I find it's also a good way to see if it's a cheated time.
I have no idea why no one removed my time from int 1 that I made in 2013 which was obviously by mistake.
Search found 25 matches
- 23 May 2018, 02:54
- Forum: General
- Topic: Public detailed time data for some internals is basically the same as seeing the rec
- Replies: 34
- Views: 7978
- 5 Jan 2018, 04:19
- Forum: New versions
- Topic: List of features we would like to have in new version of EOL
- Replies: 23
- Views: 15445
Re: List of features we would like to have in new version of
Idk if it could be possible to prevent some internal errors, ex. when rec file says it's too old/newdon't make it quit or if it would be possible to increase the boundaries of the bugginess before interror comes? imo not I patched most of the internal error in my elma hack, including going too far ...
- 3 Jan 2018, 23:29
- Forum: New versions
- Topic: List of features we would like to have in new version of EOL
- Replies: 23
- Views: 15445
Re: List of features we would like to have in new version of
Idk if it could be possible to prevent some internal errors, ex. when rec file says it's too old/newdon't make it quit or if it would be possible to increase the boundaries of the bugginess before interror comes? imo not I patched most of the internal error in my elma hack, including going too far ...
- 3 Jan 2018, 04:47
- Forum: General
- Topic: hi im b0ne
- Replies: 8
- Views: 2766
Re: hi im b0ne
Less drugs, more elma.bene wrote:also bene
let me know if that helps
- 1 Jan 2018, 02:08
- Forum: Elasto Mania 2
- Topic: Secret switches in B7
- Replies: 1
- Views: 4440
Secret switches in B7
Top left of the level: 6 switches
https://i.imgur.com/FhiVAjy.png
Top middle of the level: 8 switches
https://i.imgur.com/uYtByQm.png
Edit: Oh, I guess you need them to make the doors work, seems weird.
https://i.imgur.com/FhiVAjy.png
Top middle of the level: 8 switches
https://i.imgur.com/uYtByQm.png
Edit: Oh, I guess you need them to make the doors work, seems weird.
- 31 Oct 2017, 21:13
- Forum: New versions
- Topic: List of features we would like to have in new version of EOL
- Replies: 23
- Views: 15445
Re: List of features we would like to have in new version of
I love you!! Was looking for this forever :( For the noobs: Get HxD editor, open eol.exe and ctrl+F "74 7E DD 44 24 18 8B 44 24 18 8B 4C 24 1C DC 66" Change the first "74" to "EB" Save Re-open elma Tada Edit: except it's not compatible with eol server rip If you need a...
- 31 Oct 2017, 01:10
- Forum: New versions
- Topic: List of features we would like to have in new version of EOL
- Replies: 23
- Views: 15445
Re: List of features we would like to have in new version of
Sla wanted me to post this
Instant turn:
Addr: 0x0042003D
Old: je 0x004200BD
New: jmp 0x004200BD
Instant turn:
Addr: 0x0042003D
Old: je 0x004200BD
New: jmp 0x004200BD
- 26 Mar 2017, 22:27
- Forum: Non-Elma related discussion
- Topic: real-time physics solver
- Replies: 34
- Views: 8562
Re: real-time physics solver
If you don't import those physics in elma, I'll be disappointed.
- 15 Nov 2016, 04:11
- Forum: Problems
- Topic: Bug in long lev
- Replies: 19
- Views: 10779
Re: Bug in long lev
Sounds like setting a limit on the fps is gonna become a default for ultra-long FFs :/ Possible to figure out what a safe fps limit is for, say, a 60-min long lev? these might not be the same for everyone: 999 fps - 35:47:88 900 fps - 39:44:50 800 fps - 44:38:23 700 fps - 51:06:85 600 fps - 59:37:3...
- 14 Nov 2016, 23:31
- Forum: Problems
- Topic: Bug in long lev
- Replies: 19
- Views: 10779
Re: Bug in long lev
It is caused by line bs.bs$qv+1A52F which modifies elma's variable at eol.exe+9900C. e: It seems that the function is flawed since it always sets eol.exe+9900C to the same value which tells elma to stay on the same frame. It is not elma's fault, it is EOL. Placing NOPs at that line will make elma ru...
- 29 Aug 2016, 23:53
- Forum: Problems
- Topic: Problem: I dont have a computer
- Replies: 14
- Views: 8530
Re: Problem: I dont have a computer
How did you post this?
- 17 Aug 2016, 21:51
- Forum: New versions
- Topic: Instant turn (no animation)
- Replies: 8
- Views: 7623
Re: Instant turn (no animation)
Is there a version of Elma with an option of "instant turning" (i.e. there is no animation when pressing turn) ? Sometimes I find it really annoying when I don't know where exactly the head is. Examples: 1. During fast rotation the position of the head changes a lot when turning. 2. In pi...
- 10 Jul 2016, 02:50
- Forum: Advertising
- Topic: Lost Olliz Levels
- Replies: 6
- Views: 2666
Re: Lost Olliz Levels
oh! nice find.
Thanks
Thanks
- 25 Jun 2016, 02:18
- Forum: Advertising
- Topic: Program requests/ideas
- Replies: 71
- Views: 22000
Re: Program requests/ideas
Even tho I'm disliked from the community, I'm still available for requests on modifications of elma, I always provide source code, so no bullshit. I don't have much knowledge in the .lev or .rec structure so don't ask me to do anything for that. All I need are ideas, for example: http://www.recsourc...
- 31 May 2016, 21:35
- Forum: Non-Elma related discussion
- Topic: bittorrent
- Replies: 100
- Views: 20501
Re: bittorrent
kickass torrents
https://kat.cr/
https://kat.cr/
- 26 Mar 2016, 23:08
- Forum: Advertising
- Topic: YALE – Collaborative level editing
- Replies: 24
- Views: 7820
Re: YALE – Collaborative level editing
Add a list of all the available rooms (add private/public/password?)
Add gravity options
Add images?
Nice work.
Add gravity options
Add images?
Nice work.
- 4 Jan 2016, 23:16
- Forum: Advertising
- Topic: R.I.P. zworqy.com
- Replies: 15
- Views: 6103
Re: R.I.P. zworqy.com
I remember when we could inject code into your file upload with file names.
RIP.
RIP.
- 31 Dec 2015, 04:24
- Forum: Advertising
- Topic: Elma Ghost Mod - updated 10.01.2016
- Replies: 23
- Views: 7881
Re: Elma Ghost Mod
Release this in 2016 and you will get GAA. Nope, I'm working on something bigger :) Any plans on making this open source David? I had an idea of doing a project like this but I guess you beat me to it. I'll try to figure out how to draw a second (or more) bike instead of using player 2, too bad elm...
- 11 Oct 2015, 02:15
- Forum: Replays and times
- Topic: Tool-assisted speedrun of elma
- Replies: 151
- Views: 44038
Re: Tool-assisted speedrun of elma
if you make it anticrash, it is not the same as original elma and thus not acceptable for this table ofc ez to remove, for example by change appropirate JNE/JE to JMP to remove the test or what I just made it so it either restarts the level or the last save point in your saveload when you go out of...
- 10 Oct 2015, 19:46
- Forum: Replays and times
- Topic: Tool-assisted speedrun of elma
- Replies: 151
- Views: 44038
Re: Tool-assisted speedrun of elma
2015, still don't have anti-crash, lol...milagros wrote:initial bugs are ez, but this is fucking sick:)
it must international error like every 0.2 secs
- 30 Aug 2015, 15:57
- Forum: Replays and times
- Topic: Tool-assisted speedrun of elma
- Replies: 151
- Views: 44038
Re: Tool-assisted speedrun of elma
Yeah there are limitations, you can't do whatever you want and magically get 5seconds in every lev just like anpdad said. Of course you are free to dislike a subcategory in elma like I dislike piping, but ironically this is something more than just a subcategory, this is the final step in finding a...
- 5 Jul 2015, 04:55
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 157632
Re: Elma 2 - updated 28.4.2014
Also thought of something now; how about the possibility to set gravity strength? So you could assign gravity strength to a gravity apple? Easy of course, but not sure how much people would like that possibility :) Yes that's what I mean. Would be another wierd feature for designers to play around ...
- 23 Apr 2015, 21:58
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 157632
Re: Elma 2 - updated 28.4.2014
Cool Cold (Death?)! I hope as many programmers as possible unite and finish elma 2. It's already been discussed I think, but it would be really good if levels and recs from elma 1 would work in elma 2 (and maybe vice versa if it's not impsy). Importing levels/replay from elma 1 to 2 would be easy, ...
- 23 Apr 2015, 03:45
- Forum: New versions
- Topic: EOL2 - updated 23.12.2017
- Replies: 292
- Views: 157632
Re: Elma 2 - updated 28.4.2014
Good idea smibu! Also thought of something now; how about the possibility to set gravity strength? I'll try to implement this in elma 1, it is possible and would be easy to do. I still have an exam to finish so I'll try to start it this weekend and I'll maybe post the source code here and an exampl...
- 14 Apr 2015, 01:42
- Forum: Advertising
- Topic: Elma tetris
- Replies: 1
- Views: 1865
Elma tetris
So I was bored a decided to make a program that lets you play tetris in elma by using apples as blocks. How to use: Download this zip file: https://mega.co.nz/#!k5IgSDYS!lWZQTrwVWqRO7J4S54P7O1h_sKE5N6RNGyhHVOKHz40 Extract it anywhere. Place tetris.lev into your lev folder. Open your elma online. Ope...