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PostPosted: 4 Apr 2012, 08:52 
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gimp wrote:
#5 tag: jump down to the brick polygon and jump back up (by Xiphias)

it was never specified if you had to jump straight back up from the brick polygon, just that you had to jump to it AND jump back up. but who knows, maybe was implied, ill understand if you dont accept this. still cool rec though.

Attachment:
ancientchall05.rec


well, the rec is very sweet indeed, but it should be straight up instead of going around according to drawing :S but i don't know what xiph meant back then in old challenge topic.

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PostPosted: 4 Apr 2012, 10:32 
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That's just stupid commafuckery! While jumping straight back would require a hard bounce, gimp's style is far more creative and cool!

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PostPosted: 4 Apr 2012, 11:26 
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accept this imo. very nice rec.

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PostPosted: 4 Apr 2012, 14:15 
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Xiphias wrote:
in flagtag.. thouch the brick/hang polygon and go back to start.


here's what xiph said in the old challenge topic.

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PostPosted: 4 Apr 2012, 14:30 
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gimp after i saw what you did at tag, i think #76 will be easy to you. try it. one bad upik, nothing more :)

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PostPosted: 4 Apr 2012, 16:57 
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Lousku wrote:
That's just stupid commafuckery! While jumping straight back would require a hard bounce, gimp's style is far more creative and cool!

well it's cool indeed! i guess i just divide the challenge into 2 so gimp completed one of them and the 2nd straight jump up will be waiting for someone to beat (maybe gimp too, who knows). because i just want to see the straight bounce so hard :S

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PostPosted: 4 Apr 2012, 17:00 
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Tigro wrote:
gimp after i saw what you did at tag, i think #76 will be easy to you. try it. one bad upik, nothing more :)

there are plenty ez challenges in this list tbh, even easier than #76:)

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Last edited by culinko on 4 Apr 2012, 17:02, edited 1 time in total.

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PostPosted: 4 Apr 2012, 17:00 
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Meh, not an interesting challenge imo. It's not fun when you set rules for the style. :E Challenges like "touch x and get finish/get back to start/blah blah" require more stylefinding and result in cooler recs!

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PostPosted: 4 Apr 2012, 17:04 
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Lousku wrote:
Meh, not an interesting challenge imo. It's not fun when you set rules for the style. :E Challenges like "touch x and get finish/get back to start/blah blah" require more stylefinding and result in cooler recs!

well i know. i was just wondering from like the beginning of time if you could bounce back there, please don't kill me :X

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PostPosted: 4 Apr 2012, 17:06 
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Possibility of bounces is always ambiguous when a line between legit and buggy hasn't been drawn. Of course any bounce is theoretically possible.

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PostPosted: 4 Apr 2012, 17:23 
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Lousku wrote:
Possibility of bounces is always ambiguous when a line between legit and buggy hasn't been drawn. Of course any bounce is theoretically possible.

imho it is possible with legit bounce, but freakin' hard.


Attachments:
08pasibel.rec [9.88 KiB]
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PostPosted: 5 Apr 2012, 02:04 
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Attachment:
chall08gim.rec [34.78 KiB]
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#8 loop-de-loop: jump on the small polygon

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PostPosted: 5 Apr 2012, 08:31 
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chaloldhang.rec[/attachment]eh, was trying that yesterday.
edit:
here´s how i missed teh apple in int16 old challenge. Possible with some good fps imo.


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chaloldhang.rec [42.68 KiB]
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PostPosted: 5 Apr 2012, 12:29 
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gimp wrote:
Attachment:
chall08gim.rec


#8 loop-de-loop: jump on the small polygon

very cool!

Tigro: wow, i see it can be possible that way i guess, but still impsy if you take all apples and hang there:P

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PostPosted: 5 Apr 2012, 15:12 
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sure, there´s no way how to get enuf speed. but challenge says just to take 5th apple and 6th. no other apps or finishing the lev, that would be simply impsy.

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PostPosted: 5 Apr 2012, 16:52 
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Tigro wrote:
sure, there´s no way how to get enuf speed. but challenge says just to take 5th apple and 6th. no other apps or finishing the lev, that would be simply impsy.

well, that's why i made those drawings. this particular challenge was to test, if you can finish new wave with this route and if yes, to see if it's faster. i didn't want to add walls of text to challenge descriptions, that's why you should look for the drawings aswell.

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PostPosted: 5 Apr 2012, 20:13 
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i think that it is challenging enough even if you dont take other apples. hard even when going from left.

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PostPosted: 7 Apr 2012, 14:18 
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gimp wrote:
Attachment:
chall08gim.rec


#8 loop-de-loop: jump on the small polygon

Nice double-tug volt at 28.xx. :D

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PostPosted: 8 Apr 2012, 20:47 
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Madness wrote:
gimp wrote:
Attachment:
chall08gim.rec


#8 loop-de-loop: jump on the small polygon

Nice double-tug volt at 28.xx. :D


i noticed that too, some saveload glitch maybe?

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PostPosted: 9 Apr 2012, 09:19 
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would it pass mila´s anticheat test?

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PostPosted: 12 May 2012, 00:06 
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NEW: Touch flower in Enduro and get back to start.

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PostPosted: 12 May 2012, 01:44 
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got decent speed at 2:24, instead of bounce with right arrow, need to do wheel compression with left arrow and push bike up from the left spike and land on the upper right spike. hard as fak and impsy for me, but pasibel for pros. i'll add it to the list on new update.

edit: forgot to touch teh flower:))


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42baunc.rec [125.69 KiB]
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PostPosted: 19 Jun 2012, 20:56 
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Circuitous: Get to any of the two bottoms (basically get as low as possible in the level) and get back to the start again.

Culino, you could add both this and my previous challenge, on Enduro, on the front page.

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PostPosted: 19 Jun 2012, 21:05 
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ofc, will do an update in few days though:)

btw. isn't enduro one "covered" in #74?

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PostPosted: 19 Jun 2012, 21:21 
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CuLiNo wrote:
btw. isn't enduro one "covered" in #74?

Oh, just took a glimpse in that list and must've missed it. Challenge might be too tricky if going to any of the lowest spots anyway. Just add Enduro then.

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PostPosted: 22 Dec 2016, 22:58 
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Updated topic after a long time :o Giving gimp credit for the old05 and adding a new challenge (#85) for the route I had envisioned. On top of that adding three more challenges (#86-88).

"Very old" challenges updated, now at 15/18:

old05 - done by gimp
old08 - done by Zweq
old11 - done by Zweq

Regular challenges updated, now at 24/88:

08 - done by gimp

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Last edited by culinko on 24 Dec 2016, 15:35, edited 1 time in total.

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PostPosted: 23 Dec 2016, 08:07 
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Hot kuski
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Pls recsource links

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PostPosted: 23 Dec 2016, 13:46 
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what bene said

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PostPosted: 24 Dec 2016, 09:52 
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Nice suggestion, will do it later today!

Edit: Done!

Edit 2: Added one more challenge by AndrY.

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PostPosted: 4 Feb 2017, 02:29 
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Kuski
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#16 labyrinth: stop at last apple (with bounce and/or hang) and go down with right side and finish the level

Edit: fixed rec


Attachments:
Fejm17CHfix.rec [56.87 KiB]
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