Search found 2313 matches
- 10 Aug 2024, 03:20
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Fancy LGR
I could get it done inside a week if I get some feedback. I'll try discord more.
- 23 Jul 2024, 04:06
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Fancy LGR
My improved default lgr will now be called Fancy.lgr . This lgr name doesn't yet exist, so there will be no compatibility issues. Anyone playing a level made using this lgr will be notified in game that they don't have the correct lgr. The same can't be said for default lgrs that use fancyboost imag...
- 20 Jul 2024, 09:14
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
- 16 Jul 2024, 06:54
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
Re: A Serious Discussion About EOL Achievements
In the last couple of weeks I've been playing internals in various crippled modes, both for enjoyment and to see how it might work as a set of achievements. Previously, the crippled achievement ideas I recorded looked like this: Finish all Internal levels without volting. Finish all Internal levels ...
- 12 Jul 2024, 03:29
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Leek's "fucked up" LGR
Since there are a million default lgrs out in the world now, each with issues affecting overall compatibilty, I have made the definitive default lgr. This version has only the most necessary changes, otherwise preserving the original appearance of the game. There are four changes total: Expanded Sky...
- 12 Jul 2024, 01:20
- Forum: Advertising
- Topic: Auto Arrows for Gravity Apples
- Replies: 9
- Views: 1595
Re: Auto Arrows for Gravity Apples
Hey, ribot! Cool that this is brought up again. This gravity arrow thing for default lgr has been discussed in the past and shot down as problematic. The main reason is that there are many existing levels that use food anim numbers 3+, most likely by accident. With your method, these would appear as...
- 30 May 2024, 04:29
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Leek's Perfect Default LGR
Hey, zebra! Thanks for being a shining example of how to properly critique someone's work. I didn't know that about the 2nd point. That explains why the wrong texture is sometimes used on the elma.online rec player. As it is, you should stop using this LGR. It was decided over a month ago now that t...
- 6 Apr 2024, 09:25
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
Re: A Serious Discussion About EOL Achievements
https://docs.google.com/spreadsheets/d/ ... sp=sharing
I compiled this list using suggestions from multiple topics. It's pretty self explanatory. So far I think there are a good number of achievement ideas covering multiple styles of play.
I compiled this list using suggestions from multiple topics. It's pretty self explanatory. So far I think there are a good number of achievement ideas covering multiple styles of play.
- 5 Apr 2024, 05:24
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
- 3 Apr 2024, 07:26
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Leek's Perfect Default LGR
New Update! https://up.elma.online/u/galwmhehmu/5%20newtextures.png This update includes new 'round1' and 'round2' masks. They are named 'round' rather than 'circle' so that they appear underneath the other masks in alphabetical order. 'Round1' mask is 5x5 pixels, and 'round2' mask is 15x15 pixels....
- 3 Apr 2024, 03:49
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
Re: A Serious Discussion About EOL Achievements
The purpose of this topic isn't to convince, but to work out any potential problems with achievements before implementing them. I was thinking more on achievements related to external levels, and I think a good solution would be to exclude a person's own levels and level packs when trying for those ...
- 29 Mar 2024, 04:50
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
Re: A Serious Discussion About EOL Achievements
Achieve all Beginner targets. - Achieve all OK targets. - Achieve all Good targets. - Achieve all Professional targets. - Achieve all World Class targets. - Achieve all Legendary targets. - Achieve all Godlike targets. Finish 10 external levels. - Finish 100 external levels. - Finish 1,000 external...
- 28 Mar 2024, 11:49
- Forum: Replays and times
- Topic: The Challenge
- Replies: 812
- Views: 225354
Re: The Challenge
Cool recs!
- 28 Mar 2024, 08:43
- Forum: Replays and times
- Topic: The Challenge
- Replies: 812
- Views: 225354
Re: The Challenge
rec?
- 27 Mar 2024, 11:53
- Forum: Replays and times
- Topic: The Challenge
- Replies: 812
- Views: 225354
Re: The Challenge
Maybe headbanger has some possibilities.
- 27 Mar 2024, 10:24
- Forum: Replays and times
- Topic: The Challenge
- Replies: 812
- Views: 225354
Re: The Challenge
Finish any internal level using only one key.
- 26 Mar 2024, 08:49
- Forum: General
- Topic: A Serious Discussion About EOL Achievements
- Replies: 14
- Views: 3540
A Serious Discussion About EOL Achievements
We've seen discussion of achievements before and nothing has really come from that. As a community we've grown a lot over the years, and it feels like the time is right to finally start adding achievements to EOL. As EOL is not tied to any existing service, it gives us a chance to innovate/reinvent ...
- 1 Feb 2024, 10:33
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Re: Leek's Enhanced Default LGR
Examples: Buzz0428 | Video Mario pipes, question mark block, yellow text, flat background textures. https://up.elma.online/u/ea9k7v62hs/ex%20buzz0428.png Buzz0443 Green Christmas tree outline and coloured baubles. https://up.elma.online/u/iuq1moxamn/ex%20buzz0443.png Buzz0460 Custom roadsigns. http...
- 22 Dec 2023, 04:45
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
My imagination for what's possible in Elma is too great, especially after what I've seen in those limpsy recs. Obviously any level that is possible but inhumanly so should be deleted from the list. It's hard to find the line between a level that requires Pipe/Enigma type of bounce to be feasible vs....
- 20 Dec 2023, 04:20
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
The list hasn't been added to since 21/09/2023. I was thinking I could include unfinished levels up to the end of the year just so the 2023 statistic is accurate. I have no answer for your second question. The goal is to get the number of unfinished levels as low as possible.
- 15 Dec 2023, 06:39
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
Level is locked
- 6 Nov 2023, 11:07
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 28458
Re: New battle types ideas
Dark battle: Everything is black except you and the objects. Level is revealed on every part of a polygon that you touch with a wheel or head, much like the bloodied surfaces when dying in Super Meat Boy. Head only battle: Some variations have been mentioned already, but my idea is that all apples ...
- 31 Oct 2023, 02:09
- Forum: General
- Topic: New cup ideas
- Replies: 4
- Views: 2652
New cup ideas
when is flat track cup Speedloop cup! tho now that i think of it... how about a twin cup where every event has an option of 1 niche or another, and u only get points for 1 of them or a cup where event 2 is the same lev as event 1, 4 is the same as 3, etc. how about endurance cup. same lev for every...
- 12 Oct 2023, 04:14
- Forum: Non-Elma related discussion
- Topic: No Eye Deer
- Replies: 145
- Views: 40193
- 21 Sep 2023, 11:52
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
I have a new updated sheet with all unfinished levels. There is a cell at the top that generates a URL for a random level from the list. It updates hourly or when a related cell is updated. Atm the sheet is slow to load, especially with Firefox. https://docs.google.com/spreadsheets/d/1Gob1mAtJkDbxuZ...
- 15 Sep 2023, 16:20
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
- 13 Sep 2023, 13:03
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
Finished 2841 with 23:48,24. Every spot is an ez death spot. !lev 0
- 12 Sep 2023, 09:51
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
Cool! I beat a Bis lev too:
https://elma.online/r/wxccpebch4/Bis00DLee
https://elma.online/r/wxccpebch4/Bis00DLee
- 11 Sep 2023, 08:34
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
Nice, Orcc. I have upgraded the list to a Google Sheet. See first post.
There are lots of easy pipes on the list now.
There are lots of easy pipes on the list now.
- 31 Aug 2023, 09:29
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
- 30 Aug 2023, 08:06
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
The level is overall pretty easy except for that one part.
- 29 Aug 2023, 07:32
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
I added more unfinished levs for 1001-2000. Lots of pipes to try!
- 28 Aug 2023, 01:53
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—400 Finished)
I finished 409. It was quite easy. I just had to play like a noob and not volt at all on the downward slope.
- 27 Aug 2023, 03:38
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—365 Finished)
I beat 366 (the Apple Harvest with killer floor) on my second try. It was actually not that hard at all. I was getting the flower maybe 50+% of the time in editor.
- 26 Aug 2023, 13:14
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels (1—365 Finished)
Nice ones! There was another ali003.lev with a different ID. It looked like a different iteration of the design process. Even though it was unfinished (and not beginner friendly) it was still a fun lev. I did battle a couple of levs, but no one was able to finish except me. I upped some recs if you'...
- 26 Aug 2023, 00:19
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
- 24 Aug 2023, 23:06
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels
Nice, Hosp!
I'm glad to see some enthusiasm for this idea. I'll go and try the next 100 levels and report back with any impsy ones.
I'm glad to see some enthusiasm for this idea. I'll go and try the next 100 levels and report back with any impsy ones.
- 24 Aug 2023, 06:17
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Re: Finish All Levels
Wow, I thought it would be at least half. Thanks for looking that up!
Anyway, I finished 67.
Anyway, I finished 67.
- 23 Aug 2023, 12:47
- Forum: Replays and times
- Topic: Finish All Levels (1—420 Finished)
- Replies: 68
- Views: 67471
Finish All Levels (1—420 Finished)
Today I was browsing the TMNF-X (Track Mania Nations Forever Exchange) website and noticed that the current track count (592,886) is not much higher than Elma Online's level count (561,119 as of typing this). I couldn't help but feel a little excited as we are set to overtake TMNF-X in level count. ...
- 15 Jul 2023, 23:38
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 28458
Re: New battle types ideas
Altitude battle: If start = 0, reach as high as possible in the level. Height is measured to 2 decimal places. Random level battle [unfinished]: Unfinished mode randomly picks an unfinished level from the database. The first kuski to finish it wins and the battle is stopped. Can be vote skipped if ...
- 4 May 2023, 08:58
- Forum: Advertising
- Topic: elmaonline-site releases
- Replies: 70
- Views: 43809
Re: elmaonline-site releases
- Targets exists for internals, currently there's no interface to add them, if you want targets for your levelpack send me a comma seperated list for each level in hundreds, (ie: 5050,5620,5950,6200,6600,7000,8200) That's way too many targets imo. For external packs I think 3 or even just 2 targets...
- 8 Feb 2023, 07:00
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
- 8 Feb 2023, 04:17
- Forum: Advertising
- Topic: Fancy LGR
- Replies: 20
- Views: 10500
Fancy LGR
Please see latest post. Explanation This is designed to be the most fucked up Default LGR that no one should use. This version fails to address a number of issues with the already perfect default LGR and introduces new and useless features. The main feature of this LGR is the addition of 91 colour ...
- 2 Nov 2022, 16:46
- Forum: Advertising
- Topic: Cookie's battle level TT competition
- Replies: 14
- Views: 11160
Re: Cookie's battle level TT competition
Too bad this competition never officially concluded.
Adding to jblaze's list, 8 and 12 were also finishable as 'no turn':
https://elma.online/r/d1w1otwchf/Coo008NoTurnLee
https://elma.online/r/l68rknu9ye/Coo012NoTurnLee
I remember 'no turn' was the most fun part about this competition.
Adding to jblaze's list, 8 and 12 were also finishable as 'no turn':
https://elma.online/r/d1w1otwchf/Coo008NoTurnLee
https://elma.online/r/l68rknu9ye/Coo012NoTurnLee
I remember 'no turn' was the most fun part about this competition.
- 26 Oct 2022, 15:40
- Forum: Advertising
- Topic: NEW! 8X8 Chain FF Project (2021) - (64/64 Submitted)
- Replies: 125
- Views: 76830
Re: NEW! 8X8 Chain FF Project (2021) - (64/64 Submitted)
Some notes for the battle: The level will probably take around 40 minutes for pros to complete. For low skill players this could extend past 60 minutes. Don't take (many) risks. In a 40 minute level it is rather easy to mess up at some point, even at an easy part. I have added wayfinding arrows for...
- 22 Oct 2022, 14:58
- Forum: Advertising
- Topic: Preannouncing battles
- Replies: 403
- Views: 185197
Re: Preannouncing battles
8x8 FF 2 !!! Saturday 5th of November 19:00 CET [View countdown] | [More info] 241 Apples :apple: !!! 40+ Minutes !!! Wow !!! Designed by 22 kuskis: AndrY, jblaze, barryp, Bludek, Bjenn, Blaztek, Chris, danitah, FinMan, insane guy, jonsta, Labs, Leek, Lousku, Pocho, roope, Ruben, specter2, kuchitsu...
- 1 Apr 2022, 11:28
- Forum: General
- Topic: Elma content
- Replies: 14
- Views: 10427
Re: Elma content
i tried streaming elma some 2 years ago and got no viewers at all. the problem is likely my timezone. my tactic here was to try bringing something new and interesting to the table by attempting to beat all internal levels using my blackout lgr . i had just beat internal 46 when my computer stopped w...
- 26 Mar 2022, 00:24
- Forum: General
- Topic: Elma content
- Replies: 14
- Views: 10427
Re: Elma content
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Check the 'YouTube Channels' tab at the bottom. All have at least one Elma video on their channels.
Check the 'YouTube Channels' tab at the bottom. All have at least one Elma video on their channels.
- 26 Jan 2022, 09:00
- Forum: General
- Topic: New battle types ideas
- Replies: 58
- Views: 28458
Re: New battle types ideas
- 21 Jan 2022, 15:20
- Forum: Advertising
- Topic: NEW! 8X8 Chain FF Project (2021) - (64/64 Submitted)
- Replies: 125
- Views: 76830