Volts explained

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Hibernatus
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Volts explained

Post by Hibernatus »

Maybe you crazy hoylas are interested in those numbers:
- The minimum delay between two volts is 916 ms
- A volt is made of two parts:
- - First, for 229 ms the volting is 4 times stronger.
- - Then, after those 229 ms and forever you keep 1/4 of that energy.
- A supervolt is inactive during the 229 ms. That's why there's is a delay when you use an alovolt. Then the supervolt is 3 times stronger than a normal volt (in most cases).
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Karlis
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Post by Karlis »

omg, this is hi-tech.

how about some info about how turning affects to the volting? 8)
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zworqy
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Post by zworqy »

Yeah, that would be cool.
<Fihlvein> another case of zworqy-is-always-right closed i guess
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Hibernatus
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Post by Hibernatus »

It doesn't affect at all, even when you thouch the ground (the suspension is symetric).
The only difference is that the kuski is "stretched" towards another direction, so it can be useful to have his head closer to the bike, to avoid hitting it on the ground. I'll post a picture maybe to show you.
Also you can have a difference if you throttle, but it has nothing to do with volts.
Phillip
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Re: Volts explained

Post by Phillip »

Interesting info!
Hibernatus wrote:Then the supervolt is 3 times stronger than a normal volt (in most cases).
"in most cases": Does this mean the volt is not exactly the same every time?

I have noticed this:
-let the bike fall freely without rotating
-press left once
-press right once
-bike now rotates to the right

So the second volt must have been more powerful than the first one. Now if you continue to press left/right/left each volt seems to be exactly as powerful as the last one.

Do you have an explanation for this, Hib?

I'm just curious :oops:

I would also like to know this:
Why does the bike sometimes move differently even though the keyboard input is exactly the same?

I have made an autopilot level, and sometimes the kuski dies, sometimes he doesn't.

This even suggests that you cannot make a perfect WR-ride without having luck, maybe this little difference could make your time 0.01s worse?
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milagros
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Post by milagros »

i changed the power of volting a few times and finished flattrack in 11secs heaaah
also left alovolt playing is funny..i suck at using it cause i always think it will turn other way :lol:
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milagros
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Re: Volts explained

Post by milagros »

Thomas wrote:Interesting info!
Hibernatus wrote:Then the supervolt is 3 times stronger than a normal volt (in most cases).
"in most cases": Does this mean the volt is not exactly the same every time?

I have noticed this:
-let the bike fall freely without rotating
-press left once
-press right once
-bike now rotates to the right

So the second volt must have been more powerful than the first one. Now if you continue to press left/right/left each volt seems to be exactly as powerful as the last one.

Do you have an explanation for this, Hib?

I'm just curious :oops:

I would also like to know this:
Why does the bike sometimes move differently even though the keyboard input is exactly the same?

I have made an autopilot level, and sometimes the kuski dies, sometimes he doesn't.

This even suggests that you cannot make a perfect WR-ride without having luck, maybe this little difference could make your time 0.01s worse?
1. i you press left - bike starts to turn and you'll get some energy...then energy is 1/4
is you press right then energy in 1/4-1 = -3/4 and at the end you'll get -3/16

2. the timer always gets different exact times so the ride is always different
this can make in 10 secs levs max about 0.03 or osmething
in longer mayube more (depends also on the harware setting - frames per sec)
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Hibernatus
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Re: Volts explained

Post by Hibernatus »

milagros wrote:1. i you press left - bike starts to turn and you'll get some energy...then energy is 1/4
is you press right then energy in 1/4-1 = -3/4 and at the end you'll get -3/16
Where did you see that? I never said the energy was divided by 4. There's just 4 times less energy added.
About Thomas' question: When the rotation sense is not the same as the volt you trigger, some energy (1/4 too) is added after the 229 ms. So when you are rotating to the left, a right volt is twice stronger than a left volt and vice versa.
milagros wrote:2. the timer always gets different exact times so the ride is always different
this can make in 10 secs levs max about 0.03 or osmething
in longer mayube more (depends also on the harware setting - frames per sec)
Well, actually you can lose any amount of time, because in the worst case, a little physical difference can prevent you from using a style :)
Maybe a little more explanation is needed: when you don't have the same FPS, you don't have the same accuracy in the calculations. So you get a tiny angle difference here, a tiny speed difference there, and when you get the exact same time as the WR you suicide because you know you would have beaten it with a little more luck :)
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Karlis
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Post by Karlis »

so slower comp -> ez WRs?
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milagros
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Post by milagros »

you need to configure it right ( dmd knows)
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