Read Replay online
Moderator: Moporators
Read Replay online
I know some people made some tools like it...
If you have a file.lev then a file.rec : go to
http://trouvedec.free.fr/runreplay.
Because it is a java applet, you have to allow my script run on your browser.
I know there is work left to make it beautifull and to fix player layout. But I made it only for fun and have no more time to spend on it for the moment.
If you have a file.lev then a file.rec : go to
http://trouvedec.free.fr/runreplay.
Because it is a java applet, you have to allow my script run on your browser.
I know there is work left to make it beautifull and to fix player layout. But I made it only for fun and have no more time to spend on it for the moment.
- The_BoneLESS
- 38mins club
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Very nice little tool...
sure there is some graphic work left to be done but, the project is very nice (though Domovoy's prog was quite similar and almost complete) and i would love to see it completed
Nice work!
sure there is some graphic work left to be done but, the project is very nice (though Domovoy's prog was quite similar and almost complete) and i would love to see it completed
Nice work!
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
it is gif for food, killers and exit... but used as texture on a circle.Maska wrote:nice
can you use for food, killers and exit gif-objects?
and possible make then level and rec take from another servers (http)?
repeated viewing rec possible only after change one of the parameter, why?
now, you can read rec from another http server.
besides, you can loop on a replay without change of parameters (I haven't work a lot on layout and operability... sorry).
Thanks Maska for your feedback (by PM) !
I added texture for vertex and now, it is possible to make a direct link by url
Of course if replay is an internal level, level parameter is not needed.
Next version (may be during summer) will include (i hope) player skin.
I added texture for vertex and now, it is possible to make a direct link by url
Code: Select all
http://trouvedec.free.fr/runreplay.php?level=http://www.server.com/replay.rec&replay=http://www.server.com/level.lev
Next version (may be during summer) will include (i hope) player skin.
Lets go :
Get the archive
http://trouvedec.free.fr/RunReplay.jar
Then add applet tag in your html with :
- ARCHIVE="RunReplay.jar"
- CODE="RunReplay.class"
- ALT="Run Elastomania Replay"
- WIDTH=500
- HEIGHT=444
- ALIGN=middle
There are 2 parameters (no necessary needed) :
- NAME="replay" VALUE="urlofyourreplay"
and
- NAME="level" VALUE="urlofyourlevel"
For source code, send me a PM.
Get the archive
http://trouvedec.free.fr/RunReplay.jar
Then add applet tag in your html with :
- ARCHIVE="RunReplay.jar"
- CODE="RunReplay.class"
- ALT="Run Elastomania Replay"
- WIDTH=500
- HEIGHT=444
- ALIGN=middle
There are 2 parameters (no necessary needed) :
- NAME="replay" VALUE="urlofyourreplay"
and
- NAME="level" VALUE="urlofyourlevel"
For source code, send me a PM.
- The_BoneLESS
- 38mins club
- Posts: 4604
- Joined: 7 Sep 2003, 00:30
- Team: HHIT
- Location: Dangerously close to the St-Lawrence River
- Contact:
indeed, in many levels (only internals for what i've seen) some floating polygons are invisible... (enigma, quick round, etc..)John wrote:hm a whole polygon was missing in tunnel terror :S
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
big big thanks
Use for his tag param
For example:
This paramets need write between <applets> ... </applets>Coco wrote:There are 2 parameters (no necessary needed) :
- NAME="replay" VALUE="urlofyourreplay"
and
- NAME="level" VALUE="urlofyourlevel"
Use for his tag param
For example:
Code: Select all
<applet code="RunReplay.class" archive="http://trouvedec.free.fr/RunReplay.jar" alt="Run Replay Online" width="500" height="444" align="middle">
<param name="replay" value="http://club.elastomania.ru/files/replays/?id=1583">
Java Launch Error !!!
</applet>
Maska, you also could download the archive and put it directly on your own web site (avoid to depend of my web site)
I made some try with wheel skin and rotation... make applet run slowly (not very fluent) ! I will make a try only with wheel rotation (without any texture).
EDIT : I made correction about missing polygons for some levels. was due to texture painting order... biggest polygon is not always the first displayed !? so I force it to be paint first. Besides, I added wheel rotation.
I made some try with wheel skin and rotation... make applet run slowly (not very fluent) ! I will make a try only with wheel rotation (without any texture).
EDIT : I made correction about missing polygons for some levels. was due to texture painting order... biggest polygon is not always the first displayed !? so I force it to be paint first. Besides, I added wheel rotation.
why? do you pay for traffic? don't unlim output?Coco wrote:Maska, you also could download the archive and put it directly on your own web site (avoid to depend of my web site)
can you display speed of work applet? if comp slowest this show.
And I saw bag, when apple don't take, but if see this rec in elma or repet in you applet his taken.
REC: http://club.elastomania.ru/files/replays/?id=1583 bag was with last apple
Now I see this rec again (with 20 open pages in Opera) and bag was again: http://masbot.hoyler.net/upload/bag.gif
And some one error: you don't check from what level this rec, and don't display level name if this internals
Now I see this rec again (with 20 open pages in Opera) and bag was again: http://masbot.hoyler.net/upload/bag.gif
And some one error: you don't check from what level this rec, and don't display level name if this internals
Right, the test is made into my code, but do nothing if level and replay mismatch... maybe a bit lazy ABout internal level name, what a surprise... if no name in level, no name displayed... I will take a look on 3 points you underlined.Maska wrote: And some one error: you don't check from what level this rec, and don't display level name if this internals
THANKS for feedback
EDIT : I can't reproduce the bug with the replay you give me (on elma-france and at home). For internals name... I forgotten to give a name to each internal level I created
EDIT : internal names added. because of convexe vertex, 4 internals levels can not be viewed in texture mode (levels 39, 41, 48 and 53) so I added a param for the applet : NAME="texture" VALUE="off" that enables to watch run in standard mode.
This error have some externals. Can you detect in applet when this error appear and automatic setup for this replays texture = "off"? and add texture = "off" in get request runreplay.php.Coco wrote:EDIT : internal names added. because of convexe vertex, 4 internals levels can not be viewed in texture mode (levels 39, 41, 48 and 53) so I added a param for the applet : NAME="texture" VALUE="off" that enables to watch run in standard mode.
Can you add (in right up part screen) what keys player press in this moment? for example: use for this defualt keys - cursor.
A replay isn't built up that way.. you can't see the keypresses directly. I "studied" this some time ago... and I found out a few things... but it get's harder on many points (and there are so many things to look at)... when the rotation goes faster.. you're speeding one way or the other (which afflects the rotation).. turning.. If you suddenly hit a polygon and you start to rotate. (Could look like a Volt).. whatever..Coco wrote:If anybody may show me how to get key pressed by frame... I will do it !
ofcourse it's possible to use some mathematical formula but I don't think anyone cares that much about elma. Would take some time to figure out. But I'm also just a n00b at this.. It might be a bit easier than I think it is.
I remember milagros starting doing this... "The ultra haxor prog" but gave up i guess...
to tired to write anything more.. lol =P
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
- Juski
- Kuski
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what you would have to do is to take the information you have in the previous frame and use the algorithm from elma12.exe to predict the next frame, and if they don't match you will have to calculate the most likely keypress(es).Xiphias wrote:ofcourse it's possible to use some mathematical formula but I don't think anyone cares that much about elma. Would take some time to figure out. But I'm also just a n00b at this.. It might be a bit easier than I think it is.
'I don't think anyone cares this much about elma'
1 person is enough :P
although i don't expect or belive this to ever be done (by any other than balacz (in elma2))
No regrets
Are you LOST?
Are you LOST?
- Juski
- Kuski
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- Joined: 26 Dec 2003, 20:53
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._.milagros wrote:i dont believe it will ever be spread:)Juski wrote:although i don't expect or belive this to ever be done (by any other than balacz (in elma2))
No regrets
Are you LOST?
Are you LOST?
nice tool
TT: 45:01,xx Team EPC
1 - World Class . 3 - Professional . 18 - Good . 32 - Ok
My program for elma teams . Wood Kuski . Wood Kuski 2 . HER Cup Trophy
1 - World Class . 3 - Professional . 18 - Good . 32 - Ok
My program for elma teams . Wood Kuski . Wood Kuski 2 . HER Cup Trophy
Re: Read Replay online
Runreplay now can merge until 10 replays (only by url).
A exemple with 3 différent styles on "The Steppes".
Camera centered on first replay.
http://trouvedec.free.fr/runreplay.php? ... d10old.rec
Also make the map displayed bigger.
Be carefull not put a too tiny zoom factor... could crash Java Runtime
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A exemple with 3 différent styles on "The Steppes".
Camera centered on first replay.
http://trouvedec.free.fr/runreplay.php? ... d10old.rec
Also make the map displayed bigger.
Be carefull not put a too tiny zoom factor... could crash Java Runtime
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