Apple avoidance idea

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kuchitsu
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Apple avoidance idea

Post by kuchitsu »

Haven't heard of anyone else doing this. Here is the lev: http://elmaonline.net/battles/97150

Due to hooked bug at the start you don't need to pick any other apples. In fact, you want to avoid them because they change the gravity and make you waste time getting back on track. So it's a bit like killer avoidance levels but more forgiving since instead of dying you just lose some time if you touch an apple.

Anyone wants to make a FF like this maybe?
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Pab
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Re: Apple avoidance idea

Post by Pab »

i say interesting
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Orcc
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Re: Apple avoidance idea

Post by Orcc »

Yes, seems like a nice concept for first finishes. It's mainly suitable for quite short levs though, the problem is that you will need to finish the lev to get a real result. If you dodge all apples, drive farther than anyone else and die before the flower you'll be last.
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gimp
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Re: Apple avoidance idea

Post by gimp »

So in this instance you must allow hooked big and I've never seen anyone do this. What I have seen and done myself is not allowing hooked bug and then making the flower both a killer (before all apples taken you'll finish without a balle time) and also the finish obiously. I remember was cool levs cause at first you are dodging the very thing you need to come back to. I think maybe some creative things can come of these hooked bugs for sure.
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Mats
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Re: Apple avoidance idea

Post by Mats »

TL did this long time ago. its cool concept
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John
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Re: Apple avoidance idea

Post by John »

MP made World Cup level using Hooked bug at start. Never did that variation where apples slowed you down though, you could simply pick whichever apples.
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