Things I wish were changed in Internal levels and Elma
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Things I wish were changed in Internal levels and Elma
Automatic V-sync option within Elma, due to levs like Hi Flyer and some other where it's actually necessary to play with V-sync Disabled.
A better source code for how Elma handles Key presses, eg. so that you can press as many buttons at the same time regardless of keyboard (as programmed in more well known games, eg. quake).
And to the levels:
27 Shelf life: expand the hole by some millimetres
31 Animal farm: remove the rooster spike head
46 Bowling: Remove the apple triangle and just put one apple there
47 Enigma: Move flower and eliminate the necessity of bounce
A better source code for how Elma handles Key presses, eg. so that you can press as many buttons at the same time regardless of keyboard (as programmed in more well known games, eg. quake).
And to the levels:
27 Shelf life: expand the hole by some millimetres
31 Animal farm: remove the rooster spike head
46 Bowling: Remove the apple triangle and just put one apple there
47 Enigma: Move flower and eliminate the necessity of bounce
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omg i dont agree at all... i love enigma bounce, when i finally succed. And all those other things im just so used to them now so couldnt live without them.. some parts are just supposed to suck! :>
and the shelf life hole should never be expanded its the only thing in elma my com is good at i can do it EZ with both on and off hehe :>
and the shelf life hole should never be expanded its the only thing in elma my com is good at i can do it EZ with both on and off hehe :>
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One thing I really look forward to in a new version of elma is brand new internals. So either have 2 sets of internals (one consist of brand new ones, and the other is the old levels where I pretty much agree with Luther), or just lay those old internals to rest for ever.
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Actually that's a feature I kind of wish Elma 2 (if any would ever arise) would have; multiple sets of internals, namely the Across versions, the Elma versions and new internals.Xhomaz wrote:One thing I really look forward to in a new version of elma is brand new internals. So either have 2 sets of internals (one consist of brand new ones, and the other is the old levels where I pretty much agree with Luther), or just lay those old internals to rest for ever.
1. flat track first jump to be a bit closer i.e. easier
2. steppes pole closer
agree with bowling... but this just seems like making everything easier. always when hoyling for a new style i think "man i wish this was easier" but then when i make it i'm glad that it was so hard, means that not so many others will succeed teh
2. steppes pole closer
agree with bowling... but this just seems like making everything easier. always when hoyling for a new style i think "man i wish this was easier" but then when i make it i'm glad that it was so hard, means that not so many others will succeed teh
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HAhahaha, good one...Luther wrote:Maybe rename Bowling to Spare?Leeland wrote:The whole idea of having the apple triangle in Bowling, is to fit the theme of bowling. If there was only one apple instead of the triangle, the level wouldn't be called Bowling.
but i think the whole idea of modifying internals is stupid. What would Zweq and Tor say... "Nice, i have to hoyl those stupid levels again to get new WRs cause the levels were modified..."
I think internals should be the same and
I think there should be new internals too and
I think across internals should be added too
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Leeland, yes, you thin you got a point there. And yes you do, but for one thing, the bowling thing its just too random, would be better with 1 apple there.
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would be if what?CuLiNo wrote:i think there would be plums instead of apples and carnivorous plants instead of flowers. lol
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i know for sure there are lots of annoying tricks and polygons whatnot in internals, but i think we're lucky they turned out they way they did when whoever made them (balasz and his brother? dunno) didnt realize all the slesk stuff that we can do with them. so i dont complain (usually)
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