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 Post subject: In-Game Editor
PostPosted: 15 Nov 2014, 11:37 
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Kuski
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Joined: 30 Aug 2009, 20:55
Posts: 1602
Location: Uppsala, Sweden.
Hello, recently I've had this HUUUGE lag whenever I go inside the in-game editor, I try to write name for my lev and a letter comes like 20s after I write it.
Also my mouse inside editor becomes like shown every other second only, please tell how to fix

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 Post subject: Re: In-Game Editor
PostPosted: 16 Nov 2014, 00:09 
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Kuski
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Joined: 13 Aug 2010, 20:31
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Hosp wrote:
Also my mouse inside editor becomes like shown every other second only, please tell how to fix

I get this too! I think the editor doesn't like screen resolutions that are too small. When I choose a bigger one in eolconf.exe it disappears.


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 Post subject: Re: In-Game Editor
PostPosted: 16 Nov 2014, 14:43 
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Kuski
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Location: Uppsala, Sweden.
Hev same resolution that I've had for couple of years no problems until now.

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 Post subject: Re: In-Game Editor
PostPosted: 25 Feb 2016, 15:39 
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first 35tt
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Joined: 28 Sep 2002, 19:42
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Any solution to this? I get it too.

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 Post subject: Re: In-Game Editor
PostPosted: 26 Feb 2016, 12:20 
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39mins club
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Wild guess. Perhaps you have too many levels in your Lev folder?
Try moving all files in your Lev folder to a different folder and restart Elma and try again.

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 Post subject: Re: In-Game Editor
PostPosted: 27 Feb 2016, 02:15 
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first 35tt
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That's not the case for me I think. My problem started when I assembled my new computer. Gameplay is like normal but I got a glitchy editor from the start.

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 Post subject: Re: In-Game Editor
PostPosted: 27 Feb 2016, 02:29 
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Tried completely new elma folder? offline, elma1.2, whatever

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 Post subject: Re: In-Game Editor
PostPosted: 28 Feb 2016, 15:41 
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Joined: 1 Jan 2009, 10:51
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Location: London, UK
1) Install the latest Windows updates
2) If you have Windows 8, upgrade to Windows 10
3) Update your GPU drivers
4) Run Elma as administrator

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 Post subject: Re: In-Game Editor
PostPosted: 27 Mar 2017, 03:15 
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first 35tt
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For future reference, adding the correct ddraw.dll in Elma folder fixed it for me. There's two versions of the ddraw.dll, the one I first added was for Win7(?) but it didnt solve editor issues for me (didn't know they were for diff versions of Windows at the time). Then I added the Win10 ddraw.dll and editor worked instantly. Been making battle levs ever since.

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 Post subject: Re: In-Game Editor
PostPosted: 28 Mar 2017, 14:37 
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Kuski
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Joined: 7 Jun 2007, 20:35
Posts: 967
Location: Sandnes, Norway
Yes, what John said. I used a ddraw.dll I thought was up to date, but when i got a new laptop elma computer, the editor really was fucked, way worse than what is described here.

Chris then sent me his ddraw.dll, and then the editor worked flawlessly.

https://dl.dropboxusercontent.com/u/13410711/ddraw.dll It was this one Chris sent me.

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 Post subject: Re: In-Game Editor
PostPosted: 22 Apr 2017, 04:13 
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Kuski
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Joined: 5 Apr 2007, 12:30
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Location: Norway, Sandnes
editor works perfect without ddraw

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 Post subject: Re: In-Game Editor
PostPosted: 22 Apr 2017, 16:02 
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Kuski
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Joined: 24 Aug 2008, 19:56
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But elma doesn't if you're running win8/10, at least for most people. Before ddraw I couldn't alt-tab elma and would get golden elma all the time, plus I think there was key delay. ddraw fixes all those, but either breaks the editor or lowers fps. Always a compromise =)

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 Post subject: Re: In-Game Editor
PostPosted: 16 May 2017, 08:46 
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Kuski
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Joined: 30 Aug 2009, 20:55
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Location: Uppsala, Sweden.
ddraw has always increased FPS for me and others I've talked with, can it really lower your FPS? Only downside I have experienced/heard of is the bröken editöre

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 Post subject: Re: In-Game Editor
PostPosted: 16 May 2017, 11:58 
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Kuski
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Location: Southampton, UK
Yeah, I have no idea how it works, but with one of the versions I only get around 500-600 fps, whereas normally (and with the other ddraw, the one that breaks editor) I get around 1500 (at least that's what fraps/nvidia say)

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