ballelma texts and controls layout

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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milagros
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ballelma texts and controls layout

Post by milagros »

what do you think would be the optimal layout of texts and controls?
there are going to be (this version or some future) these texts :

texts :
a) players online
b) battle standing/results
c) finished times
d) top10 for that level (currently battled levs locked)
e) ? battle status/rules in some list, not in one line (better?), also actual time was requested (7.59pm or smth), new battle options (accept bug times, oneturn balle, ..)
f) ? current setting (others hidden, hidden to others, ..) also new option
that makes you not play, prolly some key with enter at start
g) ? chat over whole screen (and can be put to the bottom as it is now)
h) messages on the top (as they are)
i) chat on the bottom when its not over whole screen

required keys :
a) hide others (F1 now)
b) hide from others (F10)
c) hide leader for pressure-less playing
d) skip playing (?)
e) swap tables or one key for each table (?) (F5-7 + new tables or only one key to swap?)
f) spy next player (F2) (also key (F3) for previous needed?) - alphabetical order now
g) hide battle status (table - e) ?)
h) clear finsihed times table (F8)
i) download/upload rec (F11)
j) download lev (F4)
k) reconnect (F12)
l) add chat line (F9)

with decent setting F1-12 might be enough. Your opinion?
How should those table be placed? only one column or more? centered?
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milagros
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Post by milagros »

what about possibility to show everything on one screen
one column of each, chat at the bottom
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DaFred
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Post by DaFred »

imo F5 is enough for switching all "modes" like players online, finished times.. but I like it like it is now too.
F2 and F3 is nice but I think one more key for "spying no one" is important.
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Post by Lukazz »

DaFred wrote:imo F5 is enough for switching all "modes" like players online, finished times.. but I like it like it is now too.
F2 and F3 is nice but I think one more key for "spying no one" is important.
yeah i agree, it's dumb when there are like 40 players and you wanna spy someone in the middle
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Post by Zweq »

d) skip playing (?)

you could make finished time list limited to 10 times and when its full, newst replaces oldest and so on. then F8 would be free

also maybe off topic but the repeat rate when holding down some button on chat could be increased. for example if made bad sentence and the bad word in the middle of line, have to go back and hit backspace like a mofa
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milagros
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Post by milagros »

Zweq wrote:d) skip playing (?)

you could make finished time list limited to 10 times and when its full, newst replaces oldest and so on. then F8 would be free

also maybe off topic but the repeat rate when holding down some button on chat could be increased. for example if made bad sentence and the bad word in the middle of line, have to go back and hit backspace like a mofa
skip playing = you press some f13 with enter at start and you won't play, only spy
you dont have to be afraid you can die

that rate is standard (300ms for 1st key, 100ms for another ones), i can lower it if wanted
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Post by zebra »

DaFred wrote:imo F5 is enough for switching all "modes" like players online, finished times.. but I like it like it is now too.
F2 and F3 is nice but I think one more key for "spying no one" is important.
What about a key 'back to normal settings'?
In the case if all the settings like show others, hide others, show online kuskis, show battle standings etc. would be able to set in the config file, then you could for example hide others and hide every tables with one table.

(First I thought about 'hide everything' button but different kuskis have different settings, one would like to still see chat and someone else doesn't. This idea came from the thing that usually when I observe and then want to play I quickly want to hide everything (tables and other kuskis) and usually i have to press F5, F6 and F7 several times to get the tables hidden.)

So I go for F5-7 to one button. Different resolutions make it hard to get them simultaneously to the screen, so maybe it's better not to try it. Also I like that full-screen-chat idea.
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Re: ballelma texts and controls layout

Post by Xiphias »

milagros wrote: f) spy next player (F2) (also key (F3) for previous needed?) - alphabetical order now
I want some button to stop spying.. hate it when i have to toggle around to find my own bike :/

and dont the F keys go up to F24? with Shift+F(keys)?

so there you have 12 extra keys (appart from those who use shift for braking or sach =/ )
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Post by DaFred »

I want some button to stop spying.. hate it when i have to toggle around to find my own bike :/
yes! =) thats what I meant..
and dont the F keys go up to F24? with Shift+F(keys)?
so there you have 12 extra keys (appart from those who use shift for braking or sach =/ )
I think its better to combine some keys instead of 24 F-keys cause its imo clearer with less of F-keys..
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milagros
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Re: ballelma texts and controls layout

Post by milagros »

Xiphias wrote:and dont the F keys go up to F24? with Shift+F(keys)?
with ctrl, alt, shift a all their combinations together 96:)
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Re: ballelma texts and controls layout

Post by Palme »

milagros wrote: f) spy next player (F2) (also key (F3) for previous needed?) - alphabetical

k) reconnect (F12)

d) skip playing (?)
prev key is needed in my opinion, and DaFred s idea for stop spying too.

Then i would love to have the reconnect button as a "connect/ deconnect button", so when i want to drive some lev without internet delay, i can easily switch between on and off! Dunno is possible though.

for skip playing: U have to decide at start of a balle right? Otherwise would be cheat.

It s like 4 tables i guess (finished times, battle, online etc) so one key is enuff for me!
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Re: ballelma texts and controls layout

Post by zebra »

Palme wrote: Then i would love to have the reconnect button as a "connect/ deconnect button", so when i want to drive some lev without internet delay, i can easily switch between on and off! Dunno is possible though.
What is that internet delay? I don't have any delay when i'm playing online.
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Post by milagros »

there shoudlnt be any delay
there is only delay of other players, you see them from the a few ms past
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Post by Palme »

well then it s some fps thing from tables chat and such, dunno. But it s definatly different ;P
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