Search found 25 matches

by Cold
23 May 2018, 02:54
Forum: General
Topic: Public detailed time data for some internals is basically the same as seeing the rec
Replies: 34
Views: 7699

Re: Public detailed time data for some internals is basically the same as seeing the rec

I find it's also a good way to see if it's a cheated time.
I have no idea why no one removed my time from int 1 that I made in 2013 which was obviously by mistake.
by Cold
5 Jan 2018, 04:19
Forum: New versions
Topic: List of features we would like to have in new version of EOL
Replies: 23
Views: 14006

Re: List of features we would like to have in new version of

Idk if it could be possible to prevent some internal errors, ex. when rec file says it's too old/newdon't make it quit or if it would be possible to increase the boundaries of the bugginess before interror comes? imo not I patched most of the internal error in my elma hack, including going too far ...
by Cold
3 Jan 2018, 23:29
Forum: New versions
Topic: List of features we would like to have in new version of EOL
Replies: 23
Views: 14006

Re: List of features we would like to have in new version of

Idk if it could be possible to prevent some internal errors, ex. when rec file says it's too old/newdon't make it quit or if it would be possible to increase the boundaries of the bugginess before interror comes? imo not I patched most of the internal error in my elma hack, including going too far ...
by Cold
3 Jan 2018, 04:47
Forum: General
Topic: hi im b0ne
Replies: 8
Views: 2670

Re: hi im b0ne

bene wrote:also bene

let me know if that helps
Less drugs, more elma.
by Cold
1 Jan 2018, 02:08
Forum: Elasto Mania 2
Topic: Secret switches in B7
Replies: 1
Views: 4167

Secret switches in B7

Top left of the level: 6 switches
https://i.imgur.com/FhiVAjy.png

Top middle of the level: 8 switches
https://i.imgur.com/uYtByQm.png


Edit: Oh, I guess you need them to make the doors work, seems weird.
by Cold
31 Oct 2017, 21:13
Forum: New versions
Topic: List of features we would like to have in new version of EOL
Replies: 23
Views: 14006

Re: List of features we would like to have in new version of

I love you!! Was looking for this forever :( For the noobs: Get HxD editor, open eol.exe and ctrl+F "74 7E DD 44 24 18 8B 44 24 18 8B 4C 24 1C DC 66" Change the first "74" to "EB" Save Re-open elma Tada Edit: except it's not compatible with eol server rip If you need a...
by Cold
31 Oct 2017, 01:10
Forum: New versions
Topic: List of features we would like to have in new version of EOL
Replies: 23
Views: 14006

Re: List of features we would like to have in new version of

Sla wanted me to post this

Instant turn:
Addr: 0x0042003D
Old: je 0x004200BD
New: jmp 0x004200BD
by Cold
26 Mar 2017, 22:27
Forum: Non-Elma related discussion
Topic: real-time physics solver
Replies: 34
Views: 8078

Re: real-time physics solver

If you don't import those physics in elma, I'll be disappointed.
by Cold
15 Nov 2016, 04:11
Forum: Problems
Topic: Bug in long lev
Replies: 19
Views: 10233

Re: Bug in long lev

Sounds like setting a limit on the fps is gonna become a default for ultra-long FFs :/ Possible to figure out what a safe fps limit is for, say, a 60-min long lev? these might not be the same for everyone: 999 fps - 35:47:88 900 fps - 39:44:50 800 fps - 44:38:23 700 fps - 51:06:85 600 fps - 59:37:3...
by Cold
14 Nov 2016, 23:31
Forum: Problems
Topic: Bug in long lev
Replies: 19
Views: 10233

Re: Bug in long lev

It is caused by line bs.bs$qv+1A52F which modifies elma's variable at eol.exe+9900C. e: It seems that the function is flawed since it always sets eol.exe+9900C to the same value which tells elma to stay on the same frame. It is not elma's fault, it is EOL. Placing NOPs at that line will make elma ru...
by Cold
29 Aug 2016, 23:53
Forum: Problems
Topic: Problem: I dont have a computer
Replies: 14
Views: 8101

Re: Problem: I dont have a computer

How did you post this?
by Cold
17 Aug 2016, 21:51
Forum: New versions
Topic: Instant turn (no animation)
Replies: 8
Views: 7238

Re: Instant turn (no animation)

Is there a version of Elma with an option of "instant turning" (i.e. there is no animation when pressing turn) ? Sometimes I find it really annoying when I don't know where exactly the head is. Examples: 1. During fast rotation the position of the head changes a lot when turning. 2. In pi...
by Cold
10 Jul 2016, 02:50
Forum: Advertising
Topic: Lost Olliz Levels
Replies: 6
Views: 2641

Re: Lost Olliz Levels

oh! nice find.
Thanks :)
by Cold
25 Jun 2016, 02:18
Forum: Advertising
Topic: Program requests/ideas
Replies: 71
Views: 21284

Re: Program requests/ideas

Even tho I'm disliked from the community, I'm still available for requests on modifications of elma, I always provide source code, so no bullshit. I don't have much knowledge in the .lev or .rec structure so don't ask me to do anything for that. All I need are ideas, for example: http://www.recsourc...
by Cold
31 May 2016, 21:35
Forum: Non-Elma related discussion
Topic: bittorrent
Replies: 100
Views: 20353

Re: bittorrent

kickass torrents
https://kat.cr/
by Cold
26 Mar 2016, 23:08
Forum: Advertising
Topic: YALE – Collaborative level editing
Replies: 24
Views: 7480

Re: YALE – Collaborative level editing

Add a list of all the available rooms (add private/public/password?)
Add gravity options
Add images?

Nice work.
by Cold
4 Jan 2016, 23:16
Forum: Advertising
Topic: R.I.P. zworqy.com
Replies: 15
Views: 6029

Re: R.I.P. zworqy.com

I remember when we could inject code into your file upload with file names.
RIP.
by Cold
31 Dec 2015, 04:24
Forum: Advertising
Topic: Elma Ghost Mod - updated 10.01.2016
Replies: 23
Views: 7818

Re: Elma Ghost Mod

Release this in 2016 and you will get GAA. Nope, I'm working on something bigger :) Any plans on making this open source David? I had an idea of doing a project like this but I guess you beat me to it. I'll try to figure out how to draw a second (or more) bike instead of using player 2, too bad elm...
by Cold
11 Oct 2015, 02:15
Forum: Replays and times
Topic: Tool-assisted speedrun of elma
Replies: 151
Views: 42900

Re: Tool-assisted speedrun of elma

if you make it anticrash, it is not the same as original elma and thus not acceptable for this table ofc ez to remove, for example by change appropirate JNE/JE to JMP to remove the test or what I just made it so it either restarts the level or the last save point in your saveload when you go out of...
by Cold
10 Oct 2015, 19:46
Forum: Replays and times
Topic: Tool-assisted speedrun of elma
Replies: 151
Views: 42900

Re: Tool-assisted speedrun of elma

milagros wrote:initial bugs are ez, but this is fucking sick:)
it must international error like every 0.2 secs
2015, still don't have anti-crash, lol...
by Cold
30 Aug 2015, 15:57
Forum: Replays and times
Topic: Tool-assisted speedrun of elma
Replies: 151
Views: 42900

Re: Tool-assisted speedrun of elma

Yeah there are limitations, you can't do whatever you want and magically get 5seconds in every lev just like anpdad said. Of course you are free to dislike a subcategory in elma like I dislike piping, but ironically this is something more than just a subcategory, this is the final step in finding a...
by Cold
5 Jul 2015, 04:55
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 139463

Re: Elma 2 - updated 28.4.2014

Also thought of something now; how about the possibility to set gravity strength? So you could assign gravity strength to a gravity apple? Easy of course, but not sure how much people would like that possibility :) Yes that's what I mean. Would be another wierd feature for designers to play around ...
by Cold
23 Apr 2015, 21:58
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 139463

Re: Elma 2 - updated 28.4.2014

Cool Cold (Death?)! I hope as many programmers as possible unite and finish elma 2. It's already been discussed I think, but it would be really good if levels and recs from elma 1 would work in elma 2 (and maybe vice versa if it's not impsy). Importing levels/replay from elma 1 to 2 would be easy, ...
by Cold
23 Apr 2015, 03:45
Forum: New versions
Topic: EOL2 - updated 23.12.2017
Replies: 292
Views: 139463

Re: Elma 2 - updated 28.4.2014

Good idea smibu! Also thought of something now; how about the possibility to set gravity strength? I'll try to implement this in elma 1, it is possible and would be easy to do. I still have an exam to finish so I'll try to start it this weekend and I'll maybe post the source code here and an exampl...
by Cold
14 Apr 2015, 01:42
Forum: Advertising
Topic: Elma tetris
Replies: 1
Views: 1757

Elma tetris

So I was bored a decided to make a program that lets you play tetris in elma by using apples as blocks. How to use: Download this zip file: https://mega.co.nz/#!k5IgSDYS!lWZQTrwVWqRO7J4S54P7O1h_sKE5N6RNGyhHVOKHz40 Extract it anywhere. Place tetris.lev into your lev folder. Open your elma online. Ope...