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 Post subject: state.dat
PostPosted: 4 Jun 2015, 20:39 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 910
i wanted to upload my tt to elma stats. however when i upload my state.dat file none of the times register. also the stats file only shows the times of the other users who i downloaded from. my best times show up in the orginal and eol file in my elma folder.

any ideas how to fix this?

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 Post subject: Re: state.dat
PostPosted: 5 Jun 2015, 11:35 
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38mins club
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Joined: 2 May 2005, 14:20
Posts: 904
Location: Hungary
Can you show your stats.txt?

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 Post subject: Re: state.dat
PostPosted: 6 Jun 2015, 02:21 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 910
Labs wrote:
Can you show your stats.txt?


Not sure how this would help. But like i said this just shows the times of the other players. my player name is also gimp.

This text file is generated automatically each time you quit the
ELMA.EXE program. If you modify this file, you will loose the
changes next time you run the game. This is only an output file, the
best times are stored in the STATE.DAT binary file.
Registered version 1.0

Single player times:

Level 1, Warm Up:
00:17:47 tal
00:20:69 DDD
00:25:23 DDD
00:25:93 teppa
00:26:19 teppa
00:26:52 DoGe
00:27:74 teppa
00:29:74 DDD
00:31:17 SiMMY
00:31:60 DDD

Level 2, Flat Track:
00:24:29 SiMMY
00:24:43 DDD
00:24:67 tal
00:30:79 DDD
00:34:04 DDD
00:45:44 teppa
00:54:26 DoGe
00:55:37 DDD

Level 3, Twin Peaks:
00:34:87 tal
00:38:82 DDD
00:48:20 DDD
00:59:46 DDD
01:12:16 DoGe
01:19:95 DDD
01:34:50 teppa
01:35:93 DDD
01:36:72 teppa

Level 4, Over and Under:
00:51:96 tal
00:56:50 DDD
01:07:03 DDD
01:10:29 DDD
01:18:95 DoGe
01:19:99 teppa

Level 5, Uphill Battle:
00:34:34 tal
00:35:05 DDD
00:38:49 DDD
00:43:85 DDD
00:44:02 DDD
01:05:27 DDD
01:07:00 DoGe
01:14:59 teppa
01:24:08 tal

Level 6, Long Haul:
02:16:30 DDD
02:16:34 tal
02:28:25 DDD
02:55:13 DoGe
02:57:04 teppa

Level 7, Hi Flyer:
01:29:69 DDD

Level 8, Tag:
00:48:55 tal
02:08:36 DDD

Level 9, Tunnel Terror:
02:26:91 tal
03:43:81 DDD

Level 10, The Steppes:
01:05:26 DDD

Level 11, Gravity Ride:
01:01:36 DDD

Level 12, Islands in the Sky:
00:45:63 DDD

Level 13, Hill Legend:
01:04:00 DDD

Level 14, Loop-de-Loop:
00:32:14 DDD

Level 15, Serpents Tale:
02:03:67 DDD

Level 16, New Wave:
02:53:46 DDD

Level 17, Labyrinth:
01:58:87 DDD

Level 18, Spiral:
01:09:87 DDD
01:34:54 DDD

Level 19, Turnaround:
02:00:06 DDD
02:30:15 DDD

Level 20, Upside Down:
03:59:49 DDD

Level 21, Hangman:
02:37:44 DDD

Level 22, Slalom:
02:29:13 DDD

Level 23, Quick Round:
02:04:22 DDD

Level 24, Ramp Frenzy:
02:48:29 DDD

Level 25, Precarious:
01:11:03 DDD

Level 26, Circuitous:
02:38:07 DDD

Level 27, Shelf Life:
02:41:34 DDD

Level 28, Bounce Back:
02:07:42 DDD

Level 29, Headbanger:
03:36:35 DDD

Level 30, Pipe:
00:46:79 DDD
02:18:88 DDD

Level 31, Animal Farm:

Level 32, Steep Corner:

Level 33, Zig-Zag:

Level 34, Bumpy Journey:

Level 35, Labyrinth Pro:

Level 36, Fruit in the Den:

Level 37, Jaws:

Level 38, Curvaceous:

Level 39, Haircut:

Level 40, Double Trouble:

Level 41, Framework:

Level 42, Enduro:

Level 43, He He:

Level 44, Freefall:

Level 45, Sink:

Level 46, Bowling:

Level 47, Enigma:

Level 48, Downhill:

Level 49, What the Heck:

Level 50, Expert System:

Level 51, Tricks Abound:

Level 52, Hang Tight:

Level 53, Hooked:

Level 54, Apple Harvest:


Multiplayer times:

Level 1, Warm Up:

Level 2, Flat Track:

Level 3, Twin Peaks:

Level 4, Over and Under:

Level 5, Uphill Battle:

Level 6, Long Haul:

Level 7, Hi Flyer:

Level 8, Tag:

Level 9, Tunnel Terror:

Level 10, The Steppes:

Level 11, Gravity Ride:

Level 12, Islands in the Sky:

Level 13, Hill Legend:

Level 14, Loop-de-Loop:

Level 15, Serpents Tale:

Level 16, New Wave:

Level 17, Labyrinth:

Level 18, Spiral:

Level 19, Turnaround:

Level 20, Upside Down:

Level 21, Hangman:

Level 22, Slalom:

Level 23, Quick Round:

Level 24, Ramp Frenzy:

Level 25, Precarious:

Level 26, Circuitous:

Level 27, Shelf Life:

Level 28, Bounce Back:

Level 29, Headbanger:

Level 30, Pipe:

Level 31, Animal Farm:

Level 32, Steep Corner:

Level 33, Zig-Zag:

Level 34, Bumpy Journey:

Level 35, Labyrinth Pro:

Level 36, Fruit in the Den:

Level 37, Jaws:

Level 38, Curvaceous:

Level 39, Haircut:

Level 40, Double Trouble:

Level 41, Framework:

Level 42, Enduro:

Level 43, He He:

Level 44, Freefall:

Level 45, Sink:

Level 46, Bowling:

Level 47, Enigma:

Level 48, Downhill:

Level 49, What the Heck:

Level 50, Expert System:

Level 51, Tricks Abound:

Level 52, Hang Tight:

Level 53, Hooked:

Level 54, Apple Harvest:

The following are the single player total times for individual players.
If a player doesn't have a time in the top ten for a level, this
will add ten minutes to the total time.
04:54:07:54 DDD
08:08:17:49 teppa
08:07:54:02 DoGe
08:40:55:46 SiMMY
07:48:15:11 tal

The following are the combined total times for individual players. For each
level the best time is choosen of either the player's single player best
time, or the best multiplayer time where the player was one of the two
players.
If a player doesn't have such a time for a level, this will add ten
minutes to the total time.
04:54:07:54 DDD
08:08:17:49 teppa
08:07:54:02 DoGe
08:40:55:46 SiMMY
07:48:15:11 tal

The following is the anonymous total time of the best single player
times. If there is no single player time for a level, this will
add ten minutes to the total time.
04:51:18:27

The following is the anonymous combined total time of the best
single or multiplayer times. If there is no single or multiplayer
time for a level, this will add ten minutes to the total time.
04:51:18:27

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 Post subject: Re: state.dat
PostPosted: 6 Jun 2015, 08:55 
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38mins club
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Joined: 2 May 2005, 14:20
Posts: 904
Location: Hungary
Im not really sure how you got this stats.txt, there is not even a gimp user in that txt, so how site should read datas from it? Maybe download the current state.dat and merge with your new one, after it you maybe get a working one with new times.

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Q: Which number Bjenn plays on roulette?
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 Post subject: Re: state.dat
PostPosted: 6 Jun 2015, 11:07 
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Kuski
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Joined: 5 Feb 2010, 00:25
Posts: 2743
Location: expensive land of dads
Do you actually see your real times in-game in the same elma folder (not another elma folder within your main one) where those state.dat and stats.txt are? Just clarifying because weird.

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maybe easier not to think abouut alöl things thought than not things thought ... or something..=?


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 Post subject: Re: state.dat
PostPosted: 8 Jun 2015, 08:34 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 910
Yes my times show up in game. so for example in the stats.txt it shows

Level 1, Warm Up:
00:17:47 tal
00:20:69 DDD
00:25:23 DDD
00:25:93 teppa
00:26:19 teppa
00:26:52 DoGe
00:27:74 teppa
00:29:74 DDD
00:31:17 SiMMY
00:31:60 DDD

but in game in top10 it will show

Level 1, Warm Up:
00:14:20 gimp
00:17:47 tal
00:20:69 DDD
00:25:23 DDD
00:25:93 teppa
00:26:19 teppa
00:26:52 DoGe
00:27:74 teppa
00:29:74 DDD
00:31:17 SiMMY

it is weird. i will try labs idea i guess

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 Post subject: Re: state.dat
PostPosted: 8 Jun 2015, 08:38 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 910
Labs wrote:
Maybe download the current state.dat and merge with your new one, after it you maybe get a working one with new times.


actually i dont really understand what you are telling me to do. download the current state.dat? like upload it somewhere and redownload it?

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 Post subject: Re: state.dat
PostPosted: 8 Jun 2015, 08:46 
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36mins club
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Joined: 4 Jul 2004, 12:10
Posts: 5167
i guess he meant: download the one that you uploaded the last time it worked.

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TT: 36:59:53 || Avg TT: 38:09:65


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 Post subject: Re: state.dat
PostPosted: 8 Jun 2015, 09:05 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 910
I solved it.

For whatever reason all the shit i do in elma ends up going to hidden appdata folder, levs i make, recs i make, etc. well lo and behold my real state.dat and stats were there as well.

Thanks for the help anyways everyone.

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