Small Features for a new version

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Kopaka
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Small Features for a new version

Post by Kopaka »

I had been thinking of some small features that would be nice, in a new verison, but couldn't find a topic to fit it in, so I started this one.

New small Feature #01: Ability to change kuski name.
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Post by teajay »

New Small Feature #02: ability to change intro screen
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Re: Small Features for a new version

Post by SveinR »

Kopaka wrote: New small Feature #01: Ability to change kuski name.
There's a problem with this feature: If you got hold of someone state.dat, you could just change the name to your own...so, if this ability was to be, there should also be password protected state.dat or something..but I guess that wouldn't be too safe either I guess, if you are a hax0r ;)
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Post by axxu »

New small feature #3: Training levs to all possible tricks.
(not so small :roll: )
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Re: Small Features for a new version

Post by Karlis »

SveinR wrote:
Kopaka wrote: New small Feature #01: Ability to change kuski name.
There's a problem with this feature: If you got hold of someone state.dat, you could just change the name to your own...so, if this ability was to be, there should also be password protected state.dat or something..but I guess that wouldn't be too safe either I guess, if you are a hax0r ;)
you would still need the recs.....and anyway you can do that nowadays with stateditor.......though I dont anything about that :D
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Post by chux »

Being able to change nick would be nice though, I wanna change to 'chux' in elma too, but I cant...
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Post by jcl »

Flat Tracker wrote:New Small Feature #02: ability to change intro screen
you can, just hard work needed :)

http://harleqin.elte.hu/~joe/elma/12start.zip

MagnusB's elma wallpaper converted into startup screen, still sucky though... as i had to adapt color palette, there are some glitches in the game menu (like dark bar in rotating helmet), fonts are somewhat "blueish" but i think that just makes them look cooler

it could be done much better if someone has time...
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Post by Orangery »

Has anyone noticed that the main character is always facing to the left at the start of a level.

Could there not be a facility in the editor to choose whether the bike is to be facing left or right? :(
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Post by chux »

Yep, I noticed that, someone has to be able to change that...surely that should be easy
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Post by Orangery »

Why is it, that the bikes (in any LGR file) don't have a front mudguard. Only a small point but it would look so much better. I tried it but it didn't work... think it's down to file size, but surely...

Also, is it possible to extract other peoples graphics from LGR files to include them in your own?
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Post by MagnusB »

Orangery wrote:Has anyone noticed that the main character is always facing to the left at the start of a level.

Could there not be a facility in the editor to choose whether the bike is to be facing left or right? :(
You didn't have to post this in three different threads, you know. Anyway I agree with you, this should be added.
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Post by Orangery »

Magnus... yeah sorry, I got carried away and hey it's my first time on here so I'm still feeling my way... :(
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level packs

Post by McGeo »

In regard to the level packs in 1.2beta...

What i was able to do was set up a number of folders/directories each
containing a level pack and then in elmaconf put (eg "elma\lev\0lp\files_here")

when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)

is this possible to fix? i've been looking for an option to do this since i downloaded my first few externals years ago :wink: and you may understand my joy when it listed all the levels from the subfolder and then my sinking back to reality when the internal error came up :).

ps the ability to jump to a certain letter is a great feature and is almost what i'd like but these level packs would be even better as it would allow me to keep my own levels seperate from my downloaded level packs.

thanks
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Re: level packs

Post by Kopaka »

McGeo wrote:In regard to the level packs in 1.2beta...

What i was able to do was set up a number of folders/directories each
containing a level pack and then in elmaconf put (eg "elma\lev\0lp\files_here")

when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)

is this possible to fix? i've been looking for an option to do this since i downloaded my first few externals years ago :wink: and you may understand my joy when it listed all the levels from the subfolder and then my sinking back to reality when the internal error came up :).

ps the ability to jump to a certain letter is a great feature and is almost what i'd like but these level packs would be even better as it would allow me to keep my own levels seperate from my downloaded level packs.

thanks
You can try dz's batch system :arrow: http://koti.welho.com/pkoskin2/dzsite/article1.html
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Re: level packs

Post by SveinR »

McGeo wrote: when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)

is this possible to fix?
Well, I know nothing about this problem, but could it be a solution to have the sub-folder like "elma/lev/olp/lev/fil0rz.levs" ?

Then the files would be in a "lev" folder at least, but... :?
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Post by magicman »

question mission.. collect that and that and make elma girl happy.!

ehhhh?! ok
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Re: level packs

Post by McGeo »

Kopaka wrote:You can try dz's batch system :arrow: http://koti.welho.com/pkoskin2/dzsite/article1.html
Thanks, that is a good starting point but i'm so close to being able to use my externals ingame. elma itself reads the externals in the subfolder when i use the lev packs option which i'm quite excited about. the only problem is that it goes back to looking in the plain lev folder when i press enter to load the level (ps. putting a lev folder inside the \lev\whatever\ folder will not work because it will still look in the \lev\ folder). who is going to develop this new version anyway? i wish i could help out some way but i dont have a lot of time on my hands and i dont know asm :roll:. oh well.
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Post by MaZ »

AxxU wrote:New small feature #3: Training levs to all possible tricks.
(not so small :roll: )
I think I have managed to cover almost all tricks in my Tricky World serie! Try it if u haven't!
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Re: level packs

Post by SveinR »

McGeo wrote: Thanks, that is a good starting point but i'm so close to being able to use my externals ingame. elma itself reads the externals in the subfolder when i use the lev packs option which i'm quite excited about. the only problem is that it goes back to looking in the plain lev folder when i press enter to load the level
Well then...you may have all your externals in the main "lev" folder as well as in the sub-folders :)

I'm guessing that could work.
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Post by jonsi »

New small Feature #04 Ability to change lgr in elma.

Not quit and Change.
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Post by chux »

Yeah, and itd be nice to not have to quit and re-open it to update stats...also check tt in elma, not in stats, but thats been said
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Post by zworqy »

chux wrote:Yeah, and itd be nice to not have to quit and re-open it to update stats...
What do you mean? State.dat is updated immediately when you make a new top ten time. If Elma crashes, you'll need to re-open it to update stats.txt, but not otherwise.
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by dz »

zworqy wrote:What do you mean? State.dat is updated immediately when you make a new top ten time. If Elma crashes, you'll need to re-open it to update stats.txt, but not otherwise.
Not true... I think.
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Post by zworqy »

dz wrote:
zworqy wrote:What do you mean? State.dat is updated immediately when you make a new top ten time. If Elma crashes, you'll need to re-open it to update stats.txt, but not otherwise.
Not true... I think.
Well, I'm speaking of experience... but it was a long time ago...
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by Kopaka »

I think chux means the stats.txt :D
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Post by Jalli »

Zworqy is right. Has happened to me when my comp rebooted itself once in a while :P
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Post by chux »

meh, i dunno, I just wanna be able to check my tt without closing and re-opening elma...i guess having an internal thingy would do this
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Post by Casper »

Where do I get this patch, so that I can be a beta-tester :?: BTW: Does this patch include a pause function :?:
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Post by zworqy »

Casper wrote:Where do I get this patch, so that I can be a beta-tester :?: BTW: Does this patch include a pause function :?:
Here's the FINAL version of Elma 1.2:
http://dz.daug.net/dzsite/files/elma_1. ... _patch.zip

And NO, there's no pause button. That would ruin Elma.
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Post by Casper »

Thanks! :D
But why would a pause function ruin Elma? I emailed Balazs about this, and he was quite positive to the idea...
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Post by dz »

keep in mind, that so called "final" version has a bug inside the editor so i really suggest using the beta one since there isn't really any differences.
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Post by Casper »

OK! But why would a pause function ruin Elma :?:
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Post by Chris Penrose »

You know I really can't remember the reason for that. I need to look through some old topics.
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Post by Revolt »

i think its because hoylers or somethin will pause all the time thorugh a lev to get it perfect i dunno :roll:
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Post by SveinR »

Casper wrote:OK! But why would a pause function ruin Elma :?:
Pausing many times throughout a lev could be the equivalent to driving in slow motion.
Here's a thread about it:
opinion on the possibility of a pause button
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Post by John »

I want some sort of setting where u can choose for example "15 rides" and when u have driven those elma quits and cant be started in 30 mins or something :D I really need this to help me getting away from comp at nights. Really annoying to think "ahh I quit after a few rides" or "I quit when I make next top10-time" but still ez 2 hours later ur still sitting there... :?
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Post by jw »

this is probably said many times, but I would like to have maps to scroll thrue replays, not anymore all in a main folder, now I put all the recs in folders and have to copy pasted them to watch, anoying... :evil:
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Post by Casper »

Here's the FINAL version of Elma 1.2:
http://dz.daug.net/dzsite/files/elma_1. ... _patch.zip

And NO, there's no pause button. That would ruin Elma.
Whoa!
That's one great patch! Thanks Hibernatus!

PS: Happy new year everyone!
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Post by magicman »

prob. some1 said be4... but the recs should also be in the lev, i mean in the lev meny (then u find all recs of that track in that meny) would save ALOT of time i think! but u should also still have the old replay system..
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