Unofficial patches

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Is it Posible

Post by Toaster »

Is it posible :!:

1 :?: Ingame Zoom: Make a ingame zoom, in and out (when watching replays) press + to zoom in and - to zoom out

2 :?: Advanced zoom: Auto zoom in and out so both the players is on the screen

3 :?: 2 Player Center: center the screen between the 2 players
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Post by KD »

Isn't the 2nd and 3rd one the same?
I think it would be really hard to do these features without the source of elma. (but hey, i don't know exactly how Hib is doing this all)
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Post by Loz »

can we have a tool for adding more exits?
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Post by Hibernatus »

1. the problem is that elma prepares big pictures of the whole lev before you play.
then it just scrolls those pics. so ingame zoom would make big "lags" and it might be a pain to program for me. with or without the source a cool dynamic zoom would be a big change in elma.
2. that would be the easiest feature... if (1) and (3) were already made.
3. that would be possible. but don't count on me. i've finished MY patch. other porgrammers can continue it if they want to.

KD: it's as if i had the sources anyway, i read elma.exe as i would read a book ;)
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Post by Hibernatus »

to loz: in the editor topic i posted the fully documented LEV format. Somebody should write a simple program to change apples into flowers. For example, all the apples with animation number 9 become flowers. it would be very easily and quickly programmed.
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Post by KD »

Hib: ok, you can read it easily, but can't change as easy as you read it :D
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Post by milagros »

there code at the beginning is some kind of sum (first four bytes is sum of x and y values plus some random integer, second is plus sum of types...and so on)
so if you want to add a flower, put two killers(3+3) and change it to flower and apple(2+4)
changing apple and killer (2+3) to start and flower (1+4) would not work because elma somehow doesn't understand 2 starts..even for multis
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Post by onlainari »

still the limit of rec (5min) is the most important in my opinion. If it was no limit or let's say 10minutes,I would try to finish some of those levels that are non-finished due they are so long..
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a few links

Post by GuyB »

As Hib asked here are a few links

Default LGR

Elma 1.2 beta


here they are 8)


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Post by Kopaka »

is that default.lgr the normal default.lgr or some new one ??
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Post by Hibernatus »

thanks GuyB, but finally the very last version is there:
http://membres.lycos.fr/realathlon/pv/elma12/
you can update it in your link if you want, it will make a miror
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Post by SveinR »

GuyB, shouldn't you have resedit.sfx.exe there also?
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Post by Hibernatus »

SveinR: resedit is not part of elma12. but it's required for the installation. resedit won't be updated anymore while elma12 will be debugged at least.
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Re: a few links

Post by Toaster »

GuyB wrote:As Hib asked here are a few links

Default LGR

Elma 1.2 beta


here they are 8)


GuyB[rdk][/url]
i Downloaded the LGR and opned it in the editor, bot only the sigret sign is visible :?: :?: :?: :? :? Wi3Rd
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WARNING! WARNING! WARNING!

Post by zworqy »

WARNING! CLICKING ON ELMA12.SFX.EXE GAVE ME A SUSPECTED VIRUS ATTACK!

My Antivirus program is currently checking my harddrive! I'll let you know if it finds anything!

False alarm it seems. But thanks to zworqy for reporting to us -MagnusB
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by zworqy »

WTF?! The Antivirus program has finished, and no viruses was found, but it still keeps spitting out these messages: "Suspected file: blabla" all the time!

Gonna restart the computer now...
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Post by dz »

whats your antivirus software? i got norton2k3 and no problems.
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Post by Hibernatus »

how could i get a virus without importing any file for 4 months?
isn't the file corrupted? try to download it again.
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Post by zworqy »

Hello again! After the restart, it's like nothing ever happend. Everything's fine now. Don't know what happened. Maybe it was something else that did this, the download hadn't just started when the thirst message appeared.

I have Panda Titanium for Antivirus software BTW.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by jcl »

I tried converting one of MagnusB's wallpapers into a start screen for elma, but every kind of PCX i saved caused elma to exit after a grey or black screen. No error messages. Only the Intro12.pcx you included works, and original Intro.pcx renamed to Intro12.pcx.
I used same compression and pcx format as in Intro.pcx with the converted picture.
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Post by MagnusB »

I can't get it to work either. Is there a file size limit for the image?
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Post by KD »

Did u use the same palette too? It is strange anyway.
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Post by Ky.Jelly »

have you noticed that when u play on a higher graphics setting the apples are still in 600x800, its real annoying seeing this square apple beside nice smooth edges
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Post by MagnusB »

That is, unfortunately, the only way to do it. The only solution is to make the objects into vertices, like the bike.
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Post by Ky.Jelly »

not that i kno shit all about that stuff but is it that hard to do, i mean i would have thought that the bike would have neem the hardest to do
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Post by MagnusB »

The bike was already made up of vertices. It was obviously best to do it that way to get the fluid animation. But since Bàlazs apparently never intended to include other resolutions and zooms, he didn't see the need to make the objects with vertices.
I don't know a lot about vertex graphics, you're gonna have to ask Hibernatus or someone else.
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Post by Ky.Jelly »

nah its alrite - i can put that into i dont need to kno catagory
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
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Post by MagnusB »

Think of this way:<pre>Vertices - Yippieyey!
Pixels - Blah!
</pre>
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Post by Hibernatus »

MagnusB, you're right, when it's made for vectorizing it looks better.
But the problem in my patch is not that.
It's simply the fact that the bitmaps which were made for the objects and the pictures are only made for 640*480, while the kuski's bitmaps are made for something like 2000*1500 (i don't know at all, but huge resolution). And zooming out is less ugly than zooming in. Otherwise it would be the same problem for both.
I could make a patch that allows bigger object pictures, and it would be sweet for sure. But i won't, unless MUe re-renders his apple/killer/flower pictures (well i think i won't even if he does :) ).
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Post by Hibernatus »

Please, i'd like a some kuskis to test a new version, which hasn't any new feature, but is reorganized. It's a release candidate :)
http://membres.lycos.fr/realathlon/pv/elma12/
Elma12.exe
ElmaConf.exe

Also, has anybody tried 1600*1200? :)
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Post by Abula »

One problem: many people (who don't read Mopolauta for example) don't know these are just beta-tests and they are using them as normal. We on Moposite don't guarantee that 1.2 or other versions will be on Moposite and accepted to use in Moposite lists (except 1.11hb).
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Post by onlainari »

but don't it say it's "beta,get rid of it"
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Post by Hibernatus »

Abula wrote:One problem: many people (who don't read Mopolauta for example) don't know these are just beta-tests and they are using them as normal. We on Moposite don't guarantee that 1.2 or other versions will be on Moposite and accepted to use in Moposite lists (except 1.11hb).
LOL, what's that? :)
As onla said, the intro screen is ugly enough to remind you of downloading the final version.
And it is impossible to tell whether a replay was made with 1.11a or 1.2. So don't scare people with that, they are the only ones who can decide what they use anyway :) (until the anti-cheat patch is released of course, but elma1.2 will be updated too).
When i annouced the features i wanted to add on the anti-cheat forum you said "now i like that". Now it's a bit too late to say "i don't want it" :)
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Post by Abula »

Abula wrote:Now I like this. One more thing, don't release them to public before talking here with us and good bug testing.
So if you read the whole row you see I didn't want a public beta-testing.
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Post by Hibernatus »

Hehe, indeed, i didn't remember the whole row.
But when you say you like features it's enough for me.
About the public beta version, the anti-cheat team is a poor beta testing team. Bugs found: 0. A public beta testing was necessary.
Anyway, if you tell me ou like the features i announce and then when i've finished you tell me i should forget it, how do you think i should react? :)
BTW,not accepting that patch would be just stupid. Tell me good reasons.
Well i don't know why i'm talking, the patch is already accepted anyway :)
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I am new here

Post by RedRob »

Hi, I am new to this forum, but definetly not to Elma. I played for hours and hours on end about 1,5 years ago, and just recently got interested again in what had happened in the "scene". I did know of the nitro patch for version 1.0 (which I only tried a month ago, when I first encountered version 1.0).

Newer hacks by Hibernatus were totally new to me, and especially the new option in watching the replays stunned me.

I would really love to beta test version 1.2, and downloaded the files from your site. Only: It crashes at startup, and only shows a grey screen in the resolution entered in the Config app.

I guess this is due to my lack of owning the ResEdit.sfx.exe (or just ResEdit.exe) to update the .res file.

Where do I find this file/How do I get Elma 1.2 working?

Thanx a million in advance, I am in awe of your work Hibernatus,
Robert.
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Post by Ky.Jelly »

reading all the .txt files b4 u start it again will iinform u of wot to do
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[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
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Post by RedRob »

"To finish the update you need ResEdit.exe"

this is what I read in Elma12.txt, and don't know where to get....

thanx for your fast reply btw!
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Post by jcl »

http://membres.lycos.fr/realathlon/pv/ResEdit.sfx.exe
or
http://www.elastomania.hu/dl/patch/ResEdit.sfx.exe

extract to elma folder, then execute ResEdit.exe and press on the button "Import pack"
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Post by Ky.Jelly »

RedRob wrote:"To finish the update you need ResEdit.exe"

this is what I read in Elma12.txt, and don't know where to get....

thanx for your fast reply btw!
all the txt files, not just elma12.txt, there is a resedit one and another one as well
[10:51:18] <skint0r> i could SACh see KyJelly working at ICA ;D
[10:51:37] <skint0r> "vad kostar denna?" "wtf ch0b0"
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Post by RedRob »

Exactly! That is the file I am looking for, as it is not included at
http://membres.lycos.fr/realathlon/pv/elma12

The sad thing is, that both links give me a 404 :(

Has anyone got a working link to the file: ResEdit.sfx.exe

thanx!
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Post by Hibernatus »

redbob: i've moved resedit in /pv/elma12.
http://membres.lycos.fr/realathlon/pv/elma12
I'd like you to update elma12.exe and elmaconf.exe after you have installed elma1.2 (those 2 files are in /pv/elma12 too). Because it's the version i would release.
Thanks for testing.
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Post by Hibernatus »

reply to redbob about the ghostrider:
- Changes the game too much, because it makes copying styles too easy. Even if the "copied" can decide to give his style to the "copier" or not.
- If i added features that don't interest me i would have added the stats already, since it's the easiest possible patch and some people have asked for it. But no :) So it's the same for the ghostrider, ok :)
- One last thing against the ghostrider: Allows "tuning" (dmd's stuff) more accurately.
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Post by SveinR »

No point in adding all kinds of weird stats now, 3 years behind. But for a potential elma2 it would be great :)
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Post by RedRob »

"Even if the "copied" can decide to give his style to the "copier" or not."

My suggestion wasn't about being able to exchange "ghostrider replays". You should only be able to race your own ghosts. But I do see, that with this option the "danger arises" that somebody "steals" the ghostrider replays of a good player. Is that what your worry about?

Isn't there a way to program the ghostrider I a way that this can't happen?

(thanx for your quick replies!)

btw: I don't get this exactly I think:
"Allows "tuning" (dmd's stuff) more accurately."
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Post by Hibernatus »

RedRRRRob: What i mean is that even if a guy decides himself to share his ghostrider it can be bad. And about "stealing", it would happen because of bad team mates.
Allows "tuning" more accurately.
Well i just meant it could be a better way to compare two video modes than merging replays. Video parameters (vsync, etc.) can affect the behaviour of the bike and according to some kuskis it can be taken as an advantage (i think it's very random, but why not).
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Post by Jonas »

One thing that i would like is that every kuski in the game acn have his own butten configuration so that you don´t have o change that when you change player. Maybe I´m the only one who would like this but me and my friend plays with different configurations. I hope anyone understand what I mean with this.
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Post by chux »

Yeah, I get what you mean.
Like, if I like to use the arrow keys, but james likes to use the numpad, it should be able to tell us apart without us having to change the configuration...
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Post by Hibernatus »

Well i won't lose my time for such a feature. Make your configuration then rename the exe file. Your friend will launch Friend.exe and you'll launch Jonas.exe or Elma12.exe.
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Post by milagros »

i'm getting more and more paranoid when doing anti-cheat patch
omg, not even bill gates will hack it :lol:
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