Amle2 (Elma fangame)

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Pingywings
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Re: Amle2 (Elma fangame)

Post by Pingywings »

strange happenings occur if a "wheel" is put inside a polygon, starts autospinning, the more pixels the faster it goes, and it goes really fuging fast sometimes
if you touch you fly pretty far for even a slowmoving wheel. example lev: http://kopasite.net/up/0/strangewheel.vle
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Re: Amle2 (Elma fangame)

Post by Namitti »

Cfilorvy wrote:lev2:19,23. Ez better
http://kopasite.net/up/0372yg1z4jo3ei5/lev2Cfi.cre
Finally got the right style to hoyl :P
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Re: Amle2 (Elma fangame)

Post by Tigro »

impsi that jump
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Re: Amle2 (Elma fangame)

Post by veezay »

i don't get unicycle. can't get on it once i jump off.
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Re: Amle2 (Elma fangame)

Post by Orcc »

Then: don't get on it
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Re: Amle2 (Elma fangame)

Post by zebra »

Very impressive! Nice game. Must have taken long to make the editor and the physics.
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Re: Amle2 (Elma fangame)

Post by Namitti »

lev2 - 18.11

I will get it under 18 some day... :P
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Re: Amle2 (Elma fangame)

Post by Orcc »

Request: Make recs (and levs) browsable with the letter they start with.
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Re: Amle2 (Elma fangame)

Post by Cossades »

Pingywings, well, quite hard to make that physics works correctly in any situations...

zebra, thanks! I spend about two weeks on it. But for physic i use Chipmunk physics engine, for graphics - ZenGL, and for scripts - Pascal Script, so it can be said, half of work not mine :)
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Re: Amle2 (Elma fangame)

Post by Pingywings »

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Re: Amle2 (Elma fangame)

Post by Cossades »

Pingywings, nice level. My time 26.61
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Re: Amle2 (Elma fangame)

Post by jonsykkel »

25.48
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Re: Amle2 (Elma fangame)

Post by Pingywings »

thanks cossades

new time on lev2: 20:39, managed the longjump finally, not happy til im in ≤ 19 club though :D
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Re: Amle2 (Elma fangame)

Post by Cfilorvy »

Anyone care to share some replays? Maybe a 18,xx in lev2?
TT: 42
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Re: Amle2 (Elma fangame)

Post by Orcc »

Cfilorvy wrote:Anyone care to share some replays? Maybe a 18,xx in lev2?
Cfilorvy wrote:lev2:19,23. Ez better
http://kopasite.net/up/0372yg1z4jo3ei5/lev2Cfi.cre
Ez 18 with better end
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Re: Amle2 (Elma fangame)

Post by Namitti »

Orcc wrote:
Cfilorvy wrote:Anyone care to share some replays? Maybe a 18,xx in lev2?
Cfilorvy wrote:lev2:19,23. Ez better
http://kopasite.net/up/0372yg1z4jo3ei5/lev2Cfi.cre
Ez 18 with better end
And with better start you get 17.xx ;)
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Re: Amle2 (Elma fangame)

Post by Zweq »

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Re: Amle2 (Elma fangame)

Post by Orcc »

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Re: Amle2 (Elma fangame)

Post by twipley »

Damn, I had not been thinking that levels were so dynamic -- nice result, Cossades!
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Re: Amle2 (Elma fangame)

Post by 8-ball »

39:37,91
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Re: Amle2 (Elma fangame)

Post by Morgan »

6.89 lev1, impsy better
Image TT - 36:53.16 || 17 Polish Records || SPEED
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Re: Amle2 (Elma fangame)

Post by twipley »

Nice lev1 times, people. Some levels are very creative, also, and that's great.

http://kopasite.net/up/j627o86bwu1e383/islands.vle -- jon and Madness: impressive times! 18,6x is somewhat of a plateau, here.
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Re: Amle2 (Elma fangame)

Post by Labs »

http://kopasite.net/up/0/Blu002L576.cre

My 5.76 on blu002, maybe ez bettar...
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Re: Amle2 (Elma fangame)

Post by Morgan »

can anyone upload EVERY lev upped here in single zip/rar archive? THX! :beer:

PS just filled top10 with 6.89 lev1
Image TT - 36:53.16 || 17 Polish Records || SPEED
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Re: Amle2 (Elma fangame)

Post by twipley »

almost beats my warm up filled with 14,32s & 14,33s back then. :)

islands.lev: 18,39 -- found style, although not much hoyled;

EDIT: 10-mins hoyla -- nice, quite-lucky time: 18,26.
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Re: Amle2 (Elma fangame)

Post by Kopaka »

(15:01:37) (Xarthok) http://kopasite.net/up/m31irivg25j80vo/hm.png did anyone see this experiment
(15:01:55) (Kopaka) lol awesome
(15:01:58) (Xarthok) could recreate keen 4 levels but need teleports
(15:02:26) (Louskebab) hahah nice :D
(15:04:18) (Xarthok) tell cossades to code teleports (triggered by object or by pressing up in certain spots)
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Re: Amle2 (Elma fangame)

Post by twipley »

Kopaka wrote:(15:01:37) (Xarthok) http://kopasite.net/up/m31irivg25j80vo/hm.png did anyone see this experiment
(15:01:55) (Kopaka) lol awesome
Awesome screenshot.

I am a big fan of platforming games.

I guess if everyone could attach a level file of their creation, I mean every inspired creation, we could in time have an official level pack to pick from.

The way I am seeing it, though, the current state is still one of experimentation, which is like it should be.

Also, only time will tell how well this game is to be aging! Kicks the hell out of the first Amle, to say the least.
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Re: Amle2 (Elma fangame)

Post by Cossades »

Nice screenshot :)
"Teleport" added already, but no touch poly script yet, so only by touch object.
Uploaded new version. Here exe: http://zalil.ru/33855808

First of all, added new level-file format - zle, its just zip file with vle and all new resources used on level. Also in editor added refresh button. So, if you want to use some own sprite, texture or object, just put it in appropriate folder, press refresh and after create level save it in zle-file.

Also added:
jonsykkel wrote:move camera with arow keys or wasd
Orcc wrote:Request: Make recs (and levs) browsable with the letter they start with.
Madness wrote:Please, make an option to hide the goddamn pictures.
Works only on level with best time and with no linked sprites.

There all script functions:

procedure SetInt( Name : string; Value : integer );
function GetInt( Name : string ) : integer;

procedure Obj_Delete( ID : integer );
function Obj_GetCount( Name : string ) : integer;
procedure Obj_SetPos( ID : integer; X, Y : single );

procedure Spr_SetParam( ID : integer; ParamName, ParamValue : string );
procedure Spr_Delete( ID : integer );
procedure Spr_SetPos( ID : integer; X, Y : single );

procedure Poly_Delete( ID : integer );
procedure Poly_SetPos( ID : integer; X, Y : single );
procedure Poly_GetPos( ID : integer; var X, Y : single );
procedure Poly_SetSpeed( ID : integer; SX, SY : single );
procedure Poly_GetSpeed( ID : integer; var SX, SY : single );

function Cr_GetID : integer;
procedure Cr_Delete( ID : integer );
procedure Cr_SetPos( ID : integer; X, Y : single );
procedure Cr_GetPos( ID : integer; var X, Y : single );
procedure Cr_SetSpeed( ID : integer; SX, SY : single );
procedure Cr_GetSpeed( ID : integer; var SX, SY : single );
procedure Cr_SetAsPlayer( ID : integer );
function Cr_IsPlayer( ID : integer ) : boolean;

procedure Joint_Delete( ID : integer );

procedure GameOver;
procedure Victory;
Last edited by Cossades on 15 Oct 2012, 17:08, edited 1 time in total.
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Re: Amle2 (Elma fangame)

Post by jonsykkel »

NICE
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Re: Amle2 (Elma fangame)

Post by Zweq »

how do i save getpos if it returns "single" and we can only set integer

simply im trying to make polygon that drops down and then gets returned back to start position, over and over again
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Re: Amle2 (Elma fangame)

Post by Cossades »

Example:

Code: Select all

var
  px, py : single;
begin
  Poly_GetPos( 1, px, py );
  if py > 100 then 
  begin
    Poly_SetSpeed( 1, 0, 0 );
    Poly_SetPos( 1, px, 10 );
  end;
end.
If you want to use SetInt function then use Round or Trunc for convert single to integer.
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Re: Amle2 (Elma fangame)

Post by jonsykkel »

Zweq wrote:how do i save getpos if it returns "single" and we can only set integer

simply im trying to make polygon that drops down and then gets returned back to start position, over and over again
im guessing setint and getint are for storing your own "globals"
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Re: Amle2 (Elma fangame)

Post by Zweq »

hmm i put smth like cossades post in "update level" and it works in editor but not in game ;)
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Re: Amle2 (Elma fangame)

Post by jonsykkel »

Joint_Delete sems to be broken now
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Re: Amle2 (Elma fangame)

Post by twipley »

nice zamps06 http://kopasite.net/up/0/zamps06.vle

feels random as i don't yet get how to get the most speed out of ramp (merge included recs to understand).

second apple at 6.06 is personal record over here.
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Re: Amle2 (Elma fangame)

Post by 8-ball »

Is it possible to script an elevator platform that moves up and down repeatedly? Or left/right?

Are we going to see any changes to the physics at all or can we assume it's gonna stay as it is now? What about varied jump heights?
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Re: Amle2 (Elma fangame)

Post by Zweq »

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Re: Amle2 (Elma fangame)

Post by Morgan »

finally WR :D 18.77 zamps01)
Image TT - 36:53.16 || 17 Polish Records || SPEED
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Re: Amle2 (Elma fangame)

Post by Namitti »

Damn, that 6.87 so close in lev1 was 0.03s ahead on second apple but managed to screw up the last jump.... :cry:
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Re: Amle2 (Elma fangame)

Post by twipley »

Has anyone an idea who made the islands level? I think it's nice.

I also will be trying out the unicycle level, as someone recommended it.

https://docs.google.com/spreadsheet/ccc ... klOVjhIR2c
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Re: Amle2 (Elma fangame)

Post by Namitti »

I have been so blind on that unicycle start... Thx to Orcc for sharing rec got 25.49 with your start :)
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Re: Amle2 (Elma fangame)

Post by Orcc »

Fuk
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Re: Amle2 (Elma fangame)

Post by twipley »

lol
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Re: Amle2 (Elma fangame)

Post by Morgan »

finally 6.88 lev1!!! :beer: :beer: :beer:
Image TT - 36:53.16 || 17 Polish Records || SPEED
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Re: Amle2 (Elma fangame)

Post by Namitti »

Morgan wrote:finally 6.88 lev1!!! :beer: :beer: :beer:
So now I have to get 6.87 and all you guys are like nooooo its impsy :lol:
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Re: Amle2 (Elma fangame)

Post by twipley »

It's not much, but I thought to share here before deleting it from hard drive.
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Re: Amle2 (Elma fangame)

Post by Madness »

Nice. I went to the left first.

What's the point in renaming the file extension to "rec"?
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Re: Amle2 (Elma fangame)

Post by twipley »

Madness wrote:Nice. I went to the left first.
Thanks. I haven't tried going to the left first much, although testing has revealed the level seems surprisingly symetric. I haven't yet found out who made the level, though. :)
Madness wrote:What's the point in renaming the file extension to "rec"?
There is a restriction as to what types of files can be attached to the forum. (Which is easy to bypass, though.) ;)

EDIT: itailcs rule. :D
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Re: Amle2 (Elma fangame)

Post by Igge »

twipley wrote:EDIT: itailcs rule. :D
The sooner you realize how wrong you are, the better.
John: lol hittade ett popcorn i naveln
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(19:52:36) (@Madnezz) ib9814.lev by igge!!!
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Re: Amle2 (Elma fangame)

Post by twipley »

When you talk, you put emphasis on certain words.

When you write, you can do the same, then people reading can put emphasis back on certain words.
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