Amle2 (Elma fangame)
Moderator: Moporators
Re: Amle2 (Elma fangame)
twipley i like your posts very much, but the italics really screw the whole thing... if you want to use emphasis, just paste links with the .wav files containing your sayings
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
Re: Amle2 (Elma fangame)
will do.
EDIT: some blu001 replays -- narrowed it down to 3 different ones.
- u8 went smooth, although could have benefited from boulder jump after second apple, i guess;
- push from boulder is also quite reproducible, although sliding is easier to perform. once used to it, there is no much luck;
- same thing with the support boulder in the hole for the floor-springboard cre; coupled with the push, speed can can be valuable.
EDIT: some blu001 replays -- narrowed it down to 3 different ones.
- u8 went smooth, although could have benefited from boulder jump after second apple, i guess;
- push from boulder is also quite reproducible, although sliding is easier to perform. once used to it, there is no much luck;
- same thing with the support boulder in the hole for the floor-springboard cre; coupled with the push, speed can can be valuable.
- Attachments
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- Blu001slide.rec
- (9.03 KiB) Downloaded 227 times
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- Blu001push.rec
- (9.69 KiB) Downloaded 238 times
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- Blu001floor.rec
- (9.02 KiB) Downloaded 194 times
Last edited by twipley on 22 Oct 2012, 04:16, edited 12 times in total.
Re: Amle2 (Elma fangame)
Here is some of blu001. (Out of the blue.) http://mopolauta.moposite.com/download/file.php?id=2069 Lots of methods; nice level; lots of luck-influence.
Last edited by twipley on 22 Oct 2012, 04:09, edited 6 times in total.
Re: Amle2 (Elma fangame)
Sorry for the triple post. This is probably the last time I'm posting in this topic though, unless I decide to make my own levels.
Another set of files... It's hard to make it like I made it in the 8,10 cres, although I hope you will agree "possible 7,xx."
Another set of files... It's hard to make it like I made it in the 8,10 cres, although I hope you will agree "possible 7,xx."
Last edited by twipley on 22 Oct 2012, 04:09, edited 6 times in total.
Re: Amle2 (Elma fangame)
Wow, this sounds nice! But wont dl before everything works.
Re: Amle2 (Elma fangame)
it already works... just grab the file:BlaZtek wrote:Wow, this sounds nice! But wont dl before everything works.
Code: Select all
http://cossades.narod.ru/Amle2.rar
Re: Amle2 (Elma fangame)
gratz to 7:95! great time, imo
edit: anyone can share 9:low on Blu003?
edit: anyone can share 9:low on Blu003?
Re: Amle2 (Elma fangame)
thanks. it was fun level to hoyl, verily.
Re: Amle2 (Elma fangame)
Lovely game. I figured out how to do bug bounces. Try the speed loop level and wait until you launch.
- Attachments
-
- Levels.zip
- One tricky speed jumping level
and one launch to speed loop level - (3.15 KiB) Downloaded 228 times
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
The greatness of this game lies on moveable-pieces levels. Interaction with those moving platforms or boulders to gain speed is what is really interesting, because it easily adds extra depth to gameplay by enabling one, though deployment of quick and adapted reflexes, to gain evolutionary advantage and benefit from the solicited coordination requirements.
This is the reason both islands and blu001 are inducing some captivation. make a pack of such levels and you are losing me, and others too, to that amle "abyss."
This is the reason both islands and blu001 are inducing some captivation. make a pack of such levels and you are losing me, and others too, to that amle "abyss."
Re: Amle2 (Elma fangame)
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Amle2 (Elma fangame)
would like to work on some internal levels if cossades finalized the physics...
39:37,91
Re: Amle2 (Elma fangame)
didnt cossade write some script for converting levs to evl that 'almost' worked already only tricky thing then is to decide the scale.
Re: Amle2 (Elma fangame)
created first lev; not awesome, although i believe bottom part may have potential as a gameplay element.
- Attachments
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- twi001.lev
- (16.5 KiB) Downloaded 217 times
Re: Amle2 (Elma fangame)
Took a while to figure out, but 30,00
Re: Amle2 (Elma fangame)
lol at the level i'm making right now. (i'll post back here later.)
edit: i deleted almost all the (moving) gameplay elements of the level, because it was lagging too much. in the end, i found out that it was leaving the editor opened that cut the fps in a fivefold manner. so if that happens to anyone else, know that one can close the editor window to make it run as normal!
edit2: uploading lev before it gets worse. it used to be good, with pieces and boulders falling here and there, and nice elements... but as hours went by, it deteriorated in quality. 3 hours of work for a not-so-good level. i am sharing anyway... -- edit3: goal has been reachen: finnally i have created what i wanted to -- a level relying on both luck and moving objects: also, took me only 3 minutes to create.
perhaps it is a little too relying on luck (especially towards the end), as can be shown by my third try, u15 (how did i do that?!).
anyway, such is the kind of levels with great playability. it can be returned to, because every run feels different.
this is the kind of levels that are great to be played trhough this game... hope point is made.
so what are your thoughts? -- i'm nab?
edit: i deleted almost all the (moving) gameplay elements of the level, because it was lagging too much. in the end, i found out that it was leaving the editor opened that cut the fps in a fivefold manner. so if that happens to anyone else, know that one can close the editor window to make it run as normal!
edit2: uploading lev before it gets worse. it used to be good, with pieces and boulders falling here and there, and nice elements... but as hours went by, it deteriorated in quality. 3 hours of work for a not-so-good level. i am sharing anyway... -- edit3: goal has been reachen: finnally i have created what i wanted to -- a level relying on both luck and moving objects: also, took me only 3 minutes to create.
perhaps it is a little too relying on luck (especially towards the end), as can be shown by my third try, u15 (how did i do that?!).
anyway, such is the kind of levels with great playability. it can be returned to, because every run feels different.
this is the kind of levels that are great to be played trhough this game... hope point is made.
so what are your thoughts? -- i'm nab?
Re: Amle2 (Elma fangame)
yet another level (end was nice until i fiddled too much with it).
post your times.
post your times.
- Attachments
-
- cross.lev
- (3.53 KiB) Downloaded 231 times
Re: Amle2 (Elma fangame)
Your levs sakc
Re: Amle2 (Elma fangame)
Is it possible to do moving objects? Or polygons? Like back and forth or up and down
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
it's not part of my lev pack; i haven't begun it yet.Orcc wrote:Your levs sakc
it is part of an experimentation process...
feel free not to play, though.
Re: Amle2 (Elma fangame)
Xiphias wrote:Is it possible to do moving objects? Or polygons? Like back and forth or up and down
Cossades wrote:Code: Select all
var px, py : single; begin Poly_GetPos( 1, px, py ); if py > 100 then begin Poly_SetSpeed( 1, 0, 0 ); Poly_SetPos( 1, px, 10 ); end; end.
Re: Amle2 (Elma fangame)
I only managed to get a falling object to change start position with this one. What about some loop syntax? I need examples
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
Code: Select all
var
px, py : single;
begin
Poly_GetPos( 1, px, py );
if py == 100 then
begin
Poly_SetSpeed( 1, 0, 0 );
Poly_SetPos( 1, px, 10 );
end;
else if py == 10 then
Poly_SetSpeed( 1, 0, 0 );
Poly_SetPos( 1, px, 100 );
end;
end.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: Amle2 (Elma fangame)
What is the difference between Start level and Update level script? So Start level is only on launch and Update repeats throughout your run?Zweq wrote:http://kopasite.net/up/xq2e335nooge9w7/backnforth.vle
http://kopasite.net/up/wlmqh85ct51wm3y/backnforth.vle haha this is cooler
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
Cossades, how can I make the script wait? Sleep() or Delay() doesn't work
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
nice secret area...Zweq wrote:http://kopasite.net/up/wlmqh85ct51wm3y/backnforth.vle haha this is cooler
Re: Amle2 (Elma fangame)
Moving polygons that don't turn when you touch them could be useful also
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
I want at least 54 brand new internals! I pay!
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
Re: Amle2 (Elma fangame)
I made a mod like level where you can fly by jumping.
Let's just call it something very appropriate as FlyMan.
FlyMan01.vle
Figured out how to do some moving object with Zweq's example and made them unrotatable with that link thingy.
FlyMan02.vle
Let's just call it something very appropriate as FlyMan.
FlyMan01.vle
Figured out how to do some moving object with Zweq's example and made them unrotatable with that link thingy.
FlyMan02.vle
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
here is a collection of levels:
Last edited by twipley on 6 Nov 2012, 14:31, edited 1 time in total.
Re: Amle2 (Elma fangame)
backnforth.vle best vle forever 3.47
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Amle2 (Elma fangame)
Why did you just reupload some levels with different names? Makes no sense.twipley wrote:here is a collection of levels:
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
Whoops. You're right. i removed the pack, and will upload another one tonight I guess. Also, not sure whether to include levs such as 001 and labr002 -- were it cool?Xiphias wrote:Why did you just reupload some levels with different names? Makes no sense.
Nice flyman, by the way.
edit: deleted four of my levs. volcanoes suck...
Last edited by twipley on 7 Nov 2012, 05:24, edited 1 time in total.
Re: Amle2 (Elma fangame)
Just spent 1,5 hours on a computer game. Crap.
Nice one, cossades! Bit too complicated for me though
Nice one, cossades! Bit too complicated for me though
Re: Replays sharing
here is a collection of levels: http://kopasite.net/up/0/amle.zip
mirror: Damn. If I hadn't played yesterday I could have gone swimming instead. :) I'm taking a break from this game, for a long time. :|teajay wrote:Just spent 1,5 hours on a computer game. Crap.
Re: Amle2 (Elma fangame)
Thorze wrote:I just wanted to make a cool topic like Juish have cool topics..
Re: Amle2 (Elma fangame)
doesn't work. alme says some script bugs. send your amle.exe
<Pawq> at a gym you have only 3 options: 1. have your eyes closed, 2. stare at yourself, 3. stare at others, all of which are either super boring or disgusting
Re: Amle2 (Elma fangame)
Nice canon. Check teh first post for latest files
Re: Amle2 (Elma fangame)
grab the latest archive:abruzzi wrote:doesn't work. alme says some script bugs. send your amle.exe
Code: Select all
http://cossades.narod.ru/Amle2.rar
Re: Amle2 (Elma fangame)
Bump.
Any one under 40 at crossing, or under 13 at hilling? -- The latter requires lots of end luck though, although u14 is reasonable with "normal" placements.
EDIT: beaten Xiphias at the first FlyMan on first finish, although through lots of tries. The second one was then made possible, which before beating 01 looked quite hard.
EDIT2: another idea is putting lots of number or letter characters in a pool into which one would have to navigate in order to collect apples, then to escape through terminal hatch.
Any one under 40 at crossing, or under 13 at hilling? -- The latter requires lots of end luck though, although u14 is reasonable with "normal" placements.
EDIT: beaten Xiphias at the first FlyMan on first finish, although through lots of tries. The second one was then made possible, which before beating 01 looked quite hard.
EDIT2: another idea is putting lots of number or letter characters in a pool into which one would have to navigate in order to collect apples, then to escape through terminal hatch.
Re: Amle2 (Elma fangame)
32.13 cross.evl under 13 in warehouse impsytwipley wrote:Any one under 40 at crossing
flyman1 = 32.11
flyman2 = 23.46
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Amle2 (Elma fangame)
grab the latest pack, though.jonsykkel wrote:32.13 cross.evl under 13 in warehouse impsytwipley wrote:Any one under 40 at crossing
flyman1 = 32.11
flyman2 = 23.46
edit: nice avatar.
Last edited by twipley on 9 Nov 2012, 23:39, edited 1 time in total.
Re: Amle2 (Elma fangame)
ohtwipley wrote:grab the latest pack, though. ;)jonsykkel wrote:32.13 cross.evl under 13 in warehouse impsytwipley wrote:Any one under 40 at crossing
flyman1 = 32.11
flyman2 = 23.46
edit:
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Amle2 (Elma fangame)
flyman1: 31,92jonsykkel wrote:flyman1 = 32.11
flyman2 = 23.46
flyman2: 22,27
almost got a heart attack at the end of flyman02.
tight ass.
Re: Amle2 (Elma fangame)
lev1. 06.93 )
Re: Amle2 (Elma fangame)
blu01 - 08:30
lucky lev but cool))
lucky lev but cool))
Re: Amle2 (Elma fangame)
Tigro1.vle - 9.84
it is wr?)
it is wr?)
Re: Amle2 (Elma fangame)
Jon has better but obviously xiited time, list here https://docs.google.com/spreadsheet/ccc ... IR2c#gid=0