simblicity

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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ribot
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simblicity

Post by ribot »

those of you who like elma because of its simblicity, i have a brand new idea!

how about that you remove the spin functions (left and right keys)? like across was meant to be at first. and then why not convert the vector levels to pixel levs, and remove the turn around function. take away the apples, and BOOOOM!!! even simpler game!!! WAOW.
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Post by SveinR »

Indeed. But don't we have Petri's old game for that? Although it did had the turn function and some apples..
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Post by teajay »

Petri's old game? Help me out here. :?
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Post by i3 »

petris old what? he made an elma clone? linklinklink!!!!
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Post by chux »

Hmm, I dont think its the simplicity that people like Elma for. Sure its partly that, itd be different if there were bike upgrades and stuff, but its just addictive. To take anythign away would leave it pretty bad. Unless youre taking away bug bounces or alovolt or something thats actually a mistake...
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Post by Juski »

well its the simplicity that makes it so addictive and you think that the alovolt is a mistake??? And if not i still cant see why you want to remove it =/
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Post by The_BoneLESS »

The game is presently perfect :wink:

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Post by chux »

Was it not a mistake? I figured itd be a bug or something? Kinda like when you press brake in a tight pipe...wheeeeeeeeeeeeeeeeeeeeeeeeee!!
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Post by SveinR »

i3 wrote:petris old what? he made an elma clone? linklinklink!!!!
Doubt it's still up anywhere nowadays.
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Post by i3 »

SveinR wrote:
i3 wrote:petris old what? he made an elma clone? linklinklink!!!!
Doubt it's still up anywhere nowadays.
awwwwwww :( any pics then?
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