show rec, Ive tried that some but never made itramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?
I know. (no cheats, with right style it´s easy)
Things you never knew about elma
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i have a rec for one of the top right areas of bumpy journey, not sure which one your talking about... heres the rec i have:
http://www.geocities.com/garo_01/BJsec1.zip
copy and paste into browser
http://www.geocities.com/garo_01/BJsec1.zip
copy and paste into browser
John wrote:show rec, Ive tried that some but never made itramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?
I know. (no cheats, with right style it´s easy)
Bad joke, waste of time, not even funny.Kopaka wrote:ez http://www.mxb.dk/upload/34Kopsec.rec
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Take it ez boy boy..EtanOli wrote:John wrote:show rec, Ive tried that some but never made itramone wrote:Anyone knew that you can get to the topright area on Bumpy Journey really easy?
I know. (no cheats, with right style it´s easy)Bad joke, waste of time, not even funny.Kopaka wrote:ez http://www.mxb.dk/upload/34Kopsec.rec
I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
omg, never seen such a strange thing before
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I have feeling it was Hill Legend but I dunnoDE wrote:i dont know what makes them, but there always horizontal and start from a vertex and end as soon as they run into another polygon.
to get rid of em you just have to find the vertex they started from and move it around.
one of the internals has one but i cant remember which one
be glad.
i think this bug depends on what resolution or lgr you are using.
I had this stripe too in some external, and the fun is you can texturize it!
you can also remove it.
I removed it putting a very little polygon next to the start of that line.
like this:
P=polygon. - = the stripe, duh.
i think this bug depends on what resolution or lgr you are using.
I had this stripe too in some external, and the fun is you can texturize it!
you can also remove it.
I removed it putting a very little polygon next to the start of that line.
like this:
Code: Select all
PPPP
PPPP
PPPP--------------P
PPPP
I added the extension now, sorry about that.EtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
some comments?
yes its weird.. did it happen more than once? if ppl could do it could be like a cheat to soem levels... its like you start a rotation too early or soemthingEtanOli wrote:I was messing around and did a volt similar to alovolt without pressing my alo-key and it wasn't a supervolt.
have a look
The kuskis hands act like its a normal volt/turning.
Normally when alovolting the hands move down while facing right and up while facing left.
This has happened few times in my elma history...
Has anyone else noticed this "bug"?
Elasto Mania - ez better
OS: Win xp proonlainari wrote:yey teh cheated... if you didnt cheat it, what operating system do you have? anything strange like that happened to you before? =) What Video Card you have ? (answer those if you know teh answer) thx =)
Video card: Ati Radeon 8500(Club) 64Mb DDR
Nothing else, just that weird turning.......
I'd say it has occurred three times in ~4 years
did you know that elma is turkisch for apple.
<img src="http://hem.passagen.se/zworqy/elasto/pics/apple_MK.txt" border="0" /> MopokuskiS
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yeahEasyGijs wrote:did you know that elma is turkisch for apple.
http://moposite.com/images/misc/elma.jpg
did you know that in the demo version's editor you're allowed to use only 10 vertexes?
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per level.Flat Tracker wrote:per polygon I hope?
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check it if you want.Flat Tracker wrote:that' s simply not true
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For the kinda stripe problem :
I think that this polygone appears when you try to put two polygons very very very very near one from the other. To make it dissappear, just let a little distance between both polygone ( or vertexes ) ! It should work , it did for meonlainari Posted: 12 Jan 2004, 23:30 Post subject:
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I dont understand what makes the weird polygons on some levels. I have seen levels that has "a straight line" which should be a polygon ,but the bike can and does go through it. Sometimes I have seen them on maps but not on the screen, but I take the screen thing more weird.
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so the demo in our school is cursed?SpeaK wrote:I checked. That's simply not true.WkE wrote:check it if you want.Flat Tracker wrote:that' s simply not true
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noFlat Tracker wrote:don't you mean 'polygons'?
TT: 43:03.93 | AVG: 47:03.65 | | Team Site [TR] || TR Forum | 1 Pro, 27 Good, 26 OK