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PostPosted: 12 Mar 2014, 11:51 
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35mins club
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Sink: 32.32

sidenote: Mila has 32.34

EDIT: 32.33 is my time =) not .32

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Last edited by Bjenn on 12 Mar 2014, 17:32, edited 1 time in total.

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PostPosted: 12 Mar 2014, 12:29 
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wow! nice!!)

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(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:
99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages


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PostPosted: 16 Mar 2014, 17:52 
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Serp: 46.78

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PostPosted: 16 Mar 2014, 19:43 
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giv rec!

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PostPosted: 17 Mar 2014, 08:07 
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Fuck, thought it was new internal times(
Edit: Thought same for Bjenn's sink time i now realize.

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John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:
99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages


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PostPosted: 3 Apr 2014, 10:39 
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Location: Russia, Miass
improved jaws


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PostPosted: 3 Apr 2014, 10:55 
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clean and nice. theres a pretty easy bounce style at 42-43 that saves a bit of time, add that because there are not enough bounces yet :D

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PostPosted: 4 May 2014, 11:48 
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Some balles i thought they were worth a 2nd look.

http://kopasite.net/up/0/Elma%20Sicherung.rar


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PostPosted: 22 Sep 2014, 10:05 
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int40 double trouble - 1:18:91

EDIT: now - 1:18:54


Last edited by Kazan on 22 Sep 2014, 15:25, edited 2 times in total.

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PostPosted: 22 Sep 2014, 10:18 
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rec or didn't happen

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PostPosted: 22 Sep 2014, 13:52 
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no rec or didn't happen


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PostPosted: 22 Sep 2014, 15:27 
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got better run - 1:18:54


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PostPosted: 22 Sep 2014, 23:58 
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Come back when you get at least 1:15 o,o

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PostPosted: 29 Sep 2014, 21:09 
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I went for norm ride but clean at two999 but maybe mid sc impsy in norm ride

http://kopasite.net/up/0/Two999Pb91786SL.rec

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PostPosted: 3 Oct 2014, 00:34 
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how to use hourglass and elma windowed

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PostPosted: 3 Oct 2014, 01:13 
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i just made video for you about windowed elma)
http://youtu.be/S_y4jKB1Ss8

and sry dunno about save/load 3rd party stuff

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PostPosted: 3 Oct 2014, 01:56 
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yes i want to know how to play hourglass in windowed elma, hourglass -> (d3d.exe -> eol.exe) ?

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PostPosted: 3 Oct 2014, 13:18 
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Just set windowed mode in Hourglass settings.

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PostPosted: 21 Oct 2014, 18:27 
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bowling - 50.70 :beer:


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PostPosted: 21 Oct 2014, 18:45 
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wtf'ed instantly :) good.
share poss? :beer:


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PostPosted: 21 Oct 2014, 18:52 
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watlefjik??

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(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:
99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages


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PostPosted: 21 Oct 2014, 23:01 
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See people say wtf, look at WR table and see if it's actually good, say wtf myself, THEN look at topic title.. :roll:

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PostPosted: 21 Oct 2014, 23:34 
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didnt i have 46 or smth? i guess i traded the rec with anp for tunnel terror rec some years ago
edit: i meant kazan has seen the style i guess

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PostPosted: 22 Oct 2014, 09:03 
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sobad yoo r -_- You traded me couple recs few years ago, all of them in the int3x range, never even seen your bowling rec, which i'm sure is insane. And i don't share/tell styles to others anyway :p Wonder if it's a leak or kaz's own ideas though.


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PostPosted: 22 Oct 2014, 12:16 
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49 is not hard imo

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PostPosted: 22 Oct 2014, 13:15 
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anp - i really thought it was int46 rec, i might have traded that one with someone else for something else;)
edit: who knows if kazan=romy4=anp:)

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PostPosted: 22 Oct 2014, 15:19 
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just make em public and wont have to worry about that

also making sl wr recs public is the only way we'll ever reach wr TT 33.x (probably not even then tho)


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PostPosted: 22 Oct 2014, 21:19 
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oke oke( nothing special in rec anyway


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PostPosted: 22 Oct 2014, 21:43 
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cool start, cool mid, cool end!

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PostPosted: 22 Oct 2014, 23:34 
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milagros wrote:
anp - i really thought it was int46 rec, i might have traded that one with someone else for something else;)
edit: who knows if kazan=romy4=anp:)
I think Ramone said he got a 46 rec from you.

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then again i don't know anything


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PostPosted: 23 Oct 2014, 08:37 
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hm looks nice ride you know !rec 10 etc but in my head it would be some drive on the wall after grav up apple, thought zweqs 52 ride was already sik

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PostPosted: 23 Oct 2014, 17:19 
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double trouble - 1:18:24
EDIT: 1.18.09 :)


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PostPosted: 24 Oct 2014, 09:22 
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When 1.17?

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PostPosted: 24 Oct 2014, 10:17 
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oke 1.17.90 ))


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PostPosted: 24 Oct 2014, 10:38 
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Insane...can't imagine style, or how to drive so fast as to do that kind of times with known ones.

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PostPosted: 24 Oct 2014, 12:23 
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Bounces from every loop?)

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(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:
99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages


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PostPosted: 25 Oct 2014, 13:21 
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Kuski
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milagros wrote:
Last year I was annoyed that almost noone appreciate my eol effort and send me his wr recs. So I decided to quit eol and use all my hoyling and coding skillz to drive 54 wrs. The project got the name "32tt project" for its target.

Rules were simple :
a) all recs have to be theoretically drivable = they must be result of some time events and key presses on non-xiit elma
b) bounces should have no pop and the strength was limited to "certain" value - some may find some bounces buggy:/
c) minibugs/miniwheelpops like in flattrack wr start allowed
d) bangoing between two edges (like in 31 start) allowed

Not all times were driven with the latest tools yet. In some of them the wr was beaten and they have not been touched again (12,13,14,..). 31tt should be ez, 30tt or even 29tt possible. So here is the list:

Code:
40. Double Trouble       1:17,90


edit: recs will not be spread ofc


coincidence? 8O

mila and kaz plz both share recz :D too curious to see the diffs

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PostPosted: 26 Oct 2014, 11:23 
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not coincidence.
mila=kaz obviously.

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PostPosted: 11 Nov 2014, 18:05 
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here int40 rec


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PostPosted: 11 Nov 2014, 18:08 
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nice end)

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PostPosted: 14 Nov 2014, 19:54 
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nice merge, maby 1.17 poss one day without puks :)

i played one day last week or somethink, here new stufs: http://kopasite.net/up/0/reks.zip

contains:
hangman: 14.29 rek/dat
ramp frenzy: 17.xx rek/dat
preca: 8.8x rek/dat

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PostPosted: 14 Nov 2014, 20:39 
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24 and 25 are so cool, holy shit!


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PostPosted: 14 Nov 2014, 22:27 
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looks legit

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PostPosted: 15 Nov 2014, 01:43 
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Personally don't get the appeal of these bug recs, I mean they were kinda funny/amusing the first time, but after that you just watch people play with seemingly no restrictions. Of course the possibilities of these bounces are actually quite limited, I understand, but still it feels like watching god doing whatever he wants with no effort (so, not impressive at all) or something like that. I guess I feel similarly about any TAS replay. It's like anything is possible with TAS, so it can't surprise.

But I guess I can understand why Zweq keeps making those: he has been playing elma so much that he's very glad to find something radically new in it.


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PostPosted: 15 Nov 2014, 06:40 
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I prefer the sickly driven TAS replays that could actually be legit WRs (even if nobody can do such run it doesnt contain bugs)
i just gotta ask why in many of those milaSL recs you can see you take the apples but still not shown like you take them?

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PostPosted: 15 Nov 2014, 09:12 
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kuchi needs more skill


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PostPosted: 15 Nov 2014, 10:21 
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I think bugrides are annoying to make because they take sometimes shitload of time and you can safely say you can always improve them no matter what, but fun to watch. I don't make them to discover anything new imo, they're for entertainment purposes, and maby one day full total time will be achieved.

I also think "purest" form of TAS rides is that you use same fps throughout all the ride as you used in frame 1 without any bug bounces utilized. But it's really not that simple, even a very short höyl lev driven with 30 FPS all the way you can get ultra theoretical replay 1 in a 1000000000000000000000000 that isn't only about playing accurately anymore, but about being lucky and getting the most beneficial timestep in each frame for the most beneficial rounding error. 999FPS has very litlte of these errors imo and playing very accurately should give more or less the same time always. The problem is that you can build a machine that can handle up to 35 fps and then the whole game works so fundamentally differently it's not even funny. One properly made TAS rec with 30 FPS all the way is in itself one huge bug ride. you could blame balazs for bad engine, but then again how could he have known some retards play the game for 15 years.

So perhaps the only pure way is 999FPS all the way without bug bounces. But then you notice some fun stuf like Shelf Life hole not being possible, Enigma wr not being possible, Pipe wr not being possible. The damage is already done, the engine IS shitty and will remain shitty and the official WR table contains bugs and will contain bugs.



Hosp wrote:
i just gotta ask why in many of those milaSL recs you can see you take the apples but still not shown like you take them?


duno exactly what, but some shit is missing from .rec if not autoplayed

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PostPosted: 16 Nov 2014, 02:32 
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Zweq wrote:
you could blame balazs for bad engine, but then again how could he have known some retards play the game for 15 years.

:lol:

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PostPosted: 16 Nov 2014, 14:42 
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this made me laugh too really

very penetrating post Zweq, I think it gives a good summary of the bug bounce/WR dilemma


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PostPosted: 19 Nov 2014, 08:24 
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be cool to see someone drive some last wcup times with this tool. I know most people say no external levels but considering some of the wcup levels were holyed more than internals think it's only fitting :)

Thanks,

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