things for the editor in new version
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things for the editor in new version
people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up
imagine all the n00b levs with driving around perfect circle *shudder*
what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture
share what you want in teh ed1t0r!
imagine all the n00b levs with driving around perfect circle *shudder*
what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture
share what you want in teh ed1t0r!
you should be able to change the clipping and the other thing (forgot what its called, you know S G or U) when you pick the picture or mask so you dont have to go through and change like 50 of them to get the right effect....like say when you want to make something a certain mask, there is shit in the way, so you have to use masklittle, especially if you want that piece of ground changed to sky, it gets really annoying cuz you gotta right click on each one and change them all to ground.... there should also be a coloring tools like in microsoft paint that you could paint different textures on instead of dealing with square shit all the time
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Imagine a polygon splitter. Like in headbanger, you can make a pipe in the beginning of the level. (Just an example).. This will make levelmaking a bit easier. Anyway, there are no things I require in the editor, it's fine by me, but that idea just came to my head and I wanted to share it.
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should be able to add mulitple flowers with out all that complicated bs
only downside is that you would get hundreds of multi flower levels
only downside is that you would get hundreds of multi flower levels
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u kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
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[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
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à la Acrossu kno how the apples hover up and down slightly, well there should be and option of getting them to haver more or less so your timing has to be really good or it could change your run
We all hated that
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In Elma it's just the animation that makes apples seem to be moving.
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Mines
It could be cool with some mines on the levs and when you drove at one of them the bike explodes
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Ok this must be in editor: you know when you want to make a big area masked, or you use alot of a certain picture that is made for sky and it needs to be closer, and you have to change every singl episctures properties... make it so you change on pictures properties, and copy/paste so all are the same settings as first.. or howabout you draw a polygon like normal, then go to move, right click the polygon and click a button that turns it into a mask, and you choose the mask.
and copy polygons would be good I think, and move, and rotate.... those would be very nice, bu tI doubt get put in...
and have it so you can type in a zoom level and i tgoes there, and tell which exact zoom level it would look the same size as when your really playing.
And you could somehow tell that the lev was made with or withought the new editor, so players would get credit for good levs withought using the new editor.
and copy polygons would be good I think, and move, and rotate.... those would be very nice, bu tI doubt get put in...
and have it so you can type in a zoom level and i tgoes there, and tell which exact zoom level it would look the same size as when your really playing.
And you could somehow tell that the lev was made with or withought the new editor, so players would get credit for good levs withought using the new editor.
Last edited by Kloque on 29 Jan 2003, 10:22, edited 1 time in total.
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I like Kloques ideas, also, having something that tells you the size of the bike in the editor would help for those detailed parts (like a killer that goes through your body or pipes)
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I dunno. I think that a line tool would be hellpful, it should just create a straight line that is a certain distance thick so you don't have to make a really small recangle.
But yeah, there would be too many n00b levels, they can be really bad.
(I would know, I've made a lot of crappy levs)
Also, the old levels would be considered as crap, and besides...
...It's fun to work out the little bugs in your lev, and then it feels nice when you are done because it took so long and now you are really proud of the effort you put into it.
But yeah, there would be too many n00b levels, they can be really bad.
(I would know, I've made a lot of crappy levs)
Also, the old levels would be considered as crap, and besides...
...It's fun to work out the little bugs in your lev, and then it feels nice when you are done because it took so long and now you are really proud of the effort you put into it.
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Re: things for the editor in new version
I don't think that a rotate-, resize- or move- poly tool will screw anything upm0nkeii wrote:people say they want copy+paste, rotate, move polygon, circle tool and all this crap but i know that that would screw stuff up
imagine all the n00b levs with driving around perfect circle *shudder*
what i want most is some masks other than horizotal, large and mini. maybe one about the size of the barrel picture
share what you want in teh ed1t0r!
And the mask thing should be like the grass thing (right click and select Normal, grass or mask)
I think that the one thing i would like to see in it is a move-polygon tool.
Sometimes when I make levels with text, and the text is not in the right place, you must do the text over again, and it is very long process.
Sometimes when I make levels with text, and the text is not in the right place, you must do the text over again, and it is very long process.
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- Le pilote
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umm, this doesnt make any sense, all I need is the hex adress for the number of apples
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- Le pilote
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don't be stupid, it's perfectly clear.
the offset depends on the number of vertices/polygons in the lev
use hedit 2
the best and simplest hex editor. and it shows data on cursor (byte, word, dword, float and double). very handy for deleting, inserting and copy/pasting in huge files.
or make a program.
the offset depends on the number of vertices/polygons in the lev
use hedit 2
the best and simplest hex editor. and it shows data on cursor (byte, word, dword, float and double). very handy for deleting, inserting and copy/pasting in huge files.
or make a program.
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- Le pilote
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OMG,
thanks to the size of the preceding fields you can know the offset of the polygon count.
then for each polygon, read the vertex count and jump by 16*vertexcount.
when you've finished, you're on the object count.
other way, look at the file and with your human sight, localize the objects. you easily find them because they look like XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 0X 00 00 00 0X 00 00 00 0X 00 00 00
a line of 12 zeros (or almost zero). rare in polygons.
thanks to the size of the preceding fields you can know the offset of the polygon count.
then for each polygon, read the vertex count and jump by 16*vertexcount.
when you've finished, you're on the object count.
other way, look at the file and with your human sight, localize the objects. you easily find them because they look like XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX 0X 00 00 00 0X 00 00 00 0X 00 00 00
a line of 12 zeros (or almost zero). rare in polygons.
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insane guy wrote:yea and if you played a lot in editor you always press p when playing normal...
YEAH, I do exactly the same thing :/Antz wrote:omg i always have that same problem too. really annoying when u press alt p and nothing happens :).
also in editor sometimes I press enter..and nothing happens :/
I want a copyable, pasteable and moveable polygons ! I hate to move vertex by vertex or creating hundreds of little circles !
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