![Helmet :helmet:](./images/smilies/elma_helmet.png)
Half-Life Battle Mode
Moderator: Moporators
Half-Life Battle Mode
Hello, if Elma was to be updated with a Half-Life battle mode, what would this mode entail? (in terms of "rules" etc.)
Hosp
![Helmet :helmet:](./images/smilies/elma_helmet.png)
- Grace
- 38mins club
- Posts: 4848
- Joined: 19 Nov 2005, 10:45
- Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.
Re: Half-Life Battle Mode
Instead of timer counting up, it counts down from a time that the battle-setter puts (1min, 30seconds etc).
When you reach zero, cane put an effect (Maybe battlesetter puts "no gas" at zero, or just death).
Option for battlesetter to make it so collecting apple adds time (+1 apple = +x seconds) for cool level design ideas
![Beer time :beer:](./images/smilies/icon_beer.gif)
When you reach zero, cane put an effect (Maybe battlesetter puts "no gas" at zero, or just death).
Option for battlesetter to make it so collecting apple adds time (+1 apple = +x seconds) for cool level design ideas
![Beer time :beer:](./images/smilies/icon_beer.gif)
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