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 Post subject: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 09:08 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Hi!
I made a little fangame about kuski who lost his bike and collect apples by running on feet :)

Link: http://cossades.narod.ru/Amle2.rar
Screen : http://cossades.narod.ru/screen.png

There only two levels, but you can create your own in the editor. Also editor has function of importing elma levels, but its work not quite correct.

I hope you'll enjoy :)

Sorry for my english :\


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 09:39 
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Kuski
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Joined: 5 Feb 2010, 00:25
Posts: 2743
Location: expensive land of dads
Ha, I've missed Amle. Great stuff. :D

Quick finishes:
lev1 8:63
lev2 24:88

Recs would be nice. Jon implemented them in the first Amle.

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then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?


Last edited by Lousku on 2 Oct 2012, 10:22, edited 1 time in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 10:06 
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Kuski

Joined: 12 May 2009, 15:28
Posts: 415
Location: A "child friendly" neighbourhood;o
same,
lev1 8:62
lev2 24:80

dat dinosaur surprised me o,o

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 11:58 
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39mins club
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Joined: 7 Apr 2007, 12:15
Posts: 6290
Location: Stockholm, Sweden
I smell bamle2 inc.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 12:24 
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Moporator
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Joined: 19 Oct 2004, 20:44
Posts: 1478
Location: Vaasa, Finland
Lev1: 8,53
Lev2: 23,96

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 14:06 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
24.30 2nd lev dunno 23, must be some "style" ;)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 14:08 
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Moporator
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Joined: 19 Oct 2004, 20:44
Posts: 1478
Location: Vaasa, Finland
Well I have two parts with two styles teer, impsy tell which are faster ._.

Played some moar:
Lev1 - 6,96
Lev2 - 23,78

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 14:33 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
6.94 like a bro

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 14:38 
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39mins club
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Joined: 9 May 2003, 13:30
Posts: 4440
Location: Valmiera, Latvia
8.42
24.01

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 15:00 
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38mins club
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Joined: 6 Nov 2003, 06:04
Posts: 918
Location: Russia
epic game, Cos! >:D
Got some 7,high and 24,high so far, all new features look fascinating and physical engine is interesting as well. Tasty.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 15:33 
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Kuski
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Joined: 23 May 2002, 13:59
Posts: 6294
Location: In a northern danish city beating YOUR record.
Nice, some cool mechanics :) Reminds me a bit of LIMBO. Look forward to some more levels :P

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 15:47 
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Kuski
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Joined: 5 Feb 2010, 00:25
Posts: 2743
Location: expensive land of dads
Mindblowing rooftouch in lev1!!!

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then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 15:49 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
can we have a list of script commands, also is id = 0 same as "self" ? I liek the part you could delete bunch of other food by picking teh "master" food 8)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 16:50 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Thanks to all for comments!

6.9x on first lev looks impsy. I hope it's not game timer bug again. Although, I has 7.03, so probably pos.

Lousku, hah, nice :)

Zweq
There not much comands yet, but i can easy add any function in next version. At the moment there are only these:

procedure SetInt( Name : string; Value : integer );
function GetInt( Name : string ) : integer;
procedure Obj_Delete( ID : integer );
function Obj_GetCount( Name : string ) : integer;
procedure Spr_SetParam( ID : integer; ParamName, ParamValue : string ); //ParamName = Visible, animated
procedure Spr_Delete( ID : integer );
procedure Poly_Delete( ID : integer );
procedure Joint_Delete( ID : integer );
procedure GameOver;
procedure Victory;

Quote:
id = 0 same as "self"

Yes, but at the moment its not so useful - object can be only deleted.

Quote:
I liek the part you could delete bunch of other food by picking teh "master" food
Other linked elements deleted too. Even player :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 18:22 
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38mins club
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Joined: 23 Sep 2009, 10:56
Posts: 1418
Location: Some pub in Prague
made 3 levs just to test what is possible. Awesome features in this game!


Attachments:
Blu001-3.rar [2.1 KiB]
Downloaded 341 times

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 2 Oct 2012, 21:07 
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35mins club
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Joined: 25 Apr 2007, 14:23
Posts: 2227
Location: Östersund, Sweden
lev1 6.96
lev2 23.74
fun game

Blu001 8.35
Blu002 6.64

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 3 Oct 2012, 19:21 
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Kuski
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Joined: 5 Apr 2007, 12:30
Posts: 1157
Location: Norway, Sandnes
Nice game :D

7.25 on lev.1
24.36 on lev.2

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 14:23 
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38mins club
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Joined: 6 Nov 2003, 06:04
Posts: 918
Location: Russia
lev2 - 22,52
lev1 still 7,8x :/


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 14:32 
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Kuski
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Joined: 5 Apr 2007, 12:30
Posts: 1157
Location: Norway, Sandnes
anpdad wrote:
lev2 - 22,52
lev1 still 7,8x :/


Jump over the first apple on lev1

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 16:24 
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35mins club
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Joined: 25 Apr 2007, 14:23
Posts: 2227
Location: Östersund, Sweden
Decent time on lev2 anp o,o

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 18:03 
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Kuski

Joined: 4 Oct 2012, 18:02
Posts: 10
Location: Finland
lev1 - 6:92

edit:
lev1 - 6:90
lev2 - 22:21


Last edited by Namitti on 5 Oct 2012, 04:48, edited 2 times in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 19:50 
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Kuski
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Joined: 24 Nov 2009, 20:53
Posts: 807
Location: kristiansand, norway
very nice game
batle in jon001.vle. winer: Madness - 14.11

edit:
lev1 6.89
lev2 23.03
beated orcc

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Last edited by jonsykkel on 5 Oct 2012, 22:33, edited 14 times in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 4 Oct 2012, 20:07 
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35mins club
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Joined: 1 Jan 2009, 10:51
Posts: 2070
Location: London, UK
Great game!

lev1 - 6.93
lev2 - 21.95
jon001 - 15.24

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 01:17 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
I did 14.81 on jon001. Cool vle!


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 05:19 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Bludek, fun levels :)

jonsykkel, not many style in lev, but nice to see some contest :)

Made little update yesterday - added replays in game. Same link, in first post. Or here only exe file: http://zalil.ru/33819755
Almost didn't test it but seems work fine.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 10:24 
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35mins club
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Joined: 1 Jan 2009, 10:51
Posts: 2070
Location: London, UK
jon001 - 14.68

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 11:44 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
14.63

btw this game crashes when I alt+tab for some reason, can it be fixed?

upd: 14.46
14.37


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 12:21 
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38mins club
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Joined: 6 Nov 2003, 06:04
Posts: 918
Location: Russia
doesnt work on my pc with winxp sp3 at all (old&new exe), works perfectly on a laptop with win7.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 12:35 
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35mins club
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Joined: 1 Jan 2009, 10:51
Posts: 2070
Location: London, UK
Win XP, SP3 here too. Works fine for me.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 13:09 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Hmm, i have XP too and all fine.

Try this dll please: http://zalil.ru/33821001
Its used OpenGL instead DirectX.

If it doesnt work too, could you please use this amle.exe file: http://zalil.ru/33821016
It create log file. Maybe some useful info in it.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 13:37 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
Thx, alt-tabbing works for me with this one -> http://zalil.ru/33821001
(Win XP, SP3)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 14:59 
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38mins club
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Joined: 6 Nov 2003, 06:04
Posts: 918
Location: Russia
oh i feel so stupid for not checking it before, but at least logfile helped. The problem was caused by either cyrillic letters or spaces in a path, so all zfi and png files couldn't load and it showed me a blank screen withing amle2's window :) Now it's working fine.
EDIT: seriously, who calls folders like that c:\ПЕРЕЕЗД\Д 2\0\Winxp\EOL\amle2a\ when recovering data from dead hdd. "Д 2" is just epic. It was created a long ago so i completely forgot about the naming and now it's too late to fix it, hehe.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 18:01 
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35mins club
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Joined: 1 Jan 2009, 10:51
Posts: 2070
Location: London, UK
jon001 - 14.11

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 19:30 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
14.26... I wonder if our styles are any different. Looking forward to seeing your replay Madness. :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 19:45 
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36mins club
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Joined: 4 Jul 2004, 12:10
Posts: 5167
my antivir doesn't let me open it. sorry rusman.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 22:32 
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Kuski
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Joined: 24 Nov 2009, 20:53
Posts: 807
Location: kristiansand, norway
sorry was famely diner.
madness wins, gz ) ! tanks for playing mans
my tim = 13.79
pls recs:-O)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 23:11 
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Joined: 1 Jan 2009, 10:51
Posts: 2070
Location: London, UK
Nice rec, jon!

http://kopasite.net/up/i0rb7822yz2dx63/jon001Mad.cre :|

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 23:19 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
Heh, I learned a lot from jon's rec.
http://content.wuala.com/contents/kuchi ... 6.cre?dl=1


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 5 Oct 2012, 23:27 
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Kuski
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Joined: 24 Nov 2009, 20:53
Posts: 807
Location: kristiansand, norway
cool recs, dif moves wil be intresting when/if cossades makes merging posible! max fun game :=D btw ho to add vertices to an existing polygon

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 03:12 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
omg, impsy recs 8O

Quote:
ho to add vertices to an existing polygon
At now only by double-clicking on edge in vertex edit mode.

Quote:
my antivir doesn't let me open it.
Maybe it because i use upx packer for reduce file size. Anyway, there no viruses or something like that :)

Quote:
dif moves wil be intresting when/if cossades makes merging posible!
Done! :) Link in first post or exe: http://zalil.ru/33822943
For hide replay names press "N".


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 10:42 
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Kuski
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Joined: 24 Nov 2009, 20:53
Posts: 807
Location: kristiansand, norway
niceeeeeeeeeeeeee

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 12:37 
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39mins club
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Joined: 9 May 2003, 13:30
Posts: 4440
Location: Valmiera, Latvia
I think a much welcome feature would be varied jump height.
1. Based on how long jump button was held it would result in a higher or lower jump.
2. After landing from a significant height, the kuski's legs would gain some extra momentum that would allow for a higher than usual jump immediately afterwards (like a bounce!)

And I'm not sure if it's already implemented to some degree but: When jumping from a slope, the jump should transfer some of its momentum into horizontal speed rather than vertical, depending on the degree of the slope.

Another possibility I thought of is that if one performs a jump into an upwards slope they also gain some additional temporary momentum that would allow for a higher/stronger jump to be performed right after.

A bit of tweaking physics like this can make the game that much more fun to play.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 12:47 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
Thanks Cos, it's great to be able to merge replays, now I can clearly see why other recs are faster. :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 12:57 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
new shitty 'puzzle' zamps01.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 14:09 
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38mins club
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Joined: 2 May 2005, 14:20
Posts: 905
Location: Hungary
Lev1: 7:01
Lev2: 24:91

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 15:15 
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Kuski
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Joined: 6 Jan 2009, 13:08
Posts: 1974
Location: Srdcom vychodniar
Zweq wrote:

28:36
edit: 23:38
edit: 22:60
edit: 22:44

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Last edited by Tigro on 6 Oct 2012, 16:12, edited 2 times in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 15:55 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
new shittier 'puzzle' zamps02.vle

enjoy roflik

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 16:03 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 1007
Did 20:high on zamps01. Neat puzzle, I want moar. :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 16:08 
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35mins club
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Joined: 28 Nov 2002, 15:54
Posts: 3693
Location: suo mesta
btw there are 9! = 362880 combinations unless i totally suck at maths so you need to brain the thing

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 6 Oct 2012, 16:12 
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Kuski
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Joined: 6 Jan 2009, 13:08
Posts: 1974
Location: Srdcom vychodniar
here is my FIRST LEVEL

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