Things you never knew about elma

General discussion about the games and the scene.

Moderator: Moporators

User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
Image
DE
Kuski
Posts: 26
Joined: 7 Dec 2003, 00:24
Location: Texas
Contact:

Post by DE »

i have a rec for one of the top right areas of bumpy journey, not sure which one your talking about... heres the rec i have:

http://www.geocities.com/garo_01/BJsec1.zip

copy and paste into browser
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

Flat Tracker wrote:so if you finish it you get a higher tt?
no
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

ok
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

BarTek wrote:
John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
omg du must be skoja
no det doing I inte
Image
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
Bad joke, waste of time, not even funny.
User avatar
Ramone
50mins club
Posts: 1978
Joined: 20 May 2002, 15:42

Post by Ramone »

ye, totally wrong place :P
Elasto Mania - ez better
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

heh kopaka, thats not the place I meant, I can go there with my left foot..:)
Image
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

EtanOli wrote:
John wrote:
ramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?

I know. (no cheats, with right style it´s easy)
show rec, Ive tried that some but never made it
Bad joke, waste of time, not even funny.
Take it ez boy boy..
m0nkeii
Kuski
Posts: 386
Joined: 30 May 2002, 12:43
Location: Sydney, Australia
Contact:

Post by m0nkeii »

did you know you cant listen to sound in replays?
Image Click the m0nkeii! Click it! | A
| tt=47:31,02 | wc4= 100th |
Dyrox
Kuski
Posts: 602
Joined: 4 Dec 2002, 15:26
Location: Gotland, Sweden

Post by Dyrox »

Of course you can listen to sounds...
Team ELGH | www.teamelgh.info.se | Totaltime: 40:58:45
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

monkeii what kind of computer do you have? 8O
EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

maybe show the extension too in the link?
EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

??
EtanOli wrote:...wasn't a supervolt.
have a look
The kuskis...
edit: save as...don't "have a look" :wink: if that really was the problem
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

well, that was the problem yes. :roll:
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

and STILL the pic doesn't work, tell me what extension do i have to add to let it work?
EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

It's a replay! Save as,plzzzzzzz :roll:
edit again: .rec ...............strange windows setting of mine perhaps=)
Works for everyone I'm sure.
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

o damn just say it then, the extension was missing lol :lol:
KickZ
Kuski
Posts: 679
Joined: 2 Feb 2003, 20:03
Location: Ulefoss, Telemark, Norway
Contact:

Post by KickZ »

omg, never seen such a strange thing before :o
Member of team TAH| TT: 45:15,77
http://www.freewebs.com/kickz_elma
Play teh pipes!
onlainari
Kuski
Posts: 827
Joined: 19 May 2002, 19:13

Post by onlainari »

I dont understand what makes the weird polygons on some levels. I have seen levels that has "a straight line" which should be a polygon ,but the bike can and does go through it. Sometimes I have seen them on maps but not on the screen, but I take the screen thing more weird.
DE
Kuski
Posts: 26
Joined: 7 Dec 2003, 00:24
Location: Texas
Contact:

Post by DE »

i dont know what makes them, but there always horizontal and start from a vertex and end as soon as they run into another polygon.

to get rid of em you just have to find the vertex they started from and move it around.

one of the internals has one but i cant remember which one
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

DE wrote:i dont know what makes them, but there always horizontal and start from a vertex and end as soon as they run into another polygon.

to get rid of em you just have to find the vertex they started from and move it around.

one of the internals has one but i cant remember which one
I have feeling it was Hill Legend but I dunno :?
Image
User avatar
8-ball
39mins club
Posts: 4496
Joined: 9 May 2003, 13:30
Team: MiE
Location: Riga, Latvia

Post by 8-ball »

hill legend has it, yes
39:37,91
onlainari
Kuski
Posts: 827
Joined: 19 May 2002, 19:13

Post by onlainari »

I dont see anything in hill legend :\
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

be glad.
i think this bug depends on what resolution or lgr you are using.
I had this stripe too in some external, and the fun is you can texturize it!
you can also remove it.
I removed it putting a very little polygon next to the start of that line.
like this:

Code: Select all

PPPP
PPPP                  
PPPP--------------P
PPPP                 
P=polygon. - = the stripe, duh.
EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

EtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
I added the extension now, sorry about that.
some comments?
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

hm yes odd turn indeed.
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

Can't see what's special in that ? :roll:
User avatar
Ramone
50mins club
Posts: 1978
Joined: 20 May 2002, 15:42

Post by Ramone »

EtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
yes its weird.. did it happen more than once? if ppl could do it could be like a cheat to soem levels... its like you start a rotation too early or soemthing
Elasto Mania - ez better
onlainari
Kuski
Posts: 827
Joined: 19 May 2002, 19:13

Post by onlainari »

yey teh cheated... if you didnt cheat it, what operating system do you have? anything strange like that happened to you before? =) What Video Card you have ? (answer those if you know teh answer) thx =)
EtanOli
Kuski
Posts: 99
Joined: 7 Feb 2003, 21:30
Location: Oulu, Finland

Post by EtanOli »

onlainari wrote:yey teh cheated... if you didnt cheat it, what operating system do you have? anything strange like that happened to you before? =) What Video Card you have ? (answer those if you know teh answer) thx =)
OS: Win xp pro
Video card: Ati Radeon 8500(Club) 64Mb DDR

Nothing else, just that weird turning.......
I'd say it has occurred three times in ~4 years :!:
EasyGijs
Kuski
Posts: 148
Joined: 24 Apr 2003, 11:27
Location: Eindhoven, The Netherlands
Contact:

Post by EasyGijs »

did you know that elma is turkisch for apple.
<img src="http://hem.passagen.se/zworqy/elasto/pics/apple_MK.txt" border="0" /> MopokuskiS
User avatar
Kopaka
39mins club
Posts: 6612
Joined: 23 May 2002, 13:59
Team: LAME
Location: In a northern danish city beating YOUR record.
Contact:

Post by Kopaka »

EasyGijs wrote:did you know that elma is turkisch for apple.
yeah

http://moposite.com/images/misc/elma.jpg
jonsi
Kuski
Posts: 262
Joined: 2 Jul 2003, 09:50
Location: in teh tubes

Post by jonsi »

did u know that if u do a qwquu0xx.lev and dont save it as another name and u finnish it it will cause internal error.
Nothing anymore....
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

yes I knew.
did you know that elma is addictive? :roll:
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

did you know that in the demo version's editor you're allowed to use only 10 vertexes?
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

per polygon I hope?
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

Flat Tracker wrote:per polygon I hope?
per level.
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

that' s simply not true
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

Flat Tracker wrote:that' s simply not true
check it if you want.
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
User avatar
The_BoneLESS
38mins club
Posts: 4604
Joined: 7 Sep 2003, 00:30
Team: HHIT
Location: Dangerously close to the St-Lawrence River
Contact:

Post by The_BoneLESS »

For the kinda stripe problem :
onlainari Posted: 12 Jan 2004, 23:30 Post subject:

--------------------------------------------------------------------------------

I dont understand what makes the weird polygons on some levels. I have seen levels that has "a straight line" which should be a polygon ,but the bike can and does go through it. Sometimes I have seen them on maps but not on the screen, but I take the screen thing more weird.
I think that this polygone appears when you try to put two polygons very very very very near one from the other. To make it dissappear, just let a little distance between both polygone ( or vertexes ) ! It should work , it did for me :roll:
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
SpeaK
Kuski
Posts: 88
Joined: 23 Feb 2004, 16:46
Location: Finland
Contact:

Post by SpeaK »

WkE wrote:
Flat Tracker wrote:that' s simply not true
check it if you want.
I checked. That's simply not true.
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

SpeaK wrote:
WkE wrote:
Flat Tracker wrote:that' s simply not true
check it if you want.
I checked. That's simply not true.
so the demo in our school is cursed?
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

don't you mean 'polygons'?
WkE
Kuski
Posts: 1173
Joined: 9 Apr 2003, 17:08
Location: Israel
Contact:

Post by WkE »

Flat Tracker wrote:don't you mean 'polygons'?
no
TT: 43:03.93 | AVG: 47:03.65 | Image | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

waah, really fucked up version then. 8O
User avatar
John
first 35tt
Posts: 4738
Joined: 28 Sep 2002, 19:42
Team: WNO
Location: Luleå, Sweden

Post by John »

If I remember correctly I think there is a 2-3 polygon limit, and each polygon has a 10 vertex limit.
Image
teajay
Donator duck
Posts: 10043
Joined: 3 Apr 2003, 17:53

Post by teajay »

I thought there was a 10 polygon limit with each 15 verteces.
Post Reply