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 Post subject:
PostPosted: 15 Feb 2006, 14:51 
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Kuski
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Joined: 16 Jan 2004, 19:44
Posts: 431
milagros wrote:
yeah, works in lan, havent tested yet it wan

how many players will it support?

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PostPosted: 15 Feb 2006, 15:34 
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Cheatless
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i ddint understand his comment good yesterday
there is still some bug on slave's comp, but works ok for master and fast enough
i'll fix it later today and then release some beta patch
also culino and peacemaker managed to connect via internet.. so it might work some day.. hoepfully today

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 Post subject:
PostPosted: 15 Feb 2006, 18:14 
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Kuski
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lan should be enough, shouldnt it? you can use hamachi to emulate a LAN
www.hamachi.cc

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 Post subject:
PostPosted: 15 Feb 2006, 18:15 
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Donator duck

Joined: 3 Apr 2003, 17:53
Posts: 10039
milagros wrote:
yeah, works in lan, havent tested yet it wan

I have one wireless laptop connected to a router connected to the main router with another computer on that router. Is that where you want to test it on?


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 Post subject:
PostPosted: 15 Feb 2006, 20:07 
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Kuski
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Joined: 16 Dec 2005, 14:47
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Location: SVK
via net 100 packets received/sent in cca 5000ms but it works (lan liek 70ms) :) it has already been tested .. only slave comp's kuski moves much slower but it'll be ok like mila said .. :wink:

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 Post subject:
PostPosted: 15 Feb 2006, 22:07 
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Kuski

Joined: 23 Feb 2004, 16:46
Posts: 88
Location: Finland
I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.


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 Post subject:
PostPosted: 15 Feb 2006, 23:14 
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Kuski
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SpeaK wrote:
I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.
too big lag, probablyz mila set too small ping tolerancy and it turns itself off when ping reaches big value... i guess ... itll be better in next versions...

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 Post subject:
PostPosted: 16 Feb 2006, 14:12 
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Cheatless
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Peacemaker wrote:
SpeaK wrote:
I get killed right after it starts a map. Happens even on warmup. This happens to other people too, it seems.
too big lag, probablyz mila set too small ping tolerancy and it turns itself off when ping reaches big value... i guess ... itll be better in next versions...

ye there is some limit, if the packet is not sent in (i forgot how many) milisecs, it simply behave like esc pressed

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 Post subject:
PostPosted: 1 Oct 2006, 08:21 
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Kuski

Joined: 1 Oct 2006, 08:12
Posts: 195
I'd love if anyone could make a patch so that the External: or the Ext: in front of the level name could be removed. I hate it, and i guess a lot of people hate it too

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PostPosted: 5 Oct 2006, 10:37 
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Kuski
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Yeah, it sucks, but prolly only mila knows anything about removing it.

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 Post subject:
PostPosted: 29 Oct 2006, 22:13 
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The Höylä
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Sorry, but I do not orka find a good topic, neither create a new one..

just discovered that when you toggle the time on/off in replay mode it will make the slowmotion alternative like 10 times slower?
Why? And is this for all versions? I har some 1.2 version..

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 Post subject:
PostPosted: 29 Oct 2006, 23:10 
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Donator duck

Joined: 3 Apr 2003, 17:53
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Oh is that the reason? I never figured out why it was slower now and then. Doesn't it get slower too when having lower resolution?


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 Post subject: 123
PostPosted: 30 Apr 2007, 08:38 
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Kuski
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Joined: 25 Jun 2003, 17:37
Posts: 324
i dont get it ;o while watching replay and turn on/off time teh goes slower with some o7 confusing maybe mila did sum hax so we would waste moer timz watching replays so he could practise moer playing tahn we waht a scandal no wander he has so many wr's


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 Post subject:
PostPosted: 26 Sep 2008, 18:57 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 445
Location: Finland
FW wrote:
I'd love if anyone could make a patch so that the External: or the Ext: in front of the level name could be removed. I hate it, and i guess a lot of people hate it too


A.K.B. wrote:
Yeah, it sucks, but prolly only mila knows anything about removing it.


Not true since I managed to remove it in about 2 mins. Requires just a hex editor and some logical thinking, not actually programming skills :)


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 Post subject: Re: Unofficial patches
PostPosted: 26 Sep 2008, 19:13 
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39mins club
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Joined: 23 Nov 2004, 23:05
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Location: Tórshavn, Faroe Islands
as in "Search string: *Ext/External* and remove it or change it to NERD? :P

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 Post subject: Re: Unofficial patches
PostPosted: 2 Dec 2008, 12:54 
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37mins club
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Joined: 22 May 2004, 08:45
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come on xiphias, don't belittle Smibu's incredibly logical thinking

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 Post subject: Re:
PostPosted: 30 Jan 2010, 17:26 
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Kuski
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Joined: 13 Sep 2008, 23:53
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I tried to remove "external:" but i only could replace it with spaces :mrgreen: Hex-editing is so funny!
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 Post subject: Re: Unofficial patches
PostPosted: 12 Feb 2010, 09:37 
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Kuski
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Joined: 5 Feb 2010, 00:25
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Location: expensive land of dads
Does anybody have the .dll for 50 chat lines? I found the link to the file on lauta but it wasn't up anymore. Can't find anywhere else. Please upload if you have it. Thanks. :)

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 Post subject: Re: Unofficial patches
PostPosted: 12 Feb 2010, 14:08 
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Kuski
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Joined: 15 Apr 2007, 01:05
Posts: 3299
you can do it yourself
viewtopic.php?p=183426#p183426

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 Post subject: Re: Unofficial patches
PostPosted: 5 Mar 2010, 04:00 
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Kuski
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Joined: 5 Apr 2007, 09:21
Posts: 46
Location: Selenge , Mongolia
Elma is 256 color

16bit color much be better... :roll:

I wish elma should big change :idea:
Elasto Mania evo2

Single player
Edditing map
Save replay
Merge replay
Go online
Option :arrow:
- Graphic High/Low
- Sound En/Disen
- more tools

Customise bike, body and head
Color bike, shirt etc
Save 5 cutomise bike body
High Graphic levels.


Well this is my future wish of Elma
:D

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 Post subject: Re: Unofficial patches
PostPosted: 12 Mar 2011, 10:12 
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37mins club
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Joined: 22 Apr 2005, 05:12
Posts: 2189
Location: New Zealand
dont know where to post this.
made this 256x256 icon a long time ago to use in place of the current icon. i gave it to mila, but whether he uses it for next eol release or not is a mystery to me.
here it is if you want to use it in the mean time: http://up.k10x.net/hxanujnzmxyhb/eolicon.ico

and here's a picture so you can see how awesomely smooth it looks on objectdock for example:
Image

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 Post subject: Re: Unofficial patches
PostPosted: 12 Mar 2011, 12:18 
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Kuski
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Joined: 30 Aug 2009, 20:55
Posts: 1585
Location: Uppsala, Sweden.
Nicely, ty :)

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 Post subject: Re: Unofficial patches
PostPosted: 12 Mar 2011, 13:11 
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38mins club
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Joined: 2 Dec 2009, 00:04
Posts: 502
Yeah it looks good. Im using it. :)

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