Small Features for a new version
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- Kopaka
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Small Features for a new version
I had been thinking of some small features that would be nice, in a new verison, but couldn't find a topic to fit it in, so I started this one.
New small Feature #01: Ability to change kuski name.
New small Feature #01: Ability to change kuski name.
Re: Small Features for a new version
There's a problem with this feature: If you got hold of someone state.dat, you could just change the name to your own...so, if this ability was to be, there should also be password protected state.dat or something..but I guess that wouldn't be too safe either I guess, if you are a hax0rKopaka wrote: New small Feature #01: Ability to change kuski name.
Re: Small Features for a new version
you would still need the recs.....and anyway you can do that nowadays with stateditor.......though I dont anything about thatSveinR wrote:There's a problem with this feature: If you got hold of someone state.dat, you could just change the name to your own...so, if this ability was to be, there should also be password protected state.dat or something..but I guess that wouldn't be too safe either I guess, if you are a hax0rKopaka wrote: New small Feature #01: Ability to change kuski name.
Tomorrow's Lucky Run Solutions Today
Flowertouching Men
Flowertouching Men
you can, just hard work neededFlat Tracker wrote:New Small Feature #02: ability to change intro screen
http://harleqin.elte.hu/~joe/elma/12start.zip
MagnusB's elma wallpaper converted into startup screen, still sucky though... as i had to adapt color palette, there are some glitches in the game menu (like dark bar in rotating helmet), fonts are somewhat "blueish" but i think that just makes them look cooler
it could be done much better if someone has time...
the weed fan club
Why is it, that the bikes (in any LGR file) don't have a front mudguard. Only a small point but it would look so much better. I tried it but it didn't work... think it's down to file size, but surely...
Also, is it possible to extract other peoples graphics from LGR files to include them in your own?
Also, is it possible to extract other peoples graphics from LGR files to include them in your own?
Orangery
You didn't have to post this in three different threads, you know. Anyway I agree with you, this should be added.Orangery wrote:Has anyone noticed that the main character is always facing to the left at the start of a level.
Could there not be a facility in the editor to choose whether the bike is to be facing left or right?
level packs
In regard to the level packs in 1.2beta...
What i was able to do was set up a number of folders/directories each
containing a level pack and then in elmaconf put (eg "elma\lev\0lp\files_here")
when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)
is this possible to fix? i've been looking for an option to do this since i downloaded my first few externals years ago and you may understand my joy when it listed all the levels from the subfolder and then my sinking back to reality when the internal error came up .
ps the ability to jump to a certain letter is a great feature and is almost what i'd like but these level packs would be even better as it would allow me to keep my own levels seperate from my downloaded level packs.
thanks
What i was able to do was set up a number of folders/directories each
containing a level pack and then in elmaconf put (eg "elma\lev\0lp\files_here")
when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)
is this possible to fix? i've been looking for an option to do this since i downloaded my first few externals years ago and you may understand my joy when it listed all the levels from the subfolder and then my sinking back to reality when the internal error came up .
ps the ability to jump to a certain letter is a great feature and is almost what i'd like but these level packs would be even better as it would allow me to keep my own levels seperate from my downloaded level packs.
thanks
Clever got me this far then tricky got me in.
- Kopaka
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- Joined: 23 May 2002, 13:59
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Re: level packs
You can try dz's batch system http://koti.welho.com/pkoskin2/dzsite/article1.htmlMcGeo wrote:In regard to the level packs in 1.2beta...
What i was able to do was set up a number of folders/directories each
containing a level pack and then in elmaconf put (eg "elma\lev\0lp\files_here")
when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)
is this possible to fix? i've been looking for an option to do this since i downloaded my first few externals years ago and you may understand my joy when it listed all the levels from the subfolder and then my sinking back to reality when the internal error came up .
ps the ability to jump to a certain letter is a great feature and is almost what i'd like but these level packs would be even better as it would allow me to keep my own levels seperate from my downloaded level packs.
thanks
Re: level packs
Well, I know nothing about this problem, but could it be a solution to have the sub-folder like "elma/lev/olp/lev/fil0rz.levs" ?McGeo wrote: when i try to open a level from the level packs menu (it can read the files from the subfolder and put them into the menu) i'm given an internal error because elma is looking for the level under the lev folder instead of the subfolder (eg \lev\0lp\)
is this possible to fix?
Then the files would be in a "lev" folder at least, but...
Re: level packs
Thanks, that is a good starting point but i'm so close to being able to use my externals ingame. elma itself reads the externals in the subfolder when i use the lev packs option which i'm quite excited about. the only problem is that it goes back to looking in the plain lev folder when i press enter to load the level (ps. putting a lev folder inside the \lev\whatever\ folder will not work because it will still look in the \lev\ folder). who is going to develop this new version anyway? i wish i could help out some way but i dont have a lot of time on my hands and i dont know asm . oh well.Kopaka wrote:You can try dz's batch system http://koti.welho.com/pkoskin2/dzsite/article1.html
Clever got me this far then tricky got me in.
Re: level packs
Well then...you may have all your externals in the main "lev" folder as well as in the sub-foldersMcGeo wrote: Thanks, that is a good starting point but i'm so close to being able to use my externals ingame. elma itself reads the externals in the subfolder when i use the lev packs option which i'm quite excited about. the only problem is that it goes back to looking in the plain lev folder when i press enter to load the level
I'm guessing that could work.
What do you mean? State.dat is updated immediately when you make a new top ten time. If Elma crashes, you'll need to re-open it to update stats.txt, but not otherwise.chux wrote:Yeah, and itd be nice to not have to quit and re-open it to update stats...
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Well, I'm speaking of experience... but it was a long time ago...dz wrote:Not true... I think.zworqy wrote:What do you mean? State.dat is updated immediately when you make a new top ten time. If Elma crashes, you'll need to re-open it to update stats.txt, but not otherwise.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
meh, i dunno, I just wanna be able to check my tt without closing and re-opening elma...i guess having an internal thingy would do this
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Where do I get this patch, so that I can be a beta-tester BTW: Does this patch include a pause function
....Casper http://www.skansegata.com/casper
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Here's the FINAL version of Elma 1.2:Casper wrote:Where do I get this patch, so that I can be a beta-tester BTW: Does this patch include a pause function
http://dz.daug.net/dzsite/files/elma_1. ... _patch.zip
And NO, there's no pause button. That would ruin Elma.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
Thanks!
But why would a pause function ruin Elma? I emailed Balazs about this, and he was quite positive to the idea...
But why would a pause function ruin Elma? I emailed Balazs about this, and he was quite positive to the idea...
....Casper http://www.skansegata.com/casper
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OK! But why would a pause function ruin Elma
....Casper http://www.skansegata.com/casper
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Pausing many times throughout a lev could be the equivalent to driving in slow motion.Casper wrote:OK! But why would a pause function ruin Elma
Here's a thread about it:
opinion on the possibility of a pause button
I want some sort of setting where u can choose for example "15 rides" and when u have driven those elma quits and cant be started in 30 mins or something I really need this to help me getting away from comp at nights. Really annoying to think "ahh I quit after a few rides" or "I quit when I make next top10-time" but still ez 2 hours later ur still sitting there...
Whoa!Here's the FINAL version of Elma 1.2:
http://dz.daug.net/dzsite/files/elma_1. ... _patch.zip
And NO, there's no pause button. That would ruin Elma.
That's one great patch! Thanks Hibernatus!
PS: Happy new year everyone!
(hmm...excessive use of "!" in this post!)
....Casper http://www.skansegata.com/casper
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