Wheelpopping - AutoHotkey script for a one frame brake tap
Moderator: Moporators
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
uninteresting in future
Last edited by Labs on 20 Sep 2024, 22:01, edited 1 time in total.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
Oke, this would solve the problem ye, jon for president!
edit: he didnt
Last edited by Labs on 20 Sep 2024, 22:03, edited 1 time in total.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
i played around with it yday on int01 with 80fps and made pr (14.07) and im really really bad at the lev so i guess many can ez get u14. the combo of strong pops and not superlow fps felt powerful. im pretty sure many existing records are due to brake interval adjustments from external programs. bene even said he used a simular script on some random externals but what about internals wrs?
if existing wrs are made with it, do we clear them out from the table? how can we judge if someone used it? can we see on server that many rides in a row had exact same brake interval? do we just not care? if we do care, where is the box?
ps. bludek pls dont comment on my grammar, its a sentitive subject. thx in advance
if existing wrs are made with it, do we clear them out from the table? how can we judge if someone used it? can we see on server that many rides in a row had exact same brake interval? do we just not care? if we do care, where is the box?
ps. bludek pls dont comment on my grammar, its a sentitive subject. thx in advance
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
Hello.
I happened to stumble across this thread only now, and here's what I came to think about the discussion.
If we can not compete with equal odds, then I do not know what Elasto Mania is anymore. It is basically a simple game, and you should not need programming skills to develop into a better player. With locked 1000 FPS, I think the game will be better and fairer.
The old internals must remain in EOL when we move to OKEOL. This is because there are already world records that require low FPS and that contain pop's.
What can replace them is something we should perhaps discuss in a separate thread over a longer period of time. But it is a matter of course that OKEOL includes integrated courses such as Elasto Mania.
Finally, I would just like to point out that the official EOL package that was launched shows that we as experienced designers can not be the ones who create the new integrated courses for OKEOL.
Now that all this has been said, I want to point out that I'm impressed with how good you've become at popping, Spef. And there are many like you who have now acquired this "new" style of play.
Do we make Elasto Mania less exciting by removing such things? I do not think so personally. But I can imagine that someone will see it that way. And that's all right, we all have our opinions.
Thanks for me, BZ.
I happened to stumble across this thread only now, and here's what I came to think about the discussion.
If we can not compete with equal odds, then I do not know what Elasto Mania is anymore. It is basically a simple game, and you should not need programming skills to develop into a better player. With locked 1000 FPS, I think the game will be better and fairer.
The old internals must remain in EOL when we move to OKEOL. This is because there are already world records that require low FPS and that contain pop's.
What can replace them is something we should perhaps discuss in a separate thread over a longer period of time. But it is a matter of course that OKEOL includes integrated courses such as Elasto Mania.
Finally, I would just like to point out that the official EOL package that was launched shows that we as experienced designers can not be the ones who create the new integrated courses for OKEOL.
Now that all this has been said, I want to point out that I'm impressed with how good you've become at popping, Spef. And there are many like you who have now acquired this "new" style of play.
Do we make Elasto Mania less exciting by removing such things? I do not think so personally. But I can imagine that someone will see it that way. And that's all right, we all have our opinions.
Thanks for me, BZ.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
I don't get the reference here :( My am kind to al kuskis and theyr gramr. liek rly.
Anyhow, I am just reading this thread in hope that someone will axxudently write down easy to follow instructions to u14 WU. I tried to pop for like 9 minutes, at least, on my laptop and it did not work for my.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
initially being good at wu helps
not much more to say, i wrote some guide for the moves in a very generalised way but then again i dont even have 13 so its probably useless
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
this button doesn't do much for warm up anyway, it doesn't help with the first pop at all as far as i'm aware, maybe even the opposite but what do i know anyway. Probably helps with the second pop but not something you should worry about if you can't do the first one.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
I think I spent 10h hoyling wu from 14.17 to 14.12. Imagine losing that fun hoyltime and feeling of accomplishment to scripting.
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
oh, woe is me! imagine only spending about half the number of hours (or probably more) than usual on improving .05 on warm up! what a disaster!
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
Why are you even here if the feeling of accomplishment in elma is so horrible?
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Re: Wheelpopping - AutoHotkey script for a one frame brake tap
thats not what i wanted to imply
Re: Wheelpopping - AutoHotkey script for a one frame brake tap
It's not about the hours, my point is that improving and developing this further is killing skillful moves.
Lemme just launch my script to get this mega brutal right.
Lemme just launch my perfect brake release wall bounce.
Lemme just launch my pipe gyroscope to avoid headbanging.
Lemme just launch my screen flipper for this gravity lev.
Lemme just click enter and watch me drive wr while eating popcorn.
Lemme just launch my script to get this mega brutal right.
Lemme just launch my perfect brake release wall bounce.
Lemme just launch my pipe gyroscope to avoid headbanging.
Lemme just launch my screen flipper for this gravity lev.
Lemme just click enter and watch me drive wr while eating popcorn.