some ideas for elma 2
Moderator: Moporators
put like you overwrite a replay, in addition to the replacement-question, put teh new name checking the capital letters.
example, since I can't explain well:
you write XpZZz replay, and then you overwrite with filename: XPZZZ
and it's still written XpZZz, there should be written XPZZZ like the last filename you specified it to be. well.
example, since I can't explain well:
you write XpZZz replay, and then you overwrite with filename: XPZZZ
and it's still written XpZZz, there should be written XPZZZ like the last filename you specified it to be. well.
- The_BoneLESS
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The new elma should have multiple new features but none that changes the playability,
for example, no moving polygons, no boosts, no elevators
but, there could be :
- Sessions for each player ( my brother can't have a tt because he can't get a time in top10 of some levels )
- See the replay driver in the replay section ( maybe pressing ctrl-alt-n or anything )
- When you delete a nick, all his times in internals/externals are erased.
- When you get a "best time", the "save replay" screen appears instead of the "level menu"
for example, no moving polygons, no boosts, no elevators
but, there could be :
- Sessions for each player ( my brother can't have a tt because he can't get a time in top10 of some levels )
- See the replay driver in the replay section ( maybe pressing ctrl-alt-n or anything )
- When you delete a nick, all his times in internals/externals are erased.
- When you get a "best time", the "save replay" screen appears instead of the "level menu"
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
Yeu, and also time and level name.The_BoneLESS wrote:- See the replay driver in the replay section ( maybe pressing ctrl-alt-n or anything )
Like:
Code: Select all
Driver: SveinR
Level: blabla.lev
Time: 45:68 (Or amount of apples. Maybe "result" would be a better text than "time")
maybe there could be some function like that one I saw on a driving game that while watching a replay you could see when he did push the gas and when he did press the brake button, because when you , example in flat track, do the front flip, and you push yourself with that wall thing, it's very hard to see wether he did or not use the brakes or not while kicking himself at the wall for extra speed, cuz' I still have difficulties seeing that. you know. and that should be an option, not selected by default. programming time = 1 hour
infected says he holds brake for about 0.125 seconds at that parttwipley wrote:maybe there could be some function like that one I saw on a driving game that while watching a replay you could see when he did push the gas and when he did press the brake button, because when you , example in flat track, do the front flip, and you push yourself with that wall thing, it's very hard to see wether he did or not use the brakes or not while kicking himself at the wall for extra speed, cuz' I still have difficulties seeing that. you know. and that should be an option, not selected by default. programming time = 1 hour
I think the challenging thing about elma is that you see a rec, and have to find out how to do it exactly by yourself. Simply copying key strokes is something a bot would do. So if you have a program that records and executes all what the person in the rec pushes for kind of buttons, you have autoplay, that is cheating.
maybe when you create the replay, you have the option to turn "see my keys" on and off, like locking levels?tijsjoris wrote:I think the challenging thing about elma is that you see a rec, and have to find out how to do it exactly by yourself. Simply copying key strokes is something a bot would do. So if you have a program that records and executes all what the person in the rec pushes for kind of buttons, you have autoplay, that is cheating.
Excellent idea. But I guess coders will see a way to unlock key presses. Maybe there should be another file needed for key registering. When you leave the file out of the rec share, hacks would be needed to be very advanced to obtain them, thus not interesting enough to code.1phatman1 wrote:maybe when you create the replay, you have the option to turn "see my keys" on and off, like locking levels?tijsjoris wrote:I think the challenging thing about elma is that you see a rec, and have to find out how to do it exactly by yourself. Simply copying key strokes is something a bot would do. So if you have a program that records and executes all what the person in the rec pushes for kind of buttons, you have autoplay, that is cheating.
In game:
Your last replay going as a ghost if you played the same level twice, if you had it turned on?
Alovolt going both ways?
Switchs to make polygons appear and disappear?
In editor:
Option to turn pics into polygons, option to select the u,s,or g before you create the pic?
A text into polygon tool?
An undo function!
Your last replay going as a ghost if you played the same level twice, if you had it turned on?
Alovolt going both ways?
Switchs to make polygons appear and disappear?
In editor:
Option to turn pics into polygons, option to select the u,s,or g before you create the pic?
A text into polygon tool?
An undo function!
- The_BoneLESS
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Only good ideas...1phatman1 wrote:...In editor:
Option to turn pics into polygons, option to select the u,s,or g before you create the pic?
An undo function!
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
- Juski
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Option menu -> save keypresses ON/OFF -> impsy to hack if nat savedtijsjoris wrote:Excellent idea. But I guess coders will see a way to unlock key presses. Maybe there should be another file needed for key registering. When you leave the file out of the rec share, hacks would be needed to be very advanced to obtain them, thus not interesting enough to code.1phatman1 wrote:maybe when you create the replay, you have the option to turn "see my keys" on and off, like locking levels?tijsjoris wrote:I think the challenging thing about elma is that you see a rec, and have to find out how to do it exactly by yourself. Simply copying key strokes is something a bot would do. So if you have a program that records and executes all what the person in the rec pushes for kind of buttons, you have autoplay, that is cheating.
No regrets
Are you LOST?
Are you LOST?
why not instead of always pressing spacebar or not at the beginning of a level we don't implant the option to choose whether you begin the level facin' left or facin' right, each time you can change it, but the information it isn't stored in the level file.
you can simply change it UNDER teh best time line
--------- rEplay - -------------
--------- BesT Time ---------
left -- Start facin' -- right
gosh. that was a schema btw. soooo..... the option is always default at left, like it is now, but here you choose Right and you haven't to hold spacebar + enter at each start
it could be removed for esthetic in the options, though, or simply could be default off, but ... hey, is it worth the programmation?
I'm no expert, but would take approx. one hour to implant this into system.
you can simply change it UNDER teh best time line
--------- rEplay - -------------
--------- BesT Time ---------
left -- Start facin' -- right
gosh. that was a schema btw. soooo..... the option is always default at left, like it is now, but here you choose Right and you haven't to hold spacebar + enter at each start
it could be removed for esthetic in the options, though, or simply could be default off, but ... hey, is it worth the programmation?
I'm no expert, but would take approx. one hour to implant this into system.
- Juski
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a cool change would be instead of having thoose hard and advanced to make levelpacks in elmaconf12.exe just put all lev files from same level pack in a sub folder in lev map and elma.exe does the automaticly =)
No regrets
Are you LOST?
Are you LOST?
Thats actually a pretty good idea. It would be nice to automatically arrange them by the levelname too.
TT: 39:43:40
CMc's Elma Site: 100+ levels, PTL, Hoyla, and Pipe pack. And alot of other crap. http://www.freewebs.com/cmcelma/
CMc's Elma Site: 100+ levels, PTL, Hoyla, and Pipe pack. And alot of other crap. http://www.freewebs.com/cmcelma/
massive multiplayer online over the internet. I don't mean like two players in one level. I mean dozens of player in a single level. And that they can chat with each other, and the text should appear above their heads.
I would also like to see collision among players. So that they can crash into each other! That would be fun!
I would also like to see collision among players. So that they can crash into each other! That would be fun!
Actually a collision mode would be cool indeed. Like a multiplayer mode where the goal is just to bump in each other, like sumo.cpprules wrote:massive multiplayer online over the internet. I don't mean like two players in one level. I mean dozens of player in a single level. And that they can chat with each other, and the text should appear above their heads.
I would also like to see collision among players. So that they can crash into each other! That would be fun!
i think it refreshed you you change the screen to one before external..jonsi wrote:i found out that elma does refresh the lev list if u go in and out from the editor. i think it would be implemented that it refreshes the list every time it goes from a screen to another...maybe a patch is enough...vant be hard to do.
[carebox]
- Juski
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I think it could be cool. Like multi-dimensional Elma without having to be 3D.SveinR wrote:Well gravity apples are meant to present a different kind of challenge so that would pretty much remove the point wouldn't it.sleap wrote: maybe turning screen for grav apples?
<Fihlvein> another case of zworqy-is-always-right closed i guess
<yoosef> zworqy doesnt suck at anything
<yoosef> zworqy doesnt suck at anything
i see that different. gravity apples are for me a way to improve the complexity of a level.. more ways/styles possible through it.SveinR wrote:Well gravity apples are meant to present a different kind of challenge so that would pretty much remove the point wouldn't it.sleap wrote: maybe turning screen for grav apples?
i consider the fact that the player is forced to "rethink" the navigation more as disturbung than challenging.. infact there are much harder things in elma than this.
When playing externals (i.e. battles), some kind of feature like "Send to channel", and it would say your time in IRC. That way you wouldn't need to keep minimizing to write your times. This would be especially useful on those 5 min levs and stuff.
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
- Juski
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or instead of irc it would be a elma server you connected throuhg in game and the game says time atutomaticly and everyone uploads rec automaticly etc
No regrets
Are you LOST?
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yea automatic time saying would be cool too, so long as you could switch it off :/ quite mongo if you make one finish then decide you don't want to play anymore but the computer still sends ur timeJuski wrote:or instead of irc it would be a elma server you connected throuhg in game and the game says time atutomaticly and everyone uploads rec automaticly etc
[OMG] | [SpEF] | Apparently my TT was once 39:26:06
Well, it would give a definite good view of all the times people pull off. When I play a battle, once a year, I tell every single time, eventhough they suck.sierra wrote:yea automatic time saying would be cool too, so long as you could switch it off :/ quite mongo if you make one finish then decide you don't want to play anymore but the computer still sends ur timeJuski wrote:or instead of irc it would be a elma server you connected throuhg in game and the game says time atutomaticly and everyone uploads rec automaticly etc
basically my idea is one that could facilitate the lives of the ones of us who are sometimes eager to open up an external level with the editor, move the "Start" place and just go hoyla somewhere on the level so that you can practise a very precise stunt at a particular place of a level before doing the whole run in the original level (so that you might have more chances to chance a good time).
so what if, instead of always needing to open the level editor and to create multiple "temporary" level files always with a different "Start" location, this might be faster for us (like in the in the next version of Elma) if the game could incorporate the option of, before starting the actual "run" of a level in the attempt to do a new record, to move freely the "Start" location (or simply moving your kuski with the keyboard keys, or with the mouse) and just drop it where you wanna start the level for practising, before your "big run; original level" attempt.
N.B.: times done this way should not be counted as "real times", and therefore they should be disqualified and not included in the level file.
so if you wanna start anywhere in the level, just for fun or just for really practising some part of the level, you could, but if you do a good time using this form of playing, it would not be kept recorded (this would somehow be too complicated to compile, you know?).
by example, when you open a level file to play it, you see the level in front of your eyes with the pictures and the grass and the kuski and all that, and then you decide which one of these two options you choose (in the case that you wanna browse though the level while in that "map" mode, or simply start elsewhere):
A) "Real" Start
B) "Fake run"
in option B), you can choose your starting place and the starting velocity of the bike
example:
- position of the starting bike = (300,-17)
- velocity of the bike = (x,y) = (-30,+9) or (+14,-12)
the starting velocity purpose is you can start with some acceleration in the case that you need it.
replay saving while in mode "B" might be enabled, so that if you make a nice stunt you can keep it in your records. (if it's programmable, of course, and not allows someone to cheat)
(constructive criticism, please?)
so what if, instead of always needing to open the level editor and to create multiple "temporary" level files always with a different "Start" location, this might be faster for us (like in the in the next version of Elma) if the game could incorporate the option of, before starting the actual "run" of a level in the attempt to do a new record, to move freely the "Start" location (or simply moving your kuski with the keyboard keys, or with the mouse) and just drop it where you wanna start the level for practising, before your "big run; original level" attempt.
N.B.: times done this way should not be counted as "real times", and therefore they should be disqualified and not included in the level file.
so if you wanna start anywhere in the level, just for fun or just for really practising some part of the level, you could, but if you do a good time using this form of playing, it would not be kept recorded (this would somehow be too complicated to compile, you know?).
by example, when you open a level file to play it, you see the level in front of your eyes with the pictures and the grass and the kuski and all that, and then you decide which one of these two options you choose (in the case that you wanna browse though the level while in that "map" mode, or simply start elsewhere):
A) "Real" Start
B) "Fake run"
in option B), you can choose your starting place and the starting velocity of the bike
example:
- position of the starting bike = (300,-17)
- velocity of the bike = (x,y) = (-30,+9) or (+14,-12)
the starting velocity purpose is you can start with some acceleration in the case that you need it.
replay saving while in mode "B" might be enabled, so that if you make a nice stunt you can keep it in your records. (if it's programmable, of course, and not allows someone to cheat)
(constructive criticism, please?)
- The_BoneLESS
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I think it may be a little too much trouble for such a small problem
But, the idea is still good. Only the bike velocity may be a problem... looks complicated to me!
But, the idea is still good. Only the bike velocity may be a problem... looks complicated to me!
Website || TT:38:05:33 || WC5:15th || HHIT for life || 9th world wide ... BAP is next
no..Leeland wrote:replays should automatically be saved with each new best time.
cuz then they would overwrite and that would be bad if my zz rec fx was made lol and I wanted to save it... or perhaps if i use the new style i might wanted to save both styles...
dont be so lazy that everything should be done automatically..
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maybe an option to enable this featurepetsen wrote:no..Leeland wrote:replays should automatically be saved with each new best time.
cuz then they would overwrite and that would be bad if my zz rec fx was made lol and I wanted to save it... or perhaps if i use the new style i might wanted to save both styles...
dont be so lazy that everything should be done automatically..