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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 23 Dec 2012, 18:59 
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Kuski

Joined: 15 Nov 2010, 17:42
Posts: 35
Location: Ukraine
Orcc, thx


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 11 Aug 2013, 23:09 
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39mins club
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Joined: 9 May 2003, 13:30
Posts: 4440
Location: Valmiera, Latvia
Recently revisited the game, it has so much potential.

Are we gonna see any changes in physics in a future version or something like controllable jump height? Could still add more skill and less luck elements (luck = rare strong bounces off sharp corners).

Also considering of making a pack on nice (not so experimental) internals.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Aug 2013, 14:46 
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Kuski
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Joined: 17 May 2005, 11:59
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I say walljump


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Aug 2013, 16:26 
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39mins club
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Joined: 9 May 2003, 13:30
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Location: Valmiera, Latvia
Wall jump is a neat suggestion. Maybe double jump also.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Aug 2013, 22:39 
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Location: Valmiera, Latvia
https://dl.dropboxusercontent.com/u/833 ... ernals.rar

a few new levels (and textures) for a (maybe) future set of internals
not necessarily final versions, feedback is appreciated

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 13 Aug 2013, 15:32 
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Kuski
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Could someone re-up the .exe? Link in first post 404s


found one: http://cossades.narod.ru/Amle/Amle2.rar


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 13 Aug 2013, 16:19 
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Kuski
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Joined: 17 May 2005, 11:59
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Location: Austria
What a cool game!
Played it a bit years ago.. but well.

got 16:16 on internal01
but I guess there is a much quicker style :beer: I like the levels!
lev1 I found that apple trigger but only got a 7:7x

Any known time tables apart from google docs?


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 13 Aug 2013, 19:14 
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39mins club
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Joined: 9 May 2003, 13:30
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01: 14.60
02: 23.74
03: 15.53
10: 15.70
11. 27.28

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 30 Aug 2013, 11:48 
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Shall I assume there is no interest in more levels then?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 19 Jan 2017, 21:21 
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Kuski
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Joined: 15 May 2016, 22:57
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8-ball wrote:
https://dl.dropboxusercontent.com/u/833267/Games/Amle%202/Amle2/Amle2Internals/Amle2Internals.rar

a few new levels (and textures) for a (maybe) future set of internals
not necessarily final versions, feedback is appreciated

Hmm. Could someone reupload this? The fate of the AMLE universe

Missed these levels, are interested tl dr

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All bounces are equal, but some bounces are more equal than others.

ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Jan 2017, 05:52 
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36mins club
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viewtopic.php?f=1&t=9536&p=253469#p253469

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ProgramsLgr'sLevelsElastomania Pack 2017


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Jan 2017, 07:50 
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Joined: 28 Nov 2002, 15:54
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This game sure is prety awesome, but it needs a bit of kick in the right direction. Go for brain storm what that is... maby centralized website for resources and somekind of battling support.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Jan 2017, 12:33 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
I would like to see a bit improved physics, for example if I remember correctly you can get a boost by jumping on a very very edge of a polygon, which seems like a way too nerdy technique to hoyl with the pixelest precision possible.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Jan 2017, 19:34 
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kuchitsu: exactly - I suggested to change that years back. And yesterday pm'd cossades asking to opensource the code. Slightly improved physics and a set of internal levels would be great.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 21 Jan 2017, 18:54 
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Kuski
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Joined: 15 May 2016, 22:57
Posts: 48
Thanks for the good job, sla (cannot wait to get home to download this)!

As for the AMLE2 and physics, I can say that I am a big-time fan of the game. I've created quite a bunch of levels lately, and have hoyled them, but I have not found that "bounce-on-edges" move a technique to expecially exploit. Perhaps this is because I did not find the exploit to begin with, dunno.

Sure on slopes, the momentum can be exploited and this is used for almost every level. I might upload my pack if there is some interest; there is even a 10-mins long adventure level I made last week. There can be plenty of stuff for random levels on a select few, but most of them are, and seems bound to be created, without these "lucky" moves to exploit.

With sphères (circles), there is always the issue, however: bouncing on the sidemost edge results in the fastest horizontal momentum. This is why I dislike circles, and perhaps that they should -- in some cases -- be avoided altogether.

Sure if I published my levels, if there is some interest, there could be some advance in the AMLE scene. I have spent almost three days on them, so I have been in an internal spree and have produced about 9 of them.

EDIT: what I find is great with my adventure level (a little bragging? nat...) is that Advanced players will beat it with a few tries, struggling almost on the greater part on its puzzle-like nature. Normal players (read: the average kuski, which has great gaming skills nonetheless and is used to Elma-like platformers) will struggle, since the basic grasp of the physics is best acquired through a play-through of the earlier levels (of my "pack", based on the creation date).

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All bounces are equal, but some bounces are more equal than others.

ive just made head through poly, thought id share:
download/file.php?id=323 download/file.php?id=324


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 21 Jan 2017, 22:28 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
Here is a simple demonstration of the "bounce" trick. It should be applicable in most levels that have horizontal surfaces.


Attachments:
amle2bounce.zip [1.56 KiB]
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