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PostPosted: 8 May 2009, 11:36 
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Some of the beta testers of coming elma online (EOL) has decided to make an official level pack to be released with it. The pack will (hopefully) consist of levels from todays best level makers.

A small group of the beta testers will pick out the levels.

We haven't decided that much about it yet, but I wanted to make this topic now, so people can start making levels. Anyone can feel free to make a level, but obviously we can't promise it will make it to the final pack. But if you put some effort into it, you should have a good chance.

For now you can send them to me on sunehs@gmail.com

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Last edited by Kopaka on 11 Aug 2011, 11:07, edited 1 time in total.

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PostPosted: 8 May 2009, 11:40 
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cool. :) maybe I'll make a level too.

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PostPosted: 8 May 2009, 17:48 
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i'll make some levels, how many levels in the pack will there be? some 100? do you want normal levs, FF, multi, flag tag, slowness? what do you want?
are 5s hoyla levs allowed?

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PostPosted: 8 May 2009, 19:45 
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I will try to make something, I guess it's no need to worry about dates now since you haven't mentioned one.

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PostPosted: 8 May 2009, 20:30 
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Mawane wrote:
i'll make some levels, how many levels in the pack will there be? some 100? do you want normal levs, FF, multi, flag tag, slowness? what do you want?
are 5s hoyla levs allowed?


Maybe 54 would be a good amount, unless we don't get that many good ones ;)

It should be normal level pack / internal like levels, think of it was OLP2 or Internals 3 or whatever

and yes nin, no certain date yet, but try to make the levels within the next month or something

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LaMe world of Kopa ^ Team LaMe
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Last edited by Kopaka on 8 May 2009, 20:39, edited 1 time in total.

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PostPosted: 8 May 2009, 20:39 
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edit: clicked on quote instead of edit :/

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PostPosted: 8 May 2009, 21:07 
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I'll try to make something there too, it would be really nice if I got a level through to this pack. For me there is a problem though that I always fail when I try to make a really nice level that would be important. But I'll do my best. =)

And for the levelchoosers I'd like to say that personally I'd like to see some not-so-planned levels there because so often the coolest tricks are unintended. I think it's because when a levelmaker has an idea of his cool style (which very seldom is more cool than what unintended styles often are) he often kills all the other styles and then during long term hoyling the level becomes boring. So please take some randomish levels even from not so well-known designers to there! :D (and I don't mean it should be just some kind of sick apple harvest but you'll know when level looks interesting and seems to have some problemous places that propably can be done fast; you just don't immedetially see how. Also I must say I'm personally bad in doing that kind of levels though but sometimes I do those accidentally).

And so far with "style" I have ment just a way to complete a problemous part of the level - not a completely different route. So often all the cuplevels just have numerous different routes that are in worst case very monostyle each - you are basically only driving many different levels and trying to find the shortest one, which at least I dislike.

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PostPosted: 10 May 2009, 00:07 
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I have a few questions :)
1) what is this, like a new internal level pack or just a collection of random levels (comparable to the moposite custom levelpack)?
2) Can I make more than one level, or is it max one per designer?
3) What will the pack be used for? will there be a recordtable, personal usage for players, EOL playing etc.
4) Who's in the group of beta testers?

I understand if you can't answer this now (like you said, "We haven't decided that much about it yet"), but it would be nice if you could get back to me as sson as you know :)

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PostPosted: 10 May 2009, 10:37 
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nom what you're saying is like exactly what we're going for :)

niN wrote:
I have a few questions :)
1) what is this, like a new internal level pack or just a collection of random levels (comparable to the moposite custom levelpack)?
2) Can I make more than one level, or is it max one per designer?
3) What will the pack be used for? will there be a recordtable, personal usage for players, EOL playing etc.
4) Who's in the group of beta testers?

I understand if you can't answer this now (like you said, "We haven't decided that much about it yet"), but it would be nice if you could get back to me as sson as you know :)


1. we're not gonna replace the internals obvously, but like I said, like olp or something
2. I guess if we get enough, we'll only have one per designer, but I somehow don't expect 54 ppl to make levels, so you can make more but we'll see
3. there will be record list on elma online site ofcourse (updated as you drive them like all other stuff there)
4. http://elmaonline.moposite.com/?s=players

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PostPosted: 10 May 2009, 12:56 
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Thank you for your answers :)! I will definitely make some levels! But I have never really tried to make internalistic levels before. We'll see how I do.

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PostPosted: 10 May 2009, 14:44 
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I will try to make one level. Rather nice to have one in it that's actually unplanned throughout.


edit; I made one and sent it, but it's not really a fish level, so that's a bit of a disappointment I guess. However, it should still be an okay level worthy of inclusion in this pack.


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PostPosted: 11 May 2009, 00:06 
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Are the levels allowed to be battled? On the other hand their styles may have been revealed but on the other hand they have been tested by many players to be interesting or not.

For example I have battled my best levels even though I have tried to save the best ones - it's hard to know if level is good or not before people hoyl it.

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PostPosted: 11 May 2009, 05:46 
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agreed with nom, thats why i sent some old levs edited with people comments

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PostPosted: 11 May 2009, 13:27 
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I think the levs should not be battled. just send many if you're unsure of whether it's good or not.

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PostPosted: 12 May 2009, 12:13 
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Interesting project. Does this mean the release of elma online is near?

I might make one or two levels too.

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PostPosted: 12 May 2009, 15:24 
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is it to be released this year?

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PostPosted: 13 May 2009, 00:25 
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Made one too. Started with zero ideas, but ended up being pretty satisfied with the lev.

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PostPosted: 14 May 2009, 11:17 
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sent two levels. i hope i'll find motivation to do more.
EDIT: made another one

whil this levpack be released before EOL?

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PostPosted: 14 May 2009, 15:23 
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Be sure to tell way before the deadline so I can send you all my works at once. I already have one done, but I want to make more.

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PostPosted: 15 May 2009, 04:49 
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these levels should be released with EOL.

i don't have much experience with level making, but i'll try to get atleast 1 lev made, as soon as my comp is fixed.

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PostPosted: 15 May 2009, 08:16 
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I agree, that they should be released with EOL at once.

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PostPosted: 15 May 2009, 13:31 
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yeah they will, just like I said...

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PostPosted: 17 May 2009, 04:42 
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cool gona send :D should add replays or anything else?

:beer:

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PostPosted: 17 May 2009, 11:55 
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What would the replays be for? :P

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PostPosted: 18 May 2009, 01:30 
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who knows, could help to decide.

(i mean styles rec)

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PostPosted: 27 Jun 2009, 12:49 
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I made several levels for EOL, but ended up chaning names to all and then battled them.
I have 2 levels atm thats for EOL, maybe send in them... dont know if I shall add pics or not.. I had pics in one but removed... Ideas?

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PostPosted: 27 Jun 2009, 17:46 
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idea: do exactly what you want.

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PostPosted: 30 Jun 2009, 23:17 
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lol at teh


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PostPosted: 3 Jul 2009, 04:52 
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I go make. :mrhat:

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PostPosted: 20 Jul 2009, 10:40 
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i thought it would be really cool with some level pack in belma (not höyl pack)with 10 basic 10 mediocre 10 hard 10 impossible difficulty levels. basic levs could be rather easy short levs with easy routes, medium and hard levs would be less forgiving and impossible levs would basically require exactly correct presses to be finished.

for a new player in the scene easy levels should feel like basic internal levs, medium one of the hardest internal levs, such as enigma. hard levs would require good execution to complete some part. and impossible lev would be really hard for anyone but not frustratingly annoying. not too long levels, 1min~ max requiring nearly perfect moves.

then we come to the badges, if there will be badge points system each finish would grant points, for example easy levs weighing 1x, medium 2x, hard 5x, impossible 20x

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PostPosted: 20 Jul 2009, 19:26 
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I like the idea, except the 'impossible' part... :x

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PostPosted: 20 Jul 2009, 19:27 
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Bismuth wrote:
I like the idea

but there are only very very few designers who can make enjoyable impsy levs.

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PostPosted: 20 Jul 2009, 20:35 
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Lukazz wrote:
Bismuth wrote:
I like the idea

but there are only very very few designers who can make enjoyable impsy levs.
well how many designers do you need? ^^

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PostPosted: 20 Jul 2009, 21:04 
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smibu and antz are good at making impsy looking levs as a whole, where the style to use isn't obvious at all. I can make levs where player knows the route but just cant do it without knowing the exact correct buttonpresses(frustrating part), those are most of the time impsy for the beginner because they simply dont master the bike well enough but the whole point IS that ppl cant finish all the levels easily like internals. and this is when the point system for this kind of pack would kickass, compete with the other players, maybe try to finish an impossible level which weighs as much as all medium lev's combined.

the point system can be tweaked, i came up with this shit in about 2 mins today morning so plenty of stuff hasnt been thought thoroughly, i wanted to bring it up here for open discussion before consuming energy for anything else

hell if kopaka doesnt warm about this suggestion i might consider doing it an external contest, which doesnt take part on eol site. so if any designers are interested in making easy, medium, hard or impossible levels, be my guest. my idea is 10 of each to create a level pack with 40 levels with progressive difficulty. again the numbers can be different like 5 each to get 20 total.

"easy" : easy for anyone, even the beginner
"medium" : challenge for the beginner (played for few days), easy for the rest
"hard": shouldn't be a problem for the top 50 players with some practice, the rest will struggle
"impossible": everyone will struggle, everyone will have piss in ass

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PostPosted: 20 Jul 2009, 21:54 
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Ok, I can make (at least) one "impossible" lev. :)


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PostPosted: 21 Jul 2009, 01:39 
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sounds really good, but i don't think that it will be done for EOL pack, but would be awesome if you could "arrange" this pack zweq.

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PostPosted: 22 Jul 2009, 05:24 
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I have some shit going on but i have 3 weeks off from real life in august, then I can do something about this(=not eol pack but what we discussed few posts earlier) if I can keep my interest on it alive, also if I dont get design help it will be very fatal to the project :D

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PostPosted: 22 Jul 2009, 09:37 
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Zweq's idea is ok but i think EOL lev pack shouldn't be that kind of pack. It should be quite normal level pack after all. Let's not scare noobs away ;)

I'm not saying that very hard level inevitably sucks but usually the easier the level is, the better it is. That has been one of my main principles when I have designed my levels. Even the level is rather easy, there are usually some tricks and styles possible where pro players can distinguish themselves from noobs.

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PostPosted: 22 Jul 2009, 11:24 
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yeah I wasnt explicit enough, I meant it as a parallel pack that should serve the same purpose as internals except that the difficulty would scale with today's skills. at least I think internals were meant to have progressive difficulty where expert system etc were supposed to be a challenge to the player

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PostPosted: 22 Jul 2009, 18:44 
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It's funny because a level like Hooked is now max ez hoyla and it is the 2nd hardest! :) In my opinion, levels like Animal Farm or Labyrinth Pro should have been much more near the end, also :?

But I think zebra is right, the levels have to be easy so it won't be frustrating to hoyl for WRs, but they also have to include cool styles (think about steppes, the level is easy but you can make it with a mango jump, or Freefall, or Ramp, etc.)

Solution: make easy levels with possible awesome styles (and possibly let some things "impsy?" so that madmen like Zweq can surprise everybody with a WTF MANGO BRUTAL AWESOME SHIT in eight years).

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PostPosted: 29 Jul 2009, 09:53 
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If you are making levels for this it would be a good idea to finish them up and send them now, so we have some time to choose the levels and such. Also we don't have that many yet, so please consider to make some :*

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PostPosted: 29 Jul 2009, 11:51 
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will try.

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PostPosted: 29 Jul 2009, 12:45 
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i will try too, but not before this weekend.. is it too late ?

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PostPosted: 31 Jul 2009, 10:23 
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totem wrote:
i will try too, but not before this weekend.. is it too late ?



No.

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PostPosted: 1 Aug 2009, 17:38 
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Ill try but tell us when is deadline please. and update Gsla!!

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PostPosted: 2 Aug 2009, 23:54 
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will you guys edit the lvls or just throw them away if they aren't good enough?
i tried to make a lvl.. but can't decide where i should put apples n' stuff

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PostPosted: 3 Aug 2009, 00:37 
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i had same problem. felt weird making a multiplayer lev. hard to decide routes of each player!
tried and failed :\

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PostPosted: 13 Aug 2009, 02:48 
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Sent 2 short levs o,o

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PostPosted: 5 Sep 2009, 19:29 
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I sent two levels.

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PostPosted: 27 Sep 2009, 01:51 
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I will make 1-3 levs now, I hope it's not too late?

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