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Are you open to having new internals in Elma 2?
Yes. 41%  41%  [ 14 ]
No. 35%  35%  [ 12 ]
Maybe. 24%  24%  [ 8 ]
Total votes : 34
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 Post subject: New internals
PostPosted: 3 Mar 2016, 02:32 
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Kuski
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Joined: 28 May 2007, 08:47
Posts: 897
This is obviously far off in the future, but what is your opinion?


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 Post subject: Re: New internals
PostPosted: 3 Mar 2016, 08:35 
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Kuski
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Joined: 23 May 2002, 13:59
Posts: 6284
Location: In a northern danish city beating YOUR record.
Depends what you mean by elma 2 exactly. Something like smibu's project that are same physics, or more like what elma is to across?


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 Post subject: Re: New internals
PostPosted: 3 Mar 2016, 10:46 
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Kuski
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Joined: 13 Aug 2010, 20:31
Posts: 995
Hard to believe that people will play them actively for more than a few months. The same 15+ years long epic history of stylefinding is most likely impossible now due to the increased player skill, saveload tools, etc. The levels will be "solved" quickly and then noone will bother looking for some tiny improvements I think.


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 Post subject: Re: New internals
PostPosted: 4 Mar 2016, 22:48 
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Kuski
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Joined: 7 Jun 2007, 20:35
Posts: 962
Location: Sandnes, Norway
I just dont understand that the EOL developers and E2 developers can just cooperate and just make it EOL 1.x version.


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 Post subject: Re: New internals
PostPosted: 5 Mar 2016, 22:38 
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Kuski
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Joined: 26 Sep 2007, 07:33
Posts: 134
Location: Poznan, Poland
Dunno if possible but would be nice to involve Csaba to make new ints. He has this unusual aproach. So if he made these levs, then huge YES from me. If not - well, probably NO but not sure...


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 Post subject: Re: New internals
PostPosted: 6 Mar 2016, 00:09 
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Kuski
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Joined: 14 Apr 2008, 17:58
Posts: 1458
Location: jkl
kuchitsu wrote:
Hard to believe that people will play them actively for more than a few months. The same 15+ years long epic history of stylefinding is most likely impossible now due to the increased player skill, saveload tools, etc. The levels will be "solved" quickly and then noone will bother looking for some tiny improvements I think.


That matches my thoughts pretty well. With the original internals, the levels "evolved" as the skill level of the players grew, but with so many people starting at top skill already there wouldn't be the same magic.


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