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 Post subject: X-Moto
PostPosted: 23 Jul 2005, 13:39 
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http://sourceforge.net/project/screensh ... _id=139914
http://sourceforge.net/project/showfile ... _id=334707

Have fun. And announce best times here.

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PostPosted: 23 Jul 2005, 13:45 
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omg. Nice ! :D

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 Post subject:
PostPosted: 23 Jul 2005, 14:39 
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first 35tt
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whatta crapgame.. I wont play this more even with a gun to my head

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 Post subject:
PostPosted: 23 Jul 2005, 15:04 
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first 39tt
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Two levels and I terribly missed elma's realistic physics. X-Moto physics are pure nightmare.


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 Post subject:
PostPosted: 23 Jul 2005, 15:10 
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haaaaaaa its a piece of shit!

btw: 6,65 on Training Day :lol:

edit: 6,29 ....impsy to beat :lol:

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 Post subject:
PostPosted: 23 Jul 2005, 16:22 
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Kuski
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doesn't work for me :?


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 Post subject:
PostPosted: 23 Jul 2005, 16:32 
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first 35tt
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kinghias wrote:
doesn't work for me :?

u dont miss anything

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 Post subject:
PostPosted: 23 Jul 2005, 16:35 
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Kuski
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What a ripoff!

Anyone got sound working, or is it not implemented yet?

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<Fihlvein> another case of zworqy-is-always-right closed i guess
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 Post subject:
PostPosted: 23 Jul 2005, 16:59 
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Kuski

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6:33 on training..but the game plays in like ultra slow motion for me :?.

Oh well.


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 Post subject:
PostPosted: 23 Jul 2005, 17:06 
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Kuski

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The physics are terrible compared to elma. Most levels just aren't fun to play. But the game has some potential. (It's only alpha version, after all)

My sounds don't work either.

Oh, and 5:61 in practise

edit: 5:56 8)

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PostPosted: 23 Jul 2005, 19:22 
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crazyevildude wrote:
but the game plays in like ultra slow motion for me :?.

Oh well.

same.
and I was the one who found that game :P

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 Post subject:
PostPosted: 23 Jul 2005, 21:46 
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Kuski

Joined: 16 Nov 2003, 16:02
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Location: Rovaniemi, Finland
training: 5:55

edit: 5:46

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 Post subject:
PostPosted: 24 Jul 2005, 00:35 
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The traction on that back wheel is quite amazing.



Btw, fuck elma, I'm playing X-Moto now!

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 Post subject:
PostPosted: 24 Jul 2005, 01:06 
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39mins club
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I beat Hill Climbing...though it took me about 10mins to finish due to reeeeeally slow runspeed...like 1 sec takes 10 secs

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 Post subject:
PostPosted: 24 Jul 2005, 02:20 
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Kuski

Joined: 3 Jul 2005, 18:46
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8-ball wrote:
crazyevildude wrote:
but the game plays in like ultra slow motion for me :?.

Oh well.

same.
and I was the one who found that game :P


Mmm, It should be increbily useful for getting fantastic times - you can get the timing alot more accurate alot easier.

I need to be able to do this in ELMA then my time might not suck so badly :lol:


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 Post subject:
PostPosted: 24 Jul 2005, 12:09 
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Worst physics ever.


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 Post subject:
PostPosted: 24 Jul 2005, 13:18 
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Kuski
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Hmm...i think teh textures and stuff would be najz in a LGR...and it is possible to make one...so, anyone wanna do that job? :D

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 Post subject:
PostPosted: 24 Jul 2005, 13:28 
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Kuski

Joined: 23 Feb 2004, 16:46
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Come on guys, what the hell? The game's on the alpha stage, so what do you expect? Give it some time, i'm sure the physics and everything will be improved.


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 Post subject:
PostPosted: 24 Jul 2005, 14:25 
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Kuski
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anyone got it work on winXP with SP1?


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 Post subject:
PostPosted: 24 Jul 2005, 15:03 
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Kuski
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sleap wrote:
anyone got it work on winXP with SP1?

Yes. No problem.

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<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything


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 Post subject:
PostPosted: 24 Jul 2005, 15:17 
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first 39tt
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SpeaK wrote:
Come on guys, what the hell? The game's on the alpha stage, so what do you expect? Give it some time, i'm sure the physics and everything will be improved.


But what the fuck, it's elma ripoff. Balazs should sue that guy.


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 Post subject:
PostPosted: 24 Jul 2005, 16:38 
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Kuski
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zworqy wrote:
sleap wrote:
anyone got it work on winXP with SP1?

Yes. No problem.


:cry: strange. it crashes as i start it.
windows wants to send an error report.

anyways.. it doesnt seem like i miss a lot.
anyone knows this "elma-simulation" in flash? it sucks!! the feeling is so bad.. the suspension fork is completely fucked up..lousy clones.


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 Post subject:
PostPosted: 24 Jul 2005, 17:21 
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Kuski
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hmm i made a pipe, it seemed easy, but couldn't finish :(
There is too much friction because the bike got always stuck in the pipe ;)
oh well, crap physics, and even crappier levels.
And why the kuski is jumping all the time??

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 Post subject:
PostPosted: 24 Jul 2005, 23:50 
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Weirdest is you instantly brake like hell if you land on the front wheel. And that you need almost no speed to jump a fakc huge gap. Btw, dz, I agree, someone should notify him or something.

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 Post subject:
PostPosted: 25 Jul 2005, 00:03 
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Joined: 3 Apr 2003, 17:53
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I tried some more, and it's awful when driving through small things, and you bounce off the ground and bust your head. Such unreliable bike.


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 Post subject:
PostPosted: 25 Jul 2005, 02:41 
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first 35tt
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impsy to even do a wall-turn
btw the game made my comp boot 3 times in 10 mins, 2 times cuz I tried alttabbing out to irc and last time cuz I tried to quit the game.

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 Post subject:
PostPosted: 25 Jul 2005, 06:23 
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it's going max slowly, dunno why

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 Post subject:
PostPosted: 26 Jul 2005, 02:04 
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Thr game sux... no wonder where he got that idea from... hmmm.. Collect "apples" then finish "Flower" etc. etc. etc....

But maybe someone could steal/rip the lvls.. somehow... and make a X-moto lvl pack for Elma.... hehehe... just so WE get something out of it.

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 Post subject:
PostPosted: 26 Jul 2005, 02:08 
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Xiphias wrote:
But maybe someone could steal/rip the lvls.. somehow... and make a X-moto lvl pack for Elma.... hehehe... just so WE get something out of it.

Ye, if for nothing else, to see how much better they can be driven in elma 8)

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 Post subject:
PostPosted: 26 Jul 2005, 06:59 
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first 39tt
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Xiphias wrote:
But maybe someone could steal/rip the lvls.. somehow... and make a X-moto lvl pack for Elma.... hehehe... just so WE get something out of it.


Great idea! The pack could be called like "X-Moto - We Copy Elma"


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 Post subject:
PostPosted: 26 Jul 2005, 10:43 
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Kuski
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Yearh! Lol, najz title...:D
Still, could be nice if anyone would convert the LGR from X-Moto to an Elma LGR...I think it would look coal.

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 Post subject:
PostPosted: 26 Jul 2005, 10:48 
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Donator duck

Joined: 3 Apr 2003, 17:53
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Yeah tat wud be sach coal. wy dont yu do it?!! LoLL =)


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 Post subject:
PostPosted: 26 Jul 2005, 13:02 
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37mins club
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Strange game :/ and such funny =)

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 Post subject:
PostPosted: 27 Jul 2005, 01:08 
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Kuski
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that game is this : nat palyable

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 Post subject:
PostPosted: 2 Aug 2005, 05:22 
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Beginner kuski

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Its only alpha version peoples...
Next version must work fast!!! 8)


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 Post subject:
PostPosted: 2 Aug 2005, 21:27 
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Beginner kuski
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This is my times for all the levels:

1. 5:54
2. 44:33
3. 36:52
4. 32:79
5. 30:25
6. 1:18:25
7. 39:57
8. 1:04:97
9. 1:29:28
10. 43:78
11. 2:28:51
12. 1:24:08

And this is my first mopolauta post 8)


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 Post subject:
PostPosted: 3 Aug 2005, 09:26 
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i think it's common that motorbike collects apples
why the hell do you think x-moto copies elma :?:

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 Post subject:
PostPosted: 3 Aug 2005, 09:57 
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Kuski
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but x-moto is collecting strawberries! :roll: 8O :lol:
i do not think that it is necessary to implement the collecting of anything..its just a cheap clone, and it sucks.
the physics are not existing, its dumping like a washing machine and it does not work on my computer (played in work a bit)

as mentioned: there has been a flash game pretty familiar to this one and it also sucks.

the only (flasH)game with a motorbike that is quite okay, is this "MONDAY MONDAY MONDAY!"-trial game.


oh.. and alpha version is no excuse.


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 Post subject:
PostPosted: 5 Aug 2005, 22:35 
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From X-Moto's README.txt:

A number of strawberries are spread around each level, which generally
consists of a complicated landscape seen from the side - i.e. much like
islands in the sky.

:roll:

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 Post subject:
PostPosted: 6 Aug 2005, 00:47 
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Yes, I noticed that too svein. =)


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 Post subject:
PostPosted: 7 Aug 2005, 19:06 
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except that this is wrong topic:

http://www.moposite.com/mopolauta/viewt ... =trialbike
http://www.moposite.com/mopolauta/viewtopic.php?t=1765

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 Post subject:
PostPosted: 2 Sep 2005, 00:55 
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39mins club
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New version out... 0.1.3 alpha.. haven't downloaded it, so don't know if it's any better.. but maybe..

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 Post subject:
PostPosted: 2 Sep 2005, 09:21 
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Not much new, same rulze physics at least, heres the changelog:

Code:
Game:

* Partial sound support disabled.
* Higher framerate in built-in level "Burning Caves".
* Mouse cursor now hidden when playing.
* Internal data file packaging.
* New built-in levels.
* Minor changes and bug-fixes.

Editor:

* Minor changes and bug-fixes.

Windows specific:

* DLLs no longer packed with UPX, as it caused problems for some
   people.


Also, one of the two new levels is called "Mega Mongo Power", just a coincidence or..?

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 Post subject:
PostPosted: 2 Sep 2005, 10:15 
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"Thanks to all the people who have contributed with bug reports and contructive criticism, and all those many (many!) die-hard Elastomania fans who have bashed X-Moto for not being exactly like Elastomania. I love you all! :)"

Ehhee, I guess not coincidence.


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 Post subject:
PostPosted: 4 Sep 2005, 14:29 
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Kuski
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ZOOOOOOOOOOOMG!! 8O
LOOK at that... i joined exactly 3 years later than psy!! 17th of may!!
wowowowow
thats fucking amazing!!
i am totaly speechless. good lord.


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 Post subject:
PostPosted: 4 Sep 2005, 16:18 
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Kuski
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i've never seen a more off topic post then that :X

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 Post subject:
PostPosted: 19 Oct 2005, 15:22 
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Kuski
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Just wanted to announce version 0.1.6 is out now.

http://sourceforge.net/project/showfile ... _id=153481

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 Post subject:
PostPosted: 20 Oct 2005, 09:35 
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Kuski

Joined: 24 Apr 2003, 07:35
Posts: 155
Location: Gothenburg
Commong guys, give this game a chance, since Balazs haven't done anything to elma for the past X years I'm glad that someone did. It's not that great yet, but it will probably be good in a while. But if elma2 is released earlier then Moto-X don't have a chance of becoming "famous".

[ironi]
btw. maybe Moto-X is an alias for elma2 and Balazs just wants some feedback.
[/ironi]

EDIT:
Next version is out 0.1.7
http://sourceforge.net/project/showfile ... _id=153481

EDIT2:
Next version is out 0.1.8
http://sourceforge.net/project/showfile ... _id=153481


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 Post subject:
PostPosted: 26 Mar 2006, 14:35 
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39mins club
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New version is out. 0.1.11

http://sourceforge.net/project/showfile ... _id=153481

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 Post subject:
PostPosted: 19 Aug 2006, 14:55 
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Kuski
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0.2 is out: http://xmoto.sourceforge.net/

The physics aren't the same, because the bike isn't that elastic as we are used to with Elma, but OTOH it has a lot of nice features...

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