matches

by Smibu
18 Aug 2024, 13:20
Forum: New versions
Topic: Across ported to Windows
Replies: 3
Views: 1903

Across ported to Windows

About a week ago I ported Across to Windows. It needs original Across 1.2 assets and I don't want to distribute full assets myself. Sky picture needs to be replaced with a larger one for fullhd reso to work. Labs has made a zip in discord with asset fixes (there was also a bug in killer animation). ...
by Smibu
15 Sep 2022, 19:41
Forum: New versions
Topic: EOL2 web browser version now available!
Replies: 39
Views: 40575

Re: EOL2 web browser version now available!

Not totally the same thing, but maybe it isn't obvious: you can load external levs using URL parameter, for example: https://m-l.fi/files/eol2/eol2.html?lev=https://api.elma.online/dl/level/542728 or multiple levs (this won't autostart any lev, but levs will appear in the external level menu): https...
by Smibu
1 Feb 2022, 22:43
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 24 October 2021

Pocho wrote:Here to request apples lighting up by default
Yea this was a bug, should be fixed now, as well as a couple of other bugs that people reported. Same link: https://m-l.fi/files/Elmanager_beta.zip
by Smibu
30 Jan 2022, 20:50
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 24 October 2021

New beta: https://m-l.fi/files/Elmanager_beta.zip Changes: * SLE: Added basic saveload support when playing. * SLE: Physics FPS can be changed. * SLE: Shortcuts can be disabled when playing. * SLE: Bugfix: Tab key was not working well if used as turn key. There is some problem with DPI (something to...
by Smibu
5 Aug 2021, 17:00
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 28 February 2021

Sorry late reply. Yea it's possible to add that feature ("autograss selection"). But the current autograss code is kinda convoluted, so I'm not sure how hard it is to add. I'll add a github issue for this.
by Smibu
23 Apr 2021, 21:29
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 18 July 2020

Nice Lousku :) I'll add that video to Elmanager homepage (and also any other new SLE videos that I can find) when I get around to updating the page. I'll also add links to other kinds of tutorials such as tej's. I'll take a look at that tab bug some day. Only thing I'm missing is some basic saveload...
by Smibu
16 Feb 2021, 20:44
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 18 July 2020

Say goodbye to alt+tabbing: this beta adds support for in-editor testing for SLE! Feel free to find out yourself what kind of things are possible. ;) pskrip also contributed a couple of fixes and features for this version - thanks! Changelog: * SLE: Added support for in-editor testing. * Replay view...
by Smibu
16 Feb 2021, 20:43
Forum: General
Topic: On the publicity of the physics engine
Replies: 7
Views: 3946

Re: On the publicity of the physics engine

After thinking about this lately, I don't feel comfortable enough to publish the physics code, specifically because of the 3rd point mentioned in the first post. Sure, it seems pretty unlikely that something like that would happen and cause trouble for me, but these days I want to take safe paths. I...
by Smibu
22 Sep 2020, 18:38
Forum: General
Topic: What I'd change (and the Source Contribution Program)
Replies: 27
Views: 11380

Re: What I'd change (and the Source Contribution Program)

Thanks Daniel for the clarifications! I have some thoughts/questions about the legal worries... If somebody comes forward with an accusation that the code contains their algorithm or implementation, for example, it would incur potentially large costs, and would be a tough situation due to the histor...
by Smibu
18 Jul 2020, 20:09
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 18 August 2019

iCS wrote:Save level as SVG should export grass polygons/objects only if enabled in elmanager view (as in export PNG).
Yep thanks, fixed in the latest beta.

Changelog.

Edit 25 July: Released the new version now. Looks like the changelog link in old version is broken, but download should still work.
by Smibu
7 Jul 2020, 20:29
Forum: General
Topic: On the publicity of the physics engine
Replies: 7
Views: 3946

On the publicity of the physics engine

Very short background info: Several years ago I obtained code for Elma's physics engine through reverse engineering. The physics code has not been public so far. I had a brief discussion with Daniel a couple of days ago. I asked whether he'd be okay with if I published the physics code in some form,...
by Smibu
28 Dec 2019, 18:37
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 18 August 2019

Some news about the upcoming version: * Level manager has been rewritten. It is now similar to Replay manager. The ancient VB code is gone. * Due to moving to .NET Core 3, Windows XP and Vista are no longer supported. So, the minimum is Windows 7. * Thanks to .NET Core 3, .NET Framework is no longer...
by Smibu
18 Aug 2019, 21:27
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 18 August 2019

Changelog * SLE: Added support for SVG import and export. * SLE: Added support for drag & drop import. * Elmanager DLLs now reside in "bin" directory, making EOL folder less messy if Elmanager.exe is in the same folder. (Contributed by tej!) * Bugfix: Elmanager failed to start in Wine...
by Smibu
1 Aug 2019, 17:53
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 76136

Re: another new eol question mark topic

ye, dont get the wrong idea, im wasnt saying the code is badik or anything liek that (im dont know im havent seen it), i have no reason to think it is Yea ofc not, I just realized I never really mentioned the refactoring thing, so I did it now. bigest thing i gues: im dont like the CEGUI interface,...
by Smibu
31 Jul 2019, 18:12
Forum: New versions
Topic: another new eol question mark topic
Replies: 114
Views: 76136

Re: another new eol question mark topic

Replying to some of the "whether to use EOL2 code or not" discussion: biggest reason is that its just impsy to work with other ppls code, it would be biger effort to figure it out than to write my own. As a data point, I refactored EOL2 code quite a lot in 2017-2018. It seems like there we...
by Smibu
18 Jun 2019, 19:49
Forum: General
Topic: FEM 2016: 28.7.-5.8.! Join #fem2016! 1st post updated 24.8.!
Replies: 155
Views: 67805

Re: FEM 2016: 28.7.-5.8.! Join #fem2016! 1st post updated 24.8.!

I don't remember much about the case (because it wasn't at all a big deal for me). I think I thought he was just taking a nap or texting with gf.
by Smibu
26 Apr 2019, 18:48
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 20 April 2019

Fixed, thanks.

Edit 17 July 2019: The Elmanager update server has been rewritten in Rust. The server used to be a quickly-written Python script, so now the server (and therefore the download button) should be a lot more stable.
by Smibu
9 Apr 2019, 17:32
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 10 November 2018

There's also many situations where this would just make life a little easier, without it being a problem: Whenever the optimal placement of a texture is defined by one of the corners. Ok dani, I wrote that down. jblaze: Yes tabs have been requested many times and it's on the list. Needs work of cou...
by Smibu
9 Apr 2019, 17:23
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: EOL2 - updated 23.12.2017

I have considered that, but so far I've decided against it for a couple of reasons: Quite a few people (I count more than 10) already have EOL2 code (at least some version of it). All of them are people who know how to code, but they lack the time and/or motivation to continue EOL2. I base this assu...
by Smibu
2 Feb 2019, 12:35
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 10 November 2018

Would be nice with 'right click in empty spot' -> 'put start here' function. When editing large levs always spend a lot of time just looking for where start is. Agree, I'll add that. By default you place pictures like on the very right, but it would make life much easier if could toggle between pla...
by Smibu
5 Nov 2018, 23:14
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: EOL2 - updated 23.12.2017

It's now been over six months since I did any EOL2 development (the latest thing I did in April was a CMake refactoring, so nothing user-visible). Right now I feel I will not be able to finish EOL2 (let's say finish = reach feature parity with EOL) in any reasonable timeframe. My motivation is large...
by Smibu
5 Nov 2018, 23:11
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 1 August 2018

Thanks for reporting; should be easy to fix. I'll try to release an update next weekend.

Edit: Done; that level shows a topology error now.
by Smibu
22 Jul 2018, 20:33
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 5 January 2018

Lev without any objects gives internal error. As long as there is either an apple or a flower it should work. You're right; I finally bothered to check it. :) Next version will only require 1 object of any kind in addition to start object. There is a new topology error if you forget to add one. Whe...
by Smibu
23 Apr 2018, 18:07
Forum: General
Topic: The History of Elasto Mania (1995-2018)
Replies: 311
Views: 191555

Re: History of Elasto Mania (1995-2018)

SLE is a part of Elmanager. So Elmanager = Replay manager + Replay viewer + Level manager + SLE. The screenshots in the homepage are from SLE, Replay viewer and Replay manager.
by Smibu
22 Apr 2018, 14:40
Forum: General
Topic: The History of Elasto Mania (1995-2018)
Replies: 311
Views: 191555

Re: History of Elasto Mania (1995-2018)

Nicolas programmed the first version of ALE in 2003. Smibu adopted the popular project in 2009. Some feedback about this: * I didn't really adopt ALE (Elmanager does not use ALE's code at all). I wrote SLE from scratch. I definitely copied some ideas from ALE. * Might be worth mentioning the editor...
by Smibu
3 Apr 2018, 20:38
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: EOL2 - updated 23.12.2017

1) Good work! The cross OS support is amazing! I can't really play myself anymore because windowed Elma doesn't work in my Win10 and I just can't put that much time to playing that I would go full screen. Also not in work for same reason. The browser version works pretty well! Thanks. Offtopic, but...
by Smibu
2 Mar 2018, 21:33
Forum: Polls
Topic: Will you continue using Mopolauta after the redesign?
Replies: 19
Views: 11816

Re: Will you continue using Mopolauta after the redesign?

The layout felt too verbose, so I tuned it a bit: https://i.imgur.com/jRmaXVW.png This is the userscript if someone wants the same: // ==UserScript== // @name Mopolauta better layout // @namespace http://userscripts.org/users/12313212 // @include https://mopolauta.moposite.com/viewtopic.php?* // @re...
by Smibu
2 Mar 2018, 21:21
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 5 January 2018

A few issues/feature requests. Might have mentioned some of these before, don't remember. - While editing title ctrl c/ctrl v applies changes to lev. - Trying to save for example as testest43452 (any number) using Filename editbox (not save as) while there is a level called testest gives Error 'A l...
by Smibu
31 Jan 2018, 19:23
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 5 January 2018

Try ticking that box: Image

If it doesn't work, try deleting all Elmanager*.dat files.
by Smibu
11 Jan 2018, 21:19
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 5 January 2018

Yeah, I think some option to allow topology errors in text is simple to add.
by Smibu
5 Jan 2018, 21:49
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 5 January 2018

Ok nice, no bug reports from the beta version, so I pushed the update.

Pab: You might need to revert the DPI workaround thing.
by Smibu
26 Dec 2017, 21:38
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 28th May 2017

Next version beta. Last year I wrote this: Alright, I improved the handling of default values in picture tool based on your suggestions and common sense. The logic goes like this: * Change distance and clipping to default values automatically when creating a new picture. * Change distance and clipp...
by Smibu
21 Dec 2017, 22:28
Forum: Polls
Topic: New name for the unofficial Elma project?
Replies: 28
Views: 15421

Re: New name for the unofficial Elma project?

Poll has been running for a week now and the gap seems clear, so EOL2 is the winner name. I'll start renaming stuff. How is EOL2 "Elasto Mania Online 2/Elma Online 2" not confusing with Elasto Mania 2? I think people will use the words "elma2" and "eol2" most of the tim...
by Smibu
14 Dec 2017, 16:33
Forum: Polls
Topic: New name for the unofficial Elma project?
Replies: 28
Views: 15421

New name for the unofficial Elma project?

Official Elma 2 is out, so the unofficial Elma project needs a new tentative name. After discussing in Discord, I picked 2 candidates for this poll.

CE = Community Edition
by Smibu
18 Jul 2017, 17:00
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 28th May 2017

Would it be possible to render grass as the game does inside SLE? It's possible for sure (issue here ) and I will make it if I get enough motivation + time. Biggest problem is that I don't know how exactly Elma renders grass, so it would always look slightly different in SLE, so you'd have to check...
by Smibu
15 Jun 2017, 22:01
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

Anyway, is it possible to make browser version (when ran locally from disk) to save my control config? At this moment I have to change control setting each time I run Elma 2 Browser version. I've thought the same; should be possible. Issue here: https://gitlab.com/Smibu/elma-2/issues/45 And maybe f...
by Smibu
10 Jun 2017, 19:06
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

libstdc++ version is incompatible... there is some info e.g. here for how to fix it, but I'm not sure if those are applicable to Mint.
by Smibu
6 Jun 2017, 20:17
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

Not sure, but I'd guess a multipage tiff doesn't do any kind of delta encoding between frames. At least couldn't find any hints from google. It's probably just "multiple files in one".

The zip format for lgr probably helps reduce the total size, but hard to say how much.
by Smibu
6 Jun 2017, 16:53
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

Before running, try:

Code: Select all

export LD_LIBRARY_PATH=/opt/elma2/lib
It doesn't look from the lib dir for some reason...

Don't know about Mint, but on Ubuntu it's just:

Code: Select all

sudo apt-get remove elma2
by Smibu
5 Jun 2017, 17:10
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

can you or someone who knows tell how the framerate for animation is determined? or the details, i assume all animations have same speed as apple animation but what is it exactly etc? Yeah so far everything has same anim speed, and that's 30 FPS. So technically the frame index is chosen like: retur...
by Smibu
28 May 2017, 17:23
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 28th May 2017

Ok Pab nice - it was a complete guess. I've never used that option. Pushed a small update: * SLE: QGRASS is available as a ground/sky texture. * SLE: Added option to mirror selection vertically. * SLE: Bugfix: LGRs with invalid transparency values did not work. * SLE: Bugfix: Transparency type for c...
by Smibu
25 May 2017, 16:41
Forum: Advertising
Topic: Advanced Level Editor v.2.1
Replies: 80
Views: 39420

Re: Advanced Level Editor v.2.1

Primary Surface cannot be made. Google doesn't give much help; it seems to be a pretty rare message with just a few results to some Delphi forums. ALE still works on my comp with latest Windows 10, so as Markku said, it might be some driver-related problem. Some features I remember ALE has but SLE ...
by Smibu
25 May 2017, 16:18
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 9th April 2017

sunl: Yea ok, should be easy fix.

Pab: It probably has something to do with high DPI. Can you try if changing that option helps at all?

Image
by Smibu
25 Mar 2017, 17:38
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 31st December 2016

sunl: Added the transparency ignore thing to buglist. > Bug: when i select Ground and select different options with arrows, the whole map moves along with Up and Down. Then, once a type of ground is selected, i cant move the map with arrows anymore (but i can get it to work again pressing different ...
by Smibu
21 Mar 2017, 23:18
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 31st December 2016

Do you need us to report this kind of things? Yea of course small things can be reported too. They're more likely to get fixed/added than big ones, after all :) For example this "#" bug needed just one character addition to be fixed. sunl: No qgrass support yet, but I'll try to add it for...
by Smibu
21 Mar 2017, 00:52
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 31st December 2016

"qgrass" is a valid texture for mask/sky/ground, as long as lgr contains a qgrass.pcx file Good for jblaze :) Maybe SLE can support selecting? Sure, should be easy to add. *When you want to paste title level (e.g. "Level Blabla" 01) instead of pasting text, the window to paste a...
by Smibu
13 Mar 2017, 01:34
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 174706

Re: Elma 2 - updated 13.3.2017

0.5.0 Download from first post! Changes since 0.4.0: - Replays of selected level(s) are listed. - Any existing replays can be played, not just the latest ride. - Unsaved replays can be saved later (but not after quitting the program). - Replays of same play mode can be merged. - Added support for g...
by Smibu
27 Feb 2017, 00:14
Forum: General
Topic: Maybe pasibel to add current WC levels to browser elma?
Replies: 1
Views: 1357

Re: Maybe pasibel to add current WC levels to browser elma?

Yeah, you can't add levels in browser version. But this idea is good and already written down here: https://gitlab.com/Smibu/eol2/issues/87 So for example it could be possible to give the level link in URL parameter, and after clicking that kind of link, it is downloaded automatically. Edit : This w...
by Smibu
3 Feb 2017, 22:27
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 31st December 2016

I have a question about Serpents Tale. In the game I get a tiny masking error (see a little blue dot?) on the first brick polygon, however according to the editor it should be masked fully. So is SLE slightly inaccurate? Or is it something that depends on the game resolution or I don't know what an...
by Smibu
29 Jan 2017, 21:26
Forum: Advertising
Topic: Elmanager
Replies: 667
Views: 288580

Re: Elmanager - Updated 31st December 2016

Hmm... does the exception come right after selecting the buggy font, or only after clicking OK/Apply?