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 Post subject: Elma manager - Updated 23rd August 2010
PostPosted: 5 Mar 2009, 19:17 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
So, I've been making a managing program for Elma. To download it and see the list of features and screenshots, go to http://users.jyu.fi/~mikkalle/Elma. Elma manager has currently 2 components: replay manager and level editor!

The program can't read internal levels straight from Elma.res file, so you may need this zip that has internal levels as external files:
Attachment:
File comment: Internals as externals
IntAsExt.zip [248.9 KiB]
Downloaded 75 times

If you find any kind of bugs, please tell here or PM me. Give me the error log. It is in "Details"-button of the error message. If you get unhandled exception while trying to compare replays, you may have an older .NET Framework (version 4 is required!)

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Last edited by Smibu on 23 Aug 2010, 18:02, edited 59 times in total.

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 Post subject: Re: Replay manager
PostPosted: 5 Mar 2009, 19:24 
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Joined: 4 Jul 2004, 12:10
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fucking useless for me but fucking nice work. :mrgreen:

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 Post subject: Re: Replay manager
PostPosted: 5 Mar 2009, 19:27 
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Kuski
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Joined: 22 Aug 2005, 12:23
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Cool! So if I get it right you see at what time an apple was taken? that's cool :D Ez add this to sites for split times = more statistics!

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 Post subject: Re: Replay manager
PostPosted: 5 Mar 2009, 21:16 
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Kuski
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Very many sick program :D thx Smibu, the bad point is that it requires net.framework... But anyway, piece of a nice job :wink:

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 01:52 
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Kuski

Joined: 15 Apr 2007, 01:05
Posts: 2559
search also subdirectories in Lev folder?

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 06:24 
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Kuski
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look inside folders in the /rec directory...

ie: c:/Belma/rec/WRs

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 11:53 
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Kuski

Joined: 15 Jun 2007, 13:17
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Location: Finland
I guess Mawane meant that when searching replays with lev missing/wrong version of it, the prog would search all directories inside Lev folder. I guess I can add a checkbox for that too :)

Markku had a couple of good suggestions: renaming replays and searching for duplicate recs. I added the first one already and updated the picture! Btw - no .rec extension needed when renaming.

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 11:59 
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Kuski
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Maybe some "find all recs for this level" function? It's really annoying when you know you have a rec, but cant remember the name of it ;x

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 12:12 
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Kuski

Joined: 15 Jun 2007, 13:17
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Hmm good idea, Igge, I'll remember that! I'm working atm on Mawane's suggestion (it turned out to be a bit more complicated than I thought). :P

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 12:16 
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Kuski
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hmm, maybe is possible to have some "Replay Finished:" Function - i know that sometimes you can't tell whether the replay is finished or died, when you dl it.

i guess, maybe just a Yes/No function for whether or not bikey connects with flower.

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 12:50 
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on those 2 lists at the bottom it looks stupid when it says "1 apples". maybe change it to display "1 apple" instead?

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 13:09 
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Kuski

Joined: 15 Jun 2007, 13:17
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SmaXa, if the rec is not finished, the prog will tell it after the time, if that's what you meant :)

And Leeland... I noticed that too, but just didn't bother to fix it yet (I'll do it on next update).

EDIT: Added new checkbox, and fixed the "1 apples" thing too!
Things that I'm going to do: search for duplicate recs & search recs with a specific lev.

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 16:13 
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What about save load feat?

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 19:08 
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Kuski

Joined: 15 Jun 2007, 13:17
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What about no, Xiphias... xD this is just a replay manager, not replay editor.

Updated and added new features, go and check the first post!!!

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 19:15 
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save load checker?

edit: and maybe an algorithm to check which player drove the replay


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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 20:06 
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Kuski

Joined: 15 Apr 2007, 01:05
Posts: 2559
in the Replay box with all the recs, i cant see the whole adress
ex:
Code:
C:\Users\Mawane\Documents\!Games\!belma\Rec\Rec2\Nouveau dossier\01WR.rec
is too long to be seen

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 20:07 
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Kuski

Joined: 15 Jun 2007, 13:17
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Location: Finland
Oh damn... and the listbox can't be scrolled left/right? That's the next thing I'll fix then :)
And btw, just noticed... you seem to have folders in Lev subfolders too (like Nouveau dossier-folder) :O The prog probably doesn't take them into account :/ I'll see what I can do about it.
EDIT: Oh, it was Rec folder, then there's no problem!

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Last edited by Smibu on 7 Mar 2009, 08:24, edited 1 time in total.

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 Post subject: Re: Replay manager
PostPosted: 6 Mar 2009, 20:14 
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Kuski
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When kopaka or someone has time, It'd be great if they could convert this to php codes. I might give it a try when I return from my Winter course next friday.

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 Post subject: Re: Replay manager
PostPosted: 7 Mar 2009, 19:28 
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Kuski

Joined: 15 Jun 2007, 13:17
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Ok - updated, see first post for what's new!
Now I won't be updating this prog for a while... reason can be found in my sig. :P
QUICK EDIT: Fixed bug with deleting replays.

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 Post subject: Re: Replay manager
PostPosted: 9 Mar 2009, 19:58 
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Kuski

Joined: 15 Jun 2007, 13:17
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Location: Finland
Okay updated, searches now also erroneous recs!

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 Post subject: Re: Replay manager
PostPosted: 14 Mar 2009, 20:08 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Updated!
-Duplicate replay search should work now perfectly, it compares the recfiles of the same length byte by byte now!
-More accurate replay finishing detection - earlier it thought, for example, that Loop-de-Loop recs were unfinished (kuski takes apple+flower at the same time). Earlier the prog thought also that some recs were finished even if they weren't, because kuski died while wheel/head was in flower area. This bug is in elmatim0r.

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 Post subject: Re: Replay manager
PostPosted: 15 Mar 2009, 23:13 
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Kuski

Joined: 31 Jul 2002, 00:25
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Looks like very nice program, Smibu!


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 Post subject: Re: Replay manager
PostPosted: 17 Mar 2009, 19:01 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Thanks Are :) I made a little update too - added "Move to main folder" - button, allowing you to move a rec from a Rec's subfolder to the main folder (so you can watch it in Elma, useful for me at least). Fixed one little bug too. :P Oh, 100th post!

EDIT: In next update, I'll add a button for checking bad level filenames (>8 characters long) - nice idea Pawq :)

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 Post subject: Re: Replay manager
PostPosted: 21 Mar 2009, 19:24 
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Kuski

Joined: 15 Apr 2007, 01:05
Posts: 2559
Code:
[09/03/21 14:17:01] <@temp_server> *************** First finish battle in FFtest.lev by Mawane over ***************
[09/03/21 14:17:01] <@temp_server>  1. Markku 1:03
[09/03/21 14:17:02] <@temp_server>  2. KUK 1:04
[09/03/21 14:17:02] <@temp_server>  3. Jarkko 1:07
[09/03/21 14:17:03] <@temp_server>  4. guf 1:07
[09/03/21 14:17:05] <@temp_server>  5. Ari 1:07
[09/03/21 14:17:07] <@temp_server>  6. Astral 1:09
[09/03/21 14:17:09] <@temp_server>  7. GRob 1:15
[09/03/21 14:17:11] <@temp_server>  8. Grindelwald 1:15
[09/03/21 14:17:13] <@temp_server>  9. Mawane 1:15
[09/03/21 14:17:15] <@temp_server> 10. barryp 1:26
[09/03/21 14:17:17] <@temp_server> 11. bEAT 2:20
[09/03/21 14:17:19] <@temp_server> 12. Vista 19:75
[09/03/21 14:17:21] <@temp_server> 13. macek 36:43
[09/03/21 14:17:23] <@temp_server> *************** End of results ***************
the program says not finished but markku and I got 0,012


Attachments:
FFtest.lev [978 Bytes]
Downloaded 28 times
File comment: Mawane
FFtest_592Maw.rec [119 Bytes]
Downloaded 27 times
File comment: Markku
FFtest_592Mar.rec [119 Bytes]
Downloaded 27 times

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 Post subject: Re: Replay manager
PostPosted: 22 Mar 2009, 10:28 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Oh, interesting discovery, Mawa :O
I tested this thing a bit and found out that if the rec has just 1 frame (like in those), it's impsy to tell for sure if the rec is finished or not. By default, the prog says not finished, and I guess that's ok. 1-frame rides are kinda useless anyway.

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 Post subject: Re: Replay manager
PostPosted: 22 Mar 2009, 18:57 
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Kuski
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Never before heard that someone hoyls that short levels. 8O

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 Post subject: Re: Replay manager
PostPosted: 22 Mar 2009, 19:17 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Ok, this is quite a nice update: The prog can tell the top speed of the replay (for both players if multiplayer rec)!

About that longlevname search... this is supposed to be replay manager, so maybe I'll make a separate program for that (some level manager, dunno).

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 Post subject: Re: Replay manager
PostPosted: 23 Mar 2009, 17:27 
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Kuski
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heh Level Manager would be really nice :D

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 Post subject: Re: Replay manager
PostPosted: 24 Mar 2009, 09:32 
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maybe put a graphic in there to make it the awesomness

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 12:48 
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Kuski

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Okay, added Compare replays - button! Seems to be ez 17,74 in twin peaks. :P

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 13:06 
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Kuski
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well, as Ive seen it just checks time between start-apple, apple-apple and apple-flower. Actually i think its doesnt work so purely. Notice, that in different replays kuski may reach the apple in different positions, so going to another one exactly as in another replay may be not possible. I tried to say it as clearly as possible, i hope i succeeded ;)

P.S anyway its incredible work :D

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 13:07 
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Kuski

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Yep, that's what I thought too, it works well only for recs of the same style (like those 3 tp recs). :)

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 13:26 
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comparison on all recs of internal 43: He He -> 55,95

hmm sounds about right, I guess it works properly. or, to be honest I expected lower :P

assumed it does work properly, this is very lovely :D

but yeah it cant be fully accurate if there are say 5 tricks between 2 apples and 3 first of those tricks were made the fastest ever, then fucked up at 4th, the rec is out.

gives some direction tho

warm up 13.988 (all should be exactly same style)

zig zag: 54.812

apple harvest 1.14.443 but i had only 7-8 recs finished with the wr route. would be interesting with all john and raven recs also. this lev is very sensitive obviously on teh comparison, one rec that takes the apples in wrong order and it goes below 1min, so was a bitch to filter those out

over and under 29.53, but there were some problems of some recs taking some apple with frontwheel and some with backwheel, after eliminating those i get 29.67 ( but i had to delete wr rec)

animal farm: 1.11.81, hmm all recs are finished recs with the wr route, there could be some shizzle with taking apples with front/backwheel.especially octopus apple picking can be "delayed" for quite a bit, making the time-frame between that apple and the bird apple lower than in the other recs, for example :S 1.12 was always known to be ez anyway.
edit: yep found such a rec, octopus apple was delayed in some 1.15 rec,jump over, take with backwheel when falling down. result is 1.12.87 now

steep corner: 42.09, checked everything , but cant see any faults and all apples are always taken exactly same way. first and last apples could cause some error. ez wr there

tunnel terror 54.37. had to delete one rec that took apple uniquely different and it had 0.05 faster start than any other rec so 54.32 :p

sink 32.50

downhill 45.26 (?!?!)

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Last edited by Zweq on 25 Mar 2009, 14:40, edited 3 times in total.

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 13:59 
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Kuski

Joined: 15 Jun 2007, 13:17
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Omg zweq, sick-sounding times there :O
I'm interested in hearing more of those times of yours!

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 Post subject: Re: Replay manager
PostPosted: 25 Mar 2009, 14:43 
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as I think of it, it's max useless to post those times, those times are neither exact or not known before. only steep corner surprised me, cant see anything wrong there no matter how i check the recs... i guess it's just shit wr

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 Post subject: Re: Replay manager
PostPosted: 27 Mar 2009, 12:58 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Ok updated again:
-Added "Remove from list" - button in case you want to exclude some recs from the total time or comparison list.
-Added total time calculation, 2 or 3 decimal accuracy (with 3 decimals the time is always a bit higher).

Oh no... FinMan's rec is corrupted, no wonder I got int error... xD

EDIT: Updated again, added Mawane's suggestion: step from last apple to flower shown in listbox, and folder name is now also included there :)

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Last edited by Smibu on 28 Mar 2009, 08:44, edited 1 time in total.

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 Post subject: Re: Replay manager
PostPosted: 27 Mar 2009, 23:38 
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Kuski

Joined: 15 Apr 2007, 01:05
Posts: 2559
EDIT: according to the program with all my 1982 internal recs, TT would be ez 25:26:29,95 lol

Smibu wrote:
Okay, added Compare replays - button! Seems to be ez 17,74 in twin peaks. :P

well, 1st apple doesnt mean anything,
i have 17,716 with those 3 recs:

PS: would be nice to know time at flower + step from last apple in replay information


Attachments:
File comment: 17,931
03stini.rec [17.23 KiB]
Downloaded 23 times
File comment: 17,385
03Smi1783.rec [16.82 KiB]
Downloaded 21 times
File comment: 19,125
mats03.rec [16.79 KiB]
Downloaded 23 times

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 Post subject: Re: Replay manager
PostPosted: 1 Apr 2009, 19:11 
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Kuski

Joined: 15 Jun 2007, 13:17
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Okay, here's a MAX update that I coded all day long - replay viewer, enjoy!!!

Btw: to view internal recs, you must have the qwquu0xx.lev as an external. Otherwise you'll get level not found - error!

And please report if you get some other error (don't forget to copy errorlog etc.) xD

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 Post subject: Re: Replay manager
PostPosted: 1 Apr 2009, 19:31 
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Kuski
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Oh thought you were gonna be able to watch the rec like that online rec thingy coco made. Oh well, still better than I -really- though, cause I immedieately assumed it was an april fools. 8) Nice.

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 Post subject: Re: Replay manager
PostPosted: 2 Apr 2009, 13:36 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
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Thanks... I'll try to make replay watcher too. Having problems atm because of the second form... I don't get this inheritance stuff... I guess I can view the replay in the first form, I just figured how to do it nicely :)

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 Post subject: Re: Replay manager
PostPosted: 2 Apr 2009, 20:19 
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Kuski
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Joined: 23 Sep 2003, 15:35
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The program is very cool. But some things:

What's that replay viewer? Nothing is moving there, at least for me. It's nice though :) but if it doesn't move, it should be Level viewer, not rec viewer.

"Compare replays" button gives only Unhandled Exception. How it should work?

"3 decimals" checkbox doesn't affect to the times below

There is already quite much stuff in the first form, don't try to show any rec on it please :)
What's the problem with inheritance? There shouldn't be any problems with it if you use only simple forms... maybe i can help if i see you in irc.

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 Post subject: Re: Replay manager
PostPosted: 2 Apr 2009, 21:53 
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Kuski
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zebra, maybe style/route viewer better at all, it shows the style you drove. :wink:

To the actual topic, could you make something like "take picture" shit to replay viewer? :P Will be max useful if just needs to click and you have route-picture. :) And, secondly, could it be possible to be able to select the recs you want to view with replay viewer and to compare, like in forum-voting that you can choose many options. :P

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 Post subject: Re: Replay manager
PostPosted: 2 Apr 2009, 22:13 
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isn't that actually the same app as the RecMap program someone made long ago? or what it was called.. let smibu decide the name anyways :P

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 Post subject: Re: Replay manager
PostPosted: 3 Apr 2009, 18:10 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Updated. It can actually run a replay now somehow! I'm still not quite satisfied, the routine is kinda slow because it uses bmp for every frame (it looks ok though). Checked memory usage while watching rec, it bounced between some 30000 to 90000 kb xD. I found a much faster routine but the replayplaying became flashy :(

Zebra - mawane had same problem, it was gone after he downloaded newest .net framework

Please don't make new suggestions for this program atm, I have enough work now :)

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 Post subject: Re: Replay manager
PostPosted: 7 Apr 2009, 13:41 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Ok I announce this update because it's quite big:

-Zoom in/out/fill! You can use these also when the replay is playing IF "Zoom to driver" - checkbox is off.
-"Zoom level" -box is only used with "Zoom to driver" -option
-Previous and next frame -buttons
-Follow player 2 -checkbox for multiplayer replays
-Time shown while playing replay. You can also jump to some spot in the replay by typing the time in the box (like 03:25,000), remember 9 characters! Useful in long replays.
-Progress shown while searching replays
-Wheel rotation now shown while playing

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 Post subject: Re: Replay manager
PostPosted: 7 Apr 2009, 14:06 
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39mins club
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Joined: 23 Nov 2004, 23:05
Posts: 3746
Location: Tórshavn, Faroe Islands
Flaws
  1. Can't compare replays
  2. ReplayViewer mode doesn't fit to my screen :P too big
  3. Replay playing mode is fastforwarding (or it plays faster than real time)

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 Post subject: Re: Replay manager
PostPosted: 7 Apr 2009, 15:04 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
1.
a) If you get unhandled exception--->Download newest .NET Framework (3.5). I guess there's a function in my program that is not supported by older versions. If you still get the same error, send the error log to me.

b)If you get my error message ("Replays in the list must have the same level and they must be singleplayer replays"), use the "Remove from list"-button to remove multirecs etc. Or search for a specific level first.

2. Hmm - I think I can make this resizable, not sure.

3. Weird... it runs with (nearly) normal speed on my computer - but maybe I must make some user-defineable slowing factor so you can get normal speed. Replays run more slowly in bigger levs (try some Smibu80rec for example).

Thx for feedback Xiph :)

BTW: Forgot to say that you can scroll the lev with numpad buttons 2, 4, 6 and 8!

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 Post subject: Re: Replay manager
PostPosted: 7 Apr 2009, 15:40 
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39mins club
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Joined: 23 Nov 2004, 23:05
Posts: 3746
Location: Tórshavn, Faroe Islands
This is what it looks like on my screen. http://up.k10x.net/fjctnfadyafcp/TooBig.GIF
I tried to stretch it max out but still too big :P

I get that a) error.. (unhandled exception).. orka update .Net Framework atm.

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 Post subject: Re: Replay manager
PostPosted: 7 Apr 2009, 17:06 
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Kuski
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Joined: 7 Apr 2007, 12:15
Posts: 4049
Location: Stockholm, Sweden
Dude this is fuckin amazing. Only one thing, the kuski's speed is too high. it's like some 1.5x faster than 'normal speed'. Other than that it's completely awesome

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 Post subject: Re: Replay manager
PostPosted: 14 Apr 2009, 17:24 
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Kuski

Joined: 15 Jun 2007, 13:17
Posts: 199
Location: Finland
Updated!

-Head position should be more or less correct now! There's also a line in the head indicating where the driver is looking at.
-Possibility to stop searching, and you can start inspecting replays even when search is in progress
-Added Viewer size - box in which you can define the size of the viewer window. Range: 200 to 850, default=500.
-Added Loop delay - box with which you can make replay playing slower. This delay means milliseconds per frame. Range: 0 to 1000, but some 20-30 should give close to actual speed.
-Level and replay folder paths are hidden when switched to replay viewer (they may overlap it if the path is long)
-Added "Save picture as..."-button (saves what you see in replay viewer, format=png)
-Click twice Pause while playing=Stop (goes to start of the replay, in other words)

...and some other minor fixes too, impsy to remember them anymore :)

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