Amle2 (Elma fangame)
Moderator: Moporators
Amle2 (Elma fangame)
Hi!
I made a little fangame about kuski who lost his bike and collect apples by running on feet
Link: http://cossades.narod.ru/Amle2.rar
Screen : http://cossades.narod.ru/screen.png
There only two levels, but you can create your own in the editor. Also editor has function of importing elma levels, but its work not quite correct.
I hope you'll enjoy
Sorry for my english :\
I made a little fangame about kuski who lost his bike and collect apples by running on feet
Link: http://cossades.narod.ru/Amle2.rar
Screen : http://cossades.narod.ru/screen.png
There only two levels, but you can create your own in the editor. Also editor has function of importing elma levels, but its work not quite correct.
I hope you'll enjoy
Sorry for my english :\
Re: Amle2 (Elma fangame)
Ha, I've missed Amle. Great stuff. :D
Quick finishes:
lev1 8:63
lev2 24:88
Recs would be nice. Jon implemented them in the first Amle.
Quick finishes:
lev1 8:63
lev2 24:88
Recs would be nice. Jon implemented them in the first Amle.
Last edited by Lousku on 2 Oct 2012, 10:22, edited 1 time in total.
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
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Re: Amle2 (Elma fangame)
same,
lev1 8:62
lev2 24:80
dat dinosaur surprised me o,o
lev1 8:62
lev2 24:80
dat dinosaur surprised me o,o
RIP enthusiast claim image:(
Re: Amle2 (Elma fangame)
I smell bamle2 inc.
John: lol hittade ett popcorn i naveln
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
(19:52:06) (@Madnezz) The Golden Apple Award goes to.....
(19:52:36) (@Madnezz) ib9814.lev by igge!!!
Zweq wrote:99.9999% of nabs haven't even opened the book yet and most of those that have are still on the first pages
Re: Amle2 (Elma fangame)
Lev1: 8,53
Lev2: 23,96
Lev2: 23,96
Re: Amle2 (Elma fangame)
24.30 2nd lev dunno 23, must be some "style"
Re: Amle2 (Elma fangame)
Well I have two parts with two styles teer, impsy tell which are faster ._.
Played some moar:
Lev1 - 6,96
Lev2 - 23,78
Played some moar:
Lev1 - 6,96
Lev2 - 23,78
Re: Amle2 (Elma fangame)
6.94 like a bro
Re: Amle2 (Elma fangame)
epic game, Cos! >:D
Got some 7,high and 24,high so far, all new features look fascinating and physical engine is interesting as well. Tasty.
Got some 7,high and 24,high so far, all new features look fascinating and physical engine is interesting as well. Tasty.
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Re: Amle2 (Elma fangame)
Nice, some cool mechanics :) Reminds me a bit of LIMBO. Look forward to some more levels :P
Re: Amle2 (Elma fangame)
Mindblowing rooftouch in lev1!!!
then again i don't know anything
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
maybe easier not to think abouut alöl things thought than not things thought ... or something..=?
Re: Amle2 (Elma fangame)
can we have a list of script commands, also is id = 0 same as "self" ? I liek the part you could delete bunch of other food by picking teh "master" food
Re: Amle2 (Elma fangame)
Thanks to all for comments!
6.9x on first lev looks impsy. I hope it's not game timer bug again. Although, I has 7.03, so probably pos.
Lousku, hah, nice
Zweq
There not much comands yet, but i can easy add any function in next version. At the moment there are only these:
procedure SetInt( Name : string; Value : integer );
function GetInt( Name : string ) : integer;
procedure Obj_Delete( ID : integer );
function Obj_GetCount( Name : string ) : integer;
procedure Spr_SetParam( ID : integer; ParamName, ParamValue : string ); //ParamName = Visible, animated
procedure Spr_Delete( ID : integer );
procedure Poly_Delete( ID : integer );
procedure Joint_Delete( ID : integer );
procedure GameOver;
procedure Victory;
6.9x on first lev looks impsy. I hope it's not game timer bug again. Although, I has 7.03, so probably pos.
Lousku, hah, nice
Zweq
There not much comands yet, but i can easy add any function in next version. At the moment there are only these:
procedure SetInt( Name : string; Value : integer );
function GetInt( Name : string ) : integer;
procedure Obj_Delete( ID : integer );
function Obj_GetCount( Name : string ) : integer;
procedure Spr_SetParam( ID : integer; ParamName, ParamValue : string ); //ParamName = Visible, animated
procedure Spr_Delete( ID : integer );
procedure Poly_Delete( ID : integer );
procedure Joint_Delete( ID : integer );
procedure GameOver;
procedure Victory;
Yes, but at the moment its not so useful - object can be only deleted.id = 0 same as "self"
Other linked elements deleted too. Even playerI liek the part you could delete bunch of other food by picking teh "master" food
Re: Amle2 (Elma fangame)
made 3 levs just to test what is possible. Awesome features in this game!
- Attachments
-
- Blu001-3.rar
- (2.1 KiB) Downloaded 525 times
Re: Amle2 (Elma fangame)
Nice game
7.25 on lev.1
24.36 on lev.2
7.25 on lev.1
24.36 on lev.2
Re: Amle2 (Elma fangame)
lev2 - 22,52
lev1 still 7,8x :/
lev1 still 7,8x :/
Re: Amle2 (Elma fangame)
Jump over the first apple on lev1anpdad wrote:lev2 - 22,52
lev1 still 7,8x :/
Re: Amle2 (Elma fangame)
lev1 - 6:92
edit:
lev1 - 6:90
lev2 - 22:21
edit:
lev1 - 6:90
lev2 - 22:21
Last edited by Namitti on 5 Oct 2012, 04:48, edited 2 times in total.
Re: Amle2 (Elma fangame)
Last edited by jonsykkel on 5 Oct 2012, 22:33, edited 14 times in total.
status:ONLINE - - - drinking:GOFE - - - iq:85 - - - elasto mania ranking:#1
Re: Amle2 (Elma fangame)
I did 14.81 on jon001. Cool vle!
Re: Amle2 (Elma fangame)
Bludek, fun levels
jonsykkel, not many style in lev, but nice to see some contest
Made little update yesterday - added replays in game. Same link, in first post. Or here only exe file: http://zalil.ru/33819755
Almost didn't test it but seems work fine.
jonsykkel, not many style in lev, but nice to see some contest
Made little update yesterday - added replays in game. Same link, in first post. Or here only exe file: http://zalil.ru/33819755
Almost didn't test it but seems work fine.
Re: Amle2 (Elma fangame)
14.63
btw this game crashes when I alt+tab for some reason, can it be fixed?
upd: 14.46
14.37
btw this game crashes when I alt+tab for some reason, can it be fixed?
upd: 14.46
14.37
Re: Amle2 (Elma fangame)
doesnt work on my pc with winxp sp3 at all (old&new exe), works perfectly on a laptop with win7.
Re: Amle2 (Elma fangame)
Hmm, i have XP too and all fine.
Try this dll please: http://zalil.ru/33821001
Its used OpenGL instead DirectX.
If it doesnt work too, could you please use this amle.exe file: http://zalil.ru/33821016
It create log file. Maybe some useful info in it.
Try this dll please: http://zalil.ru/33821001
Its used OpenGL instead DirectX.
If it doesnt work too, could you please use this amle.exe file: http://zalil.ru/33821016
It create log file. Maybe some useful info in it.
Re: Amle2 (Elma fangame)
Thx, alt-tabbing works for me with this one -> http://zalil.ru/33821001
(Win XP, SP3)
(Win XP, SP3)
Re: Amle2 (Elma fangame)
oh i feel so stupid for not checking it before, but at least logfile helped. The problem was caused by either cyrillic letters or spaces in a path, so all zfi and png files couldn't load and it showed me a blank screen withing amle2's window Now it's working fine.
EDIT: seriously, who calls folders like that c:\ПЕРЕЕЗД\Д 2\0\Winxp\EOL\amle2a\ when recovering data from dead hdd. "Д 2" is just epic. It was created a long ago so i completely forgot about the naming and now it's too late to fix it, hehe.
EDIT: seriously, who calls folders like that c:\ПЕРЕЕЗД\Д 2\0\Winxp\EOL\amle2a\ when recovering data from dead hdd. "Д 2" is just epic. It was created a long ago so i completely forgot about the naming and now it's too late to fix it, hehe.
Re: Amle2 (Elma fangame)
14.26... I wonder if our styles are any different. Looking forward to seeing your replay Madness.
Re: Amle2 (Elma fangame)
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Re: Amle2 (Elma fangame)
Heh, I learned a lot from jon's rec.
http://content.wuala.com/contents/kuchi ... 6.cre?dl=1
http://content.wuala.com/contents/kuchi ... 6.cre?dl=1
Re: Amle2 (Elma fangame)
cool recs, dif moves wil be intresting when/if cossades makes merging posible! max fun game :=D btw ho to add vertices to an existing polygon
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Re: Amle2 (Elma fangame)
omg, impsy recs
For hide replay names press "N".
At now only by double-clicking on edge in vertex edit mode.ho to add vertices to an existing polygon
Maybe it because i use upx packer for reduce file size. Anyway, there no viruses or something like thatmy antivir doesn't let me open it.
Done! Link in first post or exe: http://zalil.ru/33822943dif moves wil be intresting when/if cossades makes merging posible!
For hide replay names press "N".
Re: Amle2 (Elma fangame)
niceeeeeeeeeeeeee
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Re: Amle2 (Elma fangame)
I think a much welcome feature would be varied jump height.
1. Based on how long jump button was held it would result in a higher or lower jump.
2. After landing from a significant height, the kuski's legs would gain some extra momentum that would allow for a higher than usual jump immediately afterwards (like a bounce!)
And I'm not sure if it's already implemented to some degree but: When jumping from a slope, the jump should transfer some of its momentum into horizontal speed rather than vertical, depending on the degree of the slope.
Another possibility I thought of is that if one performs a jump into an upwards slope they also gain some additional temporary momentum that would allow for a higher/stronger jump to be performed right after.
A bit of tweaking physics like this can make the game that much more fun to play.
1. Based on how long jump button was held it would result in a higher or lower jump.
2. After landing from a significant height, the kuski's legs would gain some extra momentum that would allow for a higher than usual jump immediately afterwards (like a bounce!)
And I'm not sure if it's already implemented to some degree but: When jumping from a slope, the jump should transfer some of its momentum into horizontal speed rather than vertical, depending on the degree of the slope.
Another possibility I thought of is that if one performs a jump into an upwards slope they also gain some additional temporary momentum that would allow for a higher/stronger jump to be performed right after.
A bit of tweaking physics like this can make the game that much more fun to play.
39:37,91
Re: Amle2 (Elma fangame)
Thanks Cos, it's great to be able to merge replays, now I can clearly see why other recs are faster.
Re: Amle2 (Elma fangame)
Last edited by Tigro on 6 Oct 2012, 16:12, edited 2 times in total.
Re: Amle2 (Elma fangame)
Did 20:high on zamps01. Neat puzzle, I want moar.
Re: Amle2 (Elma fangame)
btw there are 9! = 362880 combinations unless i totally suck at maths so you need to brain the thing