Things I wish were changed in Internal levels and Elma

Feature requests and ideas for the new unofficial versions of Elma and general talk related to those.

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Luther
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Things I wish were changed in Internal levels and Elma

Post by Luther »

Automatic V-sync option within Elma, due to levs like Hi Flyer and some other where it's actually necessary to play with V-sync Disabled.

A better source code for how Elma handles Key presses, eg. so that you can press as many buttons at the same time regardless of keyboard (as programmed in more well known games, eg. quake).

And to the levels:

27 Shelf life: expand the hole by some millimetres
31 Animal farm: remove the rooster spike head
46 Bowling: Remove the apple triangle and just put one apple there
47 Enigma: Move flower and eliminate the necessity of bounce
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petsen
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Post by petsen »

omg i dont agree at all... i love enigma bounce, when i finally succed. And all those other things im just so used to them now so couldnt live without them.. some parts are just supposed to suck! :>

and the shelf life hole should never be expanded its the only thing in elma my com is good at i can do it EZ with both on and off hehe :>
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Luther
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Post by Luther »

Heah yea, Enigma bounce is lovely, ok let's end that one then ;p
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Post by John »

chop that head off yeash
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Post by teajay »

chop the head off, make bowling one apple yes.

wait: make new levels.
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Post by dz »

No, let's just make all shortcuts a little bit more challenging. Elma's been too easy lately anyway don't you agree?
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Post by Xhomaz »

One thing I really look forward to in a new version of elma is brand new internals. So either have 2 sets of internals (one consist of brand new ones, and the other is the old levels where I pretty much agree with Luther), or just lay those old internals to rest for ever.
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Post by DamRho »

Xhomaz wrote:One thing I really look forward to in a new version of elma is brand new internals. So either have 2 sets of internals (one consist of brand new ones, and the other is the old levels where I pretty much agree with Luther), or just lay those old internals to rest for ever.
Actually that's a feature I kind of wish Elma 2 (if any would ever arise) would have; multiple sets of internals, namely the Across versions, the Elma versions and new internals.
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sierra
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Post by sierra »

1. flat track first jump to be a bit closer i.e. easier
2. steppes pole closer

agree with bowling... but this just seems like making everything easier. always when hoyling for a new style i think "man i wish this was easier" but then when i make it i'm glad that it was so hard, means that not so many others will succeed teh
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Lee
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Post by Lee »

The whole idea of having the apple triangle in Bowling, is to fit the theme of bowling. If there was only one apple instead of the triangle, the level wouldn't be called Bowling.
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Post by Luther »

Leeland wrote:The whole idea of having the apple triangle in Bowling, is to fit the theme of bowling. If there was only one apple instead of the triangle, the level wouldn't be called Bowling.
Maybe rename Bowling to Spare?
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Post by The_BoneLESS »

Luther wrote:
Leeland wrote:The whole idea of having the apple triangle in Bowling, is to fit the theme of bowling. If there was only one apple instead of the triangle, the level wouldn't be called Bowling.
Maybe rename Bowling to Spare?
HAhahaha, good one...

but i think the whole idea of modifying internals is stupid. What would Zweq and Tor say... "Nice, i have to hoyl those stupid levels again to get new WRs cause the levels were modified..."

I think internals should be the same and
I think there should be new internals too and
I think across internals should be added too
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Post by dz »

Do you want some kind of elastomania remix? Across levels, elma levels, new levels? How about 50+ totally new levels called 'internals'. Yup.
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Lee
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Post by Lee »

Most of you guys just want the internals to be easier, because you can't handle the hardness of some levels. If all of the internals were easier, there would be not much of a challenge.
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Post by teajay »

Yes, luther just isn't good enough to get a strike on bowling.
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Post by Juski »

Leeland, yes, you thin you got a point there. And yes you do, but for one thing, the bowling thing its just too random, would be better with 1 apple there.
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Post by culinko »

i think there would be plums instead of apples and carnivorous plants instead of flowers. lol :lol:
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Post by Juski »

CuLiNo wrote:i think there would be plums instead of apples and carnivorous plants instead of flowers. lol :lol:
would be if what?
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Post by ead »

i know for sure there are lots of annoying tricks and polygons whatnot in internals, but i think we're lucky they turned out they way they did when whoever made them (balasz and his brother? dunno) didnt realize all the slesk stuff that we can do with them. so i dont complain (usually) :D
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Post by Xiphias »

When playing with "Center the camera" and turning (spacing) in game.. the radar goes from one side of the screen to the other...
would be great if the radar stayed still in center or some other place..
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Post by Jalli »

Hell no :S

How to tell which way you are going when driving pipe then? :o
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Post by Lukazz »

i want to delete the fucking killer in quick round :evil:
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Post by eFse7en »

Why, i've just drove that map. I don't blame the killer right now :>
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petsen
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Post by petsen »

cant see why anything should be changed in the internal levs all faults are in the other parts of the game.
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Post by nick-o-matic »

IMHO the quality of internals is just awesome!
There's so much different kind of styles allowed and tricks to try for players in all possible levels of skill.

The only thing I'd change is the steppes shortcut - the longer way is just so sweet.
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Post by niN »

heah, ye agree about that second part :D
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Post by teajay »

Enigma bounce is a definite no-no and shouldn't have been made possible. You nabs who completed it just are too damn proud of your sheer luck.
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