Search found 480 matches
- 22 Jan 2017, 14:14
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 31st December 2016
I'll try to fix the font bug for next version. Quite many people have got that. And yea kuch, that's a bug, I wrote it down. Same happens with title and lgr name. I think I never really tried to reproduce #67, but kuchitsu reported it here and showed pics: http://mopolauta.moposite.com/viewtopic.php...
- 22 Jan 2017, 14:11
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 18.9.2016
I added a proper changelog to the first post. It also includes things for the not-yet-released version. I'll try to update that list regularly. Hosp: Good idea, I wrote that down. Never even thought of that :) razer: I guess sounds are not coming anytime soon. I added an issue about that anyway. A r...
- 29 Dec 2016, 14:56
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 28th December 2016
I have written down the request about multiple tabs (see https://gitlab.com/Smibu/elmanager/issues), but it would require a lot of work and refactoring to make it. That's why I don't currently feel too motivated to start doing it. I've got lots of other stuff going on. You can open multiple copies o...
- 29 Dec 2016, 13:16
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 28th December 2016
Thx all :) Smib, i restored the bike to the original position but the save button stayed disabled (i saved level before restoring). Should have let me save since the start moved. Not big deal anyway. The feature is max cool to use :D Ah ye, I forget to mark the lev as modified after clicking Restore...
- 28 Dec 2016, 18:02
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 28th December 2016
Ok I added that! http://i.imgur.com/yEVvkus.gif All changes: * Integrated Level manager. * SLE: Added possibility to save start position and restore it later. * SLE: Selection is updated when selection filter is restricted. * SLE: Picture tool dialog uses numeric text box for distance. * SLE: Bugfix...
- 23 Dec 2016, 16:11
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
Sorry, the dl link wasn't working, now it should.
I googled around a bit and my best bet is that you are missing this update: https://www.microsoft.com/en-us/downloa ... px?id=3556
Here is a very similar (or exactly the same) problem: https://stackoverflow.com/questions/23903657
I googled around a bit and my best bet is that you are missing this update: https://www.microsoft.com/en-us/downloa ... px?id=3556
Here is a very similar (or exactly the same) problem: https://stackoverflow.com/questions/23903657
- 22 Dec 2016, 18:17
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
CorelDraw has some cool commands which could be borrowed for SLE, like: aligned copy by ctrl+drag object with mouse align and distribute - https://www.youtube.com/watch?v=796R8raBbec transformation tool - https://www.youtube.com/watch?v=QC5sIQ9t64w snap to objects guidelines, snap to guidelines - h...
- 17 Dec 2016, 14:37
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
Ok thx, got the same bug in that lev.
- 17 Dec 2016, 14:28
- Forum: Feedback
- Topic: Essentials - best Elma links?
- Replies: 19
- Views: 12966
Re: Go Elsewhere - best Elma links?
Uploaded a few years ago: http://mopolauta.moposite.com/viewtopic ... 65#p232065Abula wrote:Anyone hosting the Elma Ultimate files?
- 15 Dec 2016, 20:07
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
probably EOL checks only poligons, and the SLE checks also pictures as well. In this lev there are pictures on the left, farer than the poligon. Yeah, seems so. Added as a bug. I'm not sure if it's intended or a bug, but you can't connect other polygons to a polygon that has intersection errors - c...
- 24 Nov 2016, 19:40
- Forum: Advertising
- Topic: Program requests/ideas
- Replies: 71
- Views: 22281
Re: Program requests/ideas
It's DXGL dll (right-click file -> Properties -> Details). Maybe better to download the newest one from here (vj's one is 0.5.6): https://www.dxgl.info/Downloads
I posted a small guide about it some time ago.
I posted a small guide about it some time ago.
- 22 Nov 2016, 23:52
- Forum: General
- Topic: Fininish Elma Meeting (FEM) 2016 video
- Replies: 6
- Views: 2785
Re: Fininish Elma Meeting (FEM) 2016 video
Nice! Still unsure if my dodge was useful at all :) looked like too slow reaction.
- 9 Nov 2016, 22:14
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
skint0r's prob got solved; sdl2.dll was causing trouble. Elmanager tries to load it (if it is found) but then it doesn't work properly and throws exception. skint has a fixed version and it'll also be fixed in the next version just in case some people have that file lying somewhere.
- 2 Nov 2016, 19:59
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
Also +1 for including Level manager in the Elmanager zip. Would be cool to have all 3 in Elmanager as roope suggested, but Smibu reasons 100% valid :) I'll include LM in the zip for the next version. I wanna share this idea that as a side effect, it will indisputably show my great paint skills. But...
- 16 Oct 2016, 09:59
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
8O 8O 8O How come you wrote it in vb? Of all languages to choose from this seems like an odd/crazy choice :) Maybe for the experience? :beer: In 2009, I was a total noob at PC programming. I had coded a bit of VB6 at school, so I guess I chose VB because of that. Even Elmanager was VB.NET at first,...
- 15 Oct 2016, 22:37
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 16th October 2016
Alright, I improved the handling of default values in picture tool based on your suggestions and common sense. The logic goes like this: * Change distance and clipping to default values automatically when creating a new picture. * Change distance and clipping to default values automatically after cl...
- 13 Oct 2016, 19:51
- Forum: Advertising
- Topic: Level manager - Updated 26.8.2009
- Replies: 18
- Views: 6375
Re: Level manager - Updated 26.8.2009
Recompiled and reupped. Not sure when/why lauta attachments stopped working.
- 13 Oct 2016, 09:12
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 13th October 2016
No, no one ever complained of that. I admit that the distance changing is kinda lame when you select textures. But for pictures, plz smibu let me keep the original settings of elma editor :> current settings is a pain in the ass, also unclipped makes no sense as default, would have to 99.99% of the...
- 12 Oct 2016, 22:28
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 13th October 2016
Minor update: * SLE: Title box warns if title contains non-Elma-printable characters. * SLE: Added "Textures out of bounds" topology check. * SLE: Added "Wheel exactly on a line" topology check. * SLE: Clipping and distance are no longer changed when changing picture/texture imag...
- 11 Oct 2016, 20:11
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
Has anyone already complained about how every time you change the texture of a mask it also changes distance and clipping to the default values? It makes me mad lol. Not sure, but I could fix that by not changing them. I see it can be annoying. The default values are not really useful for anything....
- 18 Sep 2016, 17:17
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 18.9.2016
0.4.0 Download links in first post ! After the migration to modern OpenGL, it made sense to finish the graphics stuff, so: * Pictures and textures are finally shown * Pictures and textures can be animated ! Two bug fixes: * Internal replays did not work in original Elma * Elma 2 would crash if ther...
- 13 Sep 2016, 18:46
- Forum: New versions
- Topic: EOL2 web browser version now available!
- Replies: 39
- Views: 38538
Re: Elma 2 web browser version now available!
Very cool! FPS seems to be based on monitor frequency rather than the browser itself? Using a 120hz monitor I get 119 FPS average on any level I play: Probably currently Average FPS ~ monitor refresh rate. Wander how to find best times etc tho They're not saved anywhere yet. however, i cannot seem ...
- 21 Aug 2016, 18:48
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 17.8.2016
Xiph confirmed that the OS X version works now. Download link and version number are the same.
- 18 Aug 2016, 20:17
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
In LGR the position of the transparency pixel is defined in a field (4 possible values, each of which means one of the four corners). It is basically always topleft, which is why the code has worked so far. And I guess I didn't know about this detail when I wrote LGR.cs.
- 18 Aug 2016, 20:06
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 17.8.2016
* If you're writing in a textbox and press a key that happens to be a shortcut for some button, the button gets clicked It still happens on hotkeys (toggle map, zoom...) Saving an internal rec in elma2 and trying to spy it in eol says the level file has changed. External recs seem to work normally....
- 17 Aug 2016, 19:44
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 17.8.2016
Elma 2 0.3.0 Windows 32-bit Windows 64-bit Ubuntu 32-bit Ubuntu 64-bit OS X Browser ( online version ) Ubuntu 32-bit and OS X versions have not really been tested. I did try to make sure all required libraries are bundled correctly. If someone notices they don't work, post here. What's new? * Impro...
- 17 Aug 2016, 17:57
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 20.9.2015
No, the desktop version is not yet updated and it's kinda hard to update the lgr file manually for the web version (it has packaged all required files in one file that is used to create the virtual file system for the browser). I can release 0.3.0 today for all platforms even though the replay thing...
- 16 Aug 2016, 22:12
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 20.9.2015
So littel response :( everybody plays web elma (welma?) and has no tiem to discuss? Imo the response was decent :) Smibu, it has so little response that it looks like there is no reason to continue this project even if it is mega great and GAA project ofc. Is it now easier to convert ur every elma2...
- 12 Aug 2016, 22:45
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
1. threshold in Draw tool depends on zoom :( imo there should be a possibility to activate/deactivate zoom influence in this tool. 2. Adding vertices to the existing poly works only with Vertex tool. it should works with Draw as well. Added the first as a FR. The second one was also suggested by vi...
- 11 Aug 2016, 16:38
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
Some feature idea... Often when drawing polygons I want to make a perfectly horizontal/vertical/45degree line because these somehow can be very neat looking. Currently the best way to do that is to use the grid I guess but it's kind of limited. For example, if I start drawing from a vertex that isn...
- 3 Aug 2016, 11:47
- Forum: New versions
- Topic: EOL2 web browser version now available!
- Replies: 39
- Views: 38538
Re: Elma 2 web browser version now available!
I tested in android chrome, it runs, I can navigate menus, but can't select a level because double click is zooming. Maybe there could be a separate button for starting the level. pasibel to get left alt as alo? it just activates and opens some menus in chrome Not sure if possible to suppress the d...
- 26 Jul 2016, 17:04
- Forum: New versions
- Topic: EOL2 web browser version now available!
- Replies: 39
- Views: 38538
Re: Elma 2 web browser version now available!
Labs: I have about 60 fps too. I haven't tried yet if it's possible to adjust it in browser.
But you can change the physics FPS from options of course. Default is 500.
I heard it also works on Opera (Chris tested). Anyone tried with iPad or similar?
But you can change the physics FPS from options of course. Default is 500.
I heard it also works on Opera (Chris tested). Anyone tried with iPad or similar?
- 24 Jul 2016, 19:35
- Forum: New versions
- Topic: EOL2 web browser version now available!
- Replies: 39
- Views: 38538
EOL2 web browser version now available!
It took some effort, but it's finally done! eol2.html It has only a few differences/shortcomings compared to the desktop version: * Ingame fullscreen options have no effect. It is fullscreen by default (the size of the browser window). * Clicking Exit does not do anything - just close the browser ta...
- 22 Jul 2016, 21:05
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
one small "bug" fix maybe: check level titles for characters that elma doesnt recognize and give message about that, currently they are replaced with ? ingame, another not so big thing but i dont even know what is allowed and i cant be arsed to test every character kuchitsu reported that ...
- 19 Jun 2016, 18:58
- Forum: General
- Topic: Why is there no Elma webbrowser port yet?
- Replies: 11
- Views: 4455
Re: Why is there no Elma webbrowser port yet?
Tried this again this weekend. Got a lot further than last time; I got the compiler to spit out HTML and JS files: http://i.imgur.com/i4cTGsp.png But I didn't try to run it because it wouldn't work - the linker complained about a few unresolved symbols; mostly glu* functions and a couple of gl* func...
- 19 Jun 2016, 18:44
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 165666
Re: Elma 2 - updated 20.9.2015
Polygon 0=norm 1=grass 2=head collides only 3=wheel collides only 4=no collide, just ornamental for drawings I think it's been suggested in some form. Maybe hardest part would be to explain visually different types of polygons. Otherwise it's hard to know the type... And yeah, LGRs inside levs feel...
- 14 Jun 2016, 22:38
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
I'd rather just find something to replace Vectrast, such as OpenCV which is likely to have better edge detection algorithms. Added to FRs.
- 21 May 2016, 08:43
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
Not sure what went wrong with the script that handles downloading... I restarted it and now it works again.
And yeah, I don't update the old site anymore so if you had some version from last year, you'll first get the January 2016 version and then that version will check updates from the new site.
And yeah, I don't update the old site anymore so if you had some version from last year, you'll first get the January 2016 version and then that version will check updates from the new site.
- 13 May 2016, 16:07
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
It seems the lev causes a crash because the textures are outside the bounds of the lev. If you add a small polygon above the text, it will work. Or, if you use some LGR that has no textures, it will work because Elma won't try to render/process them. Even the internal editor doesn't catch this error...
- 30 Apr 2016, 21:49
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
I hope some day you'd decouple it from the manager thing though, still hate having to open it through that menu and use extra precious clicks, plus it'd be nice being able to open levels directly from explorer etc. This is actually possible and is not well documented, but you can create a batch fil...
- 28 Apr 2016, 20:59
- Forum: General
- Topic: Why is there no Elma webbrowser port yet?
- Replies: 11
- Views: 4455
Re: Why is there no Elma webbrowser port yet?
I tried some time ago to build Elma 2 with Emscripten. Did not succeed, got some weird compile error (it was CEGUI or some of its dependencies IIRC) that I couldn't figure out why it was happening. Might have been a broken build setup; I didn't put that much time on it. Boost libs did compile succes...
- 24 Apr 2016, 15:50
- Forum: Feedback
- Topic: Errors, bugs, mistakes
- Replies: 607
- Views: 238946
Re: Errors, bugs, mistakes
Not sure if it matters much, but Moposite's clock is over two minutes behind real time.
- 24 Apr 2016, 13:00
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 24th April 2016
Thanks. I figured things out and added XP support back. Seems to work on Windows XP SP3 in a VM at least.
The update KB2468871 is required, but it's very old so everyone probably has it by now.
The update KB2468871 is required, but it's very old so everyone probably has it by now.
- 23 Apr 2016, 13:43
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 22nd April 2016
Ouch, so Windows XP is no longer supported I assume. Living under a rock is tough. :) Oh well. New features sound great! Oh, I had no idea someone was using this on XP. I'll see if I can revert back to .NET 4. I used a feature that was not directly available on .NET 4, but I may be able to use a li...
- 22 Apr 2016, 21:38
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 22nd April 2016
Time for an update! Changes: * SLE: Added a function to automatically texturize the selected polygons. (1) * SLE: Improved support for polygon operations. (2) * SLE: Vertex tool: The length of the current edge is shown. * SLE: Improved the display of error message about non-existent level. * SLE: Bu...
- 26 Mar 2016, 14:22
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 7th March 2016
Use WASD (E?), i think is better than U, R, L, D, N (or use both anyway) Makes sense, its easy, would be more than fine imo. Would overwrite the behaviour of press A to select Autograss option or S for Select etc? Doesn't matter for me. I totally forgot that those letters conflict with the tool sho...
- 20 Mar 2016, 21:40
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 7th March 2016
Damn i totally forgot. Might be very small thing not really a bug, i think i had some "issue" with the LGR File textbox, it didn't unfocus or it focused when i didnt want? im not really sure, i cant even reproduce it now, it seems to work perf. This was fixed too (kuchitsu reported it). Y...
- 13 Mar 2016, 21:28
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 7th March 2016
Good idea, no way for doing that atm. I add this to TODOs. Numbers 1-9 are already reserved for anim numbers. Arrow keys are used for scrolling the level. So there are a few potential options for setting gravity directions: * the letters U, D, L, R, N (Up, Down, Left, Right, None) * the letters W, S...
- 16 Feb 2016, 19:05
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 8th January 2016
I have a little "bug" on the editor: When copy something, the copy appears very far to the right and exremely far to the bottom. Instead of appearing close to the thing im copying. So i have to zoom out and move down to grab the copy every time, the copy works tho, it's just that it gets ...
- 8 Jan 2016, 21:26
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274177
Re: Elmanager - Updated 8th January 2016
Changes: * SLE: Draw tool is now zoom-aware and allows adjusting threshold. * Added an option to disable framebuffer usage. (1) * Changed update checking address to mkl.io. (2) * If there are several older settings files after updating, the latest of them is loaded instead of the first found. * SLE:...