Elma Online site: Plans, Ideas, Changes

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Lousku
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

Very interesting post, Juish!
Juish wrote:d) More designer stats, number of polys places, # of vertices placed, # of each pictures used, ect. the list could go on.
Oooooh yes, that to me is the most important thing. I've said it before on lauta: we need an easier level rating system and some kinds of different statistics for designers. This greatly encourages quality levelmaking and results in better battles. That is needed!
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Zweq »

???????? for every so called "quality" level you get 3 uphill ff's, isn't that rewarding enough
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Re: Elma Online site: Plans, Ideas, Changes

Post by milagros »

changing limits (next version should finally work with 20k vertices) was not that easy, that's why I asked beforehand (#across?) what should be the limit and I changed it that way
now its not enough again, damez

I liked this sentence :
"With the introduction of EOL(new technology) we increased playability, fun factors.."
I liked the word "we"
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Re: Elma Online site: Plans, Ideas, Changes

Post by Bismuth »

Juish wrote:"elmanomics - the study of sustaining a healthy hoyling climate"
ez elma + nick-o-matic + rus (Nekit) = elmanomik

good ideas, nice way to view things, stuff :)
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Re: Elma Online site: Plans, Ideas, Changes

Post by passe »

elmaonline.rar was not found on this server (http://elmaonline.moposite.com/download/elmaonline.rar)
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Re: Elma Online site: Plans, Ideas, Changes

Post by jblaze »

will loging in to http://sshoyer.net/eol/ ever be possible???
i need to unignore one man, unignoring on http://elmaonline.moposite.com/ doesnt really work.
its weird cause i had this man on ignore list like 2 months, but still saw his posts. somehow today i cant see posts anymore ,o,o,oo
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

as written in news, use eol.sshoyer.net instead

and yeah has been some bugs with ignores
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

eol site wrote:Fatal error: Class 'ZipArchive' not found in /home/kopaka/eol.sshoyer.net/dlshirts.php on line 8
hmm:(
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Pawq wrote:
eol site wrote:Fatal error: Class 'ZipArchive' not found in /home/kopaka/eol.sshoyer.net/dlshirts.php on line 8
hmm:(
Yeah this server does not have zip installed. I've tried to compile php myself with zip but unsuccesfull.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

Search for something in chat logs (veeery nice feature). Click a timestamp (nice, nice). It doesn't link to the correct page (seems it always links to the first day of chat logging?).
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

LousQ wrote:Search for something in chat logs (veeery nice feature). Click a timestamp (nice, nice). It doesn't link to the correct page (seems it always links to the first day of chat logging?).
Yeah when I did that it broke the main chat page and upon fixing that it broke the search :). Anyway fixed now.
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Re: Elma Online site: Plans, Ideas, Changes

Post by jonsykkel »

hey kopaaka this might be usful
pclzip.lib.zip
(28.4 KiB) Downloaded 284 times
status:ONLINE - - -  drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

jonharkulsykkel wrote:hey kopaaka this might be usful
pclzip.lib.zip
QFT.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

why are there like 25 bmps per player in shirt zip?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Got some motivation again lately, so I updated first post with plans and bugs. But I would like to know what should be a priority, of those written in first post or something else people might want..?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

actually stats are quite restricted by the current coded features; some user-friendly rough data manipulation for viewing would be nice since there are infinite possibilities to make new features, or is that too private?
examples:
sometimes i'd just like to see all times gotten by any kuski with time-stamps during a period
or i'd like to see amount of apples gotten by a kuski for certain time-stamp range, to see if he's abusing apple count
could sort all battles by wintime to see how long are battles in overview
i'd like to compare 2 kuskis by their rank in balles, all common levels played by both kuskis are shown with ranks
when reading only chat logs, there might be some confusions about what they are talking about like when they say "OMG talli!", so then around this time-stamp, it could list some events that happened, like finished time in int29: 42,35. then ez understand
could add multiple records to selected levelpack, like Best Times, Number of Finishes and Playing Time

what do you think about the idea?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

Mawane wrote:when reading only chat logs, there might be some confusions about what they are talking about like when they say "OMG talli!", so then around this time-stamp, it could list some events that happened, like finished time in int29: 42,35. then ez understand
Cool idea imo. Could be a few checkboxes for what events are shown in-between chat lines. Such as finished times, battle events, players connecting and disconnecting. Maybe a bit useless thingy but cool nonetheless. :D
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Bismuth »

Yeah, would be cool to have some things included in chat like "new battle leader" or "new PB for xx in internal xx", and it could be very cool to have a friends list to which you can easily send private messages and whose connections/disconnections could appear in chat. Everything could be optional and selected in eolconf. It would rock.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Mawane wrote:actually stats are quite restricted by the current coded features; some user-friendly rough data manipulation for viewing would be nice since there are infinite possibilities to make new features, or is that too private?
Definately a good idea. Could be some sort of page with a lot of check/dropdown/text boxes.

The other things aswell. Would the chat thing be fine if you have to click the specific line and then you get info about stuff that happened around that time?
Mawane wrote: could add multiple records to selected levelpack, like Best Times, Number of Finishes and Playing Time
That's already there if people add it for their packs.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

Kopaka wrote:
Mawane wrote:actually stats are quite restricted by the current coded features; some user-friendly rough data manipulation for viewing would be nice since there are infinite possibilities to make new features, or is that too private?
Definately a good idea. Could be some sort of page with a lot of check/dropdown/text boxes.

The other things aswell. Would the chat thing be fine if you have to click the specific line and then you get info about stuff that happened around that time?
Great to see that its doable :) And yes it would be fine, that's what i meant.
Kopaka wrote:
Mawane wrote:could add multiple records to selected levelpack, like Best Times, Number of Finishes and Playing Time
That's already there if people add it for their packs.
Nah, cant list all records for number of finishes, only individual levels and cant load 3 things at once to compare for example Best Times, Number of Finishes and Playing
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

Mawane:
Disciplinary Status
Starting Warning, Expires: 2011-08-17 17:09:03
Reason: Internal battle, battle number 483

in fact it expired 2010-08-17 17:09:03, year is buggy

EDIT: Ok, thought was like 1 week 1st warning, 1month 2nd and 1year 3rd
Last edited by Mawane on 22 Feb 2011, 01:20, edited 1 time in total.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

How could it possibly expire sep 2010 when a warning lasts for a year?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

What do people think of mail notification when there's a new news/shout/reply to support ? Setupable in settings ofcourse. And should it be default on or off?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

Good idea! Default off.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Lousku wrote:Good idea! Default off.
exactly :)
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

oh oh oh !
http://beta.elmaonline.net/?s=stats&p=1htt
where is total time!!!! ez implement in 1min, it just has to be there o/
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lousku »

What man mean? I see 66 total times on that page.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

total time of best times nab :P
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Re: Elma Online site: Plans, Ideas, Changes

Post by Smibu »

Does balleabort break winning rows? I think that's what happened to me. I mean I had 4 wins, then I entered new balle but it got aborted. Then next lev started and I won, but site said still 4.

And does winning row go to zero if I don't play some balle? Or does it count just for those balles that I play?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Grace »

Yes it does break your row (unless it's stopped with you in lead)

Winning row counts for all battles, it's who is on the CURRENT winning row. If you log off, someone else becomes the current winner.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

geez why didn't anyone tell me that ;) so that's why many people's best row is fucked
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

pls we REALLY need more aborters! there are far too little, it's very often that there is no aborter around when there should be one.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Orcc »

Just shout out for an abort in irc.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

Orcc wrote:Just shout out for an abort in irc.
why aren't just a few more ppl able to abort battles? it worked on belma too.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Igge »

Because then the people who have abort rights now won't feel as special! Just like bjorn when he realized he wasn't the only one who was gonna get op in #tehcup :(
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Re: Elma Online site: Plans, Ideas, Changes

Post by Smibu »

I sometimes get a weird bug when logging in - the site somehow wants to reload itself over and over again, and Firefox gives the message that the page can only be refreshed by sending the data again (user and pass)... and if I agree, it just loads the page again, asks again, loads the page,... and if I click Cancel, I just get an empty page.

edit - I can avoid this by clicking stop before the page is fully loaded...
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Re: Elma Online site: Plans, Ideas, Changes

Post by Smibu »

-Search chat by kuski name (would be good for checking if someone has talked non-eng :))
-Include date in timestamps and battle type in latest battles
-I think making "No. of battles" diagram a "pole" diagram would make more sense.. also it's useless to display "tomorrow" in it
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Re: Elma Online site: Plans, Ideas, Changes

Post by pawq »

Wtf, no. of balles tomorow??
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

date in latest battles really necessary? kinda obvious that it's either today, or yesterday if the time is higher than clock is now.

Having tomorrow there is a workaround to make it use 0 as lowest value, otherwise it would use 40 or sach now, which would make it seem like a day with 40 battles had no battles during a quick glance.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Orcc »

Don't remember if I've suggested this before, but could it be possible to get chatlog from battle's duration on the single battle's own page? Would be nice to see what people have been chatting during the battle.
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Orcc wrote:Don't remember if I've suggested this before, but could it be possible to get chatlog from battle's duration on the single battle's own page? Would be nice to see what people have been chatting during the battle.
If you check first post, it's already in plans :)
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

put days, weeks, years to the driving stats instead of only hours
example: jonharkulsykkel:
Driving Stats
Total Playing Time: 1722:55:56,60
--> 10w1d18h55m56,60 ez
sick stats btw jonik))
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Re: Elma Online site: Plans, Ideas, Changes

Post by Zweq »

AcTuAllY ThE NeCeSsITy Of MiNUTeS and SEcOnds CaN bE FuRthEr DiscuSsed. WhaT ABouT If PalYtIME LeSs THaN 1HouR
Total Playing Time: Less than hour
WHat AboUT If PAlYTIme LESs THan 24 HoURs AND gRAETER Than 1HouR
Total Playing Time: x(ThIS Here Is CAlLed A VaRIAbLe) hours x( x( x(
WhAT aBouiT If PLaYTimE GreaTeR ThAN 24 HOuRS
Total Playing Time: xDays XDDDDDD
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Make the function yourself, that converts a time in hundreds to those values and I'll implement it ;)
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Re: Elma Online site: Plans, Ideas, Changes

Post by ville_j »

< roopemies> horror and frustrating and can't play, sounds just like you
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Re: Elma Online site: Plans, Ideas, Changes

Post by milagros »

just do realhours = hours % 24, days = hours / 24;
no need for months/years
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Re: Elma Online site: Plans, Ideas, Changes

Post by Mawane »

would it be possible to do some kind of buffering memory so that losing connection wouldnt matter since its saved offline and sent when next connection? dunno how heavy it would be with lenght offline till connection
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Re: Elma Online site: Plans, Ideas, Changes

Post by Bismuth »

Speed records make the server go :( for a good while now
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Re: Elma Online site: Plans, Ideas, Changes

Post by Lukazz »

how often is the ranking updated? once a day?
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Re: Elma Online site: Plans, Ideas, Changes

Post by Kopaka »

Every 10 minutes, if there has been a new battle.
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