things for the editor in new version

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

Moderator: Moporators

m0nkeii
Kuski
Posts: 386
Joined: 30 May 2002, 12:43
Location: Sydney, Australia
Contact:

things for the editor in new version

Post by m0nkeii »

people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up

imagine all the n00b levs with driving around perfect circle *shudder*

what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture

share what you want in teh ed1t0r!
Image Click the m0nkeii! Click it! | A
| tt=47:31,02 | wc4= 100th |
MagnusB
Kuski
Posts: 1472
Joined: 12 Nov 2002, 19:43
Location: INTERNET

Post by MagnusB »

You can edit the sizes of the masks in the LGR-DK I think.
m0nkeii
Kuski
Posts: 386
Joined: 30 May 2002, 12:43
Location: Sydney, Australia
Contact:

Post by m0nkeii »

i meant for default.lgr...
Image Click the m0nkeii! Click it! | A
| tt=47:31,02 | wc4= 100th |
MagnusB
Kuski
Posts: 1472
Joined: 12 Nov 2002, 19:43
Location: INTERNET

Post by MagnusB »

You can just resize the masks and save it as default.lgr.
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

but then it won't work on other ppl's pc's :(
MagnusB
Kuski
Posts: 1472
Joined: 12 Nov 2002, 19:43
Location: INTERNET

Post by MagnusB »

Obviously, people would have to download something anyway. Either a patch or just a new LGR.
You could make the lgr and send it to Moposite lgr section, I'm sure it would score high points. ;)
devin
Kuski
Posts: 561
Joined: 4 Jul 2002, 03:24
Location: MI, USA
Contact:

Post by devin »

you should be able to change the clipping and the other thing (forgot what its called, you know S G or U) when you pick the picture or mask so you dont have to go through and change like 50 of them to get the right effect....like say when you want to make something a certain mask, there is shit in the way, so you have to use masklittle, especially if you want that piece of ground changed to sky, it gets really annoying cuz you gotta right click on each one and change them all to ground.... there should also be a coloring tools like in microsoft paint that you could paint different textures on instead of dealing with square shit all the time
-brag
User avatar
Xhomaz
Kuski
Posts: 606
Joined: 30 Nov 2002, 17:38
Team: LOS
Location: Oslo, Norway
Contact:

Post by Xhomaz »

Imagine a polygon splitter. Like in headbanger, you can make a pipe in the beginning of the level. (Just an example).. This will make levelmaking a bit easier. Anyway, there are no things I require in the editor, it's fine by me, but that idea just came to my head and I wanted to share it.
Team LOS website
I'll stop stabbing when you stop screaming
User avatar
Ky.Jelly
Flood to teh MAX
Posts: 4009
Joined: 20 May 2002, 21:40
Location: Ramarama, Auckland, New Zealand
Contact:

Post by Ky.Jelly »

should be able to add mulitple flowers with out all that complicated bs
only downside is that you would get hundreds of multi flower levels :twisted:
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
KryptoN
Kuski
Posts: 51
Joined: 3 Dec 2002, 10:35
Location: Seinäjoki, Finland

Post by KryptoN »

I'd like an optional grid and undo tools... And maybe a preview mode where you can edit the level in it's actual look.
User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy »

What I really want is: TEXT TOOL!!!
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
User avatar
insane guy
Kuski
Posts: 1673
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy »

sometimes if you edit a polygon suddenly you 'build it the other way round'...
it would be cool if youcould cahnge the direction...
KryptoN
Kuski
Posts: 51
Joined: 3 Dec 2002, 10:35
Location: Seinäjoki, Finland

Post by KryptoN »

you can, try space and enter
User avatar
insane guy
Kuski
Posts: 1673
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy »

cool if that works i got no big problems with editor
Chris Penrose
Donator duck
Posts: 545
Joined: 29 Aug 2002, 08:44
Location: Inger-land
Contact:

Post by Chris Penrose »

No preset shapes, text tools or anything that creates polygons automatically. This will simply remove a lot of the skill involved in making levels, and nobody will appreciate the great levelmakers because anybody could make levels as good as them.
Watch the birdy...
User avatar
insane guy
Kuski
Posts: 1673
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy »

hehe... it works.. idont want no new editor....
User avatar
milagros
Cheatless
Posts: 4560
Joined: 19 May 2002, 17:05

Post by milagros »

if you want so many improvements it's much easier to do some external editor
i think somebody already started to do that (i forgot who)
the only problem is that keygen that nobody knows how is it generated
the only possibility is run it through elma or edit elma.exe to skip testing it
[carebox]
User avatar
Abula
Moposite admin
Posts: 4476
Joined: 16 May 2002, 23:00
Team: FM
Location: Helsinki
Contact:

Post by Abula »

40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
User avatar
Ky.Jelly
Flood to teh MAX
Posts: 4009
Joined: 20 May 2002, 21:40
Location: Ramarama, Auckland, New Zealand
Contact:

Post by Ky.Jelly »

u kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
Thursday, March 2nd 2005, 0942 i was 3333 [4.43% of total / 3.25 posts per day]
User avatar
chux
Kuski
Posts: 2636
Joined: 27 Aug 2002, 22:59
Location: Elmaville, UK

Post by chux »

u kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
à la Across
We all hated that :D
I dream of a world where chickens can cross the road without their motives being questioned.
Image
Hi! I'm a signature virus. Copy me into your signature to help me spread.
User avatar
Abula
Moposite admin
Posts: 4476
Joined: 16 May 2002, 23:00
Team: FM
Location: Helsinki
Contact:

Post by Abula »

In Elma it's just the animation that makes apples seem to be moving.
40:02,71 (152.) | WCup4: 8. | 3x WR | 3x GAA | 12x FEM | KOM | The History of Elasto Mania (1993-2018)
m0nkeii
Kuski
Posts: 386
Joined: 30 May 2002, 12:43
Location: Sydney, Australia
Contact:

Post by m0nkeii »

ye. levmaking is a challenge and polygon copier would screw it up. i don't really care about all this 'old levs will be thought to be crap' but i do care about the thousands and thousands of n00b levels that will result from it! yes, i have a phobia for n00b levels!
Image Click the m0nkeii! Click it! | A
| tt=47:31,02 | wc4= 100th |
User avatar
insane guy
Kuski
Posts: 1673
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy »

i ove it so much...
just build this way...
then change it!
jeehahaa, that was the only thing i REALLY hated in editor, because i couldnt avoid it by just leaving away...
Snowy
Kuski
Posts: 6
Joined: 3 Jan 2003, 02:41
Location: Gothenburg - Sweden
Contact:

Mines

Post by Snowy »

It could be cool with some mines on the levs and when you drove at one of them the bike explodes :o
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

If chris didn't disappear i would have looked at that integrity number. Maybe i will, it should be easy to find in elma.exe. But nobody is working on an editor, so why would we care?
Btw, you will soon be able to use the editor in the resolution of your choice. 1024*768 is cool :)
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

Abula: wrong. there are two animations, the one in the lgr, and the "bobbing". Maybe i could remove it. dunno
But you're right on one thing, the apple dosent move, only the picture does
Kloque
Kuski
Posts: 143
Joined: 19 Jun 2002, 21:45
Location: Canon City, CO U.S.A.
Contact:

Post by Kloque »

Ok this must be in editor: you know when you want to make a big area masked, or you use alot of a certain picture that is made for sky and it needs to be closer, and you have to change every singl episctures properties... make it so you change on pictures properties, and copy/paste so all are the same settings as first.. or howabout you draw a polygon like normal, then go to move, right click the polygon and click a button that turns it into a mask, and you choose the mask.

and copy polygons would be good I think, and move, and rotate.... those would be very nice, bu tI doubt get put in...

and have it so you can type in a zoom level and i tgoes there, and tell which exact zoom level it would look the same size as when your really playing.

And you could somehow tell that the lev was made with or withought the new editor, so players would get credit for good levs withought using the new editor.
Last edited by Kloque on 29 Jan 2003, 10:22, edited 1 time in total.
Hi! I'm a signature virus. Copy me into your signature to help me spread.
User avatar
chux
Kuski
Posts: 2636
Joined: 27 Aug 2002, 22:59
Location: Elmaville, UK

Post by chux »

I like Kloques ideas, also, having something that tells you the size of the bike in the editor would help for those detailed parts (like a killer that goes through your body or pipes)
I dream of a world where chickens can cross the road without their motives being questioned.
Image
Hi! I'm a signature virus. Copy me into your signature to help me spread.
Ragnar
Kuski
Posts: 98
Joined: 23 Jan 2003, 22:13
Location: USA
Contact:

Post by Ragnar »

I dunno. I think that a line tool would be hellpful, it should just create a straight line that is a certain distance thick so you don't have to make a really small recangle.
But yeah, there would be too many n00b levels, they can be really bad.
(I would know, I've made a lot of crappy levs)
Also, the old levels would be considered as crap, and besides...
...It's fun to work out the little bugs in your lev, and then it feels nice when you are done because it took so long and now you are really proud of the effort you put into it.
Toaster
Kuski
Posts: 179
Joined: 23 May 2002, 01:10
Location: DK, 7200 Grindsted
Contact:

Re: things for the editor in new version

Post by Toaster »

m0nkeii wrote:people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up

imagine all the n00b levs with driving around perfect circle *shudder*

what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture

share what you want in teh ed1t0r!
I don't think that a rotate-, resize- or move- poly tool will screw anything up

And the mask thing should be like the grass thing (right click and select Normal, grass or mask)
m0nkeii
Kuski
Posts: 386
Joined: 30 May 2002, 12:43
Location: Sydney, Australia
Contact:

Post by m0nkeii »

i'm just thinking of the n00blevs
can you imagine all these levs with kabillions of polygons all the same shape?
would suck very much
Image Click the m0nkeii! Click it! | A
| tt=47:31,02 | wc4= 100th |
Toaster
Kuski
Posts: 179
Joined: 23 May 2002, 01:10
Location: DK, 7200 Grindsted
Contact:

Post by Toaster »

STILL... I don't think that a rotate-, resize- or move- poly tool can be used to copy anything :lol:
Ragnar
Kuski
Posts: 98
Joined: 23 Jan 2003, 22:13
Location: USA
Contact:

Post by Ragnar »

I think that the one thing i would like to see in it is a move-polygon tool.
Sometimes when I make levels with text, and the text is not in the right place, you must do the text over again, and it is very long process.
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

Finally, i've looked at those misterious doubles.
So now i have fully documented the LEV format.
I'll upload it as soon as i can.
So programmers don't have any excuse for not making an external lev editor :)
I actually have an excuse, time.
Maybe i should re-contact chris?
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

Loz
Kuski
Posts: 64
Joined: 9 Dec 2002, 21:11
Location: UK

Post by Loz »

umm, this doesnt make any sense, all I need is the hex adress for the number of apples
team RATI www.teamrati.tk
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

don't be stupid, it's perfectly clear.
the offset depends on the number of vertices/polygons in the lev
use hedit 2
the best and simplest hex editor. and it shows data on cursor (byte, word, dword, float and double). very handy for deleting, inserting and copy/pasting in huge files.
or make a program.
Loz
Kuski
Posts: 64
Joined: 9 Dec 2002, 21:11
Location: UK

Post by Loz »

thanx, were can i get it from?
team RATI www.teamrati.tk
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

OMG,
thanks to the size of the preceding fields you can know the offset of the polygon count.
then for each polygon, read the vertex count and jump by 16*vertexcount.
when you've finished, you're on the object count.

other way, look at the file and with your human sight, localize the objects. you easily find them because they look like XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 0X 00 00 00 0X 00 00 00 0X 00 00 00
a line of 12 zeros (or almost zero). rare in polygons.
Loz
Kuski
Posts: 64
Joined: 9 Dec 2002, 21:11
Location: UK

Post by Loz »

i mean the hex proggy
team RATI www.teamrati.tk
Hibernatus
Le pilote
Posts: 229
Joined: 19 May 2002, 23:21
Location: France

Post by Hibernatus »

dunno. google.
Sun
Kuski
Posts: 41
Joined: 27 Oct 2002, 16:56
Location: London, England

Post by Sun »

UltraEdit will do ya, or TextPad.

http://www.downloads.com
User avatar
zworqy
Kuski
Posts: 3706
Joined: 19 May 2002, 23:17
Location: Lilla Edet, Sweden
Contact:

Post by zworqy »

Back to topic: You should be able to use normal start button for "Save and Play". It sucks to have to stretch out for the 'p' button.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
User avatar
insane guy
Kuski
Posts: 1673
Joined: 22 May 2002, 20:53
Contact:

Post by insane guy »

yea and if you played a lot in editor you always press p when playing normal...
User avatar
Antz
Donator
Posts: 1168
Joined: 14 Sep 2002, 16:52
Team: Quack
Location: Espoo, Finland
Contact:

Post by Antz »

omg i always have that same problem too. really annoying when u press alt p and nothing happens :):).
Image
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

insane guy wrote:yea and if you played a lot in editor you always press p when playing normal...
Antz wrote:omg i always have that same problem too. really annoying when u press alt p and nothing happens :):).
YEAH, I do exactly the same thing :/
also in editor sometimes I press enter..and nothing happens :/
User avatar
dz
first 39tt
Posts: 3749
Joined: 19 May 2002, 15:16
Team: FM
Location: Finland
Contact:

Post by dz »

what about alt+ctrl+enter on replay which shows the exact correct time?

that should not be difficult to implement in the code. hibernatus?
User avatar
SveinR
Moporator
Posts: 5471
Joined: 21 May 2002, 08:05
Location: Oslo, Norway
Contact:

Post by SveinR »

Hmm...pressing <enter> in editor and you play the lev...why excactly should that happen? The <p> is much better than enter, there's no reason why <enter> should activate that button.
Was it cast for the mass who burn and toil?
Or for the vultures who thirst for blood and oil?
Rules | FAQ
MagnusB
Kuski
Posts: 1472
Joined: 12 Nov 2002, 19:43
Location: INTERNET

Post by MagnusB »

Haeh, I have the exact same problem. I always mix up p and enter when I edit the level and right after I've finished. :D
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

I want a copyable, pasteable and moveable polygons ! I hate to move vertex by vertex or creating hundreds of little circles !
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
Post Reply