Elma with very high resolution
Moderator: Moporators
Elma with very high resolution
Does anyone play higher than 2500x1000 resolution?
I don't seem to get Elma to work with higher resolution. I've tried both with fullscreen and D3DWindower.
This resolution is fine, but still quite boring as windowed when display is 3440x1440.
I don't seem to get Elma to work with higher resolution. I've tried both with fullscreen and D3DWindower.
This resolution is fine, but still quite boring as windowed when display is 3440x1440.
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Re: Elma with very high resolution
Does it not open at all or do you get error when opening a level?
If the latter have you tried with higher zoom? The issue with large resolutions tends to be that the view goes too far out of bounds. If the former I don't know exactly the issue. I couldn't open the game either when I tried with 3840x2160.
If the latter have you tried with higher zoom? The issue with large resolutions tends to be that the view goes too far out of bounds. If the former I don't know exactly the issue. I couldn't open the game either when I tried with 3840x2160.
Re: Elma with very high resolution
Seems to actually be the vertical resolution that is the limiting factor. Horizontally I can get all the way to 3000+, but vertically above 1118 is causing the game to crash.
By crash I mean, it starts fine, but when choosing "Play" from the menu, the infamous "Sorry, internal error" appears. So it's before choosing a level, it's already in the main level selection list.
I'll try with different zoom options and report later.
By crash I mean, it starts fine, but when choosing "Play" from the menu, the infamous "Sorry, internal error" appears. So it's before choosing a level, it's already in the main level selection list.
I'll try with different zoom options and report later.
Re: Elma with very high resolution
Add an empty file called "message.inf" in your C:/Programs/Elma/ folder and reproduce the internal error. It should display the error on the screen so we know what the error is.
What error is produced?
What error is produced?
Re: Elma with very high resolution
prety sure erors bcz trying to display to many items in list
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Re: Elma with very high resolution
try put this in ur eol folder and run after eolconfing ur resolution http://zzz.ink/elma/tools/eolresofix.exe
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Re: Elma with very high resolution
I had a similar issue 2 years ago. You might find your answer in this topic.
Re: Elma with very high resolution
Checked this topic and finally managed to set 4K resolution at least for replay rendering.
So elma crashes if resolution is too high and the levels list gets too long.
But! It's possible to go directly to the Replay menu, then it won't say internal error if there's not too many replays in the rec folder.
Apparently there's still a limit at 2048 pixels for height, but it accepts 3840 for width. Easy to fix to 2160p with a footer.
So, here is (as far as I know) the first 4K elma video ever!
So elma crashes if resolution is too high and the levels list gets too long.
But! It's possible to go directly to the Replay menu, then it won't say internal error if there's not too many replays in the rec folder.
Apparently there's still a limit at 2048 pixels for height, but it accepts 3840 for width. Easy to fix to 2160p with a footer.
So, here is (as far as I know) the first 4K elma video ever!
Re: Elma with very high resolution
Update: 2048p doesn't work sometimes.
Kept getting internal errors while I was rendering pole vault replays, and a Zero replay. Got error only at brutal spots.
Then I tried to lower the height limit, managed to render the first replay in 1950p, but an other pole rec worked only in 1920p.
This seems to be a safe limit, everything works at this resolution so far.
Re: Elma with very high resolution
What internal error did you get? And when did you get it?
Re: Elma with very high resolution
error message:
Code: Select all
ecset::kitesz Xe1 < 20 || Xe2 > maxx-20 || ye1 < 20 || ye2 > sorszam-20!
http://kopasite.net/up/oh6c544oopxa0cn/snp00031.png
http://kopasite.net/up/fji371uvngd3kj3/snp00225.png
3840x2048, 3x zoom.
Re: Elma with very high resolution
That's an out-of-bounds error
When the bike reaches the edge of the level, it tries to draw parts of the level too far off the edge
You get the same error if you fall out of bounds with the bike
You can fix this by viewing the replay in a edited level with extra polygons in the borders to expand level size
When the bike reaches the edge of the level, it tries to draw parts of the level too far off the edge
You get the same error if you fall out of bounds with the bike
You can fix this by viewing the replay in a edited level with extra polygons in the borders to expand level size
Re: Elma with very high resolution
Here's a program that will fix your problems
http://kopasite.net/up/1/OutOfBoundsZoomFix.zip
http://kopasite.net/up/1/OutOfBoundsZoomFix.zip
Code: Select all
import os
from elma.packing import unpack_level as unpack
from elma.packing import pack_level as pack
from elma.models import Level
from elma.models import Point
from elma.models import Polygon
def OutOfBoundsFix(level,distance):
minx=level.polygons[0].points[0].x
maxx=level.polygons[0].points[0].x
miny=level.polygons[0].points[0].y
maxy=level.polygons[0].points[0].y
for polygon in level.polygons:
for point in polygon.points:
if point.x<minx:
minx=point.x
if point.x>maxx:
maxx=point.x
if point.y<miny:
miny=point.y
if point.y>maxy:
maxy=point.y
minx-=distance
miny-=distance
maxx+=distance
maxy+=distance
level.polygons.append(Polygon([Point(minx,miny),Point(minx-0.000001,miny-0.000001),Point(minx,miny-0.000001)],False))
level.polygons.append(Polygon([Point(maxx,maxy),Point(maxx-0.000001,maxy-0.000001),Point(maxx,maxy-0.000001)],False))
return level
def LoopLevels(distance):
if not(os.path.exists("out")):
os.makedirs("out")
for file in os.listdir():
if(file.lower().endswith(".lev")):
with open(file,'rb') as f:
level=unpack(f.read())
level=OutOfBoundsFix(level,distance)
with open("out/%s"%file,'wb') as f2:
f2.write(pack(level))
distance=float(input("Please insert a number for how far the buffer polygons should be from the borders of the map (recommend 7)\nNumber: "))
LoopLevels(distance)
Re: Elma with very high resolution
Awesome! Sent the link to Sla so he can add it to his site.
Re: Elma with very high resolution
Many LGRs crash when I set Elma to 2560x1440. It's so unstable that it's annoying. Have to use low qual 1080p
Was there ever a fix to this?
Was there ever a fix to this?
Re: Elma with very high resolution
Hey AKB do you increase zoom? What error message do you get when it crashes and when?
Re: Elma with very high resolution
I use 2.0x zoom. It breaks some LGRs and crashes elma on occasion...
Error message is: elma.exe has stopped
Error message is: elma.exe has stopped
Re: Elma with very high resolution
Zoom breaks some lgrs. You don't get any internal error?
Re: Elma with very high resolution
I'm afraid no Internal Error. Rather, just a straight crash with the following dialogue box.