Search found 990 matches
- 11 Feb 2020, 16:31
- Forum: Non-Elma related discussion
- Topic: Travelling in dreams
- Replies: 20
- Views: 7398
Re: Travelling in dreams
http://zzz.ink/i/drem/b.jpg http://zzz.ink/i/drem/c.jpg http://zzz.ink/i/drem/d.jpg http://zzz.ink/i/drem/e.jpg http://zzz.ink/i/drem/f.jpg http://zzz.ink/i/drem/g.jpg http://zzz.ink/i/drem/h.jpg http://zzz.ink/i/drem/j.jpg http://zzz.ink/i/drem/o.jpg http://zzz.ink/i/drem/q2.jpg http://zzz.ink/i/d...
- 9 Feb 2020, 23:42
- Forum: Advertising
- Topic: finman's weekly: an on-going Elasto Mania semi-competition!
- Replies: 176
- Views: 92009
Re: finman's weekly: an on-going Elasto Mania semi-competition!
vorst vinrek in fmw history?
vas gona improve today but waked up 2 late
i can only apologize for what u about to vatch
http://recs.zamppe.com/replays/2002/sho ... e=fmw2006j
vas gona improve today but waked up 2 late
i can only apologize for what u about to vatch
http://recs.zamppe.com/replays/2002/sho ... e=fmw2006j
- 2 Feb 2020, 17:06
- Forum: Replays and times
- Topic: How to get jonsykkel to delete elma forever.
- Replies: 12
- Views: 9964
- 2 Feb 2020, 05:57
- Forum: Replays and times
- Topic: How to get jonsykkel to delete elma forever.
- Replies: 12
- Views: 9964
- 29 Jan 2020, 01:15
- Forum: Replays and times
- Topic: How to get jonsykkel to delete elma forever.
- Replies: 12
- Views: 9964
Re: How to get jonsykkel to delete elma forever.
rek 10
vasent aple to improve much sligly faster end 30.49
http://recs.zamppe.com/replays/1975/sho ... =tiredpjsl
vhere the hillers @ ?
vasent aple to improve much sligly faster end 30.49
http://recs.zamppe.com/replays/1975/sho ... =tiredpjsl
vhere the hillers @ ?
- 28 Jan 2020, 04:32
- Forum: Non-Elma related discussion
- Topic: Travelling in dreams
- Replies: 20
- Views: 7398
Re: Travelling in dreams
keep it cuming
- 21 Jan 2020, 08:35
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
Suggestion: Make a configurable delay before starting the gameplay. I mean the same kind of delay as there is currently on first finish battles. With (for example) a 3-sec delay it would be easy to press the keys (for example right arrow and up arrow) and concentrate a bit before gameplay starts. I...
- 20 Jan 2020, 20:52
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
there is /keys gomand that u can type in chat
- 20 Jan 2020, 20:04
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
... sory not curently open source, there are sum isues with that im wil provide more linus binaries vhen its testing time again it shud run in wine though. not many dependencies so ubuntu bild linked in first post might even run if lucky Nice, I'm trying it on Ubuntu in a VM now to see if it works....
- 20 Jan 2020, 18:59
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
Cool, I'd like to test. Do you have the source code with everything so we could build it ourselves in case we are not running Ubuntu? I currently have Fedora installed. edit: changed 'repo' to source code sory not curently open source, there are sum isues with that im wil provide more linus binarie...
- 20 Jan 2020, 07:36
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
alrigt i have decided its not quite redy for testink im will turn of server tomorow so last changce to try it for now this has been PREVIEW of a few of the kind of things are posible with new elma at least (but not al by any means, i have plan's) testing period has made it very clear vat i need to d...
- 19 Jan 2020, 06:54
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
Very exciting stuff, jon. Is there a way to increase font size? I have a rather large monitor... not curently (althoguh it is posible by mesing with resource files) but wil be fixed one thing im forgot to mention: this is test version, im might still change the physics (meaning times will be cleare...
- 19 Jan 2020, 01:08
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
Re: oke eol testing
although i like this UI, it's a bit hard to overview for example i press F7 and there's finished times, and if press F8 there's also finished times but with replays same with F5 and F6, it's all there in F8 wonder if this could be simplified somehow however, every possible setting should appear som...
- 17 Jan 2020, 23:22
- Forum: New versions
- Topic: oke eol testing
- Replies: 51
- Views: 32875
oke eol testing
dont done anyzink since june so loks lik im in orka mode for time bing ges wil get bak 2 it som tiome later i put curent version now cuz maby thers 1 usefull feture (idea by LOKUS) u can use if editor level can put arg to levell (okeol.exe <path 2 lev>) and it open lev in "test mode" wher...
- 29 Dec 2019, 09:42
- Forum: General
- Topic: How does hanging work?
- Replies: 6
- Views: 3661
Re: How does hanging work?
the bike is split in half like this http://kopasite.net/up/35hcwpgyrb478im/elma.png the engine is on one side of the bike kuski with amputated arm and leg is on the other side (to distribute weight more evenly) the engine uses fuel injection to avoid problems with carburetor float chamber, and the f...
- 27 Dec 2019, 11:52
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
In my opinion it would be best if discussing politics and religion was not allowed in EOL chat at all. It's not some authoritarian rule, it's extremely common in gaming communities etc, and it makes for a better environment imo. So I don't understand why I'm in the minority of advocating for this r...
- 27 Dec 2019, 09:43
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
case in point, ppl geting hung up in how ppl are talking and not vat they r saying ty for the good xamples al you're saying this as if it were the only thing from me added in the conversation so far i was responding to that post, and in that post, that was the only thing you added to the conversation
- 27 Dec 2019, 05:40
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
Good post jon and thanks for being sensible. I agree with most of what you say, but you're missing one point about language, dunno if on purpose or not - how the language is interpreted, and how it affects others, also matters. This is something I'm struggling a bit with personally - bearing in min...
- 25 Dec 2019, 22:48
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
Just be kind. Say n-word isnt nice. Say log off isnt nice. Make levels start em and play. im basicaly agree but ppl obviusly have sum difrences in how they think here so im think useful 2 discuss this imo this discusion is about how ppl use language, and nathing to do with imigration, racism, blak ...
- 23 Dec 2019, 18:33
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
Actually when we let offensive talk fly free in the chat that is causing people to leave the community, you may not notice cus there's not a big fuss made about it, but we know it for a fact. just 2 add a concrete xample of the oposite efect this might have: vhen juka goted baned for sum bulshit li...
- 21 Dec 2019, 00:18
- Forum: Problems
- Topic: Foul language in EOL
- Replies: 96
- Views: 49251
Re: Foul language in EOL
telling ppl to fuk off and going out of ur way to get them banned is not the same as "expressing disapointment"
- 27 Oct 2019, 22:43
- Forum: Advertising
- Topic: NoobSty2 competition - final results up
- Replies: 19
- Views: 22864
Re: NoobSty2 competition - final results up
very good contest, as expekted this seems to come naturally to awsj
- 26 Oct 2019, 17:25
- Forum: General
- Topic: What will happen with EOL (elma) after ... years
- Replies: 33
- Views: 17174
Re: What will happen with EOL (elma) after ... years
not fun 2 pley vhen no batles
not fun 2 start batles vhen only nabs pleying
not fun 2 pley batles vhen only nabs pleying
ppl ned to make more batles
pros ned to pley more elma
not fun 2 start batles vhen only nabs pleying
not fun 2 pley batles vhen only nabs pleying
ppl ned to make more batles
pros ned to pley more elma
- 22 Oct 2019, 08:56
- Forum: Advertising
- Topic: finman's weekly: an on-going Elasto Mania semi-competition!
- Replies: 176
- Views: 92009
Re: finman's weekly: an on-going Elasto Mania semi-competition!
good reks al
good lev fmik
lol end in kazan sl rek
grat's rope
good lev fmik
lol end in kazan sl rek
grat's rope
- 3 Oct 2019, 20:07
- Forum: Advertising
- Topic: BlaZtek pipe level pack 2019.
- Replies: 6
- Views: 4190
Re: BlaZtek pipe level pack 2019.
MORE PLEY !!
vhere the resistance @
vhere the resistance @
- 30 Sep 2019, 21:09
- Forum: Non-Elma related discussion
- Topic: Saunas And Longevity
- Replies: 6
- Views: 3692
- 30 Sep 2019, 09:31
- Forum: Advertising
- Topic: BlaZtek pipe level pack 2019.
- Replies: 6
- Views: 4190
Re: BlaZtek pipe level pack 2019.
godd lev's
pley
pley
- 13 Sep 2019, 13:40
- Forum: Non-Elma related discussion
- Topic: Did you ever have one or more crushes? If so, how have things turned out with them?
- Replies: 69
- Views: 31947
Re: Did you ever have one or more crushes? If so, how have things turned out with them?
me like - big tidis
dont undersand vhy pplz always say generalising bad (mb its 2 much time on redit syndrome), dosnt it make cense to base ur views on things that r generaly true
dont undersand vhy pplz always say generalising bad (mb its 2 much time on redit syndrome), dosnt it make cense to base ur views on things that r generaly true
- 10 Sep 2019, 21:05
- Forum: General
- Topic: Very important question about FPS
- Replies: 6
- Views: 4034
Re: Very important question about FPS
Wow, thanks a lot for the explanation! Maybe silly question, but would it in theory be possible to manually request a lower-than-anything-else timestep so that it (hopefully) remains constant? If processes can then I guess user should too? And how would one go about checking this on their own pc? y...
- 10 Sep 2019, 17:55
- Forum: General
- Topic: Very important question about FPS
- Replies: 6
- Views: 4034
Re: Very important question about FPS
physics timestep is calculated based on numbers from winapi func timeGetTime() which returns integer # of ms since system start. thats the only thing that affects physics timeGetTime() gets numbers from sum clock that is updated at a certain frequency which is a global setting that can be changed by...
- 11 Aug 2019, 21:13
- Forum: General
- Topic: GAA suggestions thread 2019
- Replies: 53
- Views: 28286
Re: GAA suggestions thread 2019
it only make cense vhen u know its see throguh blindfold
- 2 Aug 2019, 21:55
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
- the strategy is there for making the efforts count, so that the same amount of efforts could actually become something instead of a huge project nobody wants to touch im dont think pouring 500 goders into the project avoids that risk, i think it increases the risk of that happening - there are ma...
- 1 Aug 2019, 19:01
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
- there is a coding philosophy that says "release often" - make the project as small as possible, for example never implement anything that is not 100% required right now - focus on the essentials first, such as seeing how physics actually feel, - the less features you add, the higher qua...
- 1 Aug 2019, 18:50
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
btw in current eol both of these issues are fixable with minimal effort elma has already some restriction not to run below certain time step, so to make it run 1000fps internally it is enough to edit that value for bugbounces, it is enough to add asm code equivalent to if(d < epsilon) d = epsilon; ...
- 1 Aug 2019, 18:48
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
ye, dont get the wrong idea, im wasnt saying the code is badik or anything liek that (im dont know im havent seen it), i have no reason to think it is Yea ofc not, I just realized I never really mentioned the refactoring thing, so I did it now. btv while ve are on the topic of smibuelma and using g...
- 1 Aug 2019, 16:53
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
on a topic of fixing things, is it pos to fix internal errors too? how many internal error types are there currently? (out of bounds, too big stretch, what else?) i belive al reasons for int errs are fixable there are very many of calls to the error func but iirc the one that always hapens is out o...
- 1 Aug 2019, 07:52
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
kjhdfjkhkfjh
- 1 Aug 2019, 01:25
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
I like how this stopped being a "LOL WE CANT WHEELPOP SO WE DONT WANT LOW FPS - LOL WE CANT WHEELPOP BUT PRO CAN SO WE WANT LOW FPS"-fight topic to something sensible. (Side note: Any post that says they want it because they can't pop should be disregarded. Because they haven't tried. I t...
- 1 Aug 2019, 00:49
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
The main question was: how your full plan is reduced if the fps knob was there, and what could not be done if we want to keep old internal and external WRs valid. Based on that list you provided, many if not all of your improvements to the physics code could be done without fixing the fps. Is it so...
- 31 Jul 2019, 22:09
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
y, vel not y if megahöyl international. if not alvays piking best posible fps betwen 300 and 1000 for every internal that is soppoused to b played with 300+ fps you end up losing some casual 10-20 seconds in total time. oke axualy litel more siginificunt than im imaginegnd but ye there are good rea...
- 31 Jul 2019, 20:53
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
Hold on - please define what you mean with new physics. My old perception was that "new physics" = partly rewritten physics engine, where several badly coded things are fixed, allowing 999fps even with the badest laptop and removing weird stuff like elma not behaving 100% same at differen...
- 31 Jul 2019, 09:45
- Forum: Non-Elma related discussion
- Topic: Know your PC
- Replies: 187
- Views: 58032
Re: Know your PC
uninstall browser
uninstall discunt
uninstall discunt
- 30 Jul 2019, 23:54
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
Sorry for kinda forcing you to use time to a long post, should have talked in some chat for more effective discussion :P I hope I don't do it again now. First of all it is gonna be your elma and you can do what you want and it is gonna be awesome and I am going to support you in any case. I am just...
- 30 Jul 2019, 21:50
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
Balazs' iOS elma was apparently quite big fail, but apparently he does not want to entirely sell elma. But he does not have to. Something like this would be good for us (not having to find impsy moneies to pay for him at the day one) and good for him (he still has elma rights and he does not have t...
- 30 Jul 2019, 03:24
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
imo insane mind blow that people unwilling to move forwards, no wander community die. also mind blow that considering not make new thing just to appease few nostalgia seeking people who won't let go of old times, and then just make the game slowly die instead of possibly reviving it and fix all the...
- 29 Jul 2019, 22:12
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
i agree with pavq it would have to be one or the other. the whole point of this is to try to revive the game a litle, but if it means that sum players are gona be left behind höyling the old game, that would kinda defeat the purpose and i will just use the original fysics for new eol about haveing b...
- 28 Jul 2019, 15:55
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
need help from my linus & macos boys!
please download this virus code and compile it with clang/gcc, run it and send me the output in any way. just "make" shud gompile and run
http://kopasite.net/up/2s0gc85tqgxld2l/fptest.zip
please download this virus code and compile it with clang/gcc, run it and send me the output in any way. just "make" shud gompile and run
http://kopasite.net/up/2s0gc85tqgxld2l/fptest.zip
- 27 Jul 2019, 19:53
- Forum: General
- Topic: FEM2019: 11.-18.7.!
- Replies: 167
- Views: 102356
Re: FEM2019: 11.-18.7.!
didnt rly do much nom just gave me "fun" tasks kinder garden play time vasnt even vork and if i dident do it nom matic would have in half the time
al hard but less visible vork alredy done by nom luter vezay anti rope (more ppl? duno)
shud of seen snaps of the place before cleaning was done
al hard but less visible vork alredy done by nom luter vezay anti rope (more ppl? duno)
shud of seen snaps of the place before cleaning was done
- 27 Jul 2019, 14:22
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
Accurate enough to be able to determine which current-elma internal (or not) recs are buggy and which ain't. This question has been our nemesis for years, but if it's possible to implement such a filter in a potential fixed-physics elma, then it should also be possible to start using it as a determ...
- 26 Jul 2019, 21:17
- Forum: New versions
- Topic: another new eol question mark topic
- Replies: 114
- Views: 70491
Re: another new eol question mark topic
Nice. Follow-up question: is it possible to "accurately" determine the wheel distance from .recs? depends how accurate it needs to be, the wheel position is stored with a resolution of 0.001 elmameters which is not too bad but the reks are 30fps so there might be important frames missing ...