Generating Elma levels using a cellular automaton method

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8-ball
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Generating Elma levels using a cellular automaton method

Post by 8-ball »

I just stumbled upon this: http://jeremykun.com/2012/07/29/the-cel ... eneration/
and immediately thought about Elma. Could a certain, more complex set of rules result in playable, finishable 'labyrinth' style levels with apples and everything?
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dawid
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Re: Generating Elma levels using a cellular automaton method

Post by dawid »

ZLE has lev generator and it generates lab-like levs. http://mopolauta.moposite.com/viewtopic.php?f=3&t=8873
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Pab
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Re: Generating Elma levels using a cellular automaton method

Post by Pab »

Heh that was an interesting blog. Made a Game of Life program a few years ago for a uni project, this idea sounds nice for to experiment with at elma.
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