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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Oct 2012, 16:44 
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Kuski
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strange happenings occur if a "wheel" is put inside a polygon, starts autospinning, the more pixels the faster it goes, and it goes really fuging fast sometimes
if you touch you fly pretty far for even a slowmoving wheel. example lev: http://kopasite.net/up/0/strangewheel.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Oct 2012, 17:32 
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Kuski

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Cfilorvy wrote:


Finally got the right style to hoyl :P


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 9 Oct 2012, 18:43 
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Kuski
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impsi that jump

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 09:23 
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Kuski

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i don't get unicycle. can't get on it once i jump off.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 09:45 
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Then: don't get on it

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 15:42 
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Kuski
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Very impressive! Nice game. Must have taken long to make the editor and the physics.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 15:55 
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Kuski

Joined: 4 Oct 2012, 18:02
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lev2 - 18.11

I will get it under 18 some day... :P


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 16:56 
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Request: Make recs (and levs) browsable with the letter they start with.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 10 Oct 2012, 17:05 
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Kuski

Joined: 28 Aug 2004, 09:43
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Pingywings, well, quite hard to make that physics works correctly in any situations...

zebra, thanks! I spend about two weeks on it. But for physic i use Chipmunk physics engine, for graphics - ZenGL, and for scripts - Pascal Script, so it can be said, half of work not mine :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 11 Oct 2012, 19:09 
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Kuski
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http://kopasite.net/up/0/pingy001.vle

'first' lev go paly

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Oct 2012, 18:41 
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Kuski

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Pingywings, nice level. My time 26.61


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Oct 2012, 18:50 
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Kuski
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25.48

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 12 Oct 2012, 20:53 
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Kuski
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thanks cossades

new time on lev2: 20:39, managed the longjump finally, not happy til im in ≤ 19 club though :D

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 19:07 
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Kuski
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Anyone care to share some replays? Maybe a 18,xx in lev2?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 19:50 
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Cfilorvy wrote:
Anyone care to share some replays? Maybe a 18,xx in lev2?

Cfilorvy wrote:


Ez 18 with better end

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 19:56 
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Kuski

Joined: 4 Oct 2012, 18:02
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Orcc wrote:
Cfilorvy wrote:
Anyone care to share some replays? Maybe a 18,xx in lev2?

Cfilorvy wrote:


Ez 18 with better end


And with better start you get 17.xx ;)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 19:57 
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35mins club
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Location: suo mesta
http://kopasite.net/up/0/cavezampik.cre
http://kopasite.net/up/0/xarlabzampik.cre (dunno why wr only 38, ez better)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 20:03 
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http://kopasite.net/up/0/unicycleorc.cre
http://kopasite.net/up/0/notseeorc.cre

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 20:06 
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Kuski
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Damn, I had not been thinking that levels were so dynamic -- nice result, Cossades!


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 20:13 
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Joined: 9 May 2003, 13:30
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http://kopasite.net/up/0/lev2Xar.cre

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 21:03 
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36mins club
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Joined: 16 Dec 2007, 22:55
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Location: Lębork, Poland
6.89 lev1, impsy better

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 21:18 
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Kuski
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Nice lev1 times, people. Some levels are very creative, also, and that's great.

http://kopasite.net/up/j627o86bwu1e383/islands.vle -- jon and Madness: impressive times! 18,6x is somewhat of a plateau, here.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 21:20 
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http://kopasite.net/up/0/Blu002L576.cre

My 5.76 on blu002, maybe ez bettar...

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 22:08 
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36mins club
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Joined: 16 Dec 2007, 22:55
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Location: Lębork, Poland
can anyone upload EVERY lev upped here in single zip/rar archive? THX! :beer:

PS just filled top10 with 6.89 lev1

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 14 Oct 2012, 23:23 
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Kuski
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almost beats my warm up filled with 14,32s & 14,33s back then. :)

islands.lev: 18,39 -- found style, although not much hoyled;

EDIT: 10-mins hoyla -- nice, quite-lucky time: 18,26.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 14:04 
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Kuski
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Location: In a northern danish city beating YOUR record.
(15:01:37) (Xarthok) http://kopasite.net/up/m31irivg25j80vo/hm.png did anyone see this experiment
(15:01:55) (Kopaka) lol awesome
(15:01:58) (Xarthok) could recreate keen 4 levels but need teleports
(15:02:26) (Louskebab) hahah nice :D
(15:04:18) (Xarthok) tell cossades to code teleports (triggered by object or by pressing up in certain spots)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 14:27 
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Kuski
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Kopaka wrote:
(15:01:37) (Xarthok) http://kopasite.net/up/m31irivg25j80vo/hm.png did anyone see this experiment
(15:01:55) (Kopaka) lol awesome

Awesome screenshot.

I am a big fan of platforming games.

I guess if everyone could attach a level file of their creation, I mean every inspired creation, we could in time have an official level pack to pick from.

The way I am seeing it, though, the current state is still one of experimentation, which is like it should be.

Also, only time will tell how well this game is to be aging! Kicks the hell out of the first Amle, to say the least.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 15:19 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Nice screenshot :)
"Teleport" added already, but no touch poly script yet, so only by touch object.
Uploaded new version. Here exe: http://zalil.ru/33855808

First of all, added new level-file format - zle, its just zip file with vle and all new resources used on level. Also in editor added refresh button. So, if you want to use some own sprite, texture or object, just put it in appropriate folder, press refresh and after create level save it in zle-file.

Also added:
jonsykkel wrote:
move camera with arow keys or wasd

Orcc wrote:
Request: Make recs (and levs) browsable with the letter they start with.

Madness wrote:
Please, make an option to hide the goddamn pictures.
Works only on level with best time and with no linked sprites.

There all script functions:

procedure SetInt( Name : string; Value : integer );
function GetInt( Name : string ) : integer;

procedure Obj_Delete( ID : integer );
function Obj_GetCount( Name : string ) : integer;
procedure Obj_SetPos( ID : integer; X, Y : single );

procedure Spr_SetParam( ID : integer; ParamName, ParamValue : string );
procedure Spr_Delete( ID : integer );
procedure Spr_SetPos( ID : integer; X, Y : single );

procedure Poly_Delete( ID : integer );
procedure Poly_SetPos( ID : integer; X, Y : single );
procedure Poly_GetPos( ID : integer; var X, Y : single );
procedure Poly_SetSpeed( ID : integer; SX, SY : single );
procedure Poly_GetSpeed( ID : integer; var SX, SY : single );

function Cr_GetID : integer;
procedure Cr_Delete( ID : integer );
procedure Cr_SetPos( ID : integer; X, Y : single );
procedure Cr_GetPos( ID : integer; var X, Y : single );
procedure Cr_SetSpeed( ID : integer; SX, SY : single );
procedure Cr_GetSpeed( ID : integer; var SX, SY : single );
procedure Cr_SetAsPlayer( ID : integer );
function Cr_IsPlayer( ID : integer ) : boolean;

procedure Joint_Delete( ID : integer );

procedure GameOver;
procedure Victory;


Last edited by Cossades on 15 Oct 2012, 17:08, edited 1 time in total.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 16:06 
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Kuski
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Joined: 24 Nov 2009, 20:53
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NICE

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 16:10 
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35mins club
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Joined: 28 Nov 2002, 15:54
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how do i save getpos if it returns "single" and we can only set integer

simply im trying to make polygon that drops down and then gets returned back to start position, over and over again

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 16:17 
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Kuski

Joined: 28 Aug 2004, 09:43
Posts: 14
Example:

Code:
var
  px, py : single;
begin
  Poly_GetPos( 1, px, py );
  if py > 100 then
  begin
    Poly_SetSpeed( 1, 0, 0 );
    Poly_SetPos( 1, px, 10 );
  end;
end.


If you want to use SetInt function then use Round or Trunc for convert single to integer.


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 16:34 
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Kuski
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Zweq wrote:
how do i save getpos if it returns "single" and we can only set integer

simply im trying to make polygon that drops down and then gets returned back to start position, over and over again

im guessing setint and getint are for storing your own "globals"

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 16:46 
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Joined: 28 Nov 2002, 15:54
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hmm i put smth like cossades post in "update level" and it works in editor but not in game ;)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 18:25 
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Kuski
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Joint_Delete sems to be broken now

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 15 Oct 2012, 23:09 
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Kuski
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nice zamps06 http://kopasite.net/up/0/zamps06.vle

feels random as i don't yet get how to get the most speed out of ramp (merge included recs to understand).

second apple at 6.06 is personal record over here.


Attachments:
zamps061120twi.rec [1.43 KiB]
Downloaded 144 times
zamps06fbesttwi.rec [1.46 KiB]
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 16 Oct 2012, 02:13 
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Joined: 9 May 2003, 13:30
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Location: Valmiera, Latvia
Is it possible to script an elevator platform that moves up and down repeatedly? Or left/right?

Are we going to see any changes to the physics at all or can we assume it's gonna stay as it is now? What about varied jump heights?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 16 Oct 2012, 07:13 
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Joined: 28 Nov 2002, 15:54
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some unpolished one
http://kopasite.net/up/5i49clf73ffi3hj/evlator.vle

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 16 Oct 2012, 14:26 
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Joined: 16 Dec 2007, 22:55
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Location: Lębork, Poland
finally WR :D 18.77 zamps01)

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 16 Oct 2012, 16:51 
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Kuski

Joined: 4 Oct 2012, 18:02
Posts: 10
Location: Finland
Damn, that 6.87 so close in lev1 was 0.03s ahead on second apple but managed to screw up the last jump.... :cry:


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 17 Oct 2012, 04:46 
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Kuski
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Joined: 20 Nov 2004, 19:43
Posts: 756
Has anyone an idea who made the islands level? I think it's nice.

I also will be trying out the unicycle level, as someone recommended it.

https://docs.google.com/spreadsheet/ccc ... klOVjhIR2c


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 17 Oct 2012, 09:30 
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Kuski

Joined: 4 Oct 2012, 18:02
Posts: 10
Location: Finland
Orcc wrote:


I have been so blind on that unicycle start... Thx to Orcc for sharing rec got 25.49 with your start :)


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 17 Oct 2012, 12:19 
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Fuk

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 17 Oct 2012, 14:52 
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Kuski
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lol


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 17 Oct 2012, 20:03 
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36mins club
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Joined: 16 Dec 2007, 22:55
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finally 6.88 lev1!!! :beer: :beer: :beer:

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 18 Oct 2012, 03:58 
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Kuski

Joined: 4 Oct 2012, 18:02
Posts: 10
Location: Finland
Morgan wrote:
finally 6.88 lev1!!! :beer: :beer: :beer:


So now I have to get 6.87 and all you guys are like nooooo its impsy :lol:


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 19 Oct 2012, 18:35 
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Kuski
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It's not much, but I thought to share here before deleting it from hard drive.


Attachments:
islands1826twi.rec [9.29 KiB]
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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 19 Oct 2012, 18:48 
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Nice. I went to the left first.

What's the point in renaming the file extension to "rec"?

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 19 Oct 2012, 19:06 
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Kuski
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Madness wrote:
Nice. I went to the left first.

Thanks. I haven't tried going to the left first much, although testing has revealed the level seems surprisingly symetric. I haven't yet found out who made the level, though. :)

Madness wrote:
What's the point in renaming the file extension to "rec"?

There is a restriction as to what types of files can be attached to the forum. (Which is easy to bypass, though.) ;)

EDIT: itailcs rule. :D


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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 13:10 
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twipley wrote:
EDIT: itailcs rule. :D
The sooner you realize how wrong you are, the better.

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 Post subject: Re: Amle2 (Elma fangame)
PostPosted: 20 Oct 2012, 14:01 
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Kuski
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When you talk, you put emphasis on certain words.

When you write, you can do the same, then people reading can put emphasis back on certain words.


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