Balle elma server bug reports
Moderator: Moporators
2 battles at the same time are useles... it's funnier with more players, so the result will be that when 6 players are online, 3 will play the one lev, and the other 3 the other lev.
more servers do make sense when at least 50 players at the same time!
i would like to have a mode called "bug times allowed" for levls with "collect 18 out of 25" and so on =) can't be that hard to do for mila
more servers do make sense when at least 50 players at the same time!
i would like to have a mode called "bug times allowed" for levls with "collect 18 out of 25" and so on =) can't be that hard to do for mila
I thought of a new battle mode:
Who has the leading time for longest during the battle. So for example battle length is 10mins, and you have the leading time for 6 mins, then you win. This would make all leading times worth something, and you can't just aim to make the best time on the last minutes. I don't know how well this would work, but it feels like an interesting idea to me. Either along with the winning time competition or on its own. Also possibility to have statistics about that, like "has been leading a battle 60% of the time" or something..
What do other people think about it?
Who has the leading time for longest during the battle. So for example battle length is 10mins, and you have the leading time for 6 mins, then you win. This would make all leading times worth something, and you can't just aim to make the best time on the last minutes. I don't know how well this would work, but it feels like an interesting idea to me. Either along with the winning time competition or on its own. Also possibility to have statistics about that, like "has been leading a battle 60% of the time" or something..
What do other people think about it?
did 1. and 5. (havent test this one cause cant chat with myself)milagros wrote:was bored last night when inet crashed so did 2. and 3.milagros wrote:1. remove possibility to start qwquu levs
2. 'hide times' checkbox for startballe
3. position in balle in status text
4. ftp to nonblocking http
5. private chat ingame
6. normal multiplaying (also for more than 2 players)
next version after i do (or fail to do) http download/upload
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Sounds awesome, ez balle in adventure level ^-^milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
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But how do you finish then?milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Probably when you've gotten all the hidden apples you touch the flower, which is also hidden? :Ozworqy wrote:But how do you finish then?milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
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(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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Sounds really coal, like we used to have those 'battles' in bs9 where were many many hard secret areas and everyone tried to get them all sounds very interesting.milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
by taking last applezworqy wrote:But how do you finish then?milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
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things for next version (which are not done yet) :
1. fix bug with clearing top10 - no idea why it doesnt clear sometimes
2. if you finish and die at the same moment, time should be taken (if it's not 1st frame) - very unprobable situation but already happened once
3. i will prolly add bugtimes accepted checkbox
4. link to lev/rec in irc
5. http stuff instead of ftp
6. add flag for starting balles for users which will be default off for new registered users
some other version
1. apple collecting balle
2. multiplaying
1. fix bug with clearing top10 - no idea why it doesnt clear sometimes
2. if you finish and die at the same moment, time should be taken (if it's not 1st frame) - very unprobable situation but already happened once
3. i will prolly add bugtimes accepted checkbox
4. link to lev/rec in irc
5. http stuff instead of ftp
6. add flag for starting balles for users which will be default off for new registered users
some other version
1. apple collecting balle
2. multiplaying
Last edited by milagros on 15 Jun 2007, 13:22, edited 1 time in total.
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the onyl problem is that rec will prolly not be saved/uploaded, cause there can be moreKale wrote:Sounds really coal, like we used to have those 'battles' in bs9 where were many many hard secret areas and everyone tried to get them all sounds very interesting.milagros wrote:[13:06] <teh_mila> btw maybe some apple collecting battle might be fun where you have to collect all apples but doesnt have to be in one run
[13:06] <teh_mila> = put apples to some secret area where it is hard to get
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put a clock on your wall or buy a watchDaFred wrote:Dunno if this ez to do or useful but I would like it to see the time in elma
Maybe if you press "C" for Clock there will be shown the time under the lvlrecord or the elmatimer. Or maybe in the middle.
I would like it but maybe others not or it is to hard to do.. no problem
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I was playing at my parents house again and we have adsl and NAT there. I found out that the connection gets somehow the slower and slower to update things the longer it has been up. I can see others and they are not slowed down or anything, but the battle results and battle status text are getting slower and slower to update.
This means that when the battle ends, it doesn't recognise it, the text '0.00 minutes left' -text just lingers there. It was a problem when I won a battle and I didn't see the 'you won the battle' text at all, so I couldn't upload my rec.
However, I found out a solution. By pressing F12 just before the battle ends, the connection somehow refreshes itself and then i can see the battle texts and all the stuff normally and see when battle ends. So it's not a problem anymore, as long as I remember to press F12. I just have to press it when i'm not riding a good time because I found out that I won't get my time to results if I press F12 while I'm driving (the start and the end are played with different connections).
I don't know if anybody else has the same problem but I think it's the NAT which is causing this. Maybe mila could explain what happens there.
This means that when the battle ends, it doesn't recognise it, the text '0.00 minutes left' -text just lingers there. It was a problem when I won a battle and I didn't see the 'you won the battle' text at all, so I couldn't upload my rec.
However, I found out a solution. By pressing F12 just before the battle ends, the connection somehow refreshes itself and then i can see the battle texts and all the stuff normally and see when battle ends. So it's not a problem anymore, as long as I remember to press F12. I just have to press it when i'm not riding a good time because I found out that I won't get my time to results if I press F12 while I'm driving (the start and the end are played with different connections).
I don't know if anybody else has the same problem but I think it's the NAT which is causing this. Maybe mila could explain what happens there.
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Those stupid americans isn't it enough that they've those stupid barrels and inches and 110V electricity
Last edited by nick-o-matic on 27 Jun 2007, 16:31, edited 1 time in total.
Eye, Is it possible yo fix this router issue? I connect through my moms pc, in other words that pc is the router, so I cant do port forward. Any other ways to soulve this?
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Dude, I just said... my moms pc works as a router for me...milagros wrote:if you dont have router, it should work without port forward
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no thank youDaFred wrote:So play on your moms pc
isn't there any way?
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explain please, Dont you need a router brand in able to portforward it?KD wrote:If it works as a router you can also set portforwarding on it.
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No, that's not the case here necessarily. The belma traffic goes to the computer that is acting as a router. You should setup that computer to forward that traffic (belma ports) to your computer.niN wrote:explain please, Dont you need a router brand in able to portforward it?KD wrote:If it works as a router you can also set portforwarding on it.
Oh, okay. I get the problem now. I only need some info of how I could soulve this. Could someone tell me how to forward the bulma ports to my comp? Thanks guysdz wrote:No, that's not the case here necessarily. The belma traffic goes to the computer that is acting as a router. You should setup that computer to forward that traffic (belma ports) to your computer.niN wrote:explain please, Dont you need a router brand in able to portforward it?KD wrote:If it works as a router you can also set portforwarding on it.
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Well first we should know what kind of setup there is actually.
1. What kind of inet connection you have?
2. Do you have any kind of modem, or other network device, before the connection gets in the computer acting as a router?
3. What operating system and version is there on the computer acting as a router?
4. What is the IP-address of the computer acting as a router? What is the IP-address of your computer?
5. If you possible know, how is the computer acting as a router been set up? Is it normal Windows "Internet Connection Sharing" thing?
1. What kind of inet connection you have?
2. Do you have any kind of modem, or other network device, before the connection gets in the computer acting as a router?
3. What operating system and version is there on the computer acting as a router?
4. What is the IP-address of the computer acting as a router? What is the IP-address of your computer?
5. If you possible know, how is the computer acting as a router been set up? Is it normal Windows "Internet Connection Sharing" thing?
I've got a question: What are the belma ports? I mean, when I try to port forward I get to this screen where it says I need to write the ports of the TCP and UDP. (picture).
So could anyone help me? Oh and btw dz I assume you forgot to answer my pm ?
So could anyone help me? Oh and btw dz I assume you forgot to answer my pm ?
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