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PostPosted: 22 Apr 2016, 23:26 
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Kuski

Joined: 12 Sep 2010, 20:41
Posts: 162
Is there a version of Elma with an option of "instant turning" (i.e. there is no animation when pressing turn) ? Sometimes I find it really annoying when I don't know where exactly the head is. Examples:
1. During fast rotation the position of the head changes a lot when turning.
2. In pipes you turn so often that sometimes you don't know where the head is.

Is instant turn going to be available ever in the future?

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PostPosted: 22 Apr 2016, 23:27 
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Kuski
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Joined: 13 Aug 2010, 20:31
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AFAIK there was one for belma (made by jon?) but not for EOL...


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PostPosted: 23 Apr 2016, 01:23 
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Kuski
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Yeah... Turn animation is kind of a retarded part of Elma, especially in pipes and zweqspinning and whatever. I'd like to get rid of it too.
kuchitsu wrote:
AFAIK there was one for belma (made by jon?) but not for EOL...
I think it was Smibu.

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PostPosted: 23 Apr 2016, 09:02 
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Kuski

Joined: 12 Sep 2010, 20:41
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Anybody has it and can upload?

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PostPosted: 23 Apr 2016, 12:48 
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Hot kuski
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Joined: 18 Aug 2003, 23:33
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I used 1 frame long turn animations for tas project cause there when bike is stretched over entire screen turn does not move head an little bit. It is on the wrong side of the screen.
Also nice for some things like new int01 (tas) end cause biker is licking end bump while turning 5 times in last second.
For normal live play it is pretty meh I think, it is nicer but doesn't really matter that much.

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PostPosted: 14 Aug 2016, 23:46 
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Kuski
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Joined: 10 May 2014, 19:23
Posts: 171
bene wrote:
I used 1 frame long turn animations for tas project

Could u tell how did u make 1 frame long turn?

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PostPosted: 17 Aug 2016, 21:51 
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Kuski

Joined: 10 Apr 2015, 16:27
Posts: 18
badyl wrote:
Is there a version of Elma with an option of "instant turning" (i.e. there is no animation when pressing turn) ? Sometimes I find it really annoying when I don't know where exactly the head is. Examples:
1. During fast rotation the position of the head changes a lot when turning.
2. In pipes you turn so often that sometimes you don't know where the head is.

Is instant turn going to be available ever in the future?


I'm not sure if you need this anymore.
Change 0x0042003D from je to jmp 004200BD.

If you don't know how, ask dawid or someone else to make a program for you.


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PostPosted: 18 Aug 2016, 21:37 
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Kuski
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Joined: 10 May 2014, 19:23
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Cold wrote:
I'm not sure if you need this anymore.
Change 0x0042003D from je to jmp 004200BD.

If you don't know how, ask dawid or someone else to make a program for you.
Thanks man! imo at this moment cheat engine or some bin editor should be enough. I have one project where i could add this option but I have no time to finnish this program. It is still prealpha version :D BTW ur trick works only while playing, not in recplaying :roll: but it is no problem ofc.

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PostPosted: 19 Aug 2016, 08:54 
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Hot kuski
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Joined: 18 Aug 2003, 23:33
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I changed the duration to be less than 1/30. Works in recplay but then you have 1 frame long not instant.

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