Elma Online site: Plans, Ideas, Changes

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Kopaka
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Pawq wrote:where combined tt? not there yet or i cant find?
Depends do you mean combined wr tt or combined player tt. The multi total times are combined single/multi, WR TT is not, yet.
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Re: Elma Online site: Plans, Ideas, Changes

Post by jblaze »

It's nice to be important, but it's more important to be nice.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Xiphias »

wtf?
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

i dont know if results from balles where everyone has 0 apples count to rankings, but it still shows they are real. i think its wrang :S
http://elmaonline.moposite.com/?s=battles&b=1217
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

they do count (:

ofcourse unfair that you get that win and most ranking points just because you were first to esc/die

dunno if generally ppl with 0 apples should get no points?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Bismuth »

yes, and this battle looks fucking ugly
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Kopaka wrote:dunno if generally ppl with 0 apples should get no points?
maybe
but i think that if everybody has 0 apples - nobody should get points
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Re: Elma Online site: Plans, Ideas, Changes

Post by Xiphias »

I was wondering. Do multi battle count in the rankings? Because what if I team with say FinMan and got 1st place.. and FinMan disconnects so I team up with Pab and get 2nd place..
e.g.

Code: Select all

Random Multi Battle
1st Xiphias FinMan 23:32
2nd Pab Xiphias  24:51
Would I get points for both positions?
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

you dont get points for any
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

max rankings at the moment.
TT: 36:59:53 || Avg TT: 38:09:65
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

Kopaka wrote:dunno if generally ppl with 0 apples should get no points?
0 apples is a legitimate result imo. But i guess it would be fair to count these results as equal positions (position 3-8 for example)...
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Xiphias wrote:I was wondering. Do multi battle count in the rankings? Because what if I team with say FinMan and got 1st place.. and FinMan disconnects so I team up with Pab and get 2nd place..
e.g.

Code: Select all

Random Multi Battle
1st Xiphias FinMan 23:32
2nd Pab Xiphias  24:51
Would I get points for both positions?
Main rankings doesn't count multi. But for multi ranking(which is coming) and multi in cups ect. you get points individual, and only for your best result.

Ali wrote:
Kopaka wrote:dunno if generally ppl with 0 apples should get no points?
0 apples is a legitimate result imo. But i guess it would be fair to count these results as equal positions (position 3-8 for example)...
Yes, but that's kinda the same, because with 0 apples you would be last, and the last doesn't get any points. So counting those as equal they would all get 0 points.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

ok, then we are in agreement :) 0 apples should count as result but no points...
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Kopaka wrote:Main rankings doesn't count multi. But for multi ranking(which is coming) and multi in cups ect. you get points individual, and only for your best result.
what if you play alone? its a lot harder, and imo then one should get 2xpoints
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

Pawq wrote:
Kopaka wrote:Main rankings doesn't count multi. But for multi ranking(which is coming) and multi in cups ect. you get points individual, and only for your best result.
what if you play alone? its a lot harder, and imo then one should get 2xpoints
no.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

funny ranking. i went from 30th to 2nd in 2 days.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Madness »

Funny ranking indeed...

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Re: Elma Online site: Plans, Ideas, Changes

Post by The_BoneLESS »

I don't know if i understand the logic behind these rankings but they sure seem a bit too short term.
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Re: Elma Online site: Plans, Ideas, Changes

Post by nick-o-matic »

Oh dear, wrong topic!
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

hahah lost 1500 points now ;D ;D
TT: 36:59:53 || Avg TT: 38:09:65
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Re: Elma Online site: Plans, Ideas, Changes

Post by Bludek »

That balle ranking is indeed sick. I went from ~60th place to 2nd in one afternoon...
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Imho gaining less points for short hoylas would solve the problem... And: long balles = more points ;).
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

hahaha indeed funny ranking, 34->19 in 3 battles :D::D:D
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Pawq wrote:hahaha indeed funny ranking, 34->19 in 3 battles :D::D:D
hmm 34->4 already)))
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Pawq wrote:
Pawq wrote:hahaha indeed funny ranking, 34->19 in 3 battles :D::D:D
hmm 34->4 already)))
You could try tracking those improvements in the new system like I asked ppl to, instead of just complaining ;)

http://elmaonline.moposite.com/?s=ranki ... ts=rankinc
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

stare into the matrix 8O

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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

rofl
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Kopaka wrote:
Pawq wrote:
Pawq wrote:hahaha indeed funny ranking, 34->19 in 3 battles :D::D:D
hmm 34->4 already)))
You could try tracking those improvements in the new system like I asked ppl to, instead of just complaining ;)

http://elmaonline.moposite.com/?s=ranki ... ts=rankinc
would be nice if you added link to it below/sth the actual ranking, orka enter some weird link everytime :(
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Pawq wrote:
Kopaka wrote:
Pawq wrote:
Pawq wrote:hahaha indeed funny ranking, 34->19 in 3 battles :D::D:D
hmm 34->4 already)))
You could try tracking those improvements in the new system like I asked ppl to, instead of just complaining ;)

http://elmaonline.moposite.com/?s=ranki ... ts=rankinc
would be nice if you added link to it below/sth the actual ranking, orka enter some weird link everytime :(
many thanks Kopaka :) this new thingy seems to be working fine, but we'll see after some long period :)

edit:
ability to see all players' battles, say, in ascending order considering position (and then ascending order considering amount of kuskis beaten) would be really mega nice :>
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

Ali wrote:stare into the matrix 8O

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im still getting this in firefox, when i try to add levs to pack and search "max"...
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Re: Elma Online site: Plans, Ideas, Changes

Post by Madness »

Just a question, is it definite that all times from the database will be deleted after final eol release ? :/
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Re: Elma Online site: Plans, Ideas, Changes

Post by Zweq »

there will be new database on final server, old db wont go anywhere, at least for a while. problem is the id links between tables, it would be difficult to write script that moves, lets say, internal times from old db to new one. thats what i think anyways
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ves »

Zweq wrote:problem is the id links between tables, it would be difficult to write script that moves, lets say, internal times from old db to new one. thats what i think anyways
why not just start ids in new db from larger number?

radical database structure changes planned? if not, why not just replicate old db to final server?
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

hmm rankings etc supposed to be cleared no?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Zweq »

Ves wrote:
Zweq wrote:problem is the id links between tables, it would be difficult to write script that moves, lets say, internal times from old db to new one. thats what i think anyways
radical database structure changes planned? if not, why not just replicate old db to final server?
it was decided before starting the test that everything starts from a scratch in the final release. im just writing guesses anyway, i cant see the db structure, ive seen only one mysql command on irc. but im sure there would be difficulties with links between tables if not 1. start from scratch 2. copy whole db. anything between it i dont think the php code would recover, it takes one missing id for page to not load. anyway kopaka can give you better answers. you can just ignore me
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

One of the reasons was that no every has rights to play, so it's unfair that some people starts earlier, but most people have gotten access so that's not so relevant anymore I guess.

Another big reason is that due to bugs there are some wrong stuff in database here and there.
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

server dying
megalong loading to site, no best times in eol, superlaggy chat, uberlaggy spying :(
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Re: Elma Online site: Plans, Ideas, Changes

Post by Xiphias »

Why is the Online Players list not in ascending order? I assume current order is in some sort of 'who has been online longest'-ish order but who cares about that? Very hard to see who is online with the current system.

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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

one megaeztoimplement and wouldbemegacool feature:
in all ranking tabs (ranking, wins, exp etc) in battle type add option "all", just summing all others. would be megakul)
also some multi ranking would be supernice, but way harder to do than prev one. i will love you for that "all" option :))))
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

kopa, imo you should replace the ranking with rank inc. already... seems quite decent, old one is just pants :)
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Re: Elma Online site: Plans, Ideas, Changes

Post by milagros »

Pawq wrote:server dying
megalong loading to site, no best times in eol, superlaggy chat, uberlaggy spying :(
i believe it's mysql overload as last time.. if the site was down, it would all run smoother
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Re: Elma Online site: Plans, Ideas, Changes

Post by astral-m »

To make as well as the complete statistics on Internals,all or nearly so level pak.
To begin with going to revive old boring pa00le01.lev a series and abula pak it is obligatory
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ali »

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Re: Elma Online site: Plans, Ideas, Changes

Post by milagros »

teh site is down now to find out whether it's my code that floods teh server after a day or two, or it's kopaka's site
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

eol site wrote:16. Zweq [WNO] 01:16,64
mabe fix? :D
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Re: Elma Online site: Plans, Ideas, Changes

Post by Ves »

no need, current plan is "all results will be erased when we move to final server".
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Re: Elma Online site: Plans, Ideas, Changes

Post by J-sim »

how is that time made anyway?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

Bugbance!
16z11664.rec
(62.73 KiB) Downloaded 189 times
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by J-sim »

cool rec, thx.
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

left first, bug baunc :)
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Re: Elma Online site: Plans, Ideas, Changes

Post by Juish »

1. Heres an EOL thought I had during economics class, we were discussing economics of growth. Earlier in the week I was designing a level and I reached the maximum vertices total, max polygon total and max vertice per polygon total and I wasn't even done 1/4 of the designing yet :S .

Relating to the economics of growth we may draw conclusions:

Factors of growth include:

Human capital - (highly skilled, trained workers.) in our case highly skilled kuskis
Natural resources - levels, lgrs, replays
Technology - Programs and new versions.

I feel that this is what has happened in elma development as of late:

Human capital: We currently have highly skilled kuskis, highly skilled developers and highly skilled level editors. With the introduction of EOL(new technology) we increased playability, fun factors, replay veiwing, speed, apple times map zooms, stats recording, battles types etc.. These benefit the highly skills kuskis with a better driving climate and abilty to have more options. this all positively affects the growth curve shifting it to the right

Then the developers came out with even more technology to help the highly skilled level editors such as ALE and NEW! the ability to copy and join polys, realtime display of the level. These were great tools but the facility to use these tools to their potential in, is not complimentary.

With all these new factors I feel elastomania's "economy" is nearing full employment. this is a verticle line where output stops.
Our natural resources "levels" "replays" "lgr's" are being used to their capicity and scarcity is setting in. When i had to start deleting vertices just to draw a new polygon i knew there was a problem. The problem now is that we are nearing our next step in growth. this step needs to emphasize on a better level designing climate.

A solution to exhausted resources: like "land" for instance, is "drain a lake and build factories on it". they increased the size of their land and now can boost output further.

The highly skilled level editors are "under employed" meaning they are way more skilled then their job allows them to be. Due to lack of resources. The most Valuable resources to a level designer are max vertices, max Polygons, max vertices per polygon, max pictures, max level height and max level width. these all account to the box we must build within. By increasing the limits to all of these to some sort of massively large(nearly infinite) playground elma can again grow further.

PS i only get 60% on tests and assignments so i dont claim much knowings in economics class lol i nab economics :)

2. new ideas:

a) first step, as i mentioned above increase all level designing parameters to almost infinite, with the adoption of the cutting/copy paste function the old parameters just dont come close to the potential of design.
b) EEL - Elma Editor On-Line (Real time editing room)
We took the time to take elma online, but imagine the possibility of multiple kuskis simultaneously editing levels together in the same level editing "room". it would be something like ALE and NEW! meets chain levels. With a real time chat window on the side to discuss while designing of the level. When you go to test play you can all go freely in and out of the level. from the last saved point. to save all kuskis would have to click an "agree" button. to make it fair. I understand that there could be confusion/coinflict in design and such but that all depends on how professional you approach the situation.
c) lets say when you right click a level, replay or lgr file. would it be possible to have a built in game feature when it writes a new level or replay file it posts in the level properties the user who drove it. your "in game" nick. acts like a signature of originality. this would have to be uneditable.
d) More designer stats, number of polys places, # of vertices placed, # of each pictures used, ect. the list could go on.

thats all for now, it was just a brainstorming session getting people to think, it could be impsy stuff. but remember we need to avoid scarcity and think of growth while maintaining its classic graphics and physics. haha, just thought of the word "elmanomics - the study of sustaining a healthy hoyling climate" , ok im done
TT= 38 somethin
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