Search found 40 matches
- 7 Nov 2022, 19:07
- Forum: Non-Elma related discussion
- Topic: Chess Tournament 2022
- Replies: 21
- Views: 7394
Re: Chess Tournament 2022
Me and anatoliy draw (anatol white) https://lichess.org/ywi39d11
- 26 Oct 2022, 23:51
- Forum: Non-Elma related discussion
- Topic: Chess Tournament 2022
- Replies: 21
- Views: 7394
- 13 Jul 2022, 21:18
- Forum: Advertising
- Topic: Zebra's Level Editor
- Replies: 36
- Views: 16841
Re: Zebra's Level Editor
is open source?
- 8 Jun 2022, 18:41
- Forum: Advertising
- Topic: DKP pipe level pack - 20 levels
- Replies: 0
- Views: 6558
DKP pipe level pack - 20 levels
About:
- battle levels
- not going to add more
- ez
- some levels fun, some meh
- plz hoyl
- ty
https://elma.online/levels/packs/DKP
download: https://api.elma.online/dl/pack/DKP
- battle levels
- not going to add more
- ez
- some levels fun, some meh
- plz hoyl
- ty
https://elma.online/levels/packs/DKP
download: https://api.elma.online/dl/pack/DKP
- 17 May 2022, 16:13
- Forum: Replays and times
- Topic: Table of Best Internal Recs (Saveload, Bug, Regular)
- Replies: 176
- Views: 88589
- 17 May 2022, 05:32
- Forum: Replays and times
- Topic: Table of Best Internal Recs (Saveload, Bug, Regular)
- Replies: 176
- Views: 88589
Re: Table of Best Internal Recs (Saveload, Bug, Regular)
All rec src links no work want fix for plz watch
- 26 Feb 2022, 02:22
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
if trackmania collision only worked on 4 wheels plus your head then the results would be a lot more chaotic.Lee wrote: ↑26 Jan 2022, 09:00
Just quoting someone is enough to get their attention.
https://www.youtube.com/watch?v=HX9ADDG-3bY
- 9 Feb 2022, 21:41
- Forum: Advertising
- Topic: okeSL
- Replies: 24
- Views: 11473
Re: okeSL
Hmm, it occurred to me that maybe I can just drop okesl into elma folder and it will read from lev and rec there. (edit: this worked just fine and makes it 100x easier to saveload new levels). Maybe this is what everyone was alrdy doing.
- 2 Feb 2022, 19:24
- Forum: Advertising
- Topic: okeSL
- Replies: 24
- Views: 11473
Re: okeSL
If you make a new version maybe add option to load level via full path, so you can load directly from eol folder. Or option to specify alternate level folders to search.
edit: maybe option to save recs to elma folder also.
edit: maybe option to save recs to elma folder also.
- 26 Jan 2022, 03:05
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
It's like normal battle. Get the fastest time to win. When multiple players start the level at the same time there is a moment of overlap where collision does not work until the overlap breaks. or even better just let collision happen immediately. this would be insane chaos. everyone upon starting ...
- 26 Jan 2022, 03:00
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
^ definitely cool but networking would be an issue here. i've had this thought too, but cant really do it accurately when 2-3 pixels in any direction could drastically change the effects. I guess it could work to some degree with purely client side hit detection but it would be total chaos. like if ...
- 24 Jan 2022, 05:38
- Forum: Advertising
- Topic: okeSL
- Replies: 24
- Views: 11473
Re: okeSL
another issue: When binding a key to fast forward while held down, I also bind it to set speed back to 1 on key up. But if i was previously at a different speed then that speed gets lost. i've gotten pretty good at hitting f9, f10, etc. (my speed keys) before resuming but sometimes I forget and its...
- 23 Jan 2022, 05:36
- Forum: Advertising
- Topic: okeSL
- Replies: 24
- Views: 11473
Re: okeSL
Great program... I'll add my in progress controls.cfg file below, which so far is working out really well for me. I took it upon myself to try to make my own controls and understand most of what the program has to offer to try to learn it better and maybe unlock new features. Wasn't easy, but very u...
- 29 Dec 2021, 22:06
- Forum: Polls
- Topic: Level maker of 2021 - unofficial poll
- Replies: 14
- Views: 14743
Re: Level maker of 2021 - unofficial poll
I voted tej, umiz, and ramone (in no specific order). There's a handful of others that also make really great levels. I don't feel the need to mention them, cuz then there's always gonna be one that's left out. I'm sure you know who you are. Why these 3: enjoyable battles is part of it. But more tha...
- 14 Dec 2021, 10:20
- Forum: Advertising
- Topic: Crippled Internals ->
- Replies: 40
- Views: 19772
Re: Crippled Internals ->
Crippled records are now displayed on the internal levelpack page, for those that didn't know https://elma.online/levels/packs/Int/crippled/noVolt
- 27 Sep 2021, 23:32
- Forum: General
- Topic: Elma Lev AI
- Replies: 7
- Views: 5332
Re: Elma Lev AI
At first I had another topic that was kind of different, but now perhaps they have become somewhat similar (as this topic gave me some idea)
viewtopic.php?f=1&t=10139&p=269980#p269980
viewtopic.php?f=1&t=10139&p=269980#p269980
- 27 Sep 2021, 23:31
- Forum: General
- Topic: AI level builder?
- Replies: 5
- Views: 3948
Re: AI level builder?
All level generators of all times: https://pulu.org/en/60-history-of-elasto-mania-1995-2018#fancy-levels Also a little related topic: https://mopolauta.moposite.com/viewtopic.php?f=1&t=9875 Hmm interesting topic indeed. However, it gave me this idea: Could we build an AI to predict whether some...
- 18 Sep 2021, 22:47
- Forum: General
- Topic: AI level builder?
- Replies: 5
- Views: 3948
AI level builder?
Possible?
How would you approach that with a neural network sort of thing. I don't know enough about them unfortunately but it's been something I have slowly been trying to learn about. There is at least lots of training data available.
How would you approach that with a neural network sort of thing. I don't know enough about them unfortunately but it's been something I have slowly been trying to learn about. There is at least lots of training data available.
- 15 Sep 2021, 18:12
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
This would be more of a new feature / level type sort of thing: But apples that can only be collected by a specific wheel or your head (and when facing a certain way). Let's you force people into using a hang in a certain way. Not many levels with a front wheel hang in the middle of a level when its...
- 11 Sep 2021, 00:22
- Forum: General
- Topic: How about an offical league?
- Replies: 12
- Views: 5482
Re: How about an offical league?
Also, what about a system where people can compete during the short official event but also recognize times beyond the initial event (either for a week/month after, or maybe just for all time). Just some sort of a league page that lists both the league event winner and the current record holders or ...
- 11 Sep 2021, 00:18
- Forum: General
- Topic: How about an offical league?
- Replies: 12
- Views: 5482
Re: How about an offical league?
Also, I think that if it doesn't require too much time commitment it could really bring some older players back. Like if it was just 1-2 hours twice a week. Or maybe could split the league into different parts so people could join just some events and not get too penalized.
- 11 Sep 2021, 00:15
- Forum: General
- Topic: How about an offical league?
- Replies: 12
- Views: 5482
Re: How about an offical league?
I think some kind of a team aspect to the league could be really cool too. Not sure if battle style or cup style (much longer to play) is best. But current ranking system while quite nice isn't quite a replacement because a lot of people play some battles just casually. So something that encourages ...
- 1 Sep 2021, 22:00
- Forum: General
- Topic: Should I Release the AI Player`?
- Replies: 38
- Views: 14355
Re: Should I Release the AI Player`?
So, going to release? I think ai could be interesting for the future of elma. Does it seem possible to enumerate orders for taking apples then use last apple times to influence the score? Well, wouldn't play too friendly on pipes with many apples and only one way to take them. Also might make the a...
- 31 Aug 2021, 08:11
- Forum: Trash and testing
- Topic: You wouldn't BELIEVE what KOPAKA said about MOPOLAUTA!!
- Replies: 5
- Views: 5390
- 28 Aug 2021, 01:44
- Forum: General
- Topic: Should I Release the AI Player`?
- Replies: 38
- Views: 14355
Re: Should I Release the AI Player`?
So, going to release? I think ai could be interesting for the future of elma. Does it seem possible to enumerate orders for taking apples then use last apple times to influence the score? Well, wouldn't play too friendly on pipes with many apples and only one way to take them. Also might make the ai...
- 28 Aug 2021, 01:16
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
No upside down battle. Head cannot go directly under center of gravity.
- 30 Apr 2021, 23:45
- Forum: General
- Topic: Elastomania Future
- Replies: 6
- Views: 4175
Re: Elastomania Future
I wanted to give my 2 cents. First of all, okeol is an amazing client compared to EOL, there's no doubt about that. But the approaches to making these work were completely different. Basically, EOL is a giant hack into the original elasto mania game code without having any of the source code itself....
- 6 Apr 2021, 18:48
- Forum: Advertising
- Topic: Preannouncing battles
- Replies: 403
- Views: 173904
Re: Preannouncing battles
Next DKP incoming tomorrow. A bit harder than the other DKPs. Hopefully challenging enough for the pros. Might do this Thursday night Finland time. I was gonna do today but battles seem kinda dead rn. Spent too much time on it. https://cdn.discordapp.com/attachments/207629806513160192/82904883308580...
- 14 Mar 2021, 20:52
- Forum: General
- Topic: Your biggest misbeliefs about Elma/EOL
- Replies: 32
- Views: 20439
- 12 Mar 2021, 19:58
- Forum: General
- Topic: Your biggest misbeliefs about Elma/EOL
- Replies: 32
- Views: 20439
Re: Your biggest misbeliefs about Elma/EOL
2) thought TNT was a person. Everyone kept randomly saying TNT!!! late at night I thought they were just excited to see an old friend. But then i never saw this guy anywhere, and nobody ever said anything else, like, "hows it going man its been so long". Took me a long time. 3) orka, orcc....
- 10 Mar 2021, 19:57
- Forum: General
- Topic: Your biggest misbeliefs about Elma/EOL
- Replies: 32
- Views: 20439
Re: Your biggest misbeliefs about Elma/EOL
1) I thought there was no way to play elma on Windows 10, so I didn't play it for a good 10 years or more. Had no clue about EOL.
- 10 Mar 2021, 08:11
- Forum: General
- Topic: why are some people uploading to zamppe and some to elma.online
- Replies: 46
- Views: 22051
Re: why are some people uploading to zamppe and some to elma.online
Yeah, and then you're discarding all the integration possibilities between rec/lev/kuski/etc pages. No reason we couldn't make a very similar feel to zamppe without distractions. Just abandon the rec taking you to the lev page and have optional link to take you there. Do it similar to this page: ht...
- 6 Mar 2021, 08:11
- Forum: Advertising
- Topic: gaunt Quality Gravity Levels by tej
- Replies: 2
- Views: 1435
- 21 Feb 2021, 01:04
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
Arzenik already said but invincibility or no head collision battle. I turned that on in SLE and actually is pretty interesting. You can still style find and look for good routes and get impsy times. Some levels might end up being trivial of course. I think it would be interesting to play ints like t...
- 21 Feb 2021, 00:56
- Forum: General
- Topic: how do you rate levels?
- Replies: 54
- Views: 28813
Re: how do you rate levels?
I think battle rating has a lot to do with context as well... when you queued, how many ppl online, or levs in the queue, etc. awsj gave me a !lev 5, I wasn't offended. I agreed it was just an average level at best. I obviously want to make good levs all the time but doesn't end up being like that. ...
- 18 Feb 2021, 06:41
- Forum: Advertising
- Topic: Elmanager
- Replies: 667
- Views: 274096
Re: Elmanager - Updated 10 November 2018
Hey Smibu I remember there was some level name generator on zworqy site. Would be great if you attach it to sle so that it might generate random elma-related title for new levels instead of default "new level" title imo. Pretty cool idea actually because I never name my levels, but to sav...
- 18 Feb 2021, 05:36
- Forum: General
- Topic: On the publicity of the physics engine
- Replies: 7
- Views: 3480
Re: On the publicity of the physics engine
Very cool new version of SLE Smibu. IMO, open source would make it possible to add awesome things to the game not seen in 20 years without breaking any backwards compatibility or nullifying any previous driven records, and I think that would be a huge bonus overall. I hope one day it will be open so...
- 26 Jan 2021, 07:52
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
Voluntary escape battle
If you die normally you're out but if you hit escape you're not. Train players on a very useful skill for hoyling.
If you die normally you're out but if you hit escape you're not. Train players on a very useful skill for hoyling.
- 26 Jan 2021, 06:19
- Forum: General
- Topic: What should happen to alovolt in drunk battles?
- Replies: 8
- Views: 5988
Re: What should happen to alovolt in drunk battles?
It should get mapped to a random action, so that the next time you press it you have no clue what it will do.
- 22 Jan 2021, 06:40
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 25614
Re: New battle types ideas
multi one-life battle play many levels with one attempt at each level, and the total time at the end wins. Each level has an alloted time to complete, so that players always start each lev at the same time, in case seeing other players is turned on. multi-try battle get X number of tries at a level...