Open Chain Level

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klisse
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Open Chain Level

Post by klisse »

Open chain level

Been a while since last chain level now, but I guess nobody orka arrange such a thing anymore just because it's to much effort to nag on kuskis all the time. So way not make it open without any dictators,rules or list of people waiting for doing their part?

How could this possible work, it takes just one idiot to ruin it all? Not at all if we create a system to avoid it!
The only rule we need is that designers upload a correct named level (based on the version system defined below) to moposite. If some idiot e.g. uses all objects, just create a new subversion the level you like and the chain continues.

So here is the one and only rule:
- Name your level like this C_<version_number>#<count>.lev and upload it to moposite when ready (long filenames allowed), include also the new tree in your post. If you fuck this up hopefully someone may correct it.

Anyone understand that? I guess not... So here is an example.

Levname will be consists of <parent_levname> and <number_version_of_daughter_lev>. for example:

1 - Abul@ create first part (C_1)
2 - Jonn Create second part (C_1#1)
3 - pex didn't like Jonn's part but liked Abul@'s and therefore he continue on Abul@'s part (C_1#2)
4 - Sworgy, Jq and n00b continue on pex part. (C_1.2#1, C_1.2.1#1, C_1.2.1.1#1)
5 - Sweq liked Jonn's part and continued the Jonn-chain followed by "Fucker" that used all objects(C_1.1#1)
6 - But Ralli really liked Sweg's part and continue Jonn-chain followed by Börn, Ram1 and Marcku (C_1.1.1#1, C_1.1.1.1#1, C_1.1.1.1.1#1, C_1.1.1.1.1.1#1)
7 - Pinkong didn't like Marcku's part and continued on Ram1's chain (C_1.1.1.1.1.1#2)
8 - "Fucker" created another based on Jonn's part that nobody liked (C_1.1#2)
9 - Lukace didn't like Abul@'s part and created new first part, he liked it so much that he continued it himself (C_2)
10 - Ram1 liked Lukace first part and continued it (C_2#1).

Code: Select all

C_1 - Abul@
C_1#1 - Jonn
C_1.1.1#1 - Ralli
C_1.1.1.1#1 - Börn
C_1.1.1.1.1#1 - Ram1
C_1.1.1.1.1.1#1 - Marcku
C_1.1.1.1.1.1#2 - Pinkong
C_1.1#1 - Sweq
C_1.1#2 - Fucker
C_1#2 - pex
C_1.2#1 - Sworgy
C_1.2.1#1 - Jq
C_1.2.1.1#1 - n00b
C_2 - Lukace
C_2#1 - Ram1
If you want that others should continue your chain I guess it's common sense not to change others part to much, use to many objects or make your part to difficult. But it's all up to you!

Hopefully this will work out, lets see who will make first part? ...or comment the idea.
Last edited by klisse on 21 May 2008, 15:33, edited 2 times in total.
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insane guy
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Re: Open Chain Level

Post by insane guy »

I dont understand the rules at all, but making first part seems ez.

there you go:
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C_1#1.lev
(2.21 KiB) Downloaded 210 times
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klisse
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Re: Open Chain Level

Post by klisse »

insane guy wrote:I dont understand the rules at all, but making first part seems ez.

there you go:
Excellent!
Here is the version tree so far.

Code: Select all

C_1#1 - insane guy
Ok, one more example if last was to complicated.

If insanse guy's part is ok, next contributor should upload C_1#2.lev (update count after #) and so on.
If someone mess up his part, lets say that jappe makes a to hard pipe part and upload it to C_1#2.lev. next contributor should "subversion" insane's part C_1#1 -> C_1.1, add a counter C_1.1#1.lev and continue his part.

This go on forever, or lets say to the deepest version tree count is 10? (10 designers in one chain)

Version tree example:

Code: Select all

C_1#1 - insane guy
C_1.1#1 - Börn (or someone else makes his part after jappe messed up big time)
C_1#2 - jappe  (sick pipe part)
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Kale
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Re: Open Chain Level

Post by Kale »

C_1#2.lev
(8.09 KiB) Downloaded 252 times
There it goes. I made it in a bit of a hurry cause i wanted to make it before someone else does :) Guess it's OK. Also added text "Insguy" under the start of insguy's part.
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Re: Open Chain Level

Post by Mawane »

I'm currently making a Chain Pipe level with Jappe, Pab, barryp and tubby without this system and it works fine.
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Re: Open Chain Level

Post by Igge »

Continued on insguys lev.

Code: Select all

C_1#1 - insane guy
C_1.1#1 - igge
C_1#2 - Kale
i think

btw, i will have to edit my name later, but that should be ez fixable, right?

oh, and didnt change the lev title, but that can't matter, right?
Attachments
C_1.1#1.lev
(4.79 KiB) Downloaded 198 times
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(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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Re: Open Chain Level

Post by error »

i want will be in :X
i want make any part :S
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Re: Open Chain Level

Post by Coc0k »

nice idea
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Re: Open Chain Level

Post by Coc0k »

Code: Select all

C_1#1 - insane guy
C_1.1#1 - igge
C_1#2 - Kale
C_1#3 - Coc0k
ez 500 sms
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Re: Open Chain Level

Post by Kale »

YOU'RE DOING IT WRONG , coc0k
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Re: Open Chain Level

Post by FinMan »

I have sum sax graphig cards etc. in this computer (Ye, now im teh "FinMan_CrapComp" :wink2: ) but ill try some. :o
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Re: Open Chain Level

Post by Coc0k »

Kale wrote:YOU'RE DOING IT WRONG , coc0k
what?
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Re: Open Chain Level

Post by Igge »

FinMan wrote:I have sum sax graphig cards etc. in this computer (Ye, now im teh "FinMan_CrapComp" :wink2: ) but ill try some. :o
i think that if you continued on insguys lev, name would be C_1.1.1#1 (don't blame me, not my idea)
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Re: Open Chain Level

Post by Coc0k »

i propose to change the rules. levname will be consists of <parent_levname> and <number_version_of_daughter_lev>. for example:
1 - Abul@ create first part (C_1)
2 - Jonn Create second part (C_1#1)
3 - pex didn't like Jonn's part but liked Abul@'s and therefore he continue on Abul@'s part (C_1#2)
4 - Sworgy, Jq and n00b continue on pex part. (C_1.2#1, C_1.2.1#1, C_1.2.1.1#1)
5 - Sweq liked Jonn's part and continued the Jonn-chain followed by "Fucker" that used all objects(C_1.1#1)
6 - But Ralli really liked Sweg's part and continue Jonn-chain followed by Börn, Ram1 and Marcku (C_1.1.1#1, C_1.1.1.1#1, C_1.1.1.1.1#1, C_1.1.1.1.1.1#1)
7 - Pinkong didn't like Marcku's part and continued on Ram1's chain (C_1.1.1.1.1.1#2)
8 - "Fucker" created another based on Jonn's part that nobody liked (C_1.1#2)
9 - Lukace didn't like Abul@'s part and created new first part, he liked it so much that he continued it himself (C_2)
10 - Ram1 liked Lukace first part and continued it (C_2#1).

Code: Select all

C_1 - Abul@
C_1#1 - Jonn
C_1.1.1#1 - Ralli
C_1.1.1.1#1 - Börn
C_1.1.1.1.1#1 - Ram1
C_1.1.1.1.1.1#1 - Marcku
C_1.1.1.1.1.1#2 - Pinkong
C_1.1#1 - Sweq
C_1.1#2 - Fucker
C_1#2 - pex
C_1.2#1 - Sworgy
C_1.2.1#1 - Jq
C_1.2.1.1#1 - n00b
C_2 - Lukace
C_2#1 - Ram1
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Re: Open Chain Level

Post by Coc0k »

so, we have

Code: Select all

C_1 - insane guy
C_1#1 - Kale
C_1#2 - Igge
C_1#3 - Coc0k
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Re: Open Chain Level

Post by Kale »

A lot more clear. Still too hard to understand, tho.
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Re: Open Chain Level

Post by klisse »

Coc0k wrote:so, we have

Code: Select all

C_1 - insane guy
C_1#1 - Kale
C_1#2 - Igge
C_1#3 - Coc0k
Nice, this will fix the bug from last rule. I will update first post.
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Re: Open Chain Level

Post by FinMan »

Elma doesnt work well in that computer seems. Someone other will make level first ;)
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Re: Open Chain Level

Post by klisse »

I should add a part also..

Code: Select all

C_1 - insane guy
C_1#1 - Kale
C_1#2 - Igge
C_1#3 - Coc0k
C_1.3#1 - klisse
Attachments
C_1.3#1.lev
(3.67 KiB) Downloaded 192 times
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Re: Open Chain Level

Post by Coc0k »

klisse wrote:I should add a part also..

Code: Select all

C_1 - insane guy
C_1#1 - Kale
C_1#2 - Igge
C_1#3 - Coc0k
C_1.3#1 - klisse
i thought that you could draw left part
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klisse
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Re: Open Chain Level

Post by klisse »

Coc0k wrote: i thought that you could draw left part
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Re: Open Chain Level

Post by Coc0k »

klisse wrote:
Coc0k wrote: i thought that you could draw left part
This is anarchy, god save the queen.
why?
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Re: Open Chain Level

Post by Harald Hasch »

because we are sinners and go to hell. he might show mercy with the queen :wink:
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Re: Open Chain Level

Post by Costya »

have these bars and dots any meaning?

C131, for example, is much more comfortable for me
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Re: Open Chain Level

Post by FinMan »

You can rename it in folder. :)
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Re: Open Chain Level

Post by klisse »

Costya wrote:have these bars and dots any meaning?

C131, for example, is much more comfortable for me
Yes, they have meaning (atleast the dots). You could for instance name the level C_1.11.1#1 and so on..
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Re: Open Chain Level

Post by Costya »

ok, i'm agree, this mean that levelmakers are nabs and can't design 2nd part properly.
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Re: Open Chain Level

Post by FinMan »

ill make next part in evening if you ppl want. :) I got better comp back :P
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Re: Open Chain Level

Post by zebra »

Kale wrote:A lot more clear. Still too hard to understand, tho.
I agree. Even though the system does make sense, it is too complicated. There shouldn't exist a situation that a chain lev splits up into two different chain levels.

I suggest the following system:

Let's assume that the chain lev name is 'Fire'. Levels would be named just like Fire01, Fire02, Fire03 etc. I think we are not so strict that we would just abandon the previous maker's part. If you don't like it, just edit it and make it a little bit better. That's the way it wouldn't split into two different versions.

To prevent a situation that two different designers are designing the level at the same time: If you want to make the next part of the lev, say something like 'me next' in this topic. Then everybody else knows that you are making the next part, and can give you few days for finishing it. Let's say that you should post your level in the topic in 5 days, otherwise someone else can continue the level.

And if there still happens a situation that two designers have edited the level in the same time, then the one who is slower (who hasn't yet posted his lev to lauta) should somehow merge their edits. That's not going to be easy thing but maybe somehow possible with ALE. But that kind of situation shouldn't occur if everyone just remembers to tell beforehands that he's gonna edit the level next.

You could also make reservations, like making a 'me next' post after someone has already said 'me next'. In this case, editing of your post (adding the level to the post where you said 'me next') would be appropriate to keep the time line clear.

And, if there are many chain levels open at same time, it would be the best way to have different thread for each.

Ok that's just a suggestion, but I think that's one which everyone could understand. You could rename the level in elma and no fear that the levelname would exceed 8 characters (when you can't open it in elma anymore).
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Re: Open Chain Level

Post by Grace »

zebra wrote:
Kale wrote:A lot more clear. Still too hard to understand, tho.
I agree. Even though the system does make sense, it is too complicated. There shouldn't exist a situation that a chain lev splits up into two different chain levels.

I suggest the following system:

Let's assume that the chain lev name is 'Fire'. Levels would be named just like Fire01, Fire02, Fire03 etc. I think we are not so strict that we would just abandon the previous maker's part. If you don't like it, just edit it and make it a little bit better. That's the way it wouldn't split into two different versions.

To prevent a situation that two different designers are designing the level at the same time: If you want to make the next part of the lev, say something like 'me next' in this topic. Then everybody else knows that you are making the next part, and can give you few days for finishing it. Let's say that you should post your level in the topic in 5 days, otherwise someone else can continue the level.

And if there still happens a situation that two designers have edited the level in the same time, then the one who is slower (who hasn't yet posted his lev to lauta) should somehow merge their edits. That's not going to be easy thing but maybe somehow possible with ALE. But that kind of situation shouldn't occur if everyone just remembers to tell beforehands that he's gonna edit the level next.

You could also make reservations, like making a 'me next' post after someone has already said 'me next'. In this case, editing of your post (adding the level to the post where you said 'me next') would be appropriate to keep the time line clear.

And, if there are many chain levels open at same time, it would be the best way to have different thread for each.

Ok that's just a suggestion, but I think that's one which everyone could understand. You could rename the level in elma and no fear that the levelname would exceed 8 characters (when you can't open it in elma anymore).
Very Clear and Simple, however, what happens if someone uses all the objects/pictures/polygons and thus creates havoc?
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Re: Open Chain Level

Post by zebra »

SmaXa wrote:Very Clear and Simple, however, what happens if someone uses all the objects/pictures/polygons and thus creates havoc?
I think in that case there are the following solutions:
1) the next designer edits the havoc away
2) the chain lev is finished.

Oh and if the situation is that the user has totally ruined the lev, the next designer can take the earlier version of the level and post it again as a next version. In that case though, at least if the user ruins the level again, a lauta ban would be appropriate.
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Re: Open Chain Level

Post by Grace »

Okies Zeb ;) good Idea =P
klisse wrote:Open chain level

Been a while since last chain level now, but I guess nobody orka arrange such a thing anymore just because it's to much effort to nag on kuskis all the time.
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Re: Open Chain Level

Post by Ali »

hey, lets do what zebra said :D

OPEN CHAIN LEVEL:

Rules:
1. Download lev from lauta
2. Announce on lauta that you are making another part ('me next')
3. Add your part
4. Post lev on lauta along with chain table (= list of levelmakers)

Notes:
- levname OpenCxx.lev (xx = number of your part)
- make your part short (less than 20 secs)
- make your part finishable (place flower at the end of your part)
- don't mess the lev with a lot of objects/pictures/polygons (don't even sign your part)
- if somebody messes his part, next guy will correct it

---------------------------------

Chain table

Code: Select all

OpenC01 - Ali
Attachments
OpenC01.lev
first part
(3.24 KiB) Downloaded 164 times
Last edited by Ali on 23 Jun 2008, 19:21, edited 1 time in total.
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Re: Open Chain Level

Post by Mawane »

"me next"

Chain table

Code: Select all

OpenC01 - Ali
OpenC02 - Mawane
Attachments
OpenC02.lev
(5.44 KiB) Downloaded 172 times
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Re: Open Chain Level

Post by Grace »

Me Next.

Chain Table:

Code: Select all

OpenC01.lev - Ali
OpenC02.lev - Mawane
OpenC03.lev - SmaXa
Attachments
OpenC03.lev
(5.75 KiB) Downloaded 163 times
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Re: Open Chain Level

Post by Bjenn »

Me Next!

Chain Table:

Code: Select all

OpenC01.lev - Ali
OpenC02.lev - Mawane
OpenC03.lev - SmaXa
OpenC04.lev - Bjorn
Attachments
OpenC04.lev
(7.57 KiB) Downloaded 167 times
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Re: Open Chain Level

Post by Bjenn »

Continue plz someone!!
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Re: Open Chain Level

Post by Coc0k »

me next!

ChainTable:

Code: Select all

OpenC01.lev - Ali
OpenC02.lev - Mawane
OpenC03.lev - SmaXa
OpenC04.lev - Bjorn
OpenC05.lev - Coc0k
Attachments
OpenC05.lev
(8.52 KiB) Downloaded 167 times
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Re: Open Chain Level

Post by Bludek »

me next!

ChainTable:

Code: Select all

OpenC01.lev - Ali
OpenC02.lev - Mawane
OpenC03.lev - SmaXa
OpenC04.lev - Bjorn
OpenC05.lev - Coc0k
OpenC06.lev - Bludek
Attachments
OpenC06.lev
(11.89 KiB) Downloaded 141 times
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Re: Open Chain Level

Post by totem »

ok me next then :)
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