Gravity Apples are good

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Turrican
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Gravity Apples are good

Post by Turrican »

Why do you want to remove them for?i like gravity apples,hope u will remove it from not wanted list soon hope



And another thing water,simple it will make less gravity for the player and he can stay there forever dont make it with air,cause it will ruin everything
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Post by WkE »

gravity apples is sux because of the simple reason that you don't know when its gravity and when its not!
i mean, sometimes you drive a nice level, collecting an apple, and then BANG! you fly surprisingly to the ceiling and crasg your head.
and thats why we hate invisible polys too - ppl like to know where they're going too, and gravity apples are very mysterious...
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Maybe u do,some like gravity

Post by Turrican »

Well i like gravity apples :D you maybe hate them but me and several ppls like them
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Re: Maybe u do,some like gravity

Post by WkE »

Turrican wrote:Well i like gravity apples :D you maybe hate them but me and several ppls like them
yeah, and we call those people "n00bs"
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Wrong

Post by Turrican »

Gravity apples are a challenge,thats why i like them,hope Balzar wont remove them,but your arrow on the apple to show the gravity is nice you know,i wish if he wont remove them and make an arrow sign on the gravity apples
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Post by ribot »

i think gravity apples are good, and they are not a problem at all for a good level designer. of course some levels have very annoying gravity apples that shouldnt be there, but you wouldnt remove polygons just because some level makers make sucky polygons.
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Nice Review

Post by Turrican »

i think gravity apples are good, and they are not a problem at all for a good level designer


See he's Right,gravity apples SHOULD STAY 8)
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Post by zworqy »

Gravity apples are ok sometimes.
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
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Post by teajay »

The whole idea of gravity in apples sucks. The whole idea of catching apples sucks, oki. But I think Balasz should had made another fruit for gravity.
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Post by Kopaka »

ribot wrote:i think gravity apples are good, and they are not a problem at all for a good level designer. of course some levels have very annoying gravity apples that shouldnt be there, but you wouldnt remove polygons just because some level makers make sucky polygons.
Yeah so right! Ofcourse gravity apples sucks when they are placed bad. But if you place them well (upside down) they are fun!

WkE wrote:
Turrican wrote:Well i like gravity apples :D you maybe hate them but me and several ppls like them
yeah, and we call those people "n00bs"
No no no no.
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Post by ColoAvalanche »

Gravity apples would be better if an arrow would indicate where you're going with that apple, like shine lgr I think, but not being pics

Or that:
Flat Tracker wrote:But I think Balasz should had made another fruit for gravity.
Great idea!
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Post by WkE »

sometimes when i'm in graivty-up and i whane brake, i accidently press the wrong arrow and brake on the wrong wheel :wink:

and tijs - apples do not suck. they force you to drive certain way, and sometimes its necessary.
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Post by Juski »

What about make gravity apples make the screenturn so its as easy to play upside down as normal, and it would still be the sam level.
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Post by SveinR »

Juski wrote:What about make gravity apples make the screenturn so its as easy to play upside down as normal, and it would still be the sam level.
What in the world would be the point.

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Post by teajay »

I hate upside down
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Post by ribot »

Juski wrote:What about make gravity apples make the screenturn so its as easy to play upside down as normal, and it would still be the sam level.
it's a good idea, if you can choose the screen to turn. the idea for example is that sometimes when you make levels suddenly you are at the bottom and the only way to make the level bigger is to go more upwards, and then gravity apple is the only solution. you might not want a gravity feel in the level though (to drive upside down), then this idea is good.

this means there would be several kinds of apples, or fruits.

---------------------------------------------------------------------
new version should include:

normal apples: same as normally
+gravity to make it change gravity, and the apple will visually show it
+turn-screen, with or without new gravity your screen will turn so that
you're driving new direction on screen.
+bonus you dont have to take apple to complete the level.

ordered apples: you have to take apples in specific order, 9-8-7-6-5-4-3-2-1-0

flower: same, but you can put more than one
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Heres something

Post by Turrican »

normal apples: same as normally
+gravity to make it change gravity, and the apple will visually show it
+turn-screen, with or without new gravity your screen will turn so that
you're driving new direction on screen.
+bonus you dont have to take apple to complete the level.

ordered apples: you have to take apples in specific order, 9-8-7-6-5-4-3-2-1-0

flower: same, but you can put more than one

type nogravity cheat would not make apples use gravity,but you need gravity sometimes


dont add bonus but type skiplevel to skip the level

ordered apples isnt nice,no its not


Flower must not be more then 1 no way

But i have some other idea's

moving killer,make qaypoints to it and moves in waypoints order

laser door,you have to take a card to open the laser door(coloured laser door,you have to take the card same coloured to the laser,example to open red laser door you have to take the red card)so the game would have more fun with these
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Post by Kopaka »

There was moving killers and apples in across. Nat that fun.
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Post by teajay »

Moving Apples, alla...but moving Killers?!¿ YÅÅÅÅÅRGH!!1
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Post by WkE »

lol moving pipes... you drive a pipe and suddenly the angle moves and you land somewhere else :D
omg if the killers in enigma were moving... hardest level evah!
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Post by Juski »

turrican please dont destroy the game with stupid ideas, elma got this big in the first place because of its simplicity. And you dont want to make this to some adventure game
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Post by ribot »

laser door - boring.
but apple that can remove polygon, why not.
it's not like it will limit the game, well i dunno what you guys think. just afraid of the new probably. you want elma 2 that is exactly the same, why then have elma 2? there could be teleport apples too. and availability to make contests, with text and pictures in between levels.

i want a adventure game, and it's not the simplicity that's good about the game. in that case you can play tetris or snake. in fact those games are good, but what makes elma good is its advanced physics and simple gameplay. that's what makes all tricks possible, which arent possible in any other kind of game that i've seen.
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Post by teajay »

Totally right about the Elma2 part, ribot.
Besides, if Balazs is making a new version, do you think the profit will come when he makes a sequal to elma? Across > Elma was a logical step,
because across wasn't perfect. But i doubt elma can be really improved to a higher level.
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Re: Heres something

Post by SveinR »

Turrican wrote: ordered apples isnt nice,no its not
Actually it could be nice for making pipe levs, instead of having to write those numbers somewhere (I'm assuming these apples would have the number written inside them). But that's just a formality though..
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Post by chux »

I dont want an Elma II that is the same as Elma, and I love unlockable stuff, so my addition would be that when you find a secret area or do something in a time limit, or whatever, you unlock somethin gin a cheats menu or whatever...Ive written all this somewhere else...
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Post by teajay »

unlockables ok, but no cheats please... :evil:
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