Discuss the purpose of EOL
Moderator: Moporators
Re: Discuss the purpose of EOL
or make opposite, press button to NOT share taht lev
Re: Discuss the purpose of EOL
I guess I really wouldn't remember it ever, but then again I'm very rarely testing outside the editor. But then again I sometimes want to change something when I already have "finished" the lev, so pushing the button on and off over and over again randomly would be quite confusing and for nothing. And then again I'm often making thousands of shit levs just to test some other shit so those would get upped too because who wants to push buttons, really. Most of the nabs (what we many are) would not even consider pushing. I don't really like it, but mayke the button if no other solution is found. Or maybe, in the future, in 2029, we will just know the levels crc and can start for example \x05\xDE\x9C\x90!
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Re: Discuss the purpose of EOL
You can chat and see battle status in editor in EOL, so as long as you're inside editor no need to go offline. Unless ofcourse if you're talking about ALE.LousQ wrote:I like to chat and play battles while creating levels, so it's not so nice to go offline.
Re: Discuss the purpose of EOL
Kuskis overwrite their own levels, what is problem?
Also, appear offline should mean that your times are saved and not published + not in F7
Also kingy. <- Maybe controversial
Also, appear offline should mean that your times are saved and not published + not in F7
Also kingy. <- Maybe controversial
Re: Discuss the purpose of EOL
I seriously dont understand whats the point of showing times in f7 while you are hidden. That makes you completely shown in cuplevs. ;o Would be cool to play cups or something online also.
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Re: Discuss the purpose of EOL
They are not...FinMan wrote:I seriously dont understand whats the point of showing times in f7 while you are hidden. That makes you completely shown in cuplevs. ;o Would be cool to play cups or something online also.
Last edited by Kopaka on 13 Mar 2010, 12:12, edited 1 time in total.
Re: Discuss the purpose of EOL
i would either...
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Re: Discuss the purpose of EOL
If the lev is changed it is uploaded into another file.zaraptor wrote:Kuskis overwrite their own levels, what is problem?
Re: Discuss the purpose of EOL
one option is to have any levs by default locked if they are not in any lev packs and were not battled and played in cup
then someone (moderators? or admins only? or players, who played lev first?) will have teh right to change locked lev into unlocked
only unlocked levs would be possible to donwload evethough everything will be saved in teh db anyway
then someone (moderators? or admins only? or players, who played lev first?) will have teh right to change locked lev into unlocked
only unlocked levs would be possible to donwload evethough everything will be saved in teh db anyway
[carebox]
Re: Discuss the purpose of EOL
i find this is a good solution indeed
edit : of course in my opinion only level designer is able to unlock it
edit : of course in my opinion only level designer is able to unlock it
Re: Discuss the purpose of EOL
but how can teh server know, who is teh lev designer
is it the one who played lev first?
is it the one who played lev first?
[carebox]
Re: Discuss the purpose of EOL
Well, yes? OK! Problem solved, lock makes everything possible! GOGO!
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Re: Discuss the purpose of EOL
Well there's all old levels from before EOL that will be played by random ppl first and then suddenly they "own" those?
The way we talked about in eol channel yesterday was that you can tick a box and when it's ticked new levels are uploaded as locked to database, and when anyone plays the level with the box unticked the level is unlocked. (Then have a different lock function that makes the level not shown on the externals page on EOL site.)
This means designer can have it locked while he tests it and such, and they are saved as locked so no one can download them or see times. Then he sends me/mods message that he wanna hide them from externals page when he publish them, so when someone start playing them(with the box unticked) they are unlocked and downloadable on site/ingame and times shown at latest finishes, but still hidden on externals page on the site.
And if he want the pack as levelpack on EOL site he doesn't send me/mods that message so they are fully shown on the site, once he or someone else plays them with the box unticked.
The way we talked about in eol channel yesterday was that you can tick a box and when it's ticked new levels are uploaded as locked to database, and when anyone plays the level with the box unticked the level is unlocked. (Then have a different lock function that makes the level not shown on the externals page on EOL site.)
This means designer can have it locked while he tests it and such, and they are saved as locked so no one can download them or see times. Then he sends me/mods message that he wanna hide them from externals page when he publish them, so when someone start playing them(with the box unticked) they are unlocked and downloadable on site/ingame and times shown at latest finishes, but still hidden on externals page on the site.
And if he want the pack as levelpack on EOL site he doesn't send me/mods that message so they are fully shown on the site, once he or someone else plays them with the box unticked.
Re: Discuss the purpose of EOL
I support Kopaka's solution \o
Re: Discuss the purpose of EOL
I support gay marriage \o
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Re: Discuss the purpose of EOL
Kopa's solution is good.
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Re: Discuss the purpose of EOL
That would be awesome kopaka! And with an RSS feed it would be perfecton itself. I really appreciate that guys you listened to us.
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Re: Discuss the purpose of EOL
I think a level definately shouldn't be uploaded to the database only if you play it in any case. Possiblities for all kind of accidents are too big. I think a good system would be that a level would be uploaded if youmilagros wrote:there is one other issue with this :
every level you ever play is uploaded with its crc to the database
the problem is that if some lev creator is testing some pre-version of his levels outside editor and being online, all the versions of the level get saved (then the problem is if teh ingame lev download should donwload the first or last version)
any idea how to handle this?
1.) battled it - then it would become your level in the database and nobody would be able to battle a level with that name anymore and rewrite it
2.) uploaded it separately in the EOL site - then it wouldn't necessarily become your level (you could choose the person whose it is or select unknown maker)
Also it would be cool if for every level there were some comments section similiar to Kopasite's one. And for battled levels there were all the battle statistics (I think there are already).
Re: Discuss the purpose of EOL
nah, i wanna upload all my 68.6k levs