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PostPosted: 1 Nov 2012, 12:15 
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Kuski
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hey all!

i got a funny idea after seeing the saveload WR table... it's called Dream Records, times on internal levels, that you'd see in the future (and of course it's possible without any chating tools, like milagos' , that he used in 32tt projekt.)

here comes the table i created

Code:
   1. Warm Up            13,97
2. Flat Track         14,81
3. Twin Peaks         17,33
4. Over and Under      28,66
5. Uphill Battle      19,74
6. Long Haul         29,32
7. Hi Flyer            25,60
8. Tag               20,28
9. Tunnel Terror      49,20
10. The Steppes         10,19
11. Gravity Ride      21,27
12. Islands in the Sky   20,52
13. Hill Legend         13,82
14. Loop-de-Loop      17,53
15. Serpents Tale      46,71
16. New Wave         1:21,40
17. Labyrinth         52,57
18. Spiral            43,99
19. Turnaround         35,23
20. Upside Down         55,63
21. Hangman            14,34
22. Slalom            38,52
23. Quick Round         34,31
24. Ramp Frenzy         38,83
25. Precarious         23,84
26. Circuitous         21,50
27. Shelf Life         32,31
28. Bounce Back         46,93
29. Headbanger         41,12
30. Pipe            32,76
31. Animal Farm         59,71
32. Steep Corner      42,24
33. Zig-Zag            51,80
34. Bumpy Journey      35,99
35. Labyrinth Pro      1:59,96
36. Fruit in the Den   56,21
37. Jaws            49,91
38. Curvaceous         28,76
39. Haircut            37,86
40. Double Trouble      1:18,92
41. Framework         38,10
42. Enduro            46,95
43. He He            54,44
44. Freefall         11,39
45. Sink            31,93
46. Bowling            49,71
47. Enigma            18,83
48. Downhill         38,64
49. What the Heck      37,78
50. Expert System      48,94
51. Tricks Abound      39,91
52. Hang Tight         23,79
53. Hooked            16,98
54. Apple Harvest      1:08,87

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Elasto Mania - 34:37.34


Last edited by Schumi on 1 Nov 2012, 12:26, edited 4 times in total.

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PostPosted: 1 Nov 2012, 12:18 
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viewtopic.php?f=2&t=8672

wonder if there's any need for another tropic


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PostPosted: 1 Nov 2012, 12:34 
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you got the idea from saveload table but theoretical times arent allowed or what? it's a bit confusing. If saveload times arent allowed, then 33wr tt project topic seems enough for the next 7-12 years :P

if you want theoretical nonbug(but 30 fps raping for 1000 hours) dream records they look something like:
1.15 new wave
58 animal farm
47 zig zag
2.00 lab pro
1.02 apple h

then theres theoretical bug times which is unexplored territory but i guess you could theoretically get bugs where you fly through shit so fast the collisions never happen and just switch fps to higher at apples and flower. to get a bug in levels always takes couple of seconds at least, so i guess under 5 min tt isnt possible but at least under 10 min ;)

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PostPosted: 1 Nov 2012, 12:40 
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What's the point of subtracting some random value from each world record and making a list out of it? :|

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PostPosted: 1 Nov 2012, 12:52 
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The point is that it is a funny idea =D

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PostPosted: 1 Nov 2012, 13:44 
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What about a little more realistic times you think would be possible with some intense hoyling. Only WR holders and others who knows the levels can answer. No wild guesses.

Something like this:

01. Warm Up - 13.99
03. Twin Peaks - 17.44
05. Uphill Battle - 19.76
08. Tag - 20.47
52. Hang Tight - 24.24
53. Hooked - 16.99

Some times seems already kind of max to me. Levels like 02, 14, 21, 44, (47). You think there is still room to improve?

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PostPosted: 1 Nov 2012, 14:31 
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Tm wrote:
wonder if there's any need for another tropic

tm-monopoly. :)

Zweq wrote:
you got the idea from saveload table but theoretical times arent allowed or what? it's a bit confusing.

this. both converge at some point, too.


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PostPosted: 1 Nov 2014, 07:41 
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okay, after 32tt replays published, new times... that theoreically should be possible... mila and zweq might correct the list

bounce back bugs etc. ofc should not be acceptable

these times are (almost) pure guesses, so please post better or worse times if you have more knowedge about the given lev, thanks!

Code:
1. Warm Up              13,83
2. Flat Track           14,64
3. Twin Peaks           17,17
4. Over and Under       27,98
5. Uphill Battle        19,74
6. Long Haul            28,93
7. Hi Flyer             23,39
8. Tag                  20,15
9. Tunnel Terror        47,37
10. The Steppes         10,19
11. Gravity Ride        21,47
12. Islands in the Sky  20,51
13. Hill Legend         13,82
14. Loop-de-Loop        17,44
15. Serpents Tale       43,93
16. New Wave          1:18,10
17. Labyrinth           50,91
18. Spiral              43,87
19. Turnaround          34,83
20. Upside Down         53,95
21. Hangman             14,30
22. Slalom              38,12
23. Quick Round         33,76
24. Ramp Frenzy         38,52
25. Precarious          23,84
26. Circuitous          19,99
27. Shelf Life          32,11
28. Bounce Back         45,97
29. Headbanger          40,16
30. Pipe                27,70
31. Animal Farm         59,63
32. Steep Corner        42,12
33. Zig-Zag             49,79
34. Bumpy Journey       35,88
35. Labyrinth Pro     2:01,32
36. Fruit in the Den    55,13
37. Jaws                48,79
38. Curvaceous          26,95
39. Haircut             37,26
40. Double Trouble    1:17,43
41. Framework           37,50
42. Enduro              46,17
43. He He               53,46
44. Freefall            11,34
45. Sink                31,95
46. Bowling             47,29
47. Enigma              18,97
48. Downhill            38,21
49. What the Heck       36,68
50. Expert System       47,24
51. Tricks Abound       38,14
52. Hang Tight          23,63
53. Hooked              16,86
54. Apple Harvest     1:04,11

Total Time: 33:02.65

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Elasto Mania - 34:37.34


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PostPosted: 1 Nov 2014, 19:17 
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what's the point of (xiit-)wr times decreased by random amount?
all hoyla levs can be done much better than in your table just with a little bit more hoyling
out of those i played - 44 ez 11.2x with wheel pop, 53 must be max ez 16.50 (i always sucked at that lev and the start sucks)
spiral must be also ez better - i always sucked at that lev (have some 45.6x), but it really wasn't a problem for me to beat the wr in 20 mins
uphill was also done by me - took also like an hour without any skill, 19.5x must be very possible
same goes for kinda every lev

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PostPosted: 1 Nov 2014, 20:24 
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imo the problem isn't guessing times, the problem is that schumi allows bugs in some levs, but not in all. That doesn't make sense. You need to specify rules and stick to them and have separate tables for different rule categories. Of course the problem isn't very simple, because throughout the elma wr history bug bounces have been arbitrarly accepted and arbitrarily unaccepted.

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PostPosted: 1 Nov 2014, 20:32 
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only wanted bug free times.. which levs affected forexample? hence i havent seen all recz i cant say..

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Elasto Mania - 34:37.34


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PostPosted: 1 Nov 2014, 20:38 
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pipe recs under 32 are all bugs, the same bug as in 28 pro for example

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PostPosted: 1 Nov 2014, 20:56 
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why accepted wr?

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Elasto Mania - 34:37.34


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PostPosted: 1 Nov 2014, 20:56 
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yeah and bugfree enigma would look something like http://kopasite.net/up/0/47z1964tas.rec

tool assisted shitrun xD)

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PostPosted: 30 Jan 2017, 11:47 
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Please make new list of times I always enjoy reading these. I propose you make one for 31tt tas since 32tt tas is too close to what we have already and there are already lists for 33 live. Or maybe 32.2x tas tt for 1 min imporvement over current tabel? thank.

I can start:
warm ap 13.37

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PostPosted: 30 Jan 2017, 13:37 
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Will do later this week, but need flak trak time too in order to start the guess machine :) ty

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Elasto Mania - 34:37.34


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PostPosted: 30 Jan 2017, 13:58 
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oke I can try some random trickery in flat trak and see if I can figure out target later I have no idea now cause unsaw milarec. unless zew or mila has some ideas so i dont have to do anything that would be beter.

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PostPosted: 30 Jan 2017, 14:53 
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I thought of implementing sum spinboost of sunl

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Elasto Mania - 34:37.34


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PostPosted: 30 Jan 2017, 18:36 
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bene: if your guess is true that means that there would be no more internals under 1.00 seconds improvements!!

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Elasto Mania - 34:37.34


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PostPosted: 30 Jan 2017, 20:44 
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sry 14.66 is perfect

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PostPosted: 31 Jan 2017, 13:34 
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I tried for a few mins and could only .8x impsy level to play so mila is probably right. My guess is some idiot will eventually try to beat and can .10 at most with current techniques tools tricks none of my recent discoveries worked well in this lev anyway so maybe not. Add another .10 for new stuff in a few years and .46 target.

But thats just a comopletely random unscientific Guess by someone that cant play the lev at all.

Cool trivia about wu didnt realize that. I want to push for .49 some day if motivation and since that feels possible to do now i added another .10 and rounded to .37 because 1337. Comopletely unscientific Guess again.

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PostPosted: 31 Jan 2017, 16:33 
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Okay, first of all, I would like to release this matter to conversation, because I was so coward that I did not dare to dream something big(ger) :) Nevertheless, I used other ppls guesses and other infos/assumptions (sunl's power volt for exampl, etc.) to create this table. TT is now 32.48.xx which could surely be improved, if others willing to contribute in this. Thank you all in advance!

I applied the rules from Madness' topic, so do not expect magic dream superbug times yet, at least just because I am not pro and I am not aware of unpublished styles, neither from private höylings, nor from 32tt project. If you feel motivated to help the community with your knowledge, you can post here your experiments, or PM me.

Btw it would be nice to finally see Downhill 38.xx rec, just to be sure, that is not a possible bug run....

Thanks.

Code:
1. Warm Up              13,44
2. Flat Track           14,53
3. Twin Peaks           17,11
4. Over and Under       27,93
5. Uphill Battle        19,57
6. Long Haul            29,37
7. Hi Flyer             24,36
8. Tag                  19,39
9. Tunnel Terror        47,30
10. The Steppes         10,46
11. Gravity Ride        21,37
12. Islands in the Sky  20,33
13. Hill Legend         13,65
14. Loop-de-Loop        17,29
15. Serpents Tale       43,37
16. New Wave          1:17,65
17. Labyrinth           49,97
18. Spiral              43,53
19. Turnaround          34,42
20. Upside Down         53,44
21. Hangman             14,20
22. Slalom              37,99
23. Quick Round         33,76
24. Ramp Frenzy         37,84
25. Precarious          23,79
26. Circuitous          19,99
27. Shelf Life          31,22
28. Bounce Back         44,93
29. Headbanger          38,95
30. Pipe                26,70
31. Animal Farm         59,23
32. Steep Corner        41,83
33. Zig-Zag             48,71
34. Bumpy Journey       35,17
35. Labyrinth Pro     2:02,24
36. Fruit in the Den    55,13
37. Jaws                48,93
38. Curvaceous          26,97
39. Haircut             37,73
40. Double Trouble    1:17,43
41. Framework           37,62
42. Enduro              45,94
43. He He               53,68
44. Freefall            11,29
45. Sink                31,94
46. Bowling             48,29
47. Enigma              18,92
48. Downhill            39,51
49. What the Heck       36,57
50. Expert System       46,87
51. Tricks Abound       32,62
52. Hang Tight          23,73
53. Hooked              16,74
54. Apple Harvest     1:04,11

Total Time: 32:48.93

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Elasto Mania - 34:37.34


Last edited by Schumi on 2 May 2017, 20:29, edited 3 times in total.

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PostPosted: 31 Jan 2017, 16:35 
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Sorry i just don't see point in this new table since most are just wild guesses not even remotely close to be possible for a real human (not even Kazan who is a machine)

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PostPosted: 31 Jan 2017, 16:43 
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it is just for fun. then explain it to me, what is the point in updating the wrs all the time, they will always be beaten...

sorry, but because by your thinking, only the first WR and the theoretical possible perfect time on each level would make sense in elma universe.

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PostPosted: 31 Jan 2017, 16:55 
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Ramp Frenzy - 37,14
Shelf Life - 31,22
Headbanger - 38,60
He He - 53,35


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PostPosted: 31 Jan 2017, 17:08 
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Fun to spy these predictions. Especially years later, to see how accurate they weer.

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PostPosted: 31 Jan 2017, 18:46 
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Kazan wrote:
Headbanger - 38,60

:o

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PostPosted: 31 Jan 2017, 19:00 
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I'm fairly certain dream tt is 31, based on madness sl table rules, some other rules dream tt is 29, some other 32.

Single levels are a bitch to forecast. Progress can sometimes suddenly just stop (bowling improved 0.2 in last 8 years), or sometimes while progress has been slow suddenly ez 4 secs better eventhough pure höyl lev (double trouble).

So I'm just gonna say 31 tt

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PostPosted: 31 Jan 2017, 19:09 
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it looks like a wt table with random improvements
it's quite obvious that for example 03 can be improved more than 02 without changing styles
16.95 tp, 14.55 ft, 16.50 hooked (im nab there), 11.25 freefall (i didnt use the pop in 11.35, otherwise that is the most hoyled lev i played) seem all possible

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PostPosted: 31 Jan 2017, 19:14 
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thanks guys... TT is now around 32:46.xx

i will recalculate and refresh the times when this topic is thoroughly discussed

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PostPosted: 31 Jan 2017, 20:39 
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easiest way to improve tt:)

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PostPosted: 31 Jan 2017, 22:46 
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33: 33.33

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PostPosted: 1 Feb 2017, 20:55 
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updated prev post with times according to Saveload Table update

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PostPosted: 1 Feb 2017, 20:58 
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ye sorry is ofc interesting in some way can be cuntman sometimes

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PostPosted: 2 Feb 2017, 10:05 
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I think we can 24.20 - 24.30 or so hi flyer if collaborate with bene. He's the guy running around pooping on inventions.

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PostPosted: 2 Feb 2017, 10:28 
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xD zew

Schumidude wrote:
Btw it would be nice to finally see Downhill 38.xx rec, just to be sure, that is not a possible bug run....

It is on youtube well not full rek but can see that it looks like megabug so dunno why you say this

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PostPosted: 2 Feb 2017, 13:26 
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So this means all 23.xx runs are bugruns? And 23 is impasibel

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PostPosted: 2 Feb 2017, 14:52 
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Sure is bug. Also madness doesn't have 23 in SL WR table. Hell even the slide brutal is a bug just like I anticipated, confirmed this by changing to 30 fps at a correct moment during the brutal => enhanced boom brutal.

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PostPosted: 2 Feb 2017, 15:05 
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yeah, exactly the same bug as in pipe wr

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PostPosted: 2 Feb 2017, 16:00 
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generating confusion, cool :D so let px decide or what? because he decided pipe is acceptable...

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PostPosted: 2 Feb 2017, 16:06 
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then hifly 23.xx is acceptable too

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PostPosted: 2 Feb 2017, 17:07 
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then let's see what does Madness has to say :)

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PostPosted: 2 Feb 2017, 19:28 
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wouldnt this style be faster than current style?

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PostPosted: 4 Feb 2017, 16:20 
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This style, unfortunately, turned out to be a little bit slower. However, here's a similar style that's more than 5 seconds faster: http://kopasite.net/up/k6wtbq8dwm6ha88/enduro_style.png

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PostPosted: 4 Feb 2017, 17:14 
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do you have u1min style for apple harvest too?

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PostPosted: 2 May 2017, 20:29 
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Location: Ikrény, Hungary
updated bumpy journey thx to bene

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Elasto Mania - 34:37.34


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PostPosted: 3 May 2017, 09:16 
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Hot kuski
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Joined: 18 Aug 2003, 23:33
Posts: 438
Location: Sweden
Meh spend effort beating a dream rekord and you just make it harder. Can never reached the dream :(

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Signatür ruined by SveinR - smaller plz :*


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PostPosted: 3 May 2017, 13:39 
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Kuski
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Joined: 27 Jul 2003, 06:44
Posts: 570
Location: Ikrény, Hungary
The requested target was 32.2x.xx I just corrected the time. On most level it is not poss to predict a possible time that is authentically.. (e.g warm up, bumpy :)) When total will reach the target I swear that I wont change :) btw u said 35.20 ez poss ;)

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