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 Post subject: Re: Replays sharing
PostPosted: 31 Dec 2016, 19:35 
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Kuski
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probably like 7-10 brutals that were good enough to get up, failed many trying the 29.11 hang. got a brutal once in an hour or so on average so didn't play a huge lot. got it faster than expected though, that's why so uncomfortable looking rec after the brutal, also pretty good amount of pressure in head. for some reason the last loop always bugged in some way (minor bugs but still) with 60 fps (through limiter) which i used so was very careful there.

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 Post subject: Re: Replays sharing
PostPosted: 1 Jan 2017, 19:44 
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Somebody make a video from these recs, please. I would love to watch them, but I am too lazy to download them all and then press enter for each individual rec etc.

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 Post subject: Re: Replays sharing
PostPosted: 2 Jan 2017, 00:08 
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i also can't be bothered downloading any of the zips

recsource them pls guys

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 Post subject: Re: Replays sharing
PostPosted: 3 Jan 2017, 01:08 
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Kuski
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You guys are true voice of the new generation. :p I admit I'm the same though.


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 Post subject: Re: Replays sharing
PostPosted: 26 Jan 2017, 00:29 
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Stolen01Mad - average run, bad end style, ez 13.2x
Stolen02Mad - pretty good run, mid/end could've been better with low fps, but start only works with high fps
Stolen03Mad - flawless run, zero's style
Stolen04Mad - average run where I finally didn't miss flower
Stolen05Mad - good run, but no push at 6.9x
Stolen10Mad - nothing special, just second finish with brutal or so
Stolen14Mad - nothing special, except the magic trick where I made the kuski disappear at the very last second

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 Post subject: Re: Replays sharing
PostPosted: 26 Jan 2017, 03:40 
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Joined: 5 Apr 2006, 03:34
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Didnt expect to see kull Stolen stuff and so awesome, thanks for sharing Mad.

Stolen02: Consistent moves on whole run
Stolen03: Fun and very special part at 12s
Stolen04: Awesome end starting at 21-22s
Stolen05: Always nice to enjoy that kind of Elma-moves done that fast
Stolen14: Once again, the player teaching the designer how to do it since that shortcut was not planned at all and its so well executed

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 Post subject: Re: Replays sharing
PostPosted: 26 Jan 2017, 08:56 
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Kuski
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Thanks for sharing Mad.


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 Post subject: Re: Replays sharing
PostPosted: 10 Feb 2017, 01:29 
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Kuski
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http://www.recsource.tv/r/srhcxtuiqa

Anyone who played pawqB135 battle (Ithal, roope, ...) might be interested, end worked finally :)

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 Post subject: Re: Replays sharing
PostPosted: 10 Mar 2017, 20:39 
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Kuski
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Joined: 30 Jul 2016, 09:18
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http://kopasite.net/up/0/baunce.zip
http://kopasite.net/up/j5si3i8isree8ea/baunce%20II.zip
http://kopasite.net/up/v32h6f6s0ba532e/baunce%20III.zip
http://kopasite.net/up/s5yxp9uz6ygb8zo/baunce%20IV.zip
http://kopasite.net/up/4ksr0zyl35v4m5h/baunce%20V.rar
http://kopasite.net/up/1g5oo829w1pw2k6/ELMZUKE.lev
Some pretty weird bounces on ELMZUKE.lev
(viewtopic.php?f=1&t=9646)
tell me if you want more

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 Post subject: Re: Replays sharing
PostPosted: 24 Mar 2017, 23:33 
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Joined: 27 Jan 2009, 22:21
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Location: Poland
Some time after the table already gone, so it's about time to share the int47 rec.

What can I say about it, there's nothing to complain about the bounce. I find it more than 100% legit, no weird wheelpops osv, and this kind of bounce is really repeatable for me, I had lots of same looking bounces with this style (look at my overall int47 best times...). It also allowed me to go for alospinning to flower, which I believe was needed in this run to make the time u19.16 with my SL experience :)

Fun fact: I found new bottom style and used it, it's not faster than the wheelpop one but better because preety much same fast. It's just slightly better than old alolanding if you can get that good killerdodge, a little bit faster and more consistent for me. For the bounce legitness I can also say its driven on my high fps (600ish), so I'm preety sure it's better than all these int30 bounces etc. Anyway, go and eye it yourself:

http://www.recsource.tv/r/qudymlobxw

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 Post subject: Re: Replays sharing
PostPosted: 24 Mar 2017, 23:52 
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very nice clean rec!

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 01:38 
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b000000000000000000000000000000000000000g
just to troll a bit, what was so hard to do this in 10 years?

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 03:38 
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Kuski
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milagros wrote:
what was so hard to do this in 10 years?

saveloading and kuski sophistication, maybe.

nice alobounce... congratulations for a clean time! very respectable run.

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ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 11:18 
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same bugy just poping more perpendiculary towards ground than stini

edit: I think i looked hostile there sory. I mean aesthetically it does look better based on some generally agreed opinion what is aesthetically good looking rec and what is not, but technically speaking it's a bug like most enigma recs. I don't know why there was need for me to bring this up at all sory and gz for wr

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 14:08 
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Kuski
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Zweq wrote:
technically speaking it's a bug like most enigma recs.

what do you mean, 'a bug like most enigma recs'?

if we use the technical terminology that all bounces are bugs and that these bugs can be, depending on arbitrary criteria, approximated on the legit--non-legit continuum,

then if we say that it is 'non-legit like most enigma recs', then -- at least to me -- it sounds like unlogic.

this is because to me, what is legit or acceptable, is what can be reproduced easily. what cannot be should be ditched out for obvious reasons. but if 'most enigma recs' feature the characteristics we are seeing with this new wr, then shouldn't they be considered legit (read: 'bug-free', if we are using the popular terminology)?

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ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 15:45 
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nah there is an actual fundamental difference between fastest enigma recs and http://www.recsource.tv/r/zblkoyrswe

here the bounce is generated with typical brake physics, not the wheel-in-center division "error"

edit: ok fuck even this is probably a bug, eventhough it's over 0.1 from center. I tried changing to low fps at point of bounce and got much stronger bounce. So I think enigma is not even finishable without bug under 20

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Last edited by Zweq on 25 Mar 2017, 15:52, edited 1 time in total.

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 15:51 
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btw this one is esthetic http://www.recsource.tv/r/mqchwtijlf
if it was an enigma bounce, it would be kinda acceptable:)

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 19:36 
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Kuski

Joined: 25 Aug 2011, 19:15
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Zweq just being jealous


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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 20:10 
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Kuski
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I know I'm not much of an authority about this compared to zweq, but I'm not sure why some others don't see his point. That Mjaltz rek was accepted cuz it wasn't more buggy than the old one, but it clearly gives some extra artificial speed to the bike, something that doesn't happen with normal bounces (see the replay zweq posted), and is buggy even though it's reproducible.

Not trying to take away the credit ofc. Just not sure why people say it's a clean non-buggy bounce.

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 22:04 
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Zweq wrote:
same bugy just poping more perpendiculary towards ground than stini

Haha, your WC702 rec was perfectly acceptable and reproducible though, wasn't it? :wink2:

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 Post subject: Re: Replays sharing
PostPosted: 25 Mar 2017, 22:20 
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Kuski
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Imo it was in the same category as Mielz's enigma bounce, and even zweq said he expected that rec to be rejected ;)

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 Post subject: Re: Replays sharing
PostPosted: 26 Mar 2017, 15:11 
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yeah people turning it personal as always

i just think in general there are 2 kinds of bounces, those that come from norm brake physics and those that come from wheel in center of bike division "error", and that enigma is not finishable under 20 without the wheel in center division "error", thats all. (why else you can bounce with throttle when wheel is in center of bike, you dont even have to use brake)

throttling when wheel in center of bike thing reminds me a bit of trying to fit 2 magnets with same pole together, the closer you get, the more force there is trying to set them apart http://www.recsource.tv/r/yxrmiskcvd

but if you take a slight break in throttling when wheel approaches the center of bike, there is no more of this setting apart force. What happens when you throttle again in the very center? you "reactivate" the force again, but since you are in the very near center you get a "pop bug" http://www.recsource.tv/r/heyrkvwlmi

this is what i used in wcup702, i take a small break pressing any throttle / brake, and get a feel when wheel is in center of bike, and get a lot of bugs

also in my own theory this is why new players got a lot more bugs in 2000-2001, because they didnt use brake + throttle while braking. instead they moved their finger from throttle to brake and vice versa, giving these small delays of no brake nor throttle being pressed

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 Post subject: Re: Replays sharing
PostPosted: 26 Mar 2017, 19:55 
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Kuski
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What's the most extreem example of a bug bounce that's "very reproducible"?

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 Post subject: Re: Replays sharing
PostPosted: 26 Mar 2017, 21:09 
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one other reason why bugs were stronger in 2001 : higher time step = stronger bounce

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 12:51 
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Speaking of bugs, there are a few unresolved questions.

How did Stini manage to get so many strong bugs in Pipe? There must be something else behind them.
How come 60 fps is so good for the start bounce with the current style in Pipe and other fps don't work?
How come 100 fps was always so good for the Enigma bounce while 60 fps which is good in Pipe totally sucks here for a change?

Is there a magic fps that makes getting your wheel in the exact centre of the bike much more likely?

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 13:05 
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Hot kuski
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wow max cool

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 13:53 
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Madness wrote:
How did Stini manage to get so many strong bugs in Pipe? There must be something else behind them.


I think he played a lot with low fps and that's it.

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 14:13 
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Kuski
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its nice that you guys are sharing replays, keep it up

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 14:42 
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Kuski
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Madness wrote:
Is there a magic fps that makes getting your wheel in the exact centre of the bike much more likely?

So in 2000–2001, common refresh rates were 60 and 80 Hz. Windows 98 would actually set it to the highest, so I guess that in the early days (about the first two years), most people would have it -- in average -- a little higher than the classic '60 Hz', which was the LCD refresh-rate standard before v-sync options were introduced (this, much later).

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ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 19:39 
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I just see another bug wr but it somehow looks "cleaner". The power of the bounce is for sure not normal, but it never is in this level, every pr in Enigma is a bug imo, including mine (which is not as strong as Mielz) http://www.recsource.tv/r/usqbwzitnj.
Interesting read, I agree with Zweq.
Grats for wr!

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 Post subject: Re: Replays sharing
PostPosted: 27 Mar 2017, 22:30 
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milagros wrote:
one other reason why bugs were stronger in 2001 : higher time step = stronger bounce

ley wrote:
this is the "hammer blow" trick, performed by "luc" circa 2001, le "coup de marteau", as it is called in French.

this belongs to elma history, and should not be lost. if anyone still has the elma: "the astonishment" cd, it should be on that.

this is 'luc3.rec', and a prime example of the kind of bounces which were accomplished back then on a regular basis -- it happened at least on my side. strange thing that it did not occur to me as much outside that classic period, even though i always played at 60 (and at 80 hz in 2001). perhaps just because i played (way) more in the early days; who knows...

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ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Replays sharing
PostPosted: 28 Mar 2017, 14:33 
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Kuski
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Vermin Supreme wrote:
its nice that you guys are sharing replays, keep it up


Agree. Much honor to you, Mielz!

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 Post subject: Re: Replays sharing
PostPosted: 19 Jun 2017, 07:25 
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http://www.recsource.tv/r/ybrtoscjap
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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 16:26 
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Hot kuski
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int01 13:45 tas

http://www.recsource.tv/r/iofkctabrg

int34 35:17 tas

http://www.recsource.tv/r/drxmtsoyjf

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 16:27 
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Kuski
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lol end. poss irl? (wu)

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 17:50 
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wtf, how does this wheelpop-madness work? ;o

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 17:54 
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Hot kuski
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Lukazz wrote:
wtf, how does this wheelpop-madness work? ;o

Drive badly so you don't have perfect grip and then frame advance to where you lose grip and press brake with low fps. Changing to high fps after every pop helps very much because you are much more likely to get a frame that is popable after you've lost grip.

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 17:57 
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thanks for the explanation. how many FPS are best for getting wheelpops when not using saveload?

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 18:05 
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Hot kuski
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Lukazz wrote:
how many FPS are best for getting wheelpops when not using saveload?

30-40

30-100 or something is possible to pop with in saveload. Edit: also with live ofc but like easier with lower.

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 18:08 
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here rec with 1.027 pops per second http://www.recsource.tv/r/zaswhenlrd

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 Post subject: Re: Replays sharing
PostPosted: 29 Jul 2017, 18:15 
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looks mega-xiit. ;o

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 Post subject: Re: Replays sharing
PostPosted: 30 Jul 2017, 00:45 
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I thinnk bene has .1 faster with sl in Under03s. correct?

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