Updated on January 2nd, 2011:
- First off Happy New Year kuskis! I hope your holiday season is going awesome.
- anpdad with 4 new records! 2 improves upon his own existing records and 2 times swept away.
- anpdad steals madness' only two records and bumps him off the charts and gaining himself back above 30 points.
- On jlp 9 anpdad improved a whole second.
Juish's Level Packs
Moderator: Moporators
Re: Juish's Level Packs
TT= 38 somethin
Re: Juish's Level Packs
has anyone conquered any of the un-finished trick test levels? or does anyone have a deep enough bag of tricks ?
TT= 38 somethin
Re: Juish's Level Packs
juish you still around for times to be submitted? playing will be done in eol of course
God Bless America
Re: Juish's Level Packs
HI! I made this spread sheet with data on my "Rando" battle series of levels I have been designing for all of 2011. I have done some Analysis and made it easy to read and understand i hope. Go check and see if you are on top of the leader board! There are 3 different sheets in the workbook, 1 graph, 2 data. enjoy!
http://up.k10x.net/rjhpliroxtrni/RandoData.xlsx
http://up.k10x.net/rjhpliroxtrni/RandoData.xlsx
TT= 38 somethin
Re: Juish's Level Packs
What type of level would rando039 be classified as? Tricky? Pipe? Norm? Hoyla?
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
- Grace
- 38mins club
- Posts: 4856
- Joined: 19 Nov 2005, 10:45
- Location: Deep in your Imagination, Twirling your Dreams and Weaving your thoughts.
Re: Juish's Level Packs
Fascinating stats for me, loved reading it. I might do one for my own levs. Would be max interested to find out TL's data
Cyberscore!
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Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
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Targets: 6 Legendary, 23 WC, 20 Pro, 5 Good | AvgTT: 39:59:96
Re: Juish's Level Packs
Juish, can you up all the Randos in one archive?
Re: Juish's Level Packs
sorry, ya that would have made good sense to post the levels lmao
here you go
http://up.k10x.net/unpuawtuqkvpl/Rando_ ... _Juish.zip
and
I am also still going to add the rest of the levels I made over the last year and a bit, I just have to find them first ), named weird some of them.
Edit: I'm thinking about adding a "Secret Area? - no/#" Colomn, would be another cool stat
here you go
http://up.k10x.net/unpuawtuqkvpl/Rando_ ... _Juish.zip
and
It is a norm. Alot of my levels that are labeled norm, have pipes in them (SC's and mandatory pipes) but i still label them norm because they arent "pipe" levels too me, just hard norms.Igge wrote:What type of level would rando039 be classified as? Tricky? Pipe? Norm? Hoyla?
I am also still going to add the rest of the levels I made over the last year and a bit, I just have to find them first ), named weird some of them.
Edit: I'm thinking about adding a "Secret Area? - no/#" Colomn, would be another cool stat
TT= 38 somethin
Re: Juish's Level Packs
Thank you.
I myself thought about the possibility of adding another column, which contains playing time of a player with a best time (sic). It may seem too messy and unnecessary, but it should give a player general idea about how strong and hoyled best time is What do you think?
Also how are you gonna keep track of best times (I, for one, already made it in rando001)? Looks like it's not very simple, considering amount of levels and lack of automation. Some xls -> web transition with those automatically generated stats would be perfect, but it requires pretty solid skills and motivation.
I myself thought about the possibility of adding another column, which contains playing time of a player with a best time (sic). It may seem too messy and unnecessary, but it should give a player general idea about how strong and hoyled best time is What do you think?
Also how are you gonna keep track of best times (I, for one, already made it in rando001)? Looks like it's not very simple, considering amount of levels and lack of automation. Some xls -> web transition with those automatically generated stats would be perfect, but it requires pretty solid skills and motivation.
Re: Juish's Level Packs
http://mopolauta.moposite.com/viewtopic.php?f=3&t=7424
nice job btw )
nice job btw )
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