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 Post subject: QGRASS.EXE
PostPosted: 11 Feb 2017, 01:41 
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Kuski

Joined: 27 Jul 2013, 16:23
Posts: 227
I discovered that you can use the grass as a texture for masks/sky/ground in 2017.

Here is a program to let you use grass texture in internal editor/SLE/ALE/wherever.

V1.01 (64-bit only): https://drive.google.com/open?id=0B5wqB ... WgyZmtHTW8
V1.00 (32-bit only): https://docs.google.com/uc?id=0B1HOSlW- ... t=download

Lame code:
https://gitlab.com/sunlelma/qgrass

Here is an example of QGRASS: http://www.recsource.tv/r/cwantvzoix

If you have a hex editor e.g. HxD editor, you can simply replace any texture name (e.g. "brick") with "qgrass" instead of using this program.

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Last edited by sunl on 21 Feb 2017, 02:35, edited 3 times in total.

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 Post subject: Re: QGRASS.EXE
PostPosted: 11 Feb 2017, 09:21 
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Hot kuski
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Joined: 18 Aug 2003, 23:33
Posts: 438
Location: Sweden
where pics

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 Post subject: Re: QGRASS.EXE
PostPosted: 11 Feb 2017, 10:17 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 995
it's a low detail topic


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 Post subject: Re: QGRASS.EXE
PostPosted: 11 Feb 2017, 16:22 
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Kuski

Joined: 27 Jul 2013, 16:23
Posts: 227
Here is a pic: viewtopic.php?f=1&t=9613#p253778

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>>>ALL CONTRIBUTIONS<<<

DINO RUN 2 | FANCYPIC.EXE | SPINBOOSTING | Best public int replays


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 Post subject: Re: QGRASS.EXE
PostPosted: 10 Apr 2017, 19:07 
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Kuski

Joined: 27 Jul 2013, 16:23
Posts: 227
qgrass is now supported in SLE. This program is officially obsolete. Go update your SLE.

_________________
>>>ALL CONTRIBUTIONS<<<

DINO RUN 2 | FANCYPIC.EXE | SPINBOOSTING | Best public int replays


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